红点:优先提出好友推送系统
This commit is contained in:
@@ -23,6 +23,8 @@ import { addRoleToGuildChannel, addRoleToSysChannel, addRoleToWorldChannel, leav
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import { reportOneOnline } from '../../../services/timeTaskService';
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import { Rank } from '../../../services/rankService';
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import { checkTaskWithRole, getCurTask } from '../../../services/taskService';
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import { pushData } from '../../../services/connectorService';
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export default function (app: Application) {
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return new EntryHandler(app);
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}
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@@ -47,7 +49,7 @@ export class EntryHandler {
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return resResult(STATUS.TOKEN_ERR);
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}
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let role = await RoleModel.findByUidAndSetTime(user.uid, serverId, ROLE_SELECT.ENTRY, true);
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let role = await RoleModel.findByUidAndSetTime(user.uid, serverId, null, true);
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if (!role) {
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return resResult(STATUS.ROLE_NOT_FOUND);
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}
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@@ -114,6 +116,8 @@ export class EntryHandler {
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// 任务
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checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SUM, role);
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checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SERIES, role);
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// 推送数据
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pushData(role, session);
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role['heros'] = heros;
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role['equips'] = equips;
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@@ -4,11 +4,11 @@ import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_T
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import { RoleModel, RoleType } from "../../../db/Role";
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import { getTimeFun, getZeroPointD } from "../../../pubUtils/timeUtil";
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import { FriendApplyModel } from "../../../db/FriendApply";
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import { FriendApplyParams, FriendListParam, FriendRecommendParams, BlackListParam, FriendValueListParam } from "../../../domain/roleField/friend";
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import { FriendListParam, FriendRecommendParams, BlackListParam, FriendValueListParam } from "../../../domain/roleField/friend";
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import { FriendShipModel, FriendShipType } from "../../../db/FriendShip";
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import { FriendRelationModel, Relation } from "../../../db/FriendRelation";
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import { isRoleOnline, getServerName, getRoleOnlineInfo } from "../../../services/redisService";
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import { increaseFrdCnt, getRecommendType, sortByBeSentHeart } from "../../../services/friendService";
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import { increaseFrdCnt, getRecommendType, sortByBeSentHeart, getApplyList, getFriendList } from "../../../services/friendService";
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import { FriendPointModel } from "../../../db/FriendPoint";
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import { gameData, getDicFriendByLv } from "../../../pubUtils/data";
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import { addItems, handleCost } from "../../../services/rewardService";
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@@ -167,32 +167,7 @@ export class FriendHandler {
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public async getApplyList(msg: {}, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
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let list = await FriendApplyModel.getApplyList(roleId);
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let result = new Array<FriendApplyParams>();
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let delApplyCodeList = new Array<string>();
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for (let apply of list) {
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let friend = <RoleType>apply.friend;
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let type = getRecommendType(myFriendRelation, roleId, friend.roleId);
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let param = new FriendApplyParams(apply.applyCode, friend);
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let { serverId, userInfo: { serverType } } = friend;
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let serverName = await getServerName(serverType, serverId);
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param.setServerName(serverId, serverName);
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param.setType(type);
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if (type != FRIEND_RELATION_TYPE.NORMAL) {
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delApplyCodeList.push(apply.applyCode);
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continue;
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}
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result.push(param);
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}
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await FriendApplyModel.deleteApply(delApplyCodeList);
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await RoleModel.increaseFriendApplyCnt(roleId, -1 * delApplyCodeList.length, 50);
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let result = await getApplyList(roleId);
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return resResult(STATUS.SUCCESS, {
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list: result
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});
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@@ -247,8 +222,8 @@ export class FriendHandler {
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await FriendRelationModel.addFriend(friend.roleId, role, friendShip);
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let param = new FriendListParam(friend, roleId, friendShip);
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let isOnline = await isRoleOnline(friend.roleId);
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param.setOnline(isOnline);
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let hisOnlineInfo = await getRoleOnlineInfo(friend.roleId);
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param.setOnline(hisOnlineInfo.isOnline);
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let { serverId, userInfo: { serverType } } = friend;
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let serverName = await getServerName(serverType, serverId);
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@@ -256,6 +231,10 @@ export class FriendHandler {
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param.setType(FRIEND_RELATION_TYPE.HAS_FRIEND);
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list.push(param);
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if (hisOnlineInfo.isOnline) {
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this.channelService.pushMessageByUids('onFriendAdd', resResult(STATUS.SUCCESS, { friend: param }), [{ uid: friend.roleId, sid: hisOnlineInfo.sid }]);
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}
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resultApplyCodeList.push(apply.applyCode);
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}
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} else {
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@@ -285,54 +264,9 @@ export class FriendHandler {
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let roleId: string = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId);
