装备:修复淬火范围bug
This commit is contained in:
@@ -20,8 +20,8 @@ export interface DicQuenchQuality {
|
|||||||
readonly critEffect: number;
|
readonly critEffect: number;
|
||||||
}
|
}
|
||||||
|
|
||||||
export const dicQuenchRangeByQualityAndGrade = new Map<string, { min: number, max: number }>();
|
export const dicQuenchRangeByQualityAndGrade = new Map<string, { min: number, max: number, randMin: number, randMax: number }>();
|
||||||
export const dicQuenchRangeByQuality = new Map<number, { min: number, max: number }>(); // quality => {}
|
export const dicQuenchRangeByQuality = new Map<number, { min: number, max: number, randMin: number, randMax: number }>(); // quality => {}
|
||||||
export const dicQuenchByQuality = new Map<number, Map<number, DicQuenchQuality>>(); // quality => grade => dic
|
export const dicQuenchByQuality = new Map<number, Map<number, DicQuenchQuality>>(); // quality => grade => dic
|
||||||
export function loadQuenchQuality() {
|
export function loadQuenchQuality() {
|
||||||
dicQuenchByQuality.clear();
|
dicQuenchByQuality.clear();
|
||||||
@@ -31,18 +31,29 @@ export function loadQuenchQuality() {
|
|||||||
|
|
||||||
arr.forEach(o => {
|
arr.forEach(o => {
|
||||||
if(o.initialAvailable == 1) {
|
if(o.initialAvailable == 1) {
|
||||||
if(!dicQuenchRangeByQuality.has(o.quality)) {
|
|
||||||
dicQuenchRangeByQuality.set(o.quality, { min: o.singleRatioMin, max: o.singleRatioMax });
|
|
||||||
} else {
|
|
||||||
if(o.singleRatioMin < dicQuenchRangeByQuality.get(o.quality).min) {
|
|
||||||
dicQuenchRangeByQuality.get(o.quality).min = o.singleRatioMin;
|
|
||||||
}
|
|
||||||
if(o.singleRatioMax > dicQuenchRangeByQuality.get(o.quality).max) {
|
|
||||||
dicQuenchRangeByQuality.get(o.quality).max = o.singleRatioMax;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
dicQuenchRangeByQualityAndGrade.set(`${o.quality}_${o.grade}`, { min: o.singleRatioMin, max: o.singleRatioMax });
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if(!dicQuenchRangeByQuality.has(o.quality)) {
|
||||||
|
dicQuenchRangeByQuality.set(o.quality, { min: o.singleRatioMin, max: o.singleRatioMax, randMin: o.singleRatioMin, randMax: o.singleRatioMax });
|
||||||
|
} else {
|
||||||
|
if(o.singleRatioMin < dicQuenchRangeByQuality.get(o.quality).min) {
|
||||||
|
dicQuenchRangeByQuality.get(o.quality).min = o.singleRatioMin;
|
||||||
|
}
|
||||||
|
if(o.singleRatioMax > dicQuenchRangeByQuality.get(o.quality).max) {
|
||||||
|
dicQuenchRangeByQuality.get(o.quality).max = o.singleRatioMax;
|
||||||
|
}
|
||||||
|
if(o.singleRatioMin < dicQuenchRangeByQuality.get(o.quality).randMin && o.initialAvailable == 1) {
|
||||||
|
dicQuenchRangeByQuality.get(o.quality).randMin = o.singleRatioMin;
|
||||||
|
}
|
||||||
|
if(o.singleRatioMax > dicQuenchRangeByQuality.get(o.quality).randMax && o.initialAvailable == 1) {
|
||||||
|
dicQuenchRangeByQuality.get(o.quality).randMax = o.singleRatioMax;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
dicQuenchRangeByQualityAndGrade.set(`${o.quality}_${o.grade}`, { min: o.singleRatioMin, max: o.singleRatioMax, randMin: o.singleRatioMin, randMax: o.singleRatioMax });
|
||||||
|
|
||||||
|
|
||||||
if(!dicQuenchByQuality.has(o.quality)) {
|
if(!dicQuenchByQuality.has(o.quality)) {
|
||||||
dicQuenchByQuality.set(o.quality, new Map<number, DicQuenchQuality>());
|
dicQuenchByQuality.set(o.quality, new Map<number, DicQuenchQuality>());
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -113,8 +113,8 @@ export async function getAddEquipInfo(roleId: string, roleName: string, weapon:
|
|||||||
let grade = 0;
|
let grade = 0;
|
||||||
for(let [ attrId, attrValue ] of goodsAbility) {
|
for(let [ attrId, attrValue ] of goodsAbility) {
|
||||||
if(attrValue > 0) {
|
if(attrValue > 0) {
|
||||||
let { min, max } = getQuenchByQualityAndGrade(quality, grade);
|
let { randMin, randMax } = getQuenchByQualityAndGrade(quality, grade);
|
||||||
let rand = getRandValueByMinMax(min, max, 0);
|
let rand = getRandValueByMinMax(randMin, randMax, 0);
|
||||||
console.log(quality, grade, rand)
|
console.log(quality, grade, rand)
|
||||||
grade = getQuenchGradeByValue(quality, rand);
|
grade = getQuenchGradeByValue(quality, rand);
|
||||||
randMain.push({
|
randMain.push({
|
||||||
|
|||||||
Reference in New Issue
Block a user