任务:修改taskType
This commit is contained in:
@@ -77,7 +77,7 @@ export class ActivityHandler {
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// await checkActivityTask(serverId, sid, roleId, TASK_TYPE.PVP, 1)
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// await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: lv })
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// await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GASHA, 1)
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// await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GACHA, 1)
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// if (lv == 2) {
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// await GTCreateListMessage('批量推送测试11', 259200000, '哈哈哈哈哈11', '噢噢噢噢噢噢噢噢11')
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@@ -10,10 +10,9 @@ import { HeroModel } from "../../../db/Hero";
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import { handleCost, createHeroes, addItems } from "../../../services/role/rewardService";
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import { getZeroPointD, getTimeFun } from "../../../pubUtils/timeUtil";
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import { UserGachaRecModel } from "../../../db/UserGachaRec";
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import { ActivityModel } from "../../../db/Activity";
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import { checkActivityTask, checkTask } from "../../../services/task/taskService";
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import { RECRUIT } from "../../../pubUtils/dicParam";
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import { getActivityById } from "../../../services/activity/activityService";
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import { checkTaskInGacha } from "../../../services/task/taskService";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -98,16 +97,7 @@ export class GachaHandler {
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});
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await UserGachaRecModel.createRec(roleId, gachaId, activityId, count, resultList);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.GASHA, count, true, {});
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//活动统计
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GASHA, count)
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for (let hero of resultHeroes) {
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activityData.push({ hid: hero.hid, quality: hero.quality });
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}
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GACHA_QUALITY_COUNT, count, { heroes: activityData })
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await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes);
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return resResult(STATUS.SUCCESS, {
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gachaId, activityId,
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freeCount, refFreeTime: userGacha.refFreeTime, count: userGacha.count, point: userGacha.point, floor, hope,
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@@ -470,13 +460,7 @@ export class GachaHandler {
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await UserGachaRecModel.createRec(roleId, gachaId, 0, count, resultList);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.GASHA, count, true, {});
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//活动统计
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GASHA, count)
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for (let hero of resultHeroes) {
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activityData.push({ hid: hero.hid, quality: hero.quality });
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}
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GACHA_QUALITY_COUNT, count, { heroes: activityData })
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await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes);
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return resResult(STATUS.SUCCESS, {
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hasInit: !!role.gachaHasGuide,
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@@ -692,10 +692,7 @@ export class ComBattleHandler {
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}
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// 任务
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await checkTaskWithArgs(roleId, sid, TASK_TYPE.CHAT, [getChannelType(CHANNEL_PREFIX.TEAM)]);
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//活动任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.CHAT, 1, { chatType: getChannelType(CHANNEL_PREFIX.TEAM) })
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await checkTaskWithArgs(serverId, roleId, sid, TASK_TYPE.CHAT, { chatType: getChannelType(CHANNEL_PREFIX.TEAM) });
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return resResult(STATUS.SUCCESS);
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}
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@@ -10,7 +10,7 @@ import { PvpDefenseModel, pvpUpdateInter } from '../../../db/PvpDefense';
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import { PvpSeasonResultModel } from '../../../db/PvpSeasonResult';
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import { PVPConfigModel } from '../../../db/SystemConfig';
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import { Rank } from '../../../services/rankService';
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import { checkActivityTask, checkTask, checkTaskInPvpEnd } from '../../../services/task/taskService';
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import { checkTask, checkTaskInPvpEnd } from '../../../services/task/taskService';
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import { Attack, AttackHero, Defense, DefenseHero, PvpDataReturn } from '../../../domain/battleField/pvp';
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import { DEBUG_MAGIC_WORD, FIGURE_UNLOCK_CONDITION, ITEM_CHANGE_REASON, LINEUP_NUM, REDIS_KEY, TASK_TYPE } from '../../../consts';
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import { PVP } from '../../../pubUtils/dicParam';
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@@ -149,6 +149,7 @@ export class PvpHandler {