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let list = new Array<FriendListParam>();
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let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
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let friendList = myRelation ? myRelation.friends : [];
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let res = await getFriendList(role);
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for (let friend of friendList) {
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let friendRole = <RoleType>friend.role;
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let friendShip = <FriendShipType>friend.friendShip;
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if (!friendRole || !friendShip) continue;
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let fs = <FriendShipType>friend.friendShip;
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let ref = shouldRefresh(fs.refTime, new Date());
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if (ref) {
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friendShip = await FriendShipModel.refreshSendAndReceive(roleId, friendRole.roleId);
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}
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let param = new FriendListParam(friendRole, roleId, friendShip);
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let { serverId, userInfo: { serverType } } = friendRole;
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let serverName = await getServerName(serverType, serverId);
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param.setServerName(serverId, serverName);
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let isOnline = await isRoleOnline(friendRole.roleId);
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param.setOnline(isOnline);
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param.setType(FRIEND_RELATION_TYPE.HAS_FRIEND);
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list.push(param);
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}
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list.sort((a, b) => {
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if (a.isOnline != b.isOnline) {
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return a.isOnline ? 1 : -1
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}
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if (a.quitTime != b.quitTime) {
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return b.quitTime - a.quitTime
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}
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return a.friendValue - b.friendValue;
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});
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let { friendCnt = 0, blockCnt = 0 } = role;
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let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT);
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let { cnt: todayReceiveCnt = 0, sendCnt: todaySendCnt = 0 } = frdPointRec || {};
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return resResult(STATUS.SUCCESS, {
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todayReceiveCnt,
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todaySendCnt,
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list,
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friendCnt, blockCnt
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});
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return resResult(STATUS.SUCCESS, res);
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}
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// 获取黑名单
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173
game-server/app/services/connectorService.ts
Normal file
173
game-server/app/services/connectorService.ts
Normal file
@@ -0,0 +1,173 @@
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/**
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* entry触发后引起的下发
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*/
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import { getMails } from './mailService';
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import { recentGuildMsgs, recentPrivateChatInfos, recentSysMsgs, recentWorldMsgs } from './chatService';
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import { getCurTask } from './taskService';
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import { RoleType } from '../db/Role';
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import { FrontendOrBackendSession, pinus } from 'pinus';
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import { resResult } from '../pubUtils/util';
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import { STATUS, USER_GUILD_SELECT, GUILD_SELECT } from '../consts';
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// import { getAllShopList } from './shopService';
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// import { getGeneralRank } from './rankService';
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import { getFriendList, getApplyList } from './friendService';
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// import { getDailyBattleList } from './dailyBattleService';
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// import { getExpeditionStatus } from './expeditionService';
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// import { getTowerStatus, getHungupRewards, getTasks } from './battleService';
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// import { getAllAssistCnt } from './comBattleService';
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// import { getDungeonData } from './dungeonService';
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// import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
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import { nowSeconds } from '../pubUtils/timeUtil';
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// import { getGachaList } from './gachaService';
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// import { getSchoolList } from './roleService';
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// import { addRoleToGuildChannel } from './chatChannelService';
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// import { getMyGuildInfo, getGuildWithRefActive, getUserGuildWithRefActive, getWishPool } from './guildService';
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// import { getAuction } from './auctionService';
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// import { getGuildTrainInstance } from './guildTrainService';
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// import { BossInstanceModel } from '../db/BossInstance';
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// import { getBossInstanceInfo } from './guildBossService';
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// import { getEvent } from './eventSercive';
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// import { getBattleListOfMain } from './normalBattleService';
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export async function pushData(role: RoleType, session: FrontendOrBackendSession) {
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try{
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const { roleId, serverId, roleName, guildCode } = role;
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const sid = session.get('sid');
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// // 商店
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// const shop = await getAllShopList(roleId);
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// pushEntryData('shop', roleId, sid, shop);
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// // 排行榜
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// const rank = await getGeneralRank(role, serverId);
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// pushEntryData('rank', roleId, sid, rank);
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// // 邮件
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// const mails = await getMails(roleId, serverId);
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// pushEntryData('mail', roleId, sid, mails);
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// 好友
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const friendList = await getFriendList(role);
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const applyList = await getApplyList(roleId);
