装备:修复淬火范围bug
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@@ -20,8 +20,8 @@ export interface DicQuenchQuality {
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readonly critEffect: number;
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}
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export const dicQuenchRangeByQualityAndGrade = new Map<string, { min: number, max: number }>();
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export const dicQuenchRangeByQuality = new Map<number, { min: number, max: number }>(); // quality => {}
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export const dicQuenchRangeByQualityAndGrade = new Map<string, { min: number, max: number, randMin: number, randMax: number }>();
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export const dicQuenchRangeByQuality = new Map<number, { min: number, max: number, randMin: number, randMax: number }>(); // quality => {}
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export const dicQuenchByQuality = new Map<number, Map<number, DicQuenchQuality>>(); // quality => grade => dic
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export function loadQuenchQuality() {
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dicQuenchByQuality.clear();
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@@ -31,18 +31,29 @@ export function loadQuenchQuality() {
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arr.forEach(o => {
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if(o.initialAvailable == 1) {
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if(!dicQuenchRangeByQuality.has(o.quality)) {
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dicQuenchRangeByQuality.set(o.quality, { min: o.singleRatioMin, max: o.singleRatioMax });
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} else {
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if(o.singleRatioMin < dicQuenchRangeByQuality.get(o.quality).min) {
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dicQuenchRangeByQuality.get(o.quality).min = o.singleRatioMin;
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}
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if(o.singleRatioMax > dicQuenchRangeByQuality.get(o.quality).max) {
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dicQuenchRangeByQuality.get(o.quality).max = o.singleRatioMax;
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}
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}
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dicQuenchRangeByQualityAndGrade.set(`${o.quality}_${o.grade}`, { min: o.singleRatioMin, max: o.singleRatioMax });
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}
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if(!dicQuenchRangeByQuality.has(o.quality)) {
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dicQuenchRangeByQuality.set(o.quality, { min: o.singleRatioMin, max: o.singleRatioMax, randMin: o.singleRatioMin, randMax: o.singleRatioMax });
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} else {
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if(o.singleRatioMin < dicQuenchRangeByQuality.get(o.quality).min) {
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dicQuenchRangeByQuality.get(o.quality).min = o.singleRatioMin;
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}
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if(o.singleRatioMax > dicQuenchRangeByQuality.get(o.quality).max) {
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dicQuenchRangeByQuality.get(o.quality).max = o.singleRatioMax;
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}
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if(o.singleRatioMin < dicQuenchRangeByQuality.get(o.quality).randMin && o.initialAvailable == 1) {
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dicQuenchRangeByQuality.get(o.quality).randMin = o.singleRatioMin;
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}
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if(o.singleRatioMax > dicQuenchRangeByQuality.get(o.quality).randMax && o.initialAvailable == 1) {
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dicQuenchRangeByQuality.get(o.quality).randMax = o.singleRatioMax;
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}
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}
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dicQuenchRangeByQualityAndGrade.set(`${o.quality}_${o.grade}`, { min: o.singleRatioMin, max: o.singleRatioMax, randMin: o.singleRatioMin, randMax: o.singleRatioMax });
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if(!dicQuenchByQuality.has(o.quality)) {
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dicQuenchByQuality.set(o.quality, new Map<number, DicQuenchQuality>());
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}
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@@ -113,8 +113,8 @@ export async function getAddEquipInfo(roleId: string, roleName: string, weapon:
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let grade = 0;
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for(let [ attrId, attrValue ] of goodsAbility) {
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if(attrValue > 0) {
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let { min, max } = getQuenchByQualityAndGrade(quality, grade);
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let rand = getRandValueByMinMax(min, max, 0);
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let { randMin, randMax } = getQuenchByQualityAndGrade(quality, grade);
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let rand = getRandValueByMinMax(randMin, randMax, 0);
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console.log(quality, grade, rand)
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grade = getQuenchGradeByValue(quality, rand);
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randMain.push({
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