pvp:重写pvp定时器任务逻辑

This commit is contained in:
qiaoxin
2021-07-20 19:07:48 +08:00
parent 05ffcdee7d
commit 1779f0ae33
8 changed files with 405 additions and 350 deletions

View File

@@ -1,3 +1,4 @@
import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
import { uniq, findWhere, findIndex } from 'underscore';
import { gameData, getPvpBoxs, getPLvByScore } from '../../../pubUtils/data';
@@ -5,11 +6,10 @@ import { refreshEnemies, getEnemies, getLvByScore, defaultHeroes, comsumeChallen
import { RoleModel, RoleType } from '../../../db/Role';
import { STATUS } from '../../../consts/statusCode';
import { resResult, genCode } from '../../../pubUtils/util';
import { PvpDefenseModel, OppPlayers } from '../../../db/PvpDefense';
import { pvpEndParamInter } from '../../../pubUtils/interface';
import { PlayerDetail, PlayerDetailHero } from '../../../domain/battleField/guild';
import { PVP_HERO_POS, PVP_HERO_ORDER, REDIS_KEY, LINEUP_NUM, TASK_TYPE } from '../../../consts';
import { PVP_HERO_POS, PVP_HERO_ORDER, REDIS_KEY, LINEUP_NUM, TASK_TYPE, COUNTER } from '../../../consts';
import { PVP } from '../../../pubUtils/dicParam';
import { addItems } from '../../../services/rewardService';
import { HeroModel } from '../../../db/Hero';
@@ -18,10 +18,10 @@ import { BattleRecordModel } from '../../../db/BattleRecord';
import { PvpRecordModel } from '../../../db/PvpRecord';
import { handleCost } from '../../../services/rewardService';
import { nowSeconds, getSeconds } from '../../../pubUtils/timeUtil';
import { setPvpSeasonResult, resetPvpWarId, resetPvpSeasonTime } from '../../../services/timeTaskService';
import { pvpSeasonEnd, resetPvpWarId, createNextPvpSeason } from '../../../services/timeTaskService';
import { PvpSeasonResultModel } from '../../../db/PvpSeasonResult';
import { PvpHistoryOppModel, PvpHistoryOppType } from '../../../db/PvpHistoryOpp';
import { SystemConfigModel } from '../../../db/SystemConfig';
import { PVPConfigModel } from '../../../db/SystemConfig';
import { Rank } from '../../../services/rankService';
import { checkActivityTask, checkTask, checkTaskInPvpEnd } from '../../../services/taskService';
@@ -75,8 +75,9 @@ export class PvpHandler {
}
async debugPvpSeasonReset(msg: {}, session: BackendSession) {
let { seasonNum, seasonEndTime } = await setPvpSeasonResult({ name: 'exce setPvpSeasonResult debug' });
return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime })
await pvpSeasonEnd({ name: 'exce setPvpSeasonResult debug' });
let systemConfig = await createNextPvpSeason();
return resResult(STATUS.SUCCESS, { seasonNum: systemConfig.seasonNum, seasonEndTime: systemConfig.seasonEndTime })
}
async debugPvpWarReset(msg: {}, session: BackendSession) {
@@ -100,6 +101,7 @@ export class PvpHandler {
return resResult(STATUS.SUCCESS, { challengeCnt, challengeRefTime });
}
//1获取主界面
async getData(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let { pvpDefense, warId, seasonEndTime } = await findPvpDefAllByRoleId(roleId);
@@ -200,7 +202,7 @@ export class PvpHandler {
const pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
if (!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
// 检查挑战次数
let { seasonEndTime } = await SystemConfigModel.findSystemConfig();
let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
let { challengeCnt } = refresh(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
if (challengeCnt == 0) {
return resResult(STATUS.PVP_CHALLENGE_TIMES_NOT_ENOUGH);
@@ -286,7 +288,7 @@ export class PvpHandler {
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: { status: isSuccess ? 1 : 2 }
}, true);
let { seasonEndTime } = await SystemConfigModel.findSystemConfig();
let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
// 减少挑战次数
let { challengeCnt, challengeRefTime } = comsumeChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
@@ -321,6 +323,7 @@ export class PvpHandler {
});
}
//3. 保存防守阵容
async saveDefense(msg: { heroes: Array<{ actorId: number, dataId: number, order: number }>, isDefaultHero: boolean }, session: BackendSession) {
let { heroes, isDefaultHero } = msg;
let roleId = session.get('roleId');
@@ -330,7 +333,7 @@ export class PvpHandler {
heroes = uniq(heroes, function (item) {
return item.order;
});
let { seasonEndTime } = await SystemConfigModel.findSystemConfig();
let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
let { heroes: defHeros, challengeCnt: lastChallengeCnt, challengeRefTime: lastChallengeRefTime } = await PvpDefenseModel.findByRoleId(roleId);
let defCe = 0;
let { challengeCnt, challengeRefTime } = refresh(lastChallengeCnt, lastChallengeRefTime, seasonEndTime);
@@ -404,6 +407,7 @@ export class PvpHandler {
}
//8. 排行榜
async getRank(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
@@ -420,6 +424,7 @@ export class PvpHandler {
return resResult(STATUS.SUCCESS, { ranks, myRank });
}
//2.5. 获取对手详细信息(排行榜,战报,阵容查看)
async getPlayerDetail(msg: { roleId: string }, session: BackendSession) {
let roleId = session.get('roleId');
@@ -470,13 +475,14 @@ export class PvpHandler {
return resResult(STATUS.SUCCESS, result);
}
//7. 领取巅峰之路奖励
async receiveBox(msg: { id: number }, session: BackendSession) {
let { id } = msg;
let roleId = session.get('roleId');
let sid: string = session.get('sid');
let roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let { seasonEndTime } = await SystemConfigModel.findSystemConfig();
let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
let { hisScore, receivedBox, challengeCnt: lastChallengeCnt, challengeRefTime: lastChallengeRefTime } = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
let pvpBoxs = getPvpBoxs();
let pvpBox = findWhere(pvpBoxs, { id });
@@ -495,6 +501,7 @@ export class PvpHandler {
return resResult(STATUS.SUCCESS, { goods: result, receivedBox, challengeCnt, challengeRefTime });
}
//9. 战报
async getRec(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let pvpRecords = await PvpRecordModel.getRecByRoleId(roleId);

View File

@@ -1,11 +1,11 @@
import { gameData, getGuildActiveWeekReward, getGuildActiveByIdAndType, getGoodById } from "../pubUtils/data";
import { GuildModel, GuildType } from "../db/Guild";
import { resResult, shouldRefresh } from "../pubUtils/util";
import { STATUS, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, CHAT_SERVER, TASK_TYPE } from "../consts";
import { STATUS, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, CHAT_SERVER, TASK_TYPE, COUNTER } from "../consts";
import { RoleModel, RoleType } from "../db/Role";
import { UserGuildModel, UserGuildType } from "../db/UserGuild";
import { UserGuildApplyModel } from "../db/UserGuildApply";
import { SystemConfigModel } from "../db/SystemConfig";
import { PVPConfigModel } from "../db/SystemConfig";
import { nowSeconds } from "../pubUtils/timeUtil";
import { pinus, BackendSession, FrontendOrBackendSession } from "pinus";
import { ARMY } from "../pubUtils/dicParam";
@@ -17,17 +17,18 @@ import { DATA_NAME } from '../consts/dataName';
import { addRoleToGuildChannel } from "./chatService";
import { Rank } from "./rankService";
import { checkActivityTask, checkTask } from "./taskService";
import { CounterModel } from "../db/Counter";
export async function getMyGuildInfo(roleId: string, sid: string, userGuild: UserGuildType, guild: GuildType, serverId: number, session: FrontendOrBackendSession) {
let leader = <RoleType>guild.leader;
let leaderIsOnline = await isRoleOnline(leader.roleId);
// 打开公会页面加入channel
if(userGuild.guildCode) {
if (userGuild.guildCode) {
addRoleToGuildChannel(roleId, sid, guild.code);
session.set('guildCode', guild.code);
session.push('guildCode', () => {});
session.push('guildCode', () => { });
}
// 获取排行榜
@@ -39,7 +40,7 @@ export async function getMyGuildInfo(roleId: string, sid: string, userGuild: Use
let guildMemberMax = dicGuild && memberCnt >= dicGuild.peopleNum;
// 返回
return { hasGuild: true, guildMemberMax, ...guild, leader: { ...leader, isOnline: leaderIsOnline }, rank, myInfo: {...userGuild }};
return { hasGuild: true, guildMemberMax, ...guild, leader: { ...leader, isOnline: leaderIsOnline }, rank, myInfo: { ...userGuild } };
}
/**
@@ -225,7 +226,7 @@ export async function getUserGuildWithRefActive(roleId: string, select?: string,
return;
for (let i = 0; i < drawCnt; i++) {
let donateName = donateNames[donateNames.length - i - 1];
await sendMailByContent(MAIL_TYPE.WISH_POOL_REWARD, roleId, {
await sendMailByContent(MAIL_TYPE.WISH_POOL_REWARD, roleId, {
params: [donateName, goodInfo.name],
goods: [{ id: goodId, count: drawCnt }],
notPush
@@ -304,7 +305,8 @@ export async function settleGuildWeekly() {
res.releaseCallback();//解锁
}
await initSingleRank(REDIS_KEY.GUILD_ACTIVE_RANK);
await SystemConfigModel.updateSystemConfig({ settleGuildWeeklyTime: nowSeconds() }); // 记录一下
let curSeasonNum = await CounterModel.getCounter(COUNTER.PVP_SEASON_NUM);
await PVPConfigModel.updatePVPConfig(curSeasonNum, { settleGuildWeeklyTime: nowSeconds() }); // 记录一下,不知道原作者有什么用处...
console.log('————— settleGuildWeekly结束 —————');
}
@@ -314,10 +316,10 @@ export async function getWishPool(userGuild: UserGuildType) {
let userGuilds = await UserGuildModel.getWishPoolGoods(code, ' wishDntCnt wishGoods roleId');
let list = [];
userGuilds.map(({ wishGoods, roleId })=>{
wishGoods.map(({ type, goodId, count, receiveCnt, drawCnt, id })=>{
userGuilds.map(({ wishGoods, roleId }) => {
wishGoods.map(({ type, goodId, count, receiveCnt, drawCnt, id }) => {
list.push({ type, goodId, count, receiveCnt, drawCnt, id, roleId })
});
});
return { list, wishDntCnt:wishDntCnt||0, wishGoods };
return { list, wishDntCnt: wishDntCnt || 0, wishGoods };
}

