红点:优先提出好友推送系统

This commit is contained in:
luying
2021-05-31 12:55:21 +08:00
parent d7a49dfb9c
commit 17a90dea37
4 changed files with 280 additions and 82 deletions

View File

@@ -23,6 +23,8 @@ import { addRoleToGuildChannel, addRoleToSysChannel, addRoleToWorldChannel, leav
import { reportOneOnline } from '../../../services/timeTaskService';
import { Rank } from '../../../services/rankService';
import { checkTaskWithRole, getCurTask } from '../../../services/taskService';
import { pushData } from '../../../services/connectorService';
export default function (app: Application) {
return new EntryHandler(app);
}
@@ -47,7 +49,7 @@ export class EntryHandler {
return resResult(STATUS.TOKEN_ERR);
}
let role = await RoleModel.findByUidAndSetTime(user.uid, serverId, ROLE_SELECT.ENTRY, true);
let role = await RoleModel.findByUidAndSetTime(user.uid, serverId, null, true);
if (!role) {
return resResult(STATUS.ROLE_NOT_FOUND);
}
@@ -114,6 +116,8 @@ export class EntryHandler {
// 任务
checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SUM, role);
checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SERIES, role);
// 推送数据
pushData(role, session);
role['heros'] = heros;
role['equips'] = equips;

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@@ -4,11 +4,11 @@ import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_T
import { RoleModel, RoleType } from "../../../db/Role";
import { getTimeFun, getZeroPointD } from "../../../pubUtils/timeUtil";
import { FriendApplyModel } from "../../../db/FriendApply";
import { FriendApplyParams, FriendListParam, FriendRecommendParams, BlackListParam, FriendValueListParam } from "../../../domain/roleField/friend";
import { FriendListParam, FriendRecommendParams, BlackListParam, FriendValueListParam } from "../../../domain/roleField/friend";
import { FriendShipModel, FriendShipType } from "../../../db/FriendShip";
import { FriendRelationModel, Relation } from "../../../db/FriendRelation";
import { isRoleOnline, getServerName, getRoleOnlineInfo } from "../../../services/redisService";
import { increaseFrdCnt, getRecommendType, sortByBeSentHeart } from "../../../services/friendService";
import { increaseFrdCnt, getRecommendType, sortByBeSentHeart, getApplyList, getFriendList } from "../../../services/friendService";
import { FriendPointModel } from "../../../db/FriendPoint";
import { gameData, getDicFriendByLv } from "../../../pubUtils/data";
import { addItems, handleCost } from "../../../services/rewardService";
@@ -167,32 +167,7 @@ export class FriendHandler {
public async getApplyList(msg: {}, session: BackendSession) {
let roleId: string = session.get('roleId');
let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
let list = await FriendApplyModel.getApplyList(roleId);
let result = new Array<FriendApplyParams>();
let delApplyCodeList = new Array<string>();
for (let apply of list) {
let friend = <RoleType>apply.friend;
let type = getRecommendType(myFriendRelation, roleId, friend.roleId);
let param = new FriendApplyParams(apply.applyCode, friend);
let { serverId, userInfo: { serverType } } = friend;
let serverName = await getServerName(serverType, serverId);
param.setServerName(serverId, serverName);
param.setType(type);
if (type != FRIEND_RELATION_TYPE.NORMAL) {
delApplyCodeList.push(apply.applyCode);
continue;
}
result.push(param);
}
await FriendApplyModel.deleteApply(delApplyCodeList);
await RoleModel.increaseFriendApplyCnt(roleId, -1 * delApplyCodeList.length, 50);
let result = await getApplyList(roleId);
return resResult(STATUS.SUCCESS, {
list: result
});
@@ -247,8 +222,8 @@ export class FriendHandler {
await FriendRelationModel.addFriend(friend.roleId, role, friendShip);
let param = new FriendListParam(friend, roleId, friendShip);
let isOnline = await isRoleOnline(friend.roleId);
param.setOnline(isOnline);
let hisOnlineInfo = await getRoleOnlineInfo(friend.roleId);
param.setOnline(hisOnlineInfo.isOnline);
let { serverId, userInfo: { serverType } } = friend;