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const { warId, roleId: oppRoleId } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let sid = session.get('sid');
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let warInfo = gameData.war.get(warId);
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@@ -180,7 +181,7 @@ export class PvpHandler {
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record: { heroes, pos: curOpp.pos, oppRoleId }
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}
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}, true);
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await checkTask(roleId, sid, TASK_TYPE.PVP, 1, true, {});
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await checkTask(serverId, roleId, sid, TASK_TYPE.PVP);
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// 对手记录更新
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await PvpHistoryOppModel.setStatus(roleId, oppRoleId, 1);
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@@ -276,12 +277,7 @@ export class PvpHandler {
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let myRank = await r.getMyRank({ roleId });
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result.setMyRank(myRank);
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await checkTaskInPvpEnd(roleId, sid, isSuccess, pvpDefense.heroScores);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.PVP, 1)
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if (isSuccess) {
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.PVP_WIN, 1)
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.PVP_WIN_SERIES, 1)
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}
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await checkTaskInPvpEnd(serverId, roleId, sid, isSuccess, pvpDefense.heroScores);
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if(hisWinStreakNum < pvpDefense.hisWinStreakNum) {
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await unlockFigure(sid, roleId, [{ type: FIGURE_UNLOCK_CONDITION.PVP_WIN_SERIES, paramWinStreakNum: pvpDefense.hisWinStreakNum }]);
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}
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@@ -519,6 +515,7 @@ export class PvpHandler {
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let { id } = msg;
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let roleId = session.get('roleId');
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let sid: string = session.get('sid');
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let serverId = session.get('serverId');
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let roleName = session.get('roleName');
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let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
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@@ -536,7 +533,7 @@ export class PvpHandler {
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await PvpDefenseModel.updateInfo(roleId, { receivedBox, challengeCnt, challengeRefTime });
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let result = await addItems(roleId, roleName, sid, pvpBox.reward, ITEM_CHANGE_REASON.PVP_BOX_REWARD);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.PVP_RECEIVE_BOX, 1, true, {});
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await checkTask(serverId, roleId, sid, TASK_TYPE.PVP_RECEIVE_BOX);
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return resResult(STATUS.SUCCESS, { goods: result, receivedBox, challengeCnt, challengeRefTime });
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}
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@@ -554,6 +551,7 @@ export class PvpHandler {
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let { heroScores: addHeroScores } = msg;
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let serverId = session.get('serverId');
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let { heroScores, hisScore } = await PvpDefenseModel.findByRoleId(roleId);
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let score = 0;
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@@ -584,7 +582,7 @@ export class PvpHandler {
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await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
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await checkTask(serverId, roleId, sid, TASK_TYPE.PVP_HERO_SCORE, { heroScores });
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return resResult(STATUS.SUCCESS, { score, hisScore, heroScores });
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}
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@@ -7,16 +7,13 @@ import { FrontendSession } from 'pinus';
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import { HeroModel } from './../../../db/Hero';
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import { genCode, generateStr, resResult } from '../../../pubUtils/util';
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import { COM_BTL_QUALITY, HERO_SELECT, DEBUG_MAGIC_WORD, REDIS_KEY, TASK_TYPE, ENTERY_ROLE_PICK, COUNTER, DEFAULT_LV, TA_USERSET_TYPE, LOG_TYPE } from '../../../consts';
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import { getAp } from '../../../services/actionPointService';
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import { ItemModel } from '../../../db/Item';
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import { SkinModel } from '../../../db/Skin';
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// import { loginRefresh } from '../../../services/playerEventService';
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import { nowSeconds, getZeroPoint } from '../../../pubUtils/timeUtil';
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import { rmRoleFromQueue, roleLeave, getRoleOnlineInfo, roleLogin } from '../../../services/redisService';
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import { addRoleToGuildChannel, addRoleToSysChannel, addRoleToWorldChannel, leaveGuildAuctionChannel, leaveGuildChannel, leaveSysChannel, leaveWorldAuctionChannel, leaveWorldChannel, recentGuildMsgs, recentPrivateChatInfos, recentSysMsgs, recentWorldMsgs } from '../../../services/chatService';
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import { reportOneOnline, savePlayTime } from '../../../services/authenticateService';
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import { checkTaskWithRole, } from '../../../services/task/taskService';
