clear:线上版本,删除一些不需要的log
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@@ -38,7 +38,7 @@ export class EntryHandler {
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* @param {Object} session current session object
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* @param {Object} session current session object
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*/
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*/
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async enter(msg: { token: string, serverId: number }, session: FrontendSession) {
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async enter(msg: { token: string, serverId: number }, session: FrontendSession) {
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console.log('****** entry before', Date.now());
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// console.log('****** entry before', Date.now());
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let self = this;
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let self = this;
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let serverId = msg.serverId;
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let serverId = msg.serverId;
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@@ -80,7 +80,7 @@ export class EntryHandler {
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let todayZeroPoint = getZeroPoint();
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let todayZeroPoint = getZeroPoint();
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console.log('****** entry after', Date.now());
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// console.log('****** entry after', Date.now());
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return resResult(STATUS.SUCCESS, { roleId: role.roleId, todayZeroPoint });
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return resResult(STATUS.SUCCESS, { roleId: role.roleId, todayZeroPoint });
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}
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}
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@@ -205,10 +205,10 @@ export class RaceActivityHandler {
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let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
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let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
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if(obj.status == RACE_ACTIVITY_STATUS.START) {
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if(obj.status == RACE_ACTIVITY_STATUS.START) {
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let { myGuildRank: rank, guildRank } = await obj.getRanks(serverId, guildCode);
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let { myGuildRank: rank, guildRank } = await obj.getRanks(serverId, guildCode);
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console.log('#', JSON.stringify(guildRank))
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// console.log('#', JSON.stringify(guildRank))
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myGuildRank = rank?.rank||0;
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myGuildRank = rank?.rank||0;
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if(woodenHorse) {
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if(woodenHorse) {
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console.log('########', woodenHorse.time - woodenHorse.allStartTime, rank.sortTime);
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// console.log('########', woodenHorse.time - woodenHorse.allStartTime, rank.sortTime);
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woodenHorse = woodenHorse.getTreatTime();
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woodenHorse = woodenHorse.getTreatTime();
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}
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}
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} else {
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} else {
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@@ -307,7 +307,7 @@ export class EquipHandler {
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consumes: addConsumeToHero(hero.consumes, consumes)
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consumes: addConsumeToHero(hero.consumes, consumes)
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}
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}
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console.log('### incEquipStarSum', incEquipStarSum)
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// console.log('### incEquipStarSum', incEquipStarSum)
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let { curRole } = await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STAR, roleId, serverId, sid, hid, update, { ePlaceId, roleIncUpdate: { equipStarSum: incEquipStarSum } });
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let { curRole } = await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STAR, roleId, serverId, sid, hid, update, { ePlaceId, roleIncUpdate: { equipStarSum: incEquipStarSum } });
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await checkTaskInEquipStarUp(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, hid, isUpStar, curRole.equipStarSum, count);
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await checkTaskInEquipStarUp(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, hid, isUpStar, curRole.equipStarSum, count);
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@@ -85,7 +85,7 @@ export class HeroHandler {
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if (oldLv + addLv > playerLv) addLv = playerLv - oldLv;
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if (oldLv + addLv > playerLv) addLv = playerLv - oldLv;
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let nextExp = getHeroExpByLv(oldLv + addLv - 1);
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let nextExp = getHeroExpByLv(oldLv + addLv - 1);
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console.log('nextExp', nextExp, oldLv + addLv - 1, oldExp)
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// console.log('nextExp', nextExp, oldLv + addLv - 1, oldExp)
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let needExp = nextExp - oldExp;
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let needExp = nextExp - oldExp;
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let newExp = oldExp;
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let newExp = oldExp;
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@@ -293,7 +293,7 @@ export class HeroHandler {
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if (newColorStarStage == oldColorStarStage) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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if (newColorStarStage == oldColorStarStage) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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}
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}
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let consumes = check.getConsume();
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let consumes = check.getConsume();
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console.log('&&&&&&&&7', JSON.stringify(consumes))
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// console.log('&&&&&&&&7', JSON.stringify(consumes))
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let result = await handleCost(roleId, sid, consumes, ITEM_CHANGE_REASON.HERO_WAKE_UP);
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let result = await handleCost(roleId, sid, consumes, ITEM_CHANGE_REASON.HERO_WAKE_UP);
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if (!result)
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if (!result)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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@@ -39,7 +39,7 @@ export class RoleHandler {
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}
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}
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async initRole(msg: { roleName: string }, session: BackendSession) {
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async initRole(msg: { roleName: string }, session: BackendSession) {
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console.log('******** initRole start', Date.now());
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// console.log('******** initRole start', Date.now());
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let roleId = session.get('roleId');
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let serverId = session.get('serverId');
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let sid: string = session.get('sid');
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let sid: string = session.get('sid');
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@@ -64,7 +64,7 @@ export class RoleHandler {
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let warInfo = gameData.war.get(battleId);
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let warInfo = gameData.war.get(battleId);
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await RScriptRecordModel.setScript(roleId, battleId, warInfo.warType, 2, SCRIPT.SCRIPT_NAME);
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await RScriptRecordModel.setScript(roleId, battleId, warInfo.warType, 2, SCRIPT.SCRIPT_NAME);
