pvp:重写pvp定时器任务逻辑

This commit is contained in:
qiaoxin
2021-07-20 19:07:48 +08:00
parent 05ffcdee7d
commit 1779f0ae33
8 changed files with 405 additions and 350 deletions

View File

@@ -1,14 +1,14 @@
import { scheduleJob, Job, scheduledJobs } from 'node-schedule';
import { SystemConfigModel } from '../db/SystemConfig';
import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
import { scheduleJob, Job, scheduledJobs } from 'node-schedule';
import { PVPConfigModel } from '../db/SystemConfig';
import PvpDefenseType, { PvpDefenseModel } from '../db/PvpDefense';
import { PVP } from '../pubUtils/dicParam';
import { nowSeconds, getAge, getTimeFun } from '../pubUtils/timeUtil';
import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank, getTodayGuildActivity } from '../pubUtils/data';
import { deepCopy, resResult, getRandSingleEelm } from '../pubUtils/util';
import { getLvByScore } from './pvpService';
import { getAllOnlineRoles, getAllServers, initSingleRank, delGuildActivityRank } from './redisService';
import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME, ADDICTION_PREVENTION_CODE, GUILD_ACTIVITY_STATUS, GUILD_ACTIVITY_TYPE, TASK_TYPE, TIME_OUTPUT_TYPE, REFRESH_TIME, SEND_NAME } from '../consts';
import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME, ADDICTION_PREVENTION_CODE, GUILD_ACTIVITY_STATUS, GUILD_ACTIVITY_TYPE, TASK_TYPE, TIME_OUTPUT_TYPE, REFRESH_TIME, SEND_NAME, SERVER_OPEN_TIME, COUNTER } from '../consts';
import { RoleModel } from '../db/Role';
import { MailModel, MailType } from '../db/Mail';
import { pinus } from 'pinus';
@@ -28,44 +28,41 @@ import { Rank } from './rankService';
import { checkTask } from './taskService';
import { everydayRefresh } from './connectorService';
import { initMarquee, initMaintenance } from './gmService';
import moment = require('moment');
import { CounterModel } from '../db/Counter';
const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60;
const SETTLE_DIFF = 29 * 60;
const pageNum = 500;
const PER_MINUTE = 1 * 60;
var seasonJobId: Job;
var seasonMakeRewardTimJobId: Job;
var warJobId: Job;
var seasonEndTimeJobId: Job;
var seasonRefreshTimeJobId: Job;
let guildWeeklyJobId: Job;
let guildActSecondsJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
let guildActEndJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
let pvpMakeRewardInterval = null;
let pvpRefreshInterval = null;
/**
* 服务器启动即开启定时任务结算时常是23-24点实际结算的时间点是2331分钟
*/
export async function init() {
let seasonEndTime = 0;
let systemConfig = await SystemConfigModel.findSystemConfig();//系统全局参数表
if (!systemConfig) {
console.log('create season seasonNum = '+ systemConfig?.seasonNum);
let warIds = getPvpGkWarIds();
let warId = warIds[0];
seasonEndTime = <number>getTimeFun().getAfterDay(PVP.PVP_SEASON_DAYS);
systemConfig = await SystemConfigModel.createSystemConfig( seasonEndTime, warId );
} else {
seasonEndTime = systemConfig.seasonEndTime;
if (systemConfig.seasonEndTime - SETTLE_DIFF <= nowSeconds()) {//服务器启动时,检查当前时间是否大于实际结算的时间,若大于则重新开启定时任务,若小于则按照结束时间开启定时任务
seasonEndTime = <number>getTimeFun().getAfterDay(PVP.PVP_SEASON_DAYS);
console.log('update season seasonNum = '+ systemConfig.seasonNum);
systemConfig.seasonNum++;//赛季值增加1
await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum: systemConfig.seasonNum, oldSeasonEndTime: systemConfig.seasonEndTime});
await setPvpSeasonResult({name: 'simpleJobExample' + systemConfig.seasonNum, notSetNext: true, notPush: true });
}
}
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule);//设置实际赛季结算时间
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let seasonEndTime = systemConfig ? systemConfig.seasonEndTime : <number>getTimeFun(moment(SERVER_OPEN_TIME).startOf('d').add(-1, 'minute').toDate()).getAfterDay(PVP.PVP_SEASON_DAYS);
if (nowSeconds() > seasonEndTime) {//停服太长,数据配置问题导致数据太老,需要刷新赛季数据
while (nowSeconds() > seasonEndTime) {
seasonEndTime = <number>getTimeFun(seasonEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
}
}
if (!systemConfig || seasonEndTime != systemConfig.seasonEndTime) {
