红点:优先提出好友推送系统
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@@ -1,11 +1,98 @@
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import { gameData, getDicFriendByLv } from "../pubUtils/data";
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import { RoleType, RoleModel } from "../db/Role";
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import { FriendRelationType, Relation } from "../db/FriendRelation";
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import { getResStr } from "../pubUtils/util";
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import { STATUS, FRIEND_RELATION_TYPE } from "../consts";
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import { FriendRelationType, Relation, FriendRelationModel } from "../db/FriendRelation";
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import { getResStr, shouldRefresh } from "../pubUtils/util";
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import { STATUS, FRIEND_RELATION_TYPE, POPULATE_TYPE, FRIEND_DROP_TYPE } from "../consts";
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import { FriendShipType, FriendShipModel } from "../db/FriendShip";
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import { outputCnt } from '../pubUtils/friendUtil';
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import { isRoleOnline } from "./redisService";
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import { isRoleOnline, getServerName } from "./redisService";
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import { FriendApplyModel } from "../db/FriendApply";
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import { FriendApplyParams, FriendListParam } from "../domain/roleField/friend";
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import { FriendPointModel } from "../db/FriendPoint";
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export async function getFriendList(role: RoleType) {
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let { roleId } = role;
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let list = new Array<FriendListParam>();
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let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
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let friendList = myRelation ? myRelation.friends : [];
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for (let friend of friendList) {
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let friendRole = <RoleType>friend.role;
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let friendShip = <FriendShipType>friend.friendShip;
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if (!friendRole || !friendShip) continue;
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let fs = <FriendShipType>friend.friendShip;
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let ref = shouldRefresh(fs.refTime, new Date());
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if (ref) {
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friendShip = await FriendShipModel.refreshSendAndReceive(roleId, friendRole.roleId);
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}
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let param = new FriendListParam(friendRole, roleId, friendShip);
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let { serverId, userInfo: { serverType } } = friendRole;
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let serverName = await getServerName(serverType, serverId);
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param.setServerName(serverId, serverName);
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let isOnline = await isRoleOnline(friendRole.roleId);
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param.setOnline(isOnline);
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param.setType(FRIEND_RELATION_TYPE.HAS_FRIEND);
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list.push(param);
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}
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list.sort((a, b) => {
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if (a.isOnline != b.isOnline) {
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return a.isOnline ? 1 : -1
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}
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if (a.quitTime != b.quitTime) {
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return b.quitTime - a.quitTime
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}
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return a.friendValue - b.friendValue;
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});
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let { friendCnt = 0, blockCnt = 0 } = role;
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let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT);
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let { cnt: todayReceiveCnt = 0, sendCnt: todaySendCnt = 0 } = frdPointRec || {};
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return {
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todayReceiveCnt,
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todaySendCnt,
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list,
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friendCnt, blockCnt
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}
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}
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/**
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* 获取玩家申请列表
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* @param roleId 玩家id
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*/
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export async function getApplyList(roleId: string) {
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let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
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let list = await FriendApplyModel.getApplyList(roleId);
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let result = new Array<FriendApplyParams>();
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let delApplyCodeList = new Array<string>();
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for (let apply of list) {
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let friend = <RoleType>apply.friend;
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let type = getRecommendType(myFriendRelation, roleId, friend.roleId);
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let param = new FriendApplyParams(apply.applyCode, friend);
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let { serverId, userInfo: { serverType } } = friend;
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let serverName = await getServerName(serverType, serverId);
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param.setServerName(serverId, serverName);
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param.setType(type);
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if (type != FRIEND_RELATION_TYPE.NORMAL) {
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delApplyCodeList.push(apply.applyCode);
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continue;
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}
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result.push(param);
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}
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await FriendApplyModel.deleteApply(delApplyCodeList);
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await RoleModel.increaseFriendApplyCnt(roleId, -1 * delApplyCodeList.length, 50);
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return result;
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}
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/**
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* 增加双方好友数
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