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console.log('******** initRole end', Date.now());
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// console.log('******** initRole end', Date.now());
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return resResult(STATUS.SUCCESS, {
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return resResult(STATUS.SUCCESS, {
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roleId, roleName, heroes
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roleId, roleName, heroes
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})
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})
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@@ -325,7 +325,7 @@ export class ShopHandler {
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if (magicWord !== DEBUG_MAGIC_WORD) {
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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return resResult(STATUS.TOKEN_ERR);
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}
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}
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console.log('******', _.isEqual([1,2], [1,2,2]))
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// console.log('******', _.isEqual([1,2], [1,2,2]))
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return resResult(STATUS.SUCCESS, { tasks: [...gameData.taskType]});
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return resResult(STATUS.SUCCESS, { tasks: [...gameData.taskType]});
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}
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}
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@@ -121,7 +121,7 @@ export async function getDailyNum(dailyRecord: DailyRecord, role?: RoleType) {
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role = await RoleModel.findByRoleId(roleId, 'vipStartTime');
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role = await RoleModel.findByRoleId(roleId, 'vipStartTime');
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}
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}
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timesPerDay = getVipDailyCnt(timesPerDay, role);
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timesPerDay = getVipDailyCnt(timesPerDay, role);
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console.log('###### getDailyNum', timesPerDay, count, buyCount, timesCanBuy)
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// console.log('###### getDailyNum', timesPerDay, count, buyCount, timesCanBuy)
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return {count: timesPerDay - count + buyCount, buyCount: timesCanBuy - buyCount}
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return {count: timesPerDay - count + buyCount, buyCount: timesCanBuy - buyCount}
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}
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}
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@@ -86,7 +86,7 @@ export function getEventTime(now: Date) {
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export async function startEvent(session: FrontendOrBackendSession) {
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export async function startEvent(session: FrontendOrBackendSession) {
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const eventStatus = session.get('eventStatus');
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const eventStatus = session.get('eventStatus');
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console.log('*******startEvent ', eventStatus)
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// console.log('*******startEvent ', eventStatus)
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if(eventStatus == EVENT_STATUS.WAITING) {
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if(eventStatus == EVENT_STATUS.WAITING) {
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let roleId = session.get('roleId');
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let roleName = session.get('roleName');
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@@ -216,7 +216,7 @@ export async function refreshUserGuild(userGuild: UserGuildType, roleId: string)
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const now = new Date();
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const now = new Date();
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let isRefDaily = shouldRefresh(refTimeDaily, now);
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let isRefDaily = shouldRefresh(refTimeDaily, now);
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console.log('####### isRefDaily', isRefDaily, refTimeDaily, now)
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// console.log('####### isRefDaily', isRefDaily, refTimeDaily, now)
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if (isRefDaily) {
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if (isRefDaily) {
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if(refTimeDaily) {
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if(refTimeDaily) {
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await sendUnreceivedWishPool(wishGoods, roleId);
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await sendUnreceivedWishPool(wishGoods, roleId);
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@@ -237,7 +237,7 @@ export class SendMailFun {
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// 生成全服邮件
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// 生成全服邮件
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public async createServerMails(code: string, serverIds: number[]) {
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public async createServerMails(code: string, serverIds: number[]) {
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let mapTemp = this.mailTemps.get(code);
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let mapTemp = this.mailTemps.get(code);
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console.log('###### createServerMails 1', code, this.mailTemps, mapTemp)
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// console.log('###### createServerMails 1', code, this.mailTemps, mapTemp)
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if(mapTemp.sendTime < nowSeconds()) return;
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if(mapTemp.sendTime < nowSeconds()) return;
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for(let serverId of serverIds) {
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for(let serverId of serverIds) {
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let originMail = await ServerMailModel.addMail({ serverId, ...mapTemp.getCreateMailParams() });
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let originMail = await ServerMailModel.addMail({ serverId, ...mapTemp.getCreateMailParams() });
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@@ -69,7 +69,7 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
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calCe.setJob(hid, job, jobStage);
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calCe.setJob(hid, job, jobStage);
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calCe.setTalent(hid, skins)
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calCe.setTalent(hid, skins)
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}
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}
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console.log('####### roleUpdate', param.isInitRole, roleUpdate)
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// console.log('####### roleUpdate', param.isInitRole, roleUpdate)
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if(param.isInitRole) {
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if(param.isInitRole) {
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let { title, teraphs, lv } = roleUpdate;
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let { title, teraphs, lv } = roleUpdate;
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calCe.setRoleLv(lv)
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calCe.setRoleLv(lv)
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@@ -70,7 +70,7 @@ export class CalCe {
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public getCeInc() {
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public getCeInc() {
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let ceResult = this.calHeroCe();
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let ceResult = this.calHeroCe();
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console.log('##### ceResult', ceResult, 'originCes', this.originCes)
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// console.log('##### ceResult', ceResult, 'originCes', this.originCes)
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let heroCe = new Map<number, { inc: number, origin: number, ce: number }>();
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let heroCe = new Map<number, { inc: number, origin: number, ce: number }>();
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let roleInc = 0;
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let roleInc = 0;
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for(let [hid, ce] of ceResult) {
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for(let [hid, ce] of ceResult) {
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