View File

@@ -1,14 +1,14 @@
import { PvpDefenseModel, Heroes, OppPlayers, PvpDefenseType, HeroScores, pvpUpdateInter } from '../db/PvpDefense';
import { RoleType } from '../db/Role';
import { PVP_HERO_POS, REDIS_KEY, PVP_CONST } from '../consts';
import { PVP_HERO_POS, REDIS_KEY, PVP_CONST, COUNTER } from '../consts';
import { setPvpDefResult } from '../services/timeTaskService';
import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
import { getRandSingleIndex, genCode, shouldRefresh, getChineseName } from '../pubUtils/util';
import { oppPlayersInter, pvpEndParamInter } from '../pubUtils/interface';
import { gameData, getPLvByScore } from "../pubUtils/data";
import { PVP } from '../pubUtils/dicParam';
import { SystemConfigModel } from '../db/SystemConfig'
import { PVPConfigModel } from '../db/SystemConfig'
import { nowSeconds, getTimeFun } from '../pubUtils/timeUtil';
import { HeroesRecord } from '../db/PvpRecord';
import { HeroModel } from '../db/Hero';
@@ -19,9 +19,10 @@ import { findWhere, findIndex } from 'underscore';
import { pinus } from 'pinus';
import { PvpHistoryOppModel, PvpHistoryOppType } from '../db/PvpHistoryOpp';
import { Rank } from './rankService';
import { CounterModel } from '../db/Counter';
export async function getPvpData() {
}
@@ -32,18 +33,18 @@ export async function initPvpInfo(role: RoleType) {
for (let i = PVP_HERO_POS.START; i <= PVP_HERO_POS.END; i++) {
let index = i - PVP_HERO_POS.START;
let item = role.topLineup[index];
if(item) defCe += item.ce;
if (item) defCe += item.ce;
heroes.push({
actorId: item?.hid||0,
hero: item?.hero||null,
ce: item?.ce||0,
actorId: item?.hid || 0,
hero: item?.hero || null,
ce: item?.ce || 0,
dataId: i,
order: index + 1,
});
}
//初始化对手人阵容
let oppPlayers: Array<OppPlayers> = await refreshEnemies(role, 0, 1);
let {seasonNum} = await SystemConfigModel.findSystemConfig();
let { seasonNum } = await PVPConfigModel.findCurPVPConfig();
let challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, role: role._id, heroes, oppPlayers, defCe, seasonNum, challengeCnt });
@@ -55,7 +56,7 @@ export async function initPvpInfo(role: RoleType) {
}
export async function checkPvp(role: RoleType) {
if(role.hasInit) {
if (role.hasInit) {
let result = await PvpDefenseModel.findByRoleId(role.roleId, true);
if (!!result)
return result;
@@ -73,10 +74,10 @@ export async function checkPvp(role: RoleType) {
export async function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number) {
let result = new Array<oppPlayersInter>();
for(let oppPlayer of oppPlayers) {
for (let oppPlayer of oppPlayers) {
let dicOpponent = dicPvpOpponent.get(oppPlayer.pos);
let oppDef = <PvpHistoryOppType>oppPlayer.oppDef; // select 'oppRoleId pos roleName head frame spine rankLv pLv defCe'
if(oppDef) delete oppDef.heroes;
if (oppDef) delete oppDef.heroes;
result.push({
...oppDef,
roleId: oppDef.oppRoleId,
@@ -96,24 +97,24 @@ export async function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number)
* @param pLv 我的排名
*/
export async function refreshEnemies(role: RoleType, score: number, pLv: number) {
let system = await SystemConfigModel.findSystemConfig();
let system = await PVPConfigModel.findCurPVPConfig();
let mapWarJson = gameData.warJson.get(system.warId);
let { roleId } = role;
let oppPlayers = new Array<OppPlayers>();
let opp = dicPvpOpponent.values()
for(let dicOpp of opp) {
for (let dicOpp of opp) {
let flag = false; // 是否筛选成功
if(score >= PVP_CONST.SCORE_LINE) { // 将这个放到const
if (score >= PVP_CONST.SCORE_LINE) { // 将这个放到const
flag = await matchPlayer(system.seasonNum, oppPlayers, mapWarJson, roleId, pLv, dicOpp); // 按照等级匹配对手
if(!flag) flag = await matchPlayerByRank(system.seasonNum, oppPlayers, mapWarJson, roleId, dicOpp.id); // 当前后分数段没有时,返回前一名的玩家
if(!flag) flag = await matchRobot(oppPlayers, mapWarJson, role, pLv, dicOpp);
if (!flag) flag = await matchPlayerByRank(system.seasonNum, oppPlayers, mapWarJson, roleId, dicOpp.id); // 当前后分数段没有时,返回前一名的玩家
if (!flag) flag = await matchRobot(oppPlayers, mapWarJson, role, pLv, dicOpp);
} else {
flag = await matchRobot(oppPlayers, mapWarJson, role, pLv, dicOpp);
}
if(!flag) continue;
if (!flag) continue;
}
return oppPlayers;
}
@@ -121,58 +122,58 @@ export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer
// console.log('matchPlayerByRank', JSON.stringify(oppPlayers))
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let ridRanks = new Array<number>(); // 已经被使用了的排名
for(let { roleId: curRoleId } of oppPlayers) {
let rankLv = await r.getMyRank({ roleId: robotIdComBack(curRoleId)});
for (let { roleId: curRoleId } of oppPlayers) {
let rankLv = await r.getMyRank({ roleId: robotIdComBack(curRoleId) });
ridRanks.push(rankLv);
}
let myRank = await r.getMyRank({roleId});
let myRank = await r.getMyRank({ roleId });
ridRanks.push(myRank);
let oppRoleId = '';
let oppRank = 0;
if(myRank == 0) {
if (myRank == 0) {
return false
} else if(myRank == 1) { // 第一名
if(pos == 1) {
} else if (myRank == 1) { // 第一名
if (pos == 1) {
oppRank = 2;
while(ridRanks.includes(oppRank)) {
oppRank --;
while (ridRanks.includes(oppRank)) {
oppRank--;
}
} else if(pos == 2) {
} else if (pos == 2) {
oppRank = 3;
while(ridRanks.includes(oppRank)) {
oppRank --;
while (ridRanks.includes(oppRank)) {
oppRank--;
}
} else {
oppRank = 4;
while(ridRanks.includes(oppRank)) {
oppRank ++;
while (ridRanks.includes(oppRank)) {
oppRank++;
}
}
} else if(myRank == 0){
} else if (myRank == 0) {
return false
} else {
if(pos == 1 || pos == 2) { // 刷新我前一名
if (pos == 1 || pos == 2) { // 刷新我前一名
oppRank = myRank - 1;
while(ridRanks.includes(oppRank)) {
oppRank --;
while (ridRanks.includes(oppRank)) {
oppRank--;
}
} else { // 刷新我后一名
oppRank = myRank + 1;
while(ridRanks.includes(oppRank)) {
oppRank ++;
while (ridRanks.includes(oppRank)) {
oppRank++;
}
}
}
let result = await r.getUserByRank(oppRank);
if(result.length <= 0) return false;
if (result.length <= 0) return false;
oppRoleId = result[0];
let pvpdefense = await PvpDefenseModel.findByRoleIdIncludeAll(oppRoleId);
if(!pvpdefense || pvpdefense.seasonNum != seasonNum) return false;
if (!pvpdefense || pvpdefense.seasonNum != seasonNum) return false;
let pvpHistoryOpp = await generPlayerOppHis(pvpdefense, mapWarJson, roleId, pos);
if(!pvpHistoryOpp) return false;
if (!pvpHistoryOpp) return false;
oppPlayers.push({
roleId: pvpHistoryOpp.oppRoleId,
@@ -183,7 +184,7 @@ export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer
return true
}
async function matchPlayer(seasonNum: number, oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], roleId: string, pLv: number, dicOpp: DicPvpOpponent ) {
async function matchPlayer(seasonNum: number, oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], roleId: string, pLv: number, dicOpp: DicPvpOpponent) {
// console.log('matchPlayer', JSON.stringify(oppPlayers))
let { id: pos, minLv, maxLv } = dicOpp
@@ -191,19 +192,19 @@ async function matchPlayer(seasonNum: number, oppPlayers: OppPlayers[], mapWarJs
range = range.filter(cur => {
return oppPlayers.findIndex(ccur => ccur.roleId == makeRobotId(cur.roleId)) == -1;
});
if(range.length <= 0) return false;
if (range.length <= 0) return false;
let index = getRandSingleIndex(range.length);
let result = range[index]; // 本次匹配结果 pvpdefense
if(!result) return false;
if(result.roleId == roleId) {
if (!result) return false;
if (result.roleId == roleId) {
range.splice(index, 1);
if(range.length <= 0) return false;
if (range.length <= 0) return false;
index = getRandSingleIndex(range.length);
result = range[index];
}
let pvpHistoryOpp = await generPlayerOppHis(result, mapWarJson, roleId, pos);
if(!pvpHistoryOpp) return false;
if (!pvpHistoryOpp) return false;
oppPlayers.push({
roleId: pvpHistoryOpp.oppRoleId,
oppDef: pvpHistoryOpp._id,
@@ -225,25 +226,25 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, mapWarJson: DicWarJ
let role = <RoleType>pvpdefense.role;
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let rankLv = await r.getMyRank({ roleId: role.roleId });
let dbHeroes = await HeroModel.findByRole(role.roleId, [{field: 'ce', sortBy: -1}]);
let dbHeroes = await HeroModel.findByRole(role.roleId, [{ field: 'ce', sortBy: -1 }]);
let heroes = new Array<PvpEnemies>();
let otherHeroes = new Array<PvpOtherHeroes>(); // 阵容外的所有武将信息
for(let dbHero of dbHeroes) {
for (let dbHero of dbHeroes) {
let h = defenseHeroes.find(cur => cur.actorId == dbHero.hid); // 阵容里是否有这个武将
let hs = heroScores.find(cur => cur.hid == dbHero.hid); // 这个武将是否有这个得分
if(!!h) {
if (!!h) {
let warJson = mapWarJson.find(cur => cur.dataId == h.dataId);
if(warJson && warJson.relation == 2) {
if (warJson && warJson.relation == 2) {
let heroInfo = new PvpHeroInfo();
heroInfo.setHeroInfo(dbHero);
heroInfo.setOutIndex(h.order);
let attribute = getPlayerAttribute(dbHero.attr, role.attr);
heroInfo.setAttribute(attribute);
let enemy = new PvpEnemies(warJson, heroInfo, hs?hs.score: 0, attribute.ce);
let enemy = new PvpEnemies(warJson, heroInfo, hs ? hs.score : 0, attribute.ce);
heroes.push(enemy);
}
} else {
let heroInfo = new PvpOtherHeroes(hs?hs.score: 0);
} else {
let heroInfo = new PvpOtherHeroes(hs ? hs.score : 0);
heroInfo.setHeroInfo(dbHero);
otherHeroes.push(heroInfo);
}
@@ -263,22 +264,22 @@ async function matchRobot(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], ro
let { lv: myLv, topLineupCe: myCe, roleId } = role;
let { id: pos, minLv, maxLv, ratio } = dicOpp;
let range = gameData.pvpWar;
if(range.length <= 0) return false;
if (range.length <= 0) return false;
let index = getRandSingleIndex(range.length);
let result = range[index];
if(!result) return false;
if (!result) return false;
let robotWarjson = gameData.warJson.get(result.war_id);
if(!robotWarjson) { /* TODO 判空处理 */ }
if (!robotWarjson) { /* TODO 判空处理 */ }
let heroes = new Array<PvpEnemies>();
let defCe = 0;
for(let warJson of mapWarJson) {
if(warJson.relation == 1) continue;
for (let warJson of mapWarJson) {
if (warJson.relation == 1) continue;
let h = robotWarjson.find(cur => cur.dataId == warJson.dataId);
if(h) {
if (h) {
let dicHero = gameData.hero.get(h.actorId);
if(!dicHero) continue;
if (!dicHero) continue;
let heroInfo = new PvpHeroInfo();
heroInfo.setRobotInfo(h, myLv, dicHero.initialStars, dicHero.quality);
let attribute = getRobotAttribute(h.attribute, myCe, PVP_CONST.ENEMY_CE, ratio);
@@ -291,8 +292,8 @@ async function matchRobot(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], ro
let oppRoleId = generateRobotRoleId();
let roleName = getChineseName();
let hisPLv = Math.floor(pLv + (minLv + maxLv)/2);
if(hisPLv < 1) hisPLv = 1