systemConfig = await createNewPvpSeasonData(seasonEndTime)
}
await resetPVPTimer(seasonEndTime);
seasonEndTimeJobId = scheduleJob('resetRank', seasonEndTime * PER_SECOND, resetPvpRanks);//由于24之后才展示结算之后的信息为保排行榜信息一致性设置实际重置排行榜的时间为12点
warJobId = scheduleJob("0 0 0 * * 1", resetPvpWarId);//每周1零点重置地图
await resetPvpRanks();//服务器重启,重置排行榜的信息
@@ -92,29 +89,76 @@ export async function init() {
await initMaintenance();
}
function setPvpSeasonSchdule() {
setPvpSeasonResult();
async function resetPVPTimer(seasonEndTime: number) {
if (!!seasonMakeRewardTimJobId) {
seasonMakeRewardTimJobId.cancel();
clearInterval(pvpMakeRewardInterval);
}
if (!!seasonRefreshTimeJobId) {
seasonRefreshTimeJobId.cancel();
clearInterval(pvpRefreshInterval);
}
if (seasonEndTime - SETTLE_DIFF - nowSeconds() < 0) {//2330-2400之间,已经过了结算时间,还未开启新赛季
console.log('立刻结算奖励:', nowSeconds());
await pvpSeasonEnd();
//定时结算奖励
seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', (seasonEndTime - SETTLE_DIFF - nowSeconds()) * PER_SECOND + PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND, pvpMakeRewardTimer);//
} else {
//定时结算奖励
seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', (seasonEndTime - SETTLE_DIFF - nowSeconds()) * PER_SECOND, pvpMakeRewardTimer);//
};
//定时开启新赛季
seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', (seasonEndTime - nowSeconds()) * PER_SECOND, pvpRefreshTimer);//
}
//pvp结算奖励定时器
async function pvpMakeRewardTimer() {
pvpMakeRewardInterval = setInterval(async () => {
console.log('定时结算奖励:', nowSeconds());
await pvpSeasonEnd()
}, PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND)
}
//pvp刷新开始新赛季定时器
async function pvpRefreshTimer() {
pvpRefreshInterval = setInterval(async () => {
console.log('定时开启新赛季:', nowSeconds());
await createNextPvpSeason();
}, PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND)
}
//创建下个新赛季
export async function createNextPvpSeason() {
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let seasonEndTime = systemConfig ? systemConfig.seasonEndTime : <number>getTimeFun(moment(SERVER_OPEN_TIME).startOf('d').add(-1, 'minute').toDate()).getAfterDay(PVP.PVP_SEASON_DAYS);
if (nowSeconds() > seasonEndTime) {//停服太长,数据配置问题导致数据太老,需要刷新赛季数据
while (nowSeconds() > seasonEndTime) {
seasonEndTime = <number>getTimeFun(seasonEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
}
}
systemConfig = await createNewPvpSeasonData(seasonEndTime)
await resetPvpRanks()
return systemConfig;
}
/**
* pvp定时任务赛季结算
* @param obj
*/
export async function setPvpSeasonResult(obj?:{ name:string, notSetNext?: boolean, notPush?: boolean }) {
console.log('exce setPvpSeasonResult'+ obj?.name);
let { seasonNum, seasonEndTime, oldSeasonEndTime } = await setNextPvpTime(obj?.notSetNext);//设置下个结算任务
export async function pvpSeasonEnd(obj?: { name: string, notSetNext?: boolean, notPush?: boolean }) {
console.log('exce pvpSeasonEnd' + obj?.name);
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let resultMaxRank = getResultMaxRank();//根据排行榜的奖励表获得最大排名挡位的最小值其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
let maxPage = (resultMaxRank.min + 1000) / pageNum; //保底结算玩家数量
let lastPageNum = resultMaxRank.min % pageNum;
for (let page = 0; page < maxPage + 1; page++) {
let pvpDefenses = await PvpDefenseModel.getPvpDef(pageNum, page == maxPage?lastPageNum:page);
let pvpDefenses = await PvpDefenseModel.getPvpDef(pageNum, page == maxPage ? lastPageNum : page);
for (let pvpDefense of pvpDefenses) {
if (pvpDefense.seasonNum !== seasonNum) {
await setPvpDefResultOnTime(pvpDefense, seasonNum, oldSeasonEndTime, obj?.notPush);
if (pvpDefense.seasonNum !== systemConfig.seasonNum) {
await setPvpDefResultOnTime(pvpDefense, systemConfig.seasonNum, systemConfig.seasonEndTime, obj?.notPush);
}
}
}
return { seasonNum, seasonEndTime, oldSeasonEndTime};
}
/**
* pvp定时任务结算获得添加邮件信息
@@ -125,11 +169,11 @@ export async function setPvpSeasonResult(obj?:{ name:string, notSetNext?: boolea
export async function setPvpDefResultOnTime(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number, notPush?: boolean) {