let serverName = await getServerName(serverType, serverId);
@@ -256,6 +231,10 @@ export class FriendHandler {
param.setType(FRIEND_RELATION_TYPE.HAS_FRIEND);
list.push(param);
if (hisOnlineInfo.isOnline) {
this.channelService.pushMessageByUids('onFriendAdd', resResult(STATUS.SUCCESS, { friend: param }), [{ uid: friend.roleId, sid: hisOnlineInfo.sid }]);
}
resultApplyCodeList.push(apply.applyCode);
}
} else {
@@ -285,54 +264,9 @@ export class FriendHandler {
let roleId: string = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId);
let list = new Array<FriendListParam>();
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
let friendList = myRelation ? myRelation.friends : [];
let res = await getFriendList(role);
for (let friend of friendList) {
let friendRole = <RoleType>friend.role;
let friendShip = <FriendShipType>friend.friendShip;
if (!friendRole || !friendShip) continue;
let fs = <FriendShipType>friend.friendShip;
let ref = shouldRefresh(fs.refTime, new Date());
if (ref) {
friendShip = await FriendShipModel.refreshSendAndReceive(roleId, friendRole.roleId);
}
let param = new FriendListParam(friendRole, roleId, friendShip);
let { serverId, userInfo: { serverType } } = friendRole;
let serverName = await getServerName(serverType, serverId);
param.setServerName(serverId, serverName);
let isOnline = await isRoleOnline(friendRole.roleId);
param.setOnline(isOnline);
param.setType(FRIEND_RELATION_TYPE.HAS_FRIEND);
list.push(param);
}
list.sort((a, b) => {
if (a.isOnline != b.isOnline) {
return a.isOnline ? 1 : -1
}
if (a.quitTime != b.quitTime) {
return b.quitTime - a.quitTime
}
return a.friendValue - b.friendValue;
});
let { friendCnt = 0, blockCnt = 0 } = role;
let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT);
let { cnt: todayReceiveCnt = 0, sendCnt: todaySendCnt = 0 } = frdPointRec || {};
return resResult(STATUS.SUCCESS, {
todayReceiveCnt,
todaySendCnt,
list,
friendCnt, blockCnt
});
return resResult(STATUS.SUCCESS, res);
}
// 获取黑名单

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@@ -0,0 +1,173 @@
/**
* entry触发后引起的下发
*/
import { getMails } from './mailService';
import { recentGuildMsgs, recentPrivateChatInfos, recentSysMsgs, recentWorldMsgs } from './chatService';
import { getCurTask } from './taskService';
import { RoleType } from '../db/Role';
import { FrontendOrBackendSession, pinus } from 'pinus';
import { resResult } from '../pubUtils/util';
import { STATUS, USER_GUILD_SELECT, GUILD_SELECT } from '../consts';
// import { getAllShopList } from './shopService';
// import { getGeneralRank } from './rankService';
import { getFriendList, getApplyList } from './friendService';
// import { getDailyBattleList } from './dailyBattleService';
// import { getExpeditionStatus } from './expeditionService';
// import { getTowerStatus, getHungupRewards, getTasks } from './battleService';
// import { getAllAssistCnt } from './comBattleService';
// import { getDungeonData } from './dungeonService';
// import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
import { nowSeconds } from '../pubUtils/timeUtil';
// import { getGachaList } from './gachaService';
// import { getSchoolList } from './roleService';
// import { addRoleToGuildChannel } from './chatChannelService';
// import { getMyGuildInfo, getGuildWithRefActive, getUserGuildWithRefActive, getWishPool } from './guildService';
// import { getAuction } from './auctionService';
// import { getGuildTrainInstance } from './guildTrainService';
// import { BossInstanceModel } from '../db/BossInstance';
// import { getBossInstanceInfo } from './guildBossService';
// import { getEvent } from './eventSercive';
// import { getBattleListOfMain } from './normalBattleService';
export async function pushData(role: RoleType, session: FrontendOrBackendSession) {
try{
const { roleId, serverId, roleName, guildCode } = role;
const sid = session.get('sid');
// // 商店
// const shop = await getAllShopList(roleId);
// pushEntryData('shop', roleId, sid, shop);
// // 排行榜
// const rank = await getGeneralRank(role, serverId);