let hisPLv = Math.floor(pLv + (minLv + maxLv) / 2);
if (hisPLv < 1) hisPLv = 1
let pvpHistoryOpp = await PvpHistoryOppModel.createPvpOpp({
roleId, oppRoleId, roleName, pos, defCe, pLv: hisPLv, lv: myLv, heroes, rankLv: 0
@@ -330,55 +331,55 @@ export function robotIdComBack(robotRoleId: string) {
// 根据连胜次数,获得加成的积分
export function getPlusScore(win: number) {
let result = win - 1;
if(result < 0) result = 0;
if(result > PVP.PVP_WINREWARD_UPLIMIT) result = PVP.PVP_WINREWARD_UPLIMIT;
if (result < 0) result = 0;
if (result > PVP.PVP_WINREWARD_UPLIMIT) result = PVP.PVP_WINREWARD_UPLIMIT;
return result;
}
export function getLvByScore(heroScores: HeroScores[]) {
heroScores.sort((a, b) => b.score - a.score);
let score = 0;
for(let i = 0; i < 5; i++) {
if(!heroScores[i]) break;
for (let i = 0; i < 5; i++) {
if (!heroScores[i]) break;
score += heroScores[i].score;
}
return getPLvByScore(score);
}
export async function defaultHeroes ( role:RoleType, challengeCnt?:number, challengeRefTime?:number, isUpdate?: boolean) {
export async function defaultHeroes(role: RoleType, challengeCnt?: number, challengeRefTime?: number, isUpdate?: boolean) {
let pvpDefense = await PvpDefenseModel.findByRoleId(role.roleId);
if(!pvpDefense) return;
if (!pvpDefense) return;
let { heroes, isDefaultHero } = pvpDefense;
if (!isUpdate && !isDefaultHero) {
return;
}
let orders = [1, 2, 3, 4, 5, 6];
role.topLineup.sort(function(a, b) {
role.topLineup.sort(function (a, b) {
return b.ce - a.ce;
});
heroes.sort(function(a, b) {
heroes.sort(function (a, b) {
return b.ce - b.dataId - a.ce + a.dataId;
});
for (let hero of heroes) {
if (!!hero.order&& !!hero.hero && findIndex(role.topLineup, {hid: hero.actorId}) != -1) {
if (!!hero.order && !!hero.hero && findIndex(role.topLineup, { hid: hero.actorId }) != -1) {
let index = orders.indexOf(hero.order);
orders.splice(index, 1);
}
}
let defCe = 0;
let num = 0;
let num = 0;
for (let i = 0; i < role.topLineup.length; i++) {
let item = role.topLineup[i];
let index = findIndex(heroes, {actorId: item.hid});
let index = findIndex(heroes, { actorId: item.hid });
if (index == -1) {
for (let j = num; j < heroes.length; j++) {
let hero = heroes[j];
if (num >= 6) {
break;
}
if (!!findWhere(role.topLineup, {hid: hero.actorId})) {
if (!!findWhere(role.topLineup, { hid: hero.actorId })) {
continue;
}
}
if (!orders[0]) {
break;
}
@@ -401,68 +402,70 @@ export async function defaultHeroes ( role:RoleType, challengeCnt?:number, chall
defCe += item.ce;
}
if (!!challengeCnt && !!challengeRefTime) {
let { heroes: resHeroes} = await PvpDefenseModel.updateInfo(role.roleId, {defCe, heroes, challengeCnt, challengeRefTime, isDefaultHero:true});
return { resHeroes};
let { heroes: resHeroes } = await PvpDefenseModel.updateInfo(role.roleId, { defCe, heroes, challengeCnt, challengeRefTime, isDefaultHero: true });
return { resHeroes };
} else {
let { heroes: resHeroes} = await PvpDefenseModel.updateInfo(role.roleId, {defCe, heroes, isDefaultHero:true});
return { resHeroes};
let { heroes: resHeroes } = await PvpDefenseModel.updateInfo(role.roleId, { defCe, heroes, isDefaultHero: true });
return { resHeroes };
}
}
export function refresh(challengeCnt: number, challengeRefTime: number, seasonEndTime: number) {
if (challengeCnt >= PVP.PVP_CHALLENGE_COUNTS) {
return {challengeCnt, challengeRefTime};
return { challengeCnt, challengeRefTime };
}
let period = PVP.PVP_CHALLENGE_NORMALTIMES * 60;
if (getTimeFun(seasonEndTime).checkDay()) {
period = PVP.PVP_CHALLENGE_FINALTIMES * 60;
}
let time = nowSeconds();
let num = Math.floor(( time - challengeRefTime)/period);
let num = Math.floor((time - challengeRefTime) / period);
if (num > 0) {
challengeCnt += num;
challengeRefTime = challengeRefTime + period * num;
}
challengeCnt = challengeCnt > PVP.PVP_CHALLENGE_COUNTS?PVP.PVP_CHALLENGE_COUNTS:challengeCnt;
return {challengeCnt, challengeRefTime};
}
challengeCnt = challengeCnt > PVP.PVP_CHALLENGE_COUNTS ? PVP.PVP_CHALLENGE_COUNTS : challengeCnt;
return { challengeCnt, challengeRefTime };
}
export function comsumeChallengeCnt( challengeCnt: number, challengeRefTime: number, seasonEndTime:number ) {
export function comsumeChallengeCnt(challengeCnt: number, challengeRefTime: number, seasonEndTime: number) {
challengeCnt--;
if (challengeCnt >= PVP.PVP_CHALLENGE_COUNTS) {
return {challengeCnt, challengeRefTime};
return { challengeCnt, challengeRefTime };
}
if (challengeCnt == PVP.PVP_CHALLENGE_COUNTS - 1) {
challengeRefTime = nowSeconds();
return {challengeCnt, challengeRefTime};
return { challengeCnt, challengeRefTime };
}
return refresh(challengeCnt, challengeRefTime, seasonEndTime);
}
export async function findPvpDefByRoleId(roleId: string) {
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
let {warId, seasonNum, seasonEndTime, oldSeasonEndTime} = await SystemConfigModel.findSystemConfig();
let { warId, seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
let oldSeasonNum = await CounterModel.getCounter(COUNTER.PVP_SEASON_NUM);
let { seasonEndTime: oldSeasonEndTime } = await PVPConfigModel.findPVPConfig(oldSeasonNum);
if (pvpDefense.seasonNum !== seasonNum && oldSeasonEndTime < nowSeconds()) {
let newPvpDefense = await setPvpDefResult(pvpDefense, seasonNum, oldSeasonEndTime);
return {pvpDefense: newPvpDefense, warId};
}
let {challengeCnt, challengeRefTime} = refresh(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
return { pvpDefense: newPvpDefense, warId };
}
let { challengeCnt, challengeRefTime } = refresh(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
let { refOppCnt, refOppTime, shouldRefOpp } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime); // 刷新次数
if (challengeCnt != pvpDefense.challengeCnt ||refOppCnt != pvpDefense.refOppCnt) {
await PvpDefenseModel.updateInfo( roleId, { challengeCnt, challengeRefTime, refOppCnt});
if (challengeCnt != pvpDefense.challengeCnt || refOppCnt != pvpDefense.refOppCnt) {
await PvpDefenseModel.updateInfo(roleId, { challengeCnt, challengeRefTime, refOppCnt });
pvpDefense.challengeCnt = challengeCnt;
pvpDefense.challengeRefTime = challengeRefTime;
pvpDefense.refOppCnt = refOppCnt;
pvpDefense.refOppTime = refOppTime;
}
return {pvpDefense, warId, shouldRefOpp};
return { pvpDefense, warId, shouldRefOpp };
}
// 获取刷新对手次数及消耗
export function getRefOppCnt(refOppCnt: number, refOppTime: Date) {
let curTime = new Date();
let shouldRefOpp = shouldRefresh(refOppTime, curTime);
if(shouldRefOpp) {
if (shouldRefOpp) {
refOppCnt = 0; refOppTime = curTime;
}
return {
@@ -471,13 +474,17 @@ export function getRefOppCnt(refOppCnt: number, refOppTime: Date) {
consume: gameData.pvpRefreshConsume.get(refOppCnt + 1)
}
}
/**
* 获得玩家pvp信息并检查是否在pvp赛季结算中结算过未结算的进行结算
* @param roleId
*/
export async function findPvpDefAllByRoleId(roleId: string) {
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
let { warId, seasonNum, seasonEndTime, oldSeasonEndTime } = await SystemConfigModel.findSystemConfig();
let { warId, seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
let oldSeasonNum = await CounterModel.getCounter(COUNTER.PVP_SEASON_NUM);
let { seasonEndTime: oldSeasonEndTime } = await PVPConfigModel.findPVPConfig(oldSeasonNum);
if (pvpDefense.seasonNum != seasonNum && oldSeasonEndTime < nowSeconds()) {//检查玩家是否在pvp赛季结算中结算过
let { score, pLv, winStreakNum, heroScores, challengeCnt, challengeRefTime } = await pinus.app.rpc.systimer.systimerRemote.setPvpDefResult.toServer('systimer-server-1', pvpDefense, seasonNum, oldSeasonEndTime);
pvpDefense.score = score;
@@ -486,22 +493,22 @@ export async function findPvpDefAllByRoleId(roleId: string) {
pvpDefense.heroScores = heroScores;
pvpDefense.challengeCnt = challengeCnt;
pvpDefense.challengeRefTime = challengeRefTime;
}
}
pvpDefense.seasonNum = seasonNum;
let {challengeCnt, challengeRefTime} = refresh(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
let { challengeCnt, challengeRefTime } = refresh(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
let { refOppCnt, refOppTime, shouldRefOpp } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime); // 刷新次数
if (challengeCnt != pvpDefense.challengeCnt || refOppCnt != pvpDefense.refOppCnt || shouldRefOpp) {
let update: pvpUpdateInter = {
challengeCnt, challengeRefTime, refOppCnt, refOppTime
};
if(shouldRefOpp) {
if (shouldRefOpp) {
let role = <RoleType>pvpDefense.role;
let oppPlayers = await refreshEnemies(role, pvpDefense.score, pvpDefense.pLv);
update.oppPlayers = oppPlayers;
}
let updateResult = await PvpDefenseModel.updateInfoAndInclude( roleId, update);
let updateResult = await PvpDefenseModel.updateInfoAndInclude(roleId, update);
pvpDefense.oppPlayers = updateResult.oppPlayers;
pvpDefense.challengeCnt = challengeCnt;
pvpDefense.challengeRefTime = challengeRefTime;
@@ -509,7 +516,7 @@ export async function findPvpDefAllByRoleId(roleId: string) {
pvpDefense.refOppTime = refOppTime;
}
return {pvpDefense, warId, shouldRefOpp, seasonEndTime, oldSeasonEndTime};
return { pvpDefense, warId, shouldRefOpp, seasonEndTime, oldSeasonEndTime };
}
/**
@@ -519,7 +526,7 @@ export async function findPvpDefAllByRoleId(roleId: string) {
* @param enemyCe 出兵表对手战力
* @param ratio 系数
*/
export function getRobotAttribute(attribute: {id: number, val: number}[], ce: number, enemyCe: number, ratio: number) {
export function getRobotAttribute(attribute: { id: number, val: number }[], ce: number, enemyCe: number, ratio: number) {
let newAttribute = new Attribute();
newAttribute.setByWarJson(attribute, Math.sqrt(ce / enemyCe * ratio));
@@ -584,7 +591,7 @@ export async function generMyRecInfo(heroScores: HeroScores[], winStreakNum: num
});
} else {
showHeroScores.push({
hid, addScore: 0, plusScore: 0, score: curHeroScore?curHeroScore.score: 0
hid, addScore: 0, plusScore: 0, score: curHeroScore ? curHeroScore.score : 0
});
}
const myHero = await HeroModel.findByHidAndRole(hid, roleId, 'quality star colorStar lv');
@@ -616,10 +623,10 @@ export async function generMyRecInfo(heroScores: HeroScores[], winStreakNum: num
export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayers, oppHeroes: pvpEndParamInter[], myLv: number) {
let oppHeroRecords = new Array<HeroesRecord>();
let oppRole = <PvpHistoryOppType>curOpp.oppDef;
if(!oppRole) { console.error('opp role not found') }
if (!oppRole) { console.error('opp role not found') }
for (let { hid, damage, heal, underDamage } of oppHeroes) {
let historyHero = oppRole.heroes.find(cur => cur.actorId == hid);
if(historyHero) {
if (historyHero) {
let hs = new HeroesRecord(historyHero, damage, heal, underDamage);
oppHeroRecords.push(hs);
}