//检查并返回排名结算以及武将功勋结算
let { score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods, rankLv } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime);
pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime});
pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, { score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime });
//下发邮件
if (!!rankGoods.length) //排名奖励
await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, pvpDefense.roleId, {
params: [JSON.stringify(seasonNum), (rankLv>1000?'999+':JSON.stringify(rankLv))],
params: [JSON.stringify(seasonNum), (rankLv > 1000 ? '999+' : JSON.stringify(rankLv))],
goods: rankGoods, endTime: oldSeasonEndTime, notPush
});
if (!!heroGoods.length) //武将功勋奖励
@@ -146,7 +190,7 @@ export async function setPvpDefResultOnTime(pvpDefense: PvpDefenseType, seasonNu
* @param oldSeasonEndTime
* @param rankLv
*/
export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime:number, rankLv?:number) {
export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number, rankLv?: number) {
let pvpRankRewards = getPvpRankRewards();
let pvpHeroRewards = getPvpHeroRewards();
if (!rankLv) {
@@ -162,7 +206,7 @@ export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number,
pvpRankReward = getResultMaxRank();//最大排名等级挡位信息
}
let rankGoods = [];
if(pvpRankReward) {
if (pvpRankReward) {
rankGoods = pvpRankReward.reward;//排名奖励
}
let heroGoods = [];
@@ -181,20 +225,24 @@ export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number,
});
}
}
score += heroScore.score;
score += heroScore.score;
}
let pLv = getLvByScore(pvpDefense.heroScores);
//pvp锁定的信息存入赛季结算表中
await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, {
oldSeasonData:{refOppCnt: pvpDefense.refOppCnt, rankLv, score: pvpDefense.score, pLv: oldPLv, heroScores: oldHeroScores,
await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, {
oldSeasonData: {
refOppCnt: pvpDefense.refOppCnt, rankLv, score: pvpDefense.score, pLv: oldPLv, heroScores: oldHeroScores,
seasonNum: pvpDefense.seasonNum, challengeCnt, challengeRefTime, seasonEndTime: oldSeasonEndTime
}, heroGoods, rankGoods, show: true });//结算修改玩家pvp信息
}, heroGoods, rankGoods, show: true
});//结算修改玩家pvp信息
// 更新任务
await checkTask(pvpDefense.roleId, null, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });
await checkTask(pvpDefense.roleId, null, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv });
return { rankLv, score, pLv, heroScores: pvpDefense.heroScores, seasonNum, challengeCnt:PVP.PVP_CHALLENGE_COUNTS, challengeRefTime:0, oldSeasonEndTime, heroGoods:heroGoods.map(({id, count})=>{
return {id, count};
}), rankGoods};
return {
rankLv, score, pLv, heroScores: pvpDefense.heroScores, seasonNum, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, oldSeasonEndTime, heroGoods: heroGoods.map(({ id, count }) => {
return { id, count };
}), rankGoods
};
}
/**
* 个人pvp结算结算中未结算的都按照最大排名挡位结算
@@ -202,60 +250,64 @@ export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number,
* @param seasonNum
* @param oldSeasonEndTime
*/
export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime:number) {
export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number) {
let role = await RoleModel.findByRoleId(pvpDefense.roleId);
if (!role) {
return;
}
let resultMaxRank = getResultMaxRank();
let rankLv = resultMaxRank.min; //最大排名挡位结算
let {score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime, rankLv);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(pvpDefense.roleId, {score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime});
let { score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime, rankLv);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(pvpDefense.roleId, { score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime });
let { roleId } = role;
let r = new Rank(REDIS_KEY.PVP_RANK, {});
r.setRankWithRoleInfo(pvpDefense.roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role, true);
//下发邮件
if (!!rankGoods.length)