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import { checkTaskInEntry, } from '../../../services/task/taskService';
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import { pushData, everydayRefresh, kickUser } from '../../../services/connectorService';
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// import { setComBtlOnUserLeave } from '../../../services/comBattleService';
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import Counter from '../../../db/Counter';
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@@ -65,7 +62,7 @@ export class EntryHandler {
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}
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}
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let serverName = this.app.getServerId();
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await roleLogin(role.roleId, user.userCode, serverName, user.pkgName); // 保存在线用户
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await roleLogin(role.roleId, user.userCode, serverName, user.pkgName, role.createTime); // 保存在线用户
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await this.addSession(role, session);
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saveLoginAndOutLog(LOG_TYPE.LOGIN, session);
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@@ -75,9 +72,7 @@ export class EntryHandler {
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reportOneOnline(role.roleId, user.userCode, self.app.get('serverId'), true, user);
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// 任务
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checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SUM, role);
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checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SERIES, role);
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checkTaskInEntry(serverId, role.roleId, self.app.get('serverId'), role);
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if (role.hasGuild) {
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addRoleToGuildChannel(role.roleId, self.app.get('serverId'), role.guildCode);
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}
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@@ -154,8 +149,7 @@ export class EntryHandler {
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let { serverId } = role;
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// 任务
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checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SUM, role);
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checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SERIES, role);
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checkTaskInEntry(serverId, role.roleId, self.app.get('serverId'), role);
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// 推送数据
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pushData(role.hasInit, role, session, 'refresh');
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@@ -13,7 +13,7 @@ import { getDropItems, FIGURE_UNLOCK_CONDITION } from '../../../consts/constModu
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import { pushComposeOrangeHero, pushHeroQualityUpMsg, pushHeroStarMax, pushHeroWakeUp } from '../../../services/chatService';
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import { calculatetopLineup } from '../../../pubUtils/playerCe';
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import { PvpDefenseModel } from '../../../db/PvpDefense';
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import { checkTaskWithHero, checkTask, checkActivityTask } from '../../../services/task/taskService';
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import { checkTask, checkTaskInHeroQUalityUp, checkTaskInHeroStarUp, checkTaskInHeroTrain, checkTaskInHeroWakeUp } from '../../../services/task/taskService';
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import { isNumber, pick } from 'underscore';
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import { updateEplaces } from '../../../services/equipService';
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import { addConsumeToHero } from '../../../services/roleService';
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@@ -128,8 +128,7 @@ export class HeroHandler {
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.LVUP, sid, roleId, hero, update);
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_LV, hero, [oldLv]);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_LV, 1, { hid, lv: update.lv });
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_LV, { oldLv, hero });
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const curHero = {
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hid, lv: hero.lv, exp: hero.exp
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@@ -194,12 +193,7 @@ export class HeroHandler {
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if (isUpStar) {
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await calAllHeroCe(HERO_SYSTEM_TYPE.STAR, sid, roleId, {}, [hid, isUpStar ? 1 : 0]); // 升星可能影响到百家学院全局加成
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAR_UP, hero);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_STAR_UP, 1);
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_QUALITY_STAR_UP, hero);
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//成长任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star });
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await checkTaskInHeroStarUp(serverId, roleId, sid, hero, oldStar);
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}
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const curHero = {
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@@ -254,11 +248,7 @@ export class HeroHandler {
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.QUALITY, sid, roleId, hero, update);
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await calAllHeroCe(HERO_SYSTEM_TYPE.QUALITY, sid, roleId, {}, [hid, 0]); // 升品可能影响到百家学院全局加成
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_QUALITY_UP, hero);
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// 任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality: dicHero.quality, quality: hero.quality });
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await checkTaskInHeroQUalityUp(serverId, roleId, sid, hero);
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const curHero = {
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hid,