View File

@@ -4,7 +4,7 @@ import { redisClient, setUserInfo } from "./redisService";
import { RoleType, RoleModel } from "../db/Role";
import { GuildType, GuildModel } from "../db/Guild";
import { HeroModel, HeroType, HeroUpdate } from "../db/Hero";
import { SystemConfigModel } from "../db/SystemConfig";
import { PVPConfigModel } from "../db/SystemConfig";
import { PvpDefenseModel } from "../db/PvpDefense";
import { gameData } from "../pubUtils/data";
import { nowSeconds } from "../pubUtils/timeUtil";
@@ -42,7 +42,7 @@ export class Rank {
this.timelen = 0; break;
case REDIS_KEY.RACE_ACTIVITY:
this.timelen = 6; break;
default:
default:
this.timelen = 10; break;
}
@@ -238,9 +238,9 @@ export class Rank {
role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true);
}
let { dungeonWarId, dungeonHeroes } = role;
if(dungeonWarId > 0) {
if (dungeonWarId > 0) {
let cur = dungeonHeroes.find(cur => cur.battleId == dungeonWarId);
let lineup = cur?cur.heroes: [];
let lineup = cur ? cur.heroes : [];
let heroes = await HeroModel.findByRole(roleId, [], HERO_SELECT.RANK_LINEUP);
let arr = new Array<LineupParam>();
for (let seqId of lineup) {
@@ -259,7 +259,7 @@ export class Rank {
let { showLineup, topLineup = [] } = role;
let heroes = await HeroModel.findByRole(roleId, [], HERO_SELECT.RANK_LINEUP);
let arr = new Array<LineupParam>();
if(!showLineup) showLineup = topLineup.map(cur => cur.hid);
if (!showLineup) showLineup = topLineup.map(cur => cur.hid);
for (let hid of showLineup) {
let curHero = heroes.find(cur => cur.hid == hid);
if (curHero) {
@@ -292,7 +292,7 @@ export class Rank {
*/
public async setRank(myId: myIdInter, score: number, timestamp: number, isInc = false) {
let oldTop = await this.getRankByRank(0, 0);
let oldScore = oldTop.length > 0? oldTop[0].num: 0;
let oldScore = oldTop.length > 0 ? oldTop[0].num : 0;
// 更新分数
let newScore = score;
if (this.isUnion) {
@@ -383,7 +383,7 @@ export class Rank {
}
for (let extraKey of this.extraKeys) {
await this.setExInfoToParam(extraKey, param, { roleId }, {role});
await this.setExInfoToParam(extraKey, param, { roleId }, { role });
}
return await this.generFields(param);
@@ -408,7 +408,7 @@ export class Rank {
}
for (let extraKey of this.extraKeys) {
await this.setExInfoToParam(extraKey, param, { guildCode }, { guild } );
await this.setExInfoToParam(extraKey, param, { guildCode }, { guild });
}
return await this.generFields(param);
@@ -420,7 +420,7 @@ export class Rank {
let hasCurUser = await redisClient().hexistsAsync(this.infoKey, roleId);
if (!hasCurUser) {
if(!role) {
if (!role) {
role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true);
}
param = new RoleRankInfo(role, true);
@@ -473,13 +473,13 @@ export class Rank {
let hasCurUser = await redisClient().hexistsAsync(extraKey, this.composeFields(extraKey, myId));
if (!hasCurUser) {
if(!hero) {
if (!hero) {
hero = await HeroModel.findByHidAndRole(myId.hid, myId.roleId, HERO_SELECT.RANK_LINEUP);
}
let arr = new Array<LineupParam>();
let lineParam = new LineupParam(hero);
arr.push(lineParam);
if(this.key == REDIS_KEY.HERO_RANK) {
if (this.key == REDIS_KEY.HERO_RANK) {
param.setSingleHero(arr);
} else {
param.setTopLine(arr);
@@ -487,7 +487,7 @@ export class Rank {
} else {
const info = await redisClient().hgetAsync(extraKey, this.composeFields(extraKey, myId));
const infoObj = JSON.parse(info);
if(this.key == REDIS_KEY.HERO_RANK) {
if (this.key == REDIS_KEY.HERO_RANK) {
param.setSingleHero(infoObj);
} else {
param.setTopLine(infoObj);
@@ -503,7 +503,7 @@ export class Rank {
}
let { dungeonWarId, dungeonHeroes } = role;
let cur = dungeonHeroes.find(cur => cur.battleId == dungeonWarId);
let lineup = cur?cur.heroes: [];
let lineup = cur ? cur.heroes : [];
let heroes = await HeroModel.findByRole(myId.roleId, [], HERO_SELECT.RANK_LINEUP);
let arr = new Array<LineupParam>();
for (let seqId of lineup) {
@@ -531,7 +531,7 @@ export class Rank {
let { showLineup, topLineup = [] } = role;
let heroes = await HeroModel.findByRole(myId.roleId, [], HERO_SELECT.HERO_DETAIL);
let arr = new Array<LineupParam>();
if(!showLineup) showLineup = topLineup.map(cur => cur.hid);
if (!showLineup) showLineup = topLineup.map(cur => cur.hid);
for (let hid of showLineup) {
let curHero = heroes.find(cur => cur.hid == hid);
if (curHero) {
@@ -579,7 +579,7 @@ export class Rank {
let num = 0;
for (let ii = 0; ii < rankFromDb.length; ii += 2) {
if(num >= this.limit) break;
if (num >= this.limit) break;
const field = rankFromDb[ii];
let myId = this.decodeFields(this.key, field);
@@ -589,7 +589,7 @@ export class Rank {
let param: RoleRankInfo | GuildRankInfo;
if (this.infoKey == REDIS_KEY.USER_INFO) {
if(nowSeconds() - userInfo.updatedAt > 2 * 30 * 24 * 60 * 60) {
if (nowSeconds() - userInfo.updatedAt > 2 * 30 * 24 * 60 * 60) {
continue;
}
param = new RoleRankInfo(userInfo, false);
@@ -603,7 +603,7 @@ export class Rank {
await this.setExInfoToParam(extraKey, param, myId, {});
}
ranks.push(param);
num ++;
num++;
}
return ranks
}
@@ -620,7 +620,7 @@ export class Rank {
let num = 0;
for (let ii = 0; ii < rankFromDb.length; ii += 2) {
if(num >= this.limit) break;
if (num >= this.limit) break;
const field = rankFromDb[ii];
let myId = this.decodeFields(this.key, field);
@@ -630,7 +630,7 @@ export class Rank {
let param: RoleRankInfo | GuildRankInfo;
if (this.infoKey == REDIS_KEY.USER_INFO) {
if(nowSeconds() - userInfo.updatedAt > 2 * 30 * 24 * 60 * 60) {
if (nowSeconds() - userInfo.updatedAt > 2 * 30 * 24 * 60 * 60) {
continue;
}
param = new RoleRankInfo(userInfo, false);
@@ -644,7 +644,7 @@ export class Rank {
await this.setExInfoToParam(extraKey, param, myId, {});
}
ranks.push(param);
num ++;
num++;
}
return ranks
}
@@ -658,7 +658,7 @@ export class Rank {
}
// console.log('**getMyRank',key, this.composeFields(this.key, myId), this.key, myId)
let myRank = await redisClient().zrevrankAsync(key, this.composeFields(this.key, myId));
if(!myRank && myRank != 0) {
if (!myRank && myRank != 0) {
return 0;
} else {
return myRank + 1;
@@ -726,36 +726,36 @@ export class Rank {
private handleTimestamp(timestamp: number = 0) {
let l = timestamp.toString().length;
if(l > this.timelen) {
if (l > this.timelen) {
timestamp = Math.floor(timestamp / Math.pow(10, l - this.timelen));
}
return timestamp
}
private async checkMyRankAndPush(myId: myIdInter, oldScore: number, newScore: number) {
if(this.isInit) return;
if (this.isInit) return;
let myRank = await this.getMyRank(myId);
if(myRank == 1 && newScore > oldScore) {
if (myRank == 1 && newScore > oldScore) {
let serverId = this.keyName.serverId;
let sid = await getWorldChannelSid(serverId);
for(let { id, general } of gameData.rank) {
for (let { id, general } of gameData.rank) {
let redisKey = RANK_TYPE_TO_KEY.get(id);
if(redisKey == this.key) {
if(general == 1) {
if (redisKey == this.key) {
if (general == 1) {
let r = new Rank(redisKey, { serverId }, false, 1);
let ranks = <RoleRankInfo[]> await r.getRankByRange();
if(ranks.length > 0) {
let param = new GeneralRankParamRole(id, ranks[0]||new RoleRankInfo({}, false));
pinus.app.rpc.chat.chatRemote.sendRankTopUpdated.toServer(sid, serverId, {...param, general});
let ranks = <RoleRankInfo[]>await r.getRankByRange();
if (ranks.length > 0) {
let param = new GeneralRankParamRole(id, ranks[0] || new RoleRankInfo({}, false));
pinus.app.rpc.chat.chatRemote.sendRankTopUpdated.toServer(sid, serverId, { ...param, general });
}
} else if (general = 2) {
let r = new Rank(redisKey, { serverId }, false, 1);
let ranks = <RoleRankInfo[]> await r.getRankByRange();
let ranks = <RoleRankInfo[]>await r.getRankByRange();
let hero: HeroUpdate;
if(ranks.length > 0) {
if (ranks.length > 0) {
hero = await HeroModel.getMyTopHero(ranks[0].roleId, 'hid skins');
let param = new GeneralRankParamBattle(id, ranks[0]||new RoleRankInfo({}, false), hero);
pinus.app.rpc.chat.chatRemote.sendRankTopUpdated.toServer(sid, serverId, {...param, general});