if (!!rankGoods.length)
await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, roleId, { params: [JSON.stringify(seasonNum), '999+'], goods: rankGoods, endTime: oldSeasonEndTime });
if (!!heroGoods.length)
if (!!heroGoods.length)
await sendMailByContent(MAIL_TYPE.PVP_RESULT, roleId, { params: [JSON.stringify(seasonNum)], goods: heroGoods, endTime: oldSeasonEndTime });
return pvpDefense;
}
/**
* 每周重置地图
* 新pvp赛季数据
*/
export async function resetPvpWarId() {
// console.log('resetPvpWarId');
let systemConfig = await SystemConfigModel.findSystemConfig();
export async function createNewPvpSeasonData(seasonEndTime: number) {
console.log('createNewPvpSeasonData');
let seasonNum = await CounterModel.getNewCounter(COUNTER.PVP_SEASON_NUM);
// let seasonEndTime: number = <number>getTimeFun(oldEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
let warId = getPvpWarId(-1);
let systemConfig = await PVPConfigModel.createPVPConfig(seasonNum, seasonEndTime, warId);
return systemConfig;
}
/**
* 随机地图Id
*/
function getPvpWarId(oldWarId: number): number {
let warIds: number[] = deepCopy(getPvpGkWarIds());
let index = indexOf(warIds, systemConfig.warId);
let index = indexOf(warIds, oldWarId);
if (index != -1) {
warIds.splice(index, 1);
}
let warId = getRandSingleEelm(warIds);
return await SystemConfigModel.updateSystemConfig({ warId });
console.log('getPvpWarId', oldWarId, warId);
return warId;
}
/**
* 重置下个定时结算
* @param notSetNext
* 每周重置地图
*/
async function setNextPvpTime(notSetNext: boolean) {
let { seasonEndTime, seasonNum } = await SystemConfigModel.findSystemConfig();
if (!!notSetNext) {
return { seasonEndTime, seasonNum , oldSeasonEndTime: 0};
}
let oldSeasonEndTime = seasonEndTime;
seasonEndTime = <number>getTimeFun().getAfterDay(PVP.PVP_SEASON_DAYS + 1);
await SystemConfigModel.updateSeason(seasonEndTime, oldSeasonEndTime);
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule);
seasonEndTimeJobId = scheduleJob('resetRank', seasonEndTime* PER_SECOND, resetPvpRanks);
return { seasonEndTime, seasonNum: seasonNum + 1, oldSeasonEndTime };
export async function resetPvpWarId() {
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let warId = getPvpWarId(systemConfig.warId)
return await PVPConfigModel.updatePVPConfig(systemConfig.seasonNum, { warId });
}
function getScore(arr, score) {
for (let item of arr) {
if ((item.max >= score||item.max == -1) && score >= item.min) {
if ((item.max >= score || item.max == -1) && score >= item.min) {
return item;
}
}
@@ -265,67 +317,51 @@ function getScore(arr, score) {
* @param hour
*/
export async function resetPvpSeasonTime(hour: number) {
if (!!seasonJobId) {
seasonJobId.cancel();
}
let seasonEndTime = 0;
let seasonNum = 1;
if (!!seasonEndTimeJobId) {
seasonEndTimeJobId.cancel();
}
let systemConfig = await SystemConfigModel.findSystemConfig();
if (!systemConfig) {
let warIds = getPvpGkWarIds();
let warId = warIds[0];
seasonEndTime = <number>getTimeFun().getTimeWithHour(REFRESH_TIME - hour);
systemConfig = await SystemConfigModel.createSystemConfig( seasonEndTime, warId );
} else {
seasonEndTime = <number>getTimeFun().getTimeWithHour(REFRESH_TIME - hour);
seasonNum = systemConfig.seasonNum + 1;
await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum, oldSeasonEndTime: 0});
await setPvpSeasonResult({name: 'simpleJobExample' + systemConfig.seasonNum, notSetNext: true });
await resetPvpRanks();
}
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
console.log('settleTime = ' + settleTime)
seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule);
return { seasonEndTime, seasonNum };
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let seasonEndTime = <number>getTimeFun().getTimeWithHour(REFRESH_TIME - hour);
systemConfig = await createNewPvpSeasonData(seasonEndTime);
await resetPVPTimer(seasonEndTime);
await resetPvpRanks();
console.log('settleTime = ' + systemConfig.seasonNum)
return { seasonEndTime, seasonNum: systemConfig.seasonNum };
}
async function resetPvpRanks() {
export async function resetPvpRanks() {