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pushEntryData('friend', roleId, sid, { friendList, applyList });
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// // 每日关卡
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// const daily = await getDailyBattleList(role);
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// pushEntryData('daily', roleId, sid, daily);
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// // 远征
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// const expedition = await getExpeditionStatus(roleId, roleName);
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// pushEntryData('expedition', roleId, sid, expedition);
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// // 镇念塔
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// const tower = await getTowerEntryData(role);
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// pushEntryData('tower', roleId, sid, tower);
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// // 寻宝
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// const assistCnt = await getAllAssistCnt(roleId);
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// pushEntryData('comBattle', roleId, sid, { assistCnt })
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// // 秘境
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// const dungeon = await getDungeonData(role);
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// pushEntryData('dungeon', roleId, sid, dungeon);
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// // PVP
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// const hasSeasonReward = await getPvpEntryData(roleId);
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// pushEntryData('pvp', roleId, sid, { hasSeasonReward });
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// // 招募
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// const gacha = await getGachaList(roleId);
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// pushEntryData('gacha', roleId, sid, gacha);
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// // 百家学宫
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// const school = await getSchoolList(roleId);
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// pushEntryData('school', roleId, sid, school);
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// // 军团
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// const { hasGuild, guild, userGuild, guildResult } = await getGuildEntryData(role, sid, session);
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// if(hasGuild) {
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// pushEntryData('guild', roleId, sid, guildResult);
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// // 拍卖
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// const auction = await getAuction(guildCode, session);
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// pushEntryData('auction', roleId, sid, auction);
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// // 练兵场
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// const train = await getGuildTrainInstance(roleId, guild, userGuild);
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// pushEntryData('train', roleId, sid, train);
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// // 演武台boss
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// const bossInstance = await BossInstanceModel.findBossInstance(guild.code);
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// if(bossInstance) {
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// const boss = await getBossInstanceInfo(bossInstance, roleId);
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// pushEntryData('boss', roleId, sid, boss);
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// }
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// // 许愿池
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// const wishPool = await getWishPool(userGuild);
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// pushEntryData('wishPool', roleId, sid, wishPool);
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// }
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// // 任务
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// const { mainTask, dailyTask, achievement } = await getCurTask(role.roleId, session);
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// pushEntryData('task', roleId, sid, { mainTask, dailyTask, achievement });
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// // 聊天
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// const worldMsgs = await recentWorldMsgs(serverId);
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// const sysMsgs = await recentSysMsgs(serverId);
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// const guildMsgs = await recentGuildMsgs(guildCode);
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// const recentPrivateChats = await recentPrivateChatInfos(roleId, roleName);
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// pushEntryData('chat', roleId, sid, { worldMsgs, sysMsgs, guildMsgs, recentPrivateChats });
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// // 奇遇
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// const event = await getEvent(role.eventStatus, roleId, roleName);
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// pushEntryData('event', roleId, sid, event);
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// // 主线关卡列表
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// const battle = await getBattleListOfMain(role);
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// pushEntryData('battle', roleId, sid, battle);
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}catch(e) {
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console.error(e.stack);
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}
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}
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function pushEntryData<T>(type: string, roleId: string, sid: string, param: T) {
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let uids = [{ uid: roleId, sid }];
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let data = { type };
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data[type] = param;
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pinus.app.channelService.pushMessageByUids('onEntryData', resResult(STATUS.SUCCESS, data), uids);//通知在线玩家练兵场重置,
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}
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// /**
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// * 镇念塔初始数据
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// * @param role
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// */
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// async function getTowerEntryData(role: RoleType) {
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// const { roleId } = role;
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// const status = await getTowerStatus(role);
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// const hungUp = await getHungupRewards(roleId);
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// const tasks = await getTasks(role);
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// if(hungUp.status == -1) {
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// return { status, hungUp: {}, tasks }
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// } else {
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// return { status, hungUp: hungUp.data, tasks }
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// }
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// }
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// /**
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// * 获取是否存在pvp赛季奖励
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// * @param roleId
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// */
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// async function getPvpEntryData(roleId: string) {
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// let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId);
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// if(!pvpSeasonResult) return false;
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// let { oldSeasonData, show} = pvpSeasonResult;
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// // 旧赛季结算的时候,会在pvpSeasonResult表中存上一赛季的时间,并更新show字段