let param = new GeneralRankParamBattle(id, ranks[0] || new RoleRankInfo({}, false), hero);
pinus.app.rpc.chat.chatRemote.sendRankTopUpdated.toServer(sid, serverId, { ...param, general });
}
}
@@ -772,23 +772,23 @@ export class Rank {
* @param type 排行榜类型
* @param serverId 分服
*/
export async function setRankRedisFromDb(type: string, args?: {serverId?: number}) {
export async function setRankRedisFromDb(type: string, args?: { serverId?: number }) {
if(type == REDIS_KEY.TOWER_RANK) {
if (type == REDIS_KEY.TOWER_RANK) {
let serverId = args.serverId;
let ranks = await RoleModel.getRank('tower', serverId, ROLE_SELECT.RANK);
let r = new Rank(type, { serverId });
r.setIsInit(true);
for(let role of ranks) {
for (let role of ranks) {
// console.log(roleId);
await r.setRankWithRoleInfo(role.roleId, role.towerLv, role.towerUpTime?role.towerUpTime.getTime():0, role);
await r.setRankWithRoleInfo(role.roleId, role.towerLv, role.towerUpTime ? role.towerUpTime.getTime() : 0, role);
}
} else if (type == REDIS_KEY.GUILD_ACTIVE_RANK) {
let serverId = args.serverId;
let ranks = await GuildModel.getRank(type, serverId);
let r = new Rank(type, { serverId });
r.setIsInit(true);
for(let guild of ranks) {
for (let guild of ranks) {
await r.setRankWithGuildInfo(guild.code, guild.activeWeekly, guild.activeUpdateTime, guild);
}
} else if (type == REDIS_KEY.GUILD_LV_RANK) {
@@ -796,16 +796,16 @@ export async function setRankRedisFromDb(type: string, args?: {serverId?: number
let ranks = await GuildModel.getRank(type, serverId);
let r = new Rank(type, { serverId });
r.setIsInit(true);
for(let guild of ranks) {
for (let guild of ranks) {
await r.setRankWithGuildInfo(guild.code, guild.lv, guild.lvUpdateTime, guild);
}
} else if ( type == REDIS_KEY.PVP_RANK) {
let { seasonNum } = await SystemConfigModel.findSystemConfig();
} else if (type == REDIS_KEY.PVP_RANK) {
let { seasonNum } = await PVPConfigModel.findCurPVPConfig();
console.log('execute season resetPvpRanks seasonNum = ' + seasonNum);
let ranks = await PvpDefenseModel.getRank(seasonNum);//获得全服前1000名的排名加入到redis中
let r = new Rank(type, {});
r.setIsInit(true);
for(let {roleId, role: _role, score, updatedAt } of ranks) {
for (let { roleId, role: _role, score, updatedAt } of ranks) {
let role = <RoleType>_role;
if (!role) {
continue;
@@ -817,7 +817,7 @@ export async function setRankRedisFromDb(type: string, args?: {serverId?: number
let ranks = await RoleModel.getRank('topLineup', serverId, ROLE_SELECT.RANK);
let r = new Rank(type, { serverId });
r.setIsInit(true);
for(let role of ranks) {
for (let role of ranks) {
// console.log(roleId);
await r.setRankWithRoleInfo(role.roleId, role.topLineupCe, role.updatedAt.getTime(), role);
}
@@ -826,7 +826,7 @@ export async function setRankRedisFromDb(type: string, args?: {serverId?: number
let ranks = await HeroModel.getAllRank(serverId, HERO_SELECT.RANK_LINEUP);
let r = new Rank(type, { serverId });
r.setIsInit(true);
for(let hero of ranks) {
for (let hero of ranks) {
await r.setRankWithHeroInfo(hero.roleId, hero.hid, hero.ce, hero.updatedAt.getTime(), hero);
}
} else if (type == REDIS_KEY.HERO_NUM_RANK) {
@@ -834,15 +834,15 @@ export async function setRankRedisFromDb(type: string, args?: {serverId?: number
let ranks = await RoleModel.getRank('heroNum', serverId, ROLE_SELECT.RANK);
let r = new Rank(type, { serverId });
r.setIsInit(true);
for(let role of ranks) {
await r.setRankWithRoleInfo(role.roleId, role.heroNum, role.heroNumUpdatedAt, role );
for (let role of ranks) {
await r.setRankWithRoleInfo(role.roleId, role.heroNum, role.heroNumUpdatedAt, role);
}
} else if (type == REDIS_KEY.USER_LV) {
let serverId = args.serverId;
let ranks = await RoleModel.getRank('lv', serverId, ROLE_SELECT.RANK);
let r = new Rank(type, { serverId });
r.setIsInit(true);
for(let role of ranks) {
for (let role of ranks) {
await r.setRankWithRoleInfo(role.roleId, role.lv, role.updatedAt.getTime(), role);
}
} else if (type == REDIS_KEY.SUM_CE_RANK) {
@@ -850,7 +850,7 @@ export async function setRankRedisFromDb(type: string, args?: {serverId?: number
let ranks = await RoleModel.getRank('ce', serverId, ROLE_SELECT.RANK);
let r = new Rank(type, { serverId });
r.setIsInit(true);
for(let role of ranks) {
for (let role of ranks) {
await r.setRankWithRoleInfo(role.roleId, role.ce, role.updatedAt.getTime(), role);
}
} else if (type == REDIS_KEY.DUNGEON_RANK) {
@@ -858,7 +858,7 @@ export async function setRankRedisFromDb(type: string, args?: {serverId?: number
let ranks = await RoleModel.getRank('dungeon', serverId, ROLE_SELECT.RANK);
let r = new Rank(type, { serverId });
r.setIsInit(true);
for(let role of ranks) {
for (let role of ranks) {
await r.setRankWithRoleInfo(role.roleId, role.dungeonWarId, role.dungeonUpdatedAt, role);
}
} else if (type == REDIS_KEY.MAIN_RANK) {
@@ -866,7 +866,7 @@ export async function setRankRedisFromDb(type: string, args?: {serverId?: number
let ranks = await RoleModel.getRank('main', serverId, ROLE_SELECT.RANK);
let r = new Rank(type, { serverId });
r.setIsInit(true);
for(let role of ranks) {
for (let role of ranks) {
await r.setRankWithRoleInfo(role.roleId, role.mainWarId, role.mainUpdatedAt, role);
}
} else if (type == REDIS_KEY.MAIN_ELITE_RANK) {
@@ -874,17 +874,17 @@ export async function setRankRedisFromDb(type: string, args?: {serverId?: number
let ranks = await RoleModel.getRank('mainElite', serverId, ROLE_SELECT.RANK);
let r = new Rank(type, { serverId });
r.setIsInit(true);
for(let role of ranks) {
for (let role of ranks) {
await r.setRankWithRoleInfo(role.roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role);
}
} else if (type == REDIS_KEY.HERO_RANK) {
let serverId = args.serverId;
for(let hid of gameData.dicMyHeroes) {
for (let hid of gameData.dicMyHeroes) {
let ranks = await HeroModel.getRank(hid, serverId, HERO_SELECT.RANK_LINEUP);
let r = new Rank(type, { serverId, hid });
r.setIsInit(true);
for(let hero of ranks) {
for (let hero of ranks) {
await r.setRankWithHeroInfo(hero.roleId, hid, hero.ce, hero.updatedAt.getTime(), hero);
}
}
@@ -896,35 +896,35 @@ export async function setRankRedisFromDb(type: string, args?: {serverId?: number
* @param role 玩家数据
* @param serverId 所在服务器
*/
export async function getGeneralRank(role: RoleType&{rankReceived: number[]}, serverId: number) {
let { rankReceived = []} = role;
export async function getGeneralRank(role: RoleType & { rankReceived: number[] }, serverId: number) {
let { rankReceived = [] } = role;
let res = {
role: new Array<GeneralRankParamRole>(),
battle: new Array<GeneralRankParamBattle>()
};
for(let { id, general } of gameData.rank) {
for (let { id, general } of gameData.rank) {
let redisKey = RANK_TYPE_TO_KEY.get(id);
if(redisKey) {
if (redisKey) {
let received = rankReceived.filter(rewardId => {
let dic = gameData.generalRankReward.get(rewardId);
return dic && dic.rankId == id;
});
if(general == 1) {
if (general == 1) {
let r = new Rank(redisKey, { serverId }, false, 1);
let ranks = <RoleRankInfo[]> await r.getRankByRange();
if(ranks.length > 0) {
let param = new GeneralRankParamRole(id, ranks[0]||new RoleRankInfo({}, false), received);
let ranks = <RoleRankInfo[]>await r.getRankByRange();
if (ranks.length > 0) {
let param = new GeneralRankParamRole(id, ranks[0] || new RoleRankInfo({}, false), received);
res.role.push(param);
}
} else if (general = 2) {
let r = new Rank(redisKey, { serverId }, false, 1);
let ranks = <RoleRankInfo[]> await r.getRankByRange();
let ranks = <RoleRankInfo[]>await r.getRankByRange();
let hero: HeroUpdate;
if(ranks.length > 0) {
if (ranks.length > 0) {
hero = await HeroModel.getMyTopHero(ranks[0].roleId, 'hid skins');
let param = new GeneralRankParamBattle(id, ranks[0]||new RoleRankInfo({}, false), hero, received);
let param = new GeneralRankParamBattle(id, ranks[0] || new RoleRankInfo({}, false), hero, received);
res.battle.push(param);
}
}