// pushEntryData('rank', roleId, sid, rank);
// // 邮件
// const mails = await getMails(roleId, serverId);
// pushEntryData('mail', roleId, sid, mails);
// 好友
const friendList = await getFriendList(role);
const applyList = await getApplyList(roleId);
pushEntryData('friend', roleId, sid, { friendList, applyList });
// // 每日关卡
// const daily = await getDailyBattleList(role);
// pushEntryData('daily', roleId, sid, daily);
// // 远征
// const expedition = await getExpeditionStatus(roleId, roleName);
// pushEntryData('expedition', roleId, sid, expedition);
// // 镇念塔
// const tower = await getTowerEntryData(role);
// pushEntryData('tower', roleId, sid, tower);
// // 寻宝
// const assistCnt = await getAllAssistCnt(roleId);
// pushEntryData('comBattle', roleId, sid, { assistCnt })
// // 秘境
// const dungeon = await getDungeonData(role);
// pushEntryData('dungeon', roleId, sid, dungeon);
// // PVP
// const hasSeasonReward = await getPvpEntryData(roleId);
// pushEntryData('pvp', roleId, sid, { hasSeasonReward });
// // 招募
// const gacha = await getGachaList(roleId);
// pushEntryData('gacha', roleId, sid, gacha);
// // 百家学宫
// const school = await getSchoolList(roleId);
// pushEntryData('school', roleId, sid, school);
// // 军团
// const { hasGuild, guild, userGuild, guildResult } = await getGuildEntryData(role, sid, session);
// if(hasGuild) {
// pushEntryData('guild', roleId, sid, guildResult);
// // 拍卖
// const auction = await getAuction(guildCode, session);
// pushEntryData('auction', roleId, sid, auction);
// // 练兵场
// const train = await getGuildTrainInstance(roleId, guild, userGuild);
// pushEntryData('train', roleId, sid, train);
// // 演武台boss
// const bossInstance = await BossInstanceModel.findBossInstance(guild.code);
// if(bossInstance) {
// const boss = await getBossInstanceInfo(bossInstance, roleId);
// pushEntryData('boss', roleId, sid, boss);
// }
// // 许愿池
// const wishPool = await getWishPool(userGuild);
// pushEntryData('wishPool', roleId, sid, wishPool);
// }
// // 任务
// const { mainTask, dailyTask, achievement } = await getCurTask(role.roleId, session);
// pushEntryData('task', roleId, sid, { mainTask, dailyTask, achievement });
// // 聊天
// const worldMsgs = await recentWorldMsgs(serverId);
// const sysMsgs = await recentSysMsgs(serverId);
// const guildMsgs = await recentGuildMsgs(guildCode);
// const recentPrivateChats = await recentPrivateChatInfos(roleId, roleName);
// pushEntryData('chat', roleId, sid, { worldMsgs, sysMsgs, guildMsgs, recentPrivateChats });
// // 奇遇
// const event = await getEvent(role.eventStatus, roleId, roleName);
// pushEntryData('event', roleId, sid, event);
// // 主线关卡列表
// const battle = await getBattleListOfMain(role);
// pushEntryData('battle', roleId, sid, battle);
}catch(e) {
console.error(e.stack);
}
}
function pushEntryData<T>(type: string, roleId: string, sid: string, param: T) {
let uids = [{ uid: roleId, sid }];
let data = { type };
data[type] = param;
pinus.app.channelService.pushMessageByUids('onEntryData', resResult(STATUS.SUCCESS, data), uids);//通知在线玩家练兵场重置,
}
// /**
// * 镇念塔初始数据
// * @param role
// */
// async function getTowerEntryData(role: RoleType) {
// const { roleId } = role;
// const status = await getTowerStatus(role);
// const hungUp = await getHungupRewards(roleId);
// const tasks = await getTasks(role);
// if(hungUp.status == -1) {
// return { status, hungUp: {}, tasks }
// } else {
// return { status, hungUp: hungUp.data, tasks }
// }
// }
// /**
// * 获取是否存在pvp赛季奖励
// * @param roleId
// */
// async function getPvpEntryData(roleId: string) {
// let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId);
// if(!pvpSeasonResult) return false;
// let { oldSeasonData, show} = pvpSeasonResult;
// // 旧赛季结算的时候会在pvpSeasonResult表中存上一赛季的时间并更新show字段
// return oldSeasonData.seasonEndTime <= nowSeconds() && show;
// }
// /**
// * 获取军团信息,并加入军团频道
// * @param role
// * @param sid
// * @param session
// */
// async function getGuildEntryData(role: RoleType, sid: string, session: FrontendOrBackendSession) {