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// return oldSeasonData.seasonEndTime <= nowSeconds() && show;
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// }
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// /**
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// * 获取军团信息,并加入军团频道
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// * @param role
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// * @param sid
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// * @param session
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// */
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// async function getGuildEntryData(role: RoleType, sid: string, session: FrontendOrBackendSession) {
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// if (role.hasGuild) {
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// let userGuild = await getUserGuildWithRefActive(role.roleId, 'job auth guildCode receivedActive activeRecord activeDaily activeWeekly wishDntCnt wishGoods');
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// if (userGuild) {
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// let guild = await getGuildWithRefActive(userGuild.guildCode, role.serverId);
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// if (guild) {
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// addRoleToGuildChannel(role.roleId, sid, userGuild.guildCode);
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// let result = await getMyGuildInfo(role.roleId, sid, userGuild, guild, role.serverId, session);
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// return { hasGuild: true, guild, userGuild, guildResult: result};
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// }
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// }
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// }
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// return { hasGuild: false }
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// }
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@@ -1,11 +1,98 @@
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import { gameData, getDicFriendByLv } from "../pubUtils/data";
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import { RoleType, RoleModel } from "../db/Role";
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import { FriendRelationType, Relation } from "../db/FriendRelation";
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import { getResStr } from "../pubUtils/util";
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import { STATUS, FRIEND_RELATION_TYPE } from "../consts";
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import { FriendRelationType, Relation, FriendRelationModel } from "../db/FriendRelation";
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import { getResStr, shouldRefresh } from "../pubUtils/util";
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import { STATUS, FRIEND_RELATION_TYPE, POPULATE_TYPE, FRIEND_DROP_TYPE } from "../consts";
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import { FriendShipType, FriendShipModel } from "../db/FriendShip";
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import { outputCnt } from '../pubUtils/friendUtil';
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import { isRoleOnline } from "./redisService";
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import { isRoleOnline, getServerName } from "./redisService";
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import { FriendApplyModel } from "../db/FriendApply";
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import { FriendApplyParams, FriendListParam } from "../domain/roleField/friend";
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import { FriendPointModel } from "../db/FriendPoint";
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export async function getFriendList(role: RoleType) {
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let { roleId } = role;
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let list = new Array<FriendListParam>();
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let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
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let friendList = myRelation ? myRelation.friends : [];
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for (let friend of friendList) {
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let friendRole = <RoleType>friend.role;
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let friendShip = <FriendShipType>friend.friendShip;
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if (!friendRole || !friendShip) continue;
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let fs = <FriendShipType>friend.friendShip;
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let ref = shouldRefresh(fs.refTime, new Date());
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if (ref) {
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friendShip = await FriendShipModel.refreshSendAndReceive(roleId, friendRole.roleId);
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}
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let param = new FriendListParam(friendRole, roleId, friendShip);
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let { serverId, userInfo: { serverType } } = friendRole;
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let serverName = await getServerName(serverType, serverId);
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param.setServerName(serverId, serverName);
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let isOnline = await isRoleOnline(friendRole.roleId);
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param.setOnline(isOnline);
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param.setType(FRIEND_RELATION_TYPE.HAS_FRIEND);
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list.push(param);
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}
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list.sort((a, b) => {
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if (a.isOnline != b.isOnline) {
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return a.isOnline ? 1 : -1
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}
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if (a.quitTime != b.quitTime) {
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return b.quitTime - a.quitTime
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}
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return a.friendValue - b.friendValue;
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});
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let { friendCnt = 0, blockCnt = 0 } = role;
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let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT);
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let { cnt: todayReceiveCnt = 0, sendCnt: todaySendCnt = 0 } = frdPointRec || {};
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return {
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todayReceiveCnt,
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todaySendCnt,
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list,
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friendCnt, blockCnt
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取玩家申请列表
|
||||
* @param roleId 玩家id
|
||||
*/
|
||||
export async function getApplyList(roleId: string) {
|
||||
let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
|
||||
let list = await FriendApplyModel.getApplyList(roleId);
|
||||
let result = new Array<FriendApplyParams>();
|
||||
let delApplyCodeList = new Array<string>();
|
||||
for (let apply of list) {
|
||||
let friend = <RoleType>apply.friend;
|
||||
let type = getRecommendType(myFriendRelation, roleId, friend.roleId);
|
||||
|
||||
let param = new FriendApplyParams(apply.applyCode, friend);
|
||||
|
||||
let { serverId, userInfo: { serverType } } = friend;
|
||||
let serverName = await getServerName(serverType, serverId);
|
||||
param.setServerName(serverId, serverName);
|
||||
|
||||
param.setType(type);
|
||||
if (type != FRIEND_RELATION_TYPE.NORMAL) {
|
||||
delApplyCodeList.push(apply.applyCode);
|
||||
continue;
|
||||
}
|
||||
|
||||
result.push(param);
|
||||
}
|
||||
await FriendApplyModel.deleteApply(delApplyCodeList);
|
||||
await RoleModel.increaseFriendApplyCnt(roleId, -1 * delApplyCodeList.length, 50);
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* 增加双方好友数
|
||||
|
||||
Reference in New Issue
Block a user