View File

@@ -1,14 +1,14 @@
import { scheduleJob, Job, scheduledJobs } from 'node-schedule';
import { SystemConfigModel } from '../db/SystemConfig';
import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
import { scheduleJob, Job, scheduledJobs } from 'node-schedule';
import { PVPConfigModel } from '../db/SystemConfig';
import PvpDefenseType, { PvpDefenseModel } from '../db/PvpDefense';
import { PVP } from '../pubUtils/dicParam';
import { nowSeconds, getAge, getTimeFun } from '../pubUtils/timeUtil';
import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank, getTodayGuildActivity } from '../pubUtils/data';
import { deepCopy, resResult, getRandSingleEelm } from '../pubUtils/util';
import { getLvByScore } from './pvpService';
import { getAllOnlineRoles, getAllServers, initSingleRank, delGuildActivityRank } from './redisService';
import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME, ADDICTION_PREVENTION_CODE, GUILD_ACTIVITY_STATUS, GUILD_ACTIVITY_TYPE, TASK_TYPE, TIME_OUTPUT_TYPE, REFRESH_TIME, SEND_NAME } from '../consts';
import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME, ADDICTION_PREVENTION_CODE, GUILD_ACTIVITY_STATUS, GUILD_ACTIVITY_TYPE, TASK_TYPE, TIME_OUTPUT_TYPE, REFRESH_TIME, SEND_NAME, SERVER_OPEN_TIME, COUNTER } from '../consts';
import { RoleModel } from '../db/Role';
import { MailModel, MailType } from '../db/Mail';
import { pinus } from 'pinus';
@@ -28,44 +28,41 @@ import { Rank } from './rankService';
import { checkTask } from './taskService';
import { everydayRefresh } from './connectorService';
import { initMarquee, initMaintenance } from './gmService';
import moment = require('moment');
import { CounterModel } from '../db/Counter';
const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60;
const SETTLE_DIFF = 29 * 60;
const pageNum = 500;
const PER_MINUTE = 1 * 60;
var seasonJobId: Job;
var seasonMakeRewardTimJobId: Job;
var warJobId: Job;
var seasonEndTimeJobId: Job;
var seasonRefreshTimeJobId: Job;
let guildWeeklyJobId: Job;
let guildActSecondsJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
let guildActEndJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
let pvpMakeRewardInterval = null;
let pvpRefreshInterval = null;
/**
* 服务器启动即开启定时任务结算时常是23-24点实际结算的时间点是2331分钟
*/
export async function init() {
let seasonEndTime = 0;
let systemConfig = await SystemConfigModel.findSystemConfig();//系统全局参数表
if (!systemConfig) {
console.log('create season seasonNum = '+ systemConfig?.seasonNum);
let warIds = getPvpGkWarIds();
let warId = warIds[0];
seasonEndTime = <number>getTimeFun().getAfterDay(PVP.PVP_SEASON_DAYS);
systemConfig = await SystemConfigModel.createSystemConfig( seasonEndTime, warId );
} else {
seasonEndTime = systemConfig.seasonEndTime;
if (systemConfig.seasonEndTime - SETTLE_DIFF <= nowSeconds()) {//服务器启动时,检查当前时间是否大于实际结算的时间,若大于则重新开启定时任务,若小于则按照结束时间开启定时任务
seasonEndTime = <number>getTimeFun().getAfterDay(PVP.PVP_SEASON_DAYS);
console.log('update season seasonNum = '+ systemConfig.seasonNum);
systemConfig.seasonNum++;//赛季值增加1
await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum: systemConfig.seasonNum, oldSeasonEndTime: systemConfig.seasonEndTime});
await setPvpSeasonResult({name: 'simpleJobExample' + systemConfig.seasonNum, notSetNext: true, notPush: true });
}
}
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule);//设置实际赛季结算时间
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let seasonEndTime = systemConfig ? systemConfig.seasonEndTime : <number>getTimeFun(moment(SERVER_OPEN_TIME).startOf('d').add(-1, 'minute').toDate()).getAfterDay(PVP.PVP_SEASON_DAYS);
if (nowSeconds() > seasonEndTime) {//停服太长,数据配置问题导致数据太老,需要刷新赛季数据
while (nowSeconds() > seasonEndTime) {
seasonEndTime = <number>getTimeFun(seasonEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
}
}
if (!systemConfig || seasonEndTime != systemConfig.seasonEndTime) {
systemConfig = await createNewPvpSeasonData(seasonEndTime)
}
await resetPVPTimer(seasonEndTime);
seasonEndTimeJobId = scheduleJob('resetRank', seasonEndTime * PER_SECOND, resetPvpRanks);//由于24之后才展示结算之后的信息为保排行榜信息一致性设置实际重置排行榜的时间为12点
warJobId = scheduleJob("0 0 0 * * 1", resetPvpWarId);//每周1零点重置地图
await resetPvpRanks();//服务器重启,重置排行榜的信息
@@ -92,29 +89,76 @@ export async function init() {
await initMaintenance();
}
function setPvpSeasonSchdule() {
setPvpSeasonResult();
async function resetPVPTimer(seasonEndTime: number) {
if (!!seasonMakeRewardTimJobId) {
seasonMakeRewardTimJobId.cancel();
clearInterval(pvpMakeRewardInterval);
}
if (!!seasonRefreshTimeJobId) {
seasonRefreshTimeJobId.cancel();
clearInterval(pvpRefreshInterval);
}
if (seasonEndTime - SETTLE_DIFF - nowSeconds() < 0) {//2330-2400之间,已经过了结算时间,还未开启新赛季
console.log('立刻结算奖励:', nowSeconds());
await pvpSeasonEnd();
//定时结算奖励
seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', (seasonEndTime - SETTLE_DIFF - nowSeconds()) * PER_SECOND + PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND, pvpMakeRewardTimer);//
} else {
//定时结算奖励
seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', (seasonEndTime - SETTLE_DIFF - nowSeconds()) * PER_SECOND, pvpMakeRewardTimer);//
};
//定时开启新赛季
seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', (seasonEndTime - nowSeconds()) * PER_SECOND, pvpRefreshTimer);//
}
//pvp结算奖励定时器
async function pvpMakeRewardTimer() {
pvpMakeRewardInterval = setInterval(async () => {
console.log('定时结算奖励:', nowSeconds());
await pvpSeasonEnd()
}, PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND)
}
//pvp刷新开始新赛季定时器
async function pvpRefreshTimer() {
pvpRefreshInterval = setInterval(async () => {
console.log('定时开启新赛季:', nowSeconds());
await createNextPvpSeason();
}, PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND)
}
//创建下个新赛季
export async function createNextPvpSeason() {
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let seasonEndTime = systemConfig ? systemConfig.seasonEndTime : <number>getTimeFun(moment(SERVER_OPEN_TIME).startOf('d').add(-1, 'minute').toDate()).getAfterDay(PVP.PVP_SEASON_DAYS);
if (nowSeconds() > seasonEndTime) {//停服太长,数据配置问题导致数据太老,需要刷新赛季数据
while (nowSeconds() > seasonEndTime) {
seasonEndTime = <number>getTimeFun(seasonEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
}
}
systemConfig = await createNewPvpSeasonData(seasonEndTime)
await resetPvpRanks()
return systemConfig;
}
/**
* pvp定时任务赛季结算
* @param obj
*/
export async function setPvpSeasonResult(obj?:{ name:string, notSetNext?: boolean, notPush?: boolean }) {
console.log('exce setPvpSeasonResult'+ obj?.name);
let { seasonNum, seasonEndTime, oldSeasonEndTime } = await setNextPvpTime(obj?.notSetNext);//设置下个结算任务
export async function pvpSeasonEnd(obj?: { name: string, notSetNext?: boolean, notPush?: boolean }) {
console.log('exce pvpSeasonEnd' + obj?.name);
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let resultMaxRank = getResultMaxRank();//根据排行榜的奖励表获得最大排名挡位的最小值其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
let maxPage = (resultMaxRank.min + 1000) / pageNum; //保底结算玩家数量
let lastPageNum = resultMaxRank.min % pageNum;
for (let page = 0; page < maxPage + 1; page++) {
let pvpDefenses = await PvpDefenseModel.getPvpDef(pageNum, page == maxPage?lastPageNum:page);
let pvpDefenses = await PvpDefenseModel.getPvpDef(pageNum, page == maxPage ? lastPageNum : page);
for (let pvpDefense of pvpDefenses) {
if (pvpDefense.seasonNum !== seasonNum) {
await setPvpDefResultOnTime(pvpDefense, seasonNum, oldSeasonEndTime, obj?.notPush);
if (pvpDefense.seasonNum !== systemConfig.seasonNum) {
await setPvpDefResultOnTime(pvpDefense, systemConfig.seasonNum, systemConfig.seasonEndTime, obj?.notPush);
}
}
}
return { seasonNum, seasonEndTime, oldSeasonEndTime};
}
/**
* pvp定时任务结算获得添加邮件信息
@@ -125,11 +169,11 @@ export async function setPvpSeasonResult(obj?:{ name:string, notSetNext?: boolea
export async function setPvpDefResultOnTime(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number, notPush?: boolean) {
//检查并返回排名结算以及武将功勋结算
let { score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods, rankLv } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime);
pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime});
pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, { score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime });
//下发邮件
if (!!rankGoods.length) //排名奖励
await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, pvpDefense.roleId, {
params: [JSON.stringify(seasonNum), (rankLv>1000?'999+':JSON.stringify(rankLv))],
params: [JSON.stringify(seasonNum), (rankLv > 1000 ? '999+' : JSON.stringify(rankLv))],
goods: rankGoods, endTime: oldSeasonEndTime, notPush
});
if (!!heroGoods.length) //武将功勋奖励
@@ -146,7 +190,7 @@ export async function setPvpDefResultOnTime(pvpDefense: PvpDefenseType, seasonNu
* @param oldSeasonEndTime
* @param rankLv
*/
export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime:number, rankLv?:number) {
export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number, rankLv?: number) {
let pvpRankRewards = getPvpRankRewards();
let pvpHeroRewards = getPvpHeroRewards();
if (!rankLv) {
@@ -162,7 +206,7 @@ export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number,
pvpRankReward = getResultMaxRank();//最大排名等级挡位信息
}
let rankGoods = [];
if(pvpRankReward) {
if (pvpRankReward) {
rankGoods = pvpRankReward.reward;//排名奖励
}
let heroGoods = [];
@@ -181,20 +225,24 @@ export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number,
});
}
}
score += heroScore.score;
score += heroScore.score;
}
let pLv = getLvByScore(pvpDefense.heroScores);
//pvp锁定的信息存入赛季结算表中
await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, {
oldSeasonData:{refOppCnt: pvpDefense.refOppCnt, rankLv, score: pvpDefense.score, pLv: oldPLv, heroScores: oldHeroScores,
await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, {
oldSeasonData: {
refOppCnt: pvpDefense.refOppCnt, rankLv, score: pvpDefense.score, pLv: oldPLv, heroScores: oldHeroScores,
seasonNum: pvpDefense.seasonNum, challengeCnt, challengeRefTime, seasonEndTime: oldSeasonEndTime
}, heroGoods, rankGoods, show: true });//结算修改玩家pvp信息
}, heroGoods, rankGoods, show: true
});//结算修改玩家pvp信息
// 更新任务
await checkTask(pvpDefense.roleId, null, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });
await checkTask(pvpDefense.roleId, null, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv });
return { rankLv, score, pLv, heroScores: pvpDefense.heroScores, seasonNum, challengeCnt:PVP.PVP_CHALLENGE_COUNTS, challengeRefTime:0, oldSeasonEndTime, heroGoods:heroGoods.map(({id, count})=>{
return {id, count};
}), rankGoods};
return {
rankLv, score, pLv, heroScores: pvpDefense.heroScores, seasonNum, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, oldSeasonEndTime, heroGoods: heroGoods.map(({ id, count }) => {
return { id, count };
}), rankGoods
};
}
/**
* 个人pvp结算结算中未结算的都按照最大排名挡位结算
@@ -202,60 +250,64 @@ export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number,
* @param seasonNum
* @param oldSeasonEndTime
*/
export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime:number) {
export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number) {
let role = await RoleModel.findByRoleId(pvpDefense.roleId);
if (!role) {
return;
}
let resultMaxRank = getResultMaxRank();
let rankLv = resultMaxRank.min; //最大排名挡位结算
let {score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime, rankLv);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(pvpDefense.roleId, {score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime});
let { score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime, rankLv);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(pvpDefense.roleId, { score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime });
let { roleId } = role;
let r = new Rank(REDIS_KEY.PVP_RANK, {});
r.setRankWithRoleInfo(pvpDefense.roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role, true);
//下发邮件
if (!!rankGoods.length)
if (!!rankGoods.length)
