战力:随机池属性计算方法修改

This commit is contained in:
luying
2022-04-24 14:47:00 +08:00
parent 55bb294b54
commit 1b08ac2977

View File

@@ -43,8 +43,8 @@ export class CalCe {
let val = 0, str = '';
if(ABI_TYPE_MAIN.indexOf(attrId) != -1) {
// {[hp1 + lv * hp2 + hp3 * ( 1 + hp4 )] * (1 + hp5 ) + [( hp6 + hp7 ) * ( 1 + hp8 )] } * ( 1 + hp9 ) + hp10 + hp11
val = ((mainBase + job + lv * starUp + connect * ( 1 + favour/100 )) * ( 1 + school + talent ) + (( equipQuality + equipStrength ) * ( 1 + ( equipStar/100 + equipSuit/100 ))) ) * ( 1 + jewel ) + stone + teraph + title + scroll + skin;
str += `{[${mainBase}+${job}+${lv}*${starUp}+${connect}*(1+${favour}/100)]*(1+${school}+${talent})+[(${equipQuality}+${equipStrength})*(1+${equipStar}/100+${equipSuit}/100)]}*(1+${jewel})+${stone}+${teraph}+${title}+${scroll}+${skin}`;
val = ((mainBase + job + lv * starUp + connect * ( 1 + favour/100 )) * ( 1 + school + talent/100 ) + (( equipQuality + equipStrength ) * ( 1 + ( equipStar/100 + equipSuit/100 ))) ) * ( 1 + jewel/100 ) + stone + teraph + title + scroll + skin;
str += `{[${mainBase}+${job}+${lv}*${starUp}+${connect}*(1+${favour}/100)]*(1+${school}+${talent}/100)+[(${equipQuality}+${equipStrength})*(1+${equipStar}/100+${equipSuit}/100)]}*(1+${jewel}/100)+${stone}+${teraph}+${title}+${scroll}+${skin}`;
} else {
// attr1 + attr2 + attr3 + attr4 + attr5 + attr6 + attr7 + attr8 + attr9
val = subBase + job + talent + teraph + school + title + jewel + skin + equipStar;
@@ -453,7 +453,7 @@ export class CalCe {
addToMap(fixUp, ability, value);
} else if (type == SEID_TYPE.MAIN_RATIO||type == SEID_TYPE.MAIN_RATIO_2) { // 主属性加百分比
if(ABI_TYPE_MAIN.includes(ability)) {
addToMap(ratioUp, ability, value / 1000);
addToMap(ratioUp, ability, value);
}
} else if (type == SEID_TYPE.SUB_RATIO||type == SEID_TYPE.SUB_RATIO_2) { // 次级属性加百分比
if(!ABI_TYPE_MAIN.includes(ability)) {