await initSingleRank(REDIS_KEY.PVP_RANK);
}
export async function reportOnlineSchedule() {
let allRoles = await getAllOnlineRoles();
console.log('reportOnlineSchedule all roles count: ', allRoles.length)
for(let { roleId, userCode, sid, pkgName } of allRoles) {
for (let { roleId, userCode, sid, pkgName } of allRoles) {
let result = reportOneOnline(roleId, userCode, sid, pkgName);
if(!result) continue;
if (!result) continue;
}
}
export async function reportOneOnline(roleId: string, userCode: string, sid: string, pkgName: string) {
let result = await reportOnline(userCode, pkgName); // 连接sdk
if(!result || result.code == -1) return false;
if (!result || result.code == -1) return false;
let user = await UserModel.findUserByUserCode(userCode);
if(!user) return false;
if (!user) return false;
let { reportTime = new Date(), lastLoginTime = new Date(), guestTime, isGuest, hasAuthenticated, birthday } = user;
let age = getAge(birthday);
let isAdult = age >= ADULT_AGE;
if(isGuest || !hasAuthenticated) {
let lastTime = lastLoginTime > reportTime? lastLoginTime.getTime(): reportTime.getTime();
let guestTimeInc = Math.floor((Date.now() - lastTime)/1000);
if (isGuest || !hasAuthenticated) {
let lastTime = lastLoginTime > reportTime ? lastLoginTime.getTime() : reportTime.getTime();
let guestTimeInc = Math.floor((Date.now() - lastTime) / 1000);
user = await UserModel.updatePlayTime(userCode, guestTimeInc, result.total); // 记录时间
guestTime = user.guestTime;
if ( guestTime > GUEST_MAX_TIME ) {
if (guestTime > GUEST_MAX_TIME) {
pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
isGuest,
guestTime, // 游客已体验时间
@@ -333,10 +369,10 @@ export async function reportOneOnline(roleId: string, userCode: string, sid: str
isAdult, // 是否已成年
todayPlayTime: result.total, // 今天已游戏时长
type: ADDICTION_PREVENTION_CODE.GUEST,
} ), [{uid: roleId, sid: sid}]);
}), [{ uid: roleId, sid: sid }]);
}
} else {
if(result.code != ADDICTION_PREVENTION_CODE.SUCCESS && result.age != -1) { // 未成年人防沉迷
if (result.code != ADDICTION_PREVENTION_CODE.SUCCESS && result.age != -1) { // 未成年人防沉迷
user = await UserModel.updatePlayTime(userCode, 0, result.total, result.code); // 记录时间
pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
@@ -346,7 +382,7 @@ export async function reportOneOnline(roleId: string, userCode: string, sid: str
isAdult, // 是否已成年
todayPlayTime: result.total, // 今天已游戏时长
type: result.code
} ), [{uid: roleId, sid: sid}]);
}), [{ uid: roleId, sid: sid }]);
}
}
}
@@ -357,32 +393,32 @@ export async function reportOneOnline(roleId: string, userCode: string, sid: str
async function guildActivitySchedule() {
/***********guildActivitySchedule***********/
let dicGuildActivity = getTodayGuildActivity();
let dicGuildActivity = getTodayGuildActivity();
await delGuildActivityRank(dicGuildActivity.id);
scheduleJob('guildActivityStart', `${dicGuildActivity.startSeconds} ${dicGuildActivity.startMinute} ${dicGuildActivity.startTime} * * ?`, guildActivityStartSchedule);
let statusResult = getGuildActivityByDic(dicGuildActivity);
if(!statusResult) return;
if (!statusResult) return;
if(statusResult.status == GUILD_ACTIVITY_STATUS.START) {
if (statusResult.status == GUILD_ACTIVITY_STATUS.START) {
// 断掉活动续期
if(!guildActSecondsJobId) {
if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
if (!guildActSecondsJobId) {
if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/10 * * * * *`, gateActivitySeconds);
} else if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/10 * * * * *`, cityActivitySeconds);
} else if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/1 * * * * *`, raceActivitySeconds);
}
}
if(!guildActEndJobId) {
if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
if (!guildActEndJobId) {
if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, gateActivityEnd);
} else if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, cityActivityEnd);
} else if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, raceActivityEnd);
}
}
@@ -396,15 +432,15 @@ async function guildActivityStartSchedule() {