await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, roleId, { params: [JSON.stringify(seasonNum), '999+'], goods: rankGoods, endTime: oldSeasonEndTime });
if (!!heroGoods.length)
if (!!heroGoods.length)
await sendMailByContent(MAIL_TYPE.PVP_RESULT, roleId, { params: [JSON.stringify(seasonNum)], goods: heroGoods, endTime: oldSeasonEndTime });
return pvpDefense;
}
/**
* 每周重置地图
* 新pvp赛季数据
*/
export async function resetPvpWarId() {
// console.log('resetPvpWarId');
let systemConfig = await SystemConfigModel.findSystemConfig();
export async function createNewPvpSeasonData(seasonEndTime: number) {
console.log('createNewPvpSeasonData');
let seasonNum = await CounterModel.getNewCounter(COUNTER.PVP_SEASON_NUM);
// let seasonEndTime: number = <number>getTimeFun(oldEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
let warId = getPvpWarId(-1);
let systemConfig = await PVPConfigModel.createPVPConfig(seasonNum, seasonEndTime, warId);
return systemConfig;
}
/**
* 随机地图Id
*/
function getPvpWarId(oldWarId: number): number {
let warIds: number[] = deepCopy(getPvpGkWarIds());
let index = indexOf(warIds, systemConfig.warId);
let index = indexOf(warIds, oldWarId);
if (index != -1) {
warIds.splice(index, 1);
}
let warId = getRandSingleEelm(warIds);
return await SystemConfigModel.updateSystemConfig({ warId });
console.log('getPvpWarId', oldWarId, warId);
return warId;
}
/**
* 重置下个定时结算
* @param notSetNext
* 每周重置地图
*/
async function setNextPvpTime(notSetNext: boolean) {
let { seasonEndTime, seasonNum } = await SystemConfigModel.findSystemConfig();
if (!!notSetNext) {
return { seasonEndTime, seasonNum , oldSeasonEndTime: 0};
}
let oldSeasonEndTime = seasonEndTime;
seasonEndTime = <number>getTimeFun().getAfterDay(PVP.PVP_SEASON_DAYS + 1);
await SystemConfigModel.updateSeason(seasonEndTime, oldSeasonEndTime);
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule);
seasonEndTimeJobId = scheduleJob('resetRank', seasonEndTime* PER_SECOND, resetPvpRanks);
return { seasonEndTime, seasonNum: seasonNum + 1, oldSeasonEndTime };
export async function resetPvpWarId() {
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let warId = getPvpWarId(systemConfig.warId)
return await PVPConfigModel.updatePVPConfig(systemConfig.seasonNum, { warId });
}
function getScore(arr, score) {
for (let item of arr) {
if ((item.max >= score||item.max == -1) && score >= item.min) {
if ((item.max >= score || item.max == -1) && score >= item.min) {
return item;
}
}
@@ -265,67 +317,51 @@ function getScore(arr, score) {
* @param hour
*/
export async function resetPvpSeasonTime(hour: number) {
if (!!seasonJobId) {
seasonJobId.cancel();
}
let seasonEndTime = 0;
let seasonNum = 1;
if (!!seasonEndTimeJobId) {
seasonEndTimeJobId.cancel();
}
let systemConfig = await SystemConfigModel.findSystemConfig();
if (!systemConfig) {
let warIds = getPvpGkWarIds();
let warId = warIds[0];
seasonEndTime = <number>getTimeFun().getTimeWithHour(REFRESH_TIME - hour);
systemConfig = await SystemConfigModel.createSystemConfig( seasonEndTime, warId );
} else {
seasonEndTime = <number>getTimeFun().getTimeWithHour(REFRESH_TIME - hour);
seasonNum = systemConfig.seasonNum + 1;
await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum, oldSeasonEndTime: 0});
await setPvpSeasonResult({name: 'simpleJobExample' + systemConfig.seasonNum, notSetNext: true });
await resetPvpRanks();
}
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
console.log('settleTime = ' + settleTime)
seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule);
return { seasonEndTime, seasonNum };
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let seasonEndTime = <number>getTimeFun().getTimeWithHour(REFRESH_TIME - hour);
systemConfig = await createNewPvpSeasonData(seasonEndTime);
await resetPVPTimer(seasonEndTime);
await resetPvpRanks();
console.log('settleTime = ' + systemConfig.seasonNum)
return { seasonEndTime, seasonNum: systemConfig.seasonNum };
}
async function resetPvpRanks() {
export async function resetPvpRanks() {
await initSingleRank(REDIS_KEY.PVP_RANK);
}
export async function reportOnlineSchedule() {
let allRoles = await getAllOnlineRoles();
console.log('reportOnlineSchedule all roles count: ', allRoles.length)
for(let { roleId, userCode, sid, pkgName } of allRoles) {
for (let { roleId, userCode, sid, pkgName } of allRoles) {
let result = reportOneOnline(roleId, userCode, sid, pkgName);
if(!result) continue;
if (!result) continue;
}
}
export async function reportOneOnline(roleId: string, userCode: string, sid: string, pkgName: string) {
let result = await reportOnline(userCode, pkgName); // 连接sdk
if(!result || result.code == -1) return false;
if (!result || result.code == -1) return false;
let user = await UserModel.findUserByUserCode(userCode);
if(!user) return false;
if (!user) return false;
let { reportTime = new Date(), lastLoginTime = new Date(), guestTime, isGuest, hasAuthenticated, birthday } = user;
let age = getAge(birthday);
let isAdult = age >= ADULT_AGE;
if(isGuest || !hasAuthenticated) {
let lastTime = lastLoginTime > reportTime? lastLoginTime.getTime(): reportTime.getTime();
let guestTimeInc = Math.floor((Date.now() - lastTime)/1000);
if (isGuest || !hasAuthenticated) {
let lastTime = lastLoginTime > reportTime ? lastLoginTime.getTime() : reportTime.getTime();
let guestTimeInc = Math.floor((Date.now() - lastTime) / 1000);
user = await UserModel.updatePlayTime(userCode, guestTimeInc, result.total); // 记录时间
guestTime = user.guestTime;
if ( guestTime > GUEST_MAX_TIME ) {
if (guestTime > GUEST_MAX_TIME) {
pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
isGuest,
guestTime, // 游客已体验时间
@@ -333,10 +369,10 @@ export async function reportOneOnline(roleId: string, userCode: string, sid: str
isAdult, // 是否已成年
todayPlayTime: result.total, // 今天已游戏时长
type: ADDICTION_PREVENTION_CODE.GUEST,
} ), [{uid: roleId, sid: sid}]);
}), [{ uid: roleId, sid: sid }]);
}
} else {
if(result.code != ADDICTION_PREVENTION_CODE.SUCCESS && result.age != -1) { // 未成年人防沉迷
if (result.code != ADDICTION_PREVENTION_CODE.SUCCESS && result.age != -1) { // 未成年人防沉迷
user = await UserModel.updatePlayTime(userCode, 0, result.total, result.code); // 记录时间
pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
@@ -346,7 +382,7 @@ export async function reportOneOnline(roleId: string, userCode: string, sid: str
isAdult, // 是否已成年
todayPlayTime: result.total, // 今天已游戏时长
type: result.code
} ), [{uid: roleId, sid: sid}]);
}), [{ uid: roleId, sid: sid }]);
}
}
}
@@ -357,32 +393,32 @@ export async function reportOneOnline(roleId: string, userCode: string, sid: str
async function guildActivitySchedule() {
/***********guildActivitySchedule***********/
let dicGuildActivity = getTodayGuildActivity();
let dicGuildActivity = getTodayGuildActivity();
await delGuildActivityRank(dicGuildActivity.id);
scheduleJob('guildActivityStart', `${dicGuildActivity.startSeconds} ${dicGuildActivity.startMinute} ${dicGuildActivity.startTime} * * ?`, guildActivityStartSchedule);
let statusResult = getGuildActivityByDic(dicGuildActivity);
if(!statusResult) return;
if (!statusResult) return;
if(statusResult.status == GUILD_ACTIVITY_STATUS.START) {
if (statusResult.status == GUILD_ACTIVITY_STATUS.START) {
// 断掉活动续期
if(!guildActSecondsJobId) {
if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
if (!guildActSecondsJobId) {
if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/10 * * * * *`, gateActivitySeconds);
} else if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/10 * * * * *`, cityActivitySeconds);
} else if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/1 * * * * *`, raceActivitySeconds);
}
}
if(!guildActEndJobId) {
if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
if (!guildActEndJobId) {
if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, gateActivityEnd);
} else if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, cityActivityEnd);
} else if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, raceActivityEnd);
}
}
@@ -396,15 +432,15 @@ async function guildActivityStartSchedule() {
export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
console.log('*******开始军团晚间活动****')
if(!dicGuildActivity) dicGuildActivity = getTodayGuildActivity();
if(!dicGuildActivity) return;
if (!dicGuildActivity) dicGuildActivity = getTodayGuildActivity();
if (!dicGuildActivity) return;
if(guildActSecondsJobId||guildActEndJobId) {
if (guildActSecondsJobId || guildActEndJobId) {
return false
}
let servers = await getAllServers(); // 玩家serverId列表
if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', gateActivitySeconds);
// 结束时间
guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, gateActivityEnd);
@@ -416,7 +452,7 @@ export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
// 开始活动
let guildServers = pinus.app.getServersByType('guild');
for(let serverId of servers) {
for (let serverId of servers) {
let sid = dispatch(serverId.toString(), guildServers);
await pinus.app.rpc.guild.guildActivityRemote.raceActivityStart.toServer(sid.id, serverId);
}
@@ -426,7 +462,7 @@ export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, raceActivityEnd);
}
for(let serverId of servers) {
for (let serverId of servers) {
await sendGuildActivityStatus(serverId);
}
return true;
@@ -439,15 +475,15 @@ export async function gateActivityEnd() {
console.log('*****gateActivityEnd');
await sendEndMsgToAll();
let servers = pinus.app.getServersByType('guild');
for(let { id } of servers) {
for (let { id } of servers) {
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
}
if(guildActSecondsJobId) {
if (guildActSecondsJobId) {
guildActSecondsJobId.cancel();
guildActSecondsJobId = undefined;
}
if(guildActEndJobId) {
if (guildActEndJobId) {
guildActEndJobId.cancel();
guildActEndJobId = undefined;
}
@@ -457,7 +493,7 @@ export async function gateActivityEnd() {
export async function gateActivitySeconds() {
console.log('*****gateActivitySeconds')
let servers = pinus.app.getServersByType('guild');
for(let { id } of servers) {
for (let { id } of servers) {
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
}
}
@@ -468,20 +504,20 @@ export async function cityActivityEnd() {
console.log('*****cityActivityEnd');
await sendEndMsgToAll();
let servers = pinus.app.getServersByType('guild');
for(let { id } of servers) {
for (let { id } of servers) {
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
}
// 发完之后再做下周自动宣战
let serverlists = await getAllServers();
for(let serverId of serverlists) {
for (let serverId of serverlists) {
await autoDeclare(serverId);
}
if(guildActSecondsJobId) {
if (guildActSecondsJobId) {
guildActSecondsJobId.cancel();
guildActSecondsJobId = undefined;
}
if(guildActEndJobId) {
if (guildActEndJobId) {
guildActEndJobId.cancel();
guildActEndJobId = undefined;
}
@@ -491,7 +527,7 @@ export async function cityActivityEnd() {
export async function cityActivitySeconds() {
console.log('*****cityActivitySeconds')
let servers = pinus.app.getServersByType('guild');
for(let { id } of servers) {
for (let { id } of servers) {
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
}
}
@@ -502,15 +538,17 @@ export async function raceActivityEnd() {
console.log('*****raceActivityEnd');
await sendEndMsgToAll();
let servers = pinus.app.getServersByType('guild');
for(let { id } of servers) {
for (let { id } of servers) {
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.RACE_ACTIVITY);
}
if(guildActSecondsJobId) {
if (guildActSecondsJobId) {
guildActSecondsJobId.cancel();
guildActSecondsJobId = undefined;
}
if(guildActEndJobId) {
if (guildActEndJobId) {
guildActEndJobId.cancel();
guildActEndJobId = undefined;
}
@@ -521,7 +559,7 @@ export async function raceActivitySeconds() {
console.log('*****raveActivitySeconds')
let servers = await getAllServers(); // 玩家serverId列表
let guildServers = pinus.app.getServersByType('guild');
for(let serverId of servers) {
for (let serverId of servers) {
let sid = dispatch(serverId.toString(), guildServers);
await pinus.app.rpc.guild.guildActivityRemote.calWoodenHorseAndSend.toServer(sid.id, serverId);
}

View File

@@ -291,7 +291,6 @@ describe('聊天测试', function () {
setTimeout(() => {
if (i === HERO_GROW_MAX.STAR && j > 0) {
} else {
console.log('dddddddddddd', i, j);
pinusClient.request('role.heroHandler.starUp', { hid: XIAHOUQINGYI_HID, star: i, starStage: j }, (starUpRes) => {
if (starUpRes.code === STATUS.ROLE_STAR_REACH_MAX.code) {
pinusClient.request('role.heroHandler.qualityUp', { hid: XIAHOUQINGYI_HID, quality: 2 }, (qualityUpRes) => {

View File

@@ -44,6 +44,7 @@ export const COUNTER = {
ACTIVITY_GROUP_TYPE: { name: 'actgrptype', def: 1 },
NOTICE: { name: 'notice', def: 1 },
GIFT_CODE: { name: 'giftCode', def: 1 },
PVP_SEASON_NUM: { name: 'pvpSeason', def: 1 },
};
export const DEFAULT_HEROES = [19, 53, 46, 40, 22, 56, 32, 28, 18];

View File

@@ -1,44 +1,45 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { CounterModel } from './Counter';
import { COUNTER } from '../consts';
@index({ id: 1 })
export default class SystemConfig extends BaseModel {
@prop({ required: true, default: 1})
id: number;
export default class PVPConfig extends BaseModel {
@prop({ required: true, default: 1 })
id: number;
@prop({ required: true })
warId: number; // 地图
@prop({ required: true, default: 1 })
seasonNum: number; // 赛季
@prop({ required: true })
seasonEndTime: number; //赛季结束的时间
@prop({ required: true , default: 0 })
oldSeasonEndTime: number; //上赛季结束的时间
@prop({ required: false })
settleGuildWeeklyTime: number;
public static async findSystemConfig(lean = true) {
const result: SystemConfigType = await SystemConfigModel.findOne({}).lean(lean);
public static async findCurPVPConfig() {
let seasonNum = await CounterModel.getCounter(COUNTER.PVP_SEASON_NUM);
const result: PVPConfigType = await PVPConfigModel.findOne({ seasonNum }).lean(true);
return result;
}
public static async createSystemConfig(seasonEndTime: number, warId: number, lean = true) {
const result: SystemConfigType = await SystemConfigModel.findOneAndUpdate({}, { seasonEndTime, warId, seasonNum: 1 }, { upsert: true, new: true }).lean(lean);
public static async findPVPConfig(seasonNum: number) {
const result: PVPConfigType = await PVPConfigModel.findOne({ seasonNum }).lean(true);
return result;
}
public static async updateSystemConfig(update: { seasonEndTime?: number, warId?: number, seasonNum?:number , oldSeasonEndTime?: number, settleGuildWeeklyTime?: number}, lean = true) {
const result: SystemConfigType = await SystemConfigModel.findOneAndUpdate({}, update, { upsert: true, new: true }).lean(lean);
public static async createPVPConfig(seasonNum: number, seasonEndTime: number, warId: number) {
const result: PVPConfigType = await PVPConfigModel.findOneAndUpdate({ seasonNum }, { warId, seasonEndTime }, { upsert: true, new: true }).lean(true);
return result;
}
public static async updateSeason( seasonEndTime: number, oldSeasonEndTime: number, lean = true) {
const result: SystemConfigType = await SystemConfigModel.findOneAndUpdate({}, { seasonEndTime, $inc: { seasonNum: 1 }, oldSeasonEndTime }, { upsert: true, new: true }).lean(lean);
public static async updatePVPConfig(seasonNum: number, update: { warId?: number, settleGuildWeeklyTime?: number }) {
const result: PVPConfigType = await PVPConfigModel.findOneAndUpdate({ seasonNum }, update, { new: true }).lean(true);
return result;
}
}
export const SystemConfigModel = getModelForClass(SystemConfig);
export const PVPConfigModel = getModelForClass(PVPConfig);
export interface SystemConfigType extends Pick<DocumentType<SystemConfig>, keyof SystemConfig> {
export interface PVPConfigType extends Pick<DocumentType<PVPConfig>, keyof PVPConfig> {
id: number;
};