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@@ -330,14 +320,10 @@ export class HeroHandler {
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.COLORSTAR, sid, roleId, hero, update);
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if (isUpStar) {
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await calAllHeroCe(HERO_SYSTEM_TYPE.COLORSTAR, sid, roleId, {}, [hid, isUpStar ? 1 : 0]); // 升星可能影响到百家学院全局加成
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;
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAR_UP, hero);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_STAR_UP, 1);
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await checkTask(roleId, sid, TASK_TYPE.HERO_WAKE_UP, 1, true, {});
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT, 1, { quality: hero.quality });
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { hid: hid });
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, colorStar: update.colorStar });
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await checkTaskInHeroWakeUp(serverId, roleId, sid, hero, oldColorStar);
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}
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const curHero = {
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hid,
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@@ -373,6 +359,7 @@ export class HeroHandler {
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let newJobStage = hero.jobStage;
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let oldJobStage = hero.jobStage, oldJob = hero.job;
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let max = isOneClick ? dicJob.maxStage: hero.jobStage + 1;
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let trainCount = 0;
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let check = new CheckMeterial(roleId);
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for(let i = hero.jobStage; i < max; i++) {
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let singleConsume = dicJob.trainingConsume[i];
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@@ -381,6 +368,7 @@ export class HeroHandler {
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let isEnough = await check.decrease([singleConsume]);
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if(!isEnough) break; // 消耗不足
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newJobStage ++;
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trainCount++;
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}
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if (newJobStage == hero.jobStage) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let consumes = check.getConsume();
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@@ -395,11 +383,7 @@ export class HeroHandler {
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.TRAIN, sid, roleId, hero, update);
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_TRAIN, hero, [oldJob, oldJobStage]);
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await checkTask(roleId, sid, TASK_TYPE.HERO_TRAIN_SUM, newJobStage - oldJobStage, true, {});
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//活动统计
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_TRAIN_SUM, newJobStage - oldJobStage);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_TRAIN, newJobStage - oldJobStage, { hid })
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await checkTaskInHeroTrain(serverId, roleId, sid, hero, trainCount);
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return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, job: hero.job, jobStage: hero.jobStage } });
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}
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@@ -436,8 +420,7 @@ export class HeroHandler {
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAGEUP, sid, roleId, hero, update);
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAGE_UP, hero);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_STAGE_UP, 1, { job: hero.job });
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_STAGE_UP, { hero, stageUpCnt: 1 })
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return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, job: hero.job, jobStage: hero.jobStage } });
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}
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@@ -446,6 +429,7 @@ export class HeroHandler {
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async heroConectionActivate(msg: { shipId: number }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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let serverId: number = session.get('serverId');
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let { shipId } = msg;
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let shipHidAndLevel = gameData.friendShipHidAandIds.get(shipId);
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@@ -493,7 +477,7 @@ export class HeroHandler {
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.CONNECT, sid, roleId, hero, update, [shipId]);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.HERO_CONNECT, 1, true, { connectLv: level })
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_CONNECT, { connectLv: level })
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return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, connections: hero.connections } });
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}
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@@ -573,8 +557,7 @@ export class HeroHandler {
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.FAVOUR, sid, roleId, hero, update, [oldLv]);
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, hero, [oldLv]);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_FAVOUR_LV, 1, { lv: newLv, oldLv });
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, { hero, oldFavourLv: oldLv });
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} else {
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hero = await HeroModel.updateHeroInfo(roleId, hero.hid, update);
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}
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|
||||
@@ -16,7 +16,7 @@ import { HERO_SYSTEM_TYPE, LINEUP_NUM, ROLE_SELECT, REDIS_KEY, TASK_TYPE, DEFAUL
|
||||
import { checkBattleHeroesByHid, roleLevelup } from '../../../services/normalBattleService';
|
||||
import { Rank } from '../../../services/rankService';
|
||||
import { updateUserInfo } from '../