export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
console.log('*******开始军团晚间活动****')
if(!dicGuildActivity) dicGuildActivity = getTodayGuildActivity();
if(!dicGuildActivity) return;
if (!dicGuildActivity) dicGuildActivity = getTodayGuildActivity();
if (!dicGuildActivity) return;
if(guildActSecondsJobId||guildActEndJobId) {
if (guildActSecondsJobId || guildActEndJobId) {
return false
}
let servers = await getAllServers(); // 玩家serverId列表
if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', gateActivitySeconds);
// 结束时间
guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, gateActivityEnd);
@@ -416,7 +452,7 @@ export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
// 开始活动
let guildServers = pinus.app.getServersByType('guild');
for(let serverId of servers) {
for (let serverId of servers) {
let sid = dispatch(serverId.toString(), guildServers);
await pinus.app.rpc.guild.guildActivityRemote.raceActivityStart.toServer(sid.id, serverId);
}
@@ -426,7 +462,7 @@ export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, raceActivityEnd);
}
for(let serverId of servers) {
for (let serverId of servers) {
await sendGuildActivityStatus(serverId);
}
return true;
@@ -439,15 +475,15 @@ export async function gateActivityEnd() {
console.log('*****gateActivityEnd');
await sendEndMsgToAll();
let servers = pinus.app.getServersByType('guild');
for(let { id } of servers) {
for (let { id } of servers) {
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
}
if(guildActSecondsJobId) {
if (guildActSecondsJobId) {
guildActSecondsJobId.cancel();
guildActSecondsJobId = undefined;
}
if(guildActEndJobId) {
if (guildActEndJobId) {
guildActEndJobId.cancel();
guildActEndJobId = undefined;
}
@@ -457,7 +493,7 @@ export async function gateActivityEnd() {
export async function gateActivitySeconds() {
console.log('*****gateActivitySeconds')
let servers = pinus.app.getServersByType('guild');
for(let { id } of servers) {
for (let { id } of servers) {
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
}
}
@@ -468,20 +504,20 @@ export async function cityActivityEnd() {
console.log('*****cityActivityEnd');
await sendEndMsgToAll();
let servers = pinus.app.getServersByType('guild');
for(let { id } of servers) {
for (let { id } of servers) {
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
}
// 发完之后再做下周自动宣战
let serverlists = await getAllServers();
for(let serverId of serverlists) {
for (let serverId of serverlists) {
await autoDeclare(serverId);
}
if(guildActSecondsJobId) {
if (guildActSecondsJobId) {
guildActSecondsJobId.cancel();
guildActSecondsJobId = undefined;
}
if(guildActEndJobId) {
if (guildActEndJobId) {
guildActEndJobId.cancel();
guildActEndJobId = undefined;
}
@@ -491,7 +527,7 @@ export async function cityActivityEnd() {
export async function cityActivitySeconds() {
console.log('*****cityActivitySeconds')
let servers = pinus.app.getServersByType('guild');
for(let { id } of servers) {
for (let { id } of servers) {
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
}
}
@@ -502,15 +538,17 @@ export async function raceActivityEnd() {
console.log('*****raceActivityEnd');
await sendEndMsgToAll();
let servers = pinus.app.getServersByType('guild');
for(let { id } of servers) {
for (let { id } of servers) {
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.RACE_ACTIVITY);
}
if(guildActSecondsJobId) {
if (guildActSecondsJobId) {
guildActSecondsJobId.cancel();
guildActSecondsJobId = undefined;
}
if(guildActEndJobId) {
if (guildActEndJobId) {
guildActEndJobId.cancel();
guildActEndJobId = undefined;
}
@@ -521,7 +559,7 @@ export async function raceActivitySeconds() {
console.log('*****raveActivitySeconds')
let servers = await getAllServers(); // 玩家serverId列表
let guildServers = pinus.app.getServersByType('guild');
for(let serverId of servers) {
for (let serverId of servers) {
let sid = dispatch(serverId.toString(), guildServers);
await pinus.app.rpc.guild.guildActivityRemote.calWoodenHorseAndSend.toServer(sid.id, serverId);
}