// if (role.hasGuild) {
// let userGuild = await getUserGuildWithRefActive(role.roleId, 'job auth guildCode receivedActive activeRecord activeDaily activeWeekly wishDntCnt wishGoods');
// if (userGuild) {
// let guild = await getGuildWithRefActive(userGuild.guildCode, role.serverId);
// if (guild) {
// addRoleToGuildChannel(role.roleId, sid, userGuild.guildCode);
// let result = await getMyGuildInfo(role.roleId, sid, userGuild, guild, role.serverId, session);
// return { hasGuild: true, guild, userGuild, guildResult: result};
// }
// }
// }
// return { hasGuild: false }
// }

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@@ -1,11 +1,98 @@
import { gameData, getDicFriendByLv } from "../pubUtils/data";
import { RoleType, RoleModel } from "../db/Role";
import { FriendRelationType, Relation } from "../db/FriendRelation";
import { getResStr } from "../pubUtils/util";
import { STATUS, FRIEND_RELATION_TYPE } from "../consts";
import { FriendRelationType, Relation, FriendRelationModel } from "../db/FriendRelation";
import { getResStr, shouldRefresh } from "../pubUtils/util";
import { STATUS, FRIEND_RELATION_TYPE, POPULATE_TYPE, FRIEND_DROP_TYPE } from "../consts";
import { FriendShipType, FriendShipModel } from "../db/FriendShip";
import { outputCnt } from '../pubUtils/friendUtil';
import { isRoleOnline } from "./redisService";
import { isRoleOnline, getServerName } from "./redisService";
import { FriendApplyModel } from "../db/FriendApply";
import { FriendApplyParams, FriendListParam } from "../domain/roleField/friend";
import { FriendPointModel } from "../db/FriendPoint";
export async function getFriendList(role: RoleType) {
let { roleId } = role;
let list = new Array<FriendListParam>();
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
let friendList = myRelation ? myRelation.friends : [];
for (let friend of friendList) {
let friendRole = <RoleType>friend.role;
let friendShip = <FriendShipType>friend.friendShip;
if (!friendRole || !friendShip) continue;
let fs = <FriendShipType>friend.friendShip;
let ref = shouldRefresh(fs.refTime, new Date());
if (ref) {
friendShip = await FriendShipModel.refreshSendAndReceive(roleId, friendRole.roleId);
}
let param = new FriendListParam(friendRole, roleId, friendShip);
let { serverId, userInfo: { serverType } } = friendRole;
let serverName = await getServerName(serverType, serverId);
param.setServerName(serverId, serverName);
let isOnline = await isRoleOnline(friendRole.roleId);
param.setOnline(isOnline);
param.setType(FRIEND_RELATION_TYPE.HAS_FRIEND);
list.push(param);
}
list.sort((a, b) => {
if (a.isOnline != b.isOnline) {
return a.isOnline ? 1 : -1
}
if (a.quitTime != b.quitTime) {
return b.quitTime - a.quitTime
}
return a.friendValue - b.friendValue;
});
let { friendCnt = 0, blockCnt = 0 } = role;
let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT);
let { cnt: todayReceiveCnt = 0, sendCnt: todaySendCnt = 0 } = frdPointRec || {};
return {
todayReceiveCnt,
todaySendCnt,
list,
friendCnt, blockCnt
}
}
/**
* 获取玩家申请列表
* @param roleId 玩家id
*/
export async function getApplyList(roleId: string) {
let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
let list = await FriendApplyModel.getApplyList(roleId);
let result = new Array<FriendApplyParams>();
let delApplyCodeList = new Array<string>();
for (let apply of list) {
let friend = <RoleType>apply.friend;
let type = getRecommendType(myFriendRelation, roleId, friend.roleId);
let param = new FriendApplyParams(apply.applyCode, friend);
let { serverId, userInfo: { serverType } } = friend;
let serverName = await getServerName(serverType, serverId);
param.setServerName(serverId, serverName);
param.setType(type);
if (type != FRIEND_RELATION_TYPE.NORMAL) {
delApplyCodeList.push(apply.applyCode);
continue;
}
result.push(param);
}
await FriendApplyModel.deleteApply(delApplyCodeList);
await RoleModel.increaseFriendApplyCnt(roleId, -1 * delApplyCodeList.length, 50);
return result;
}
/**
* 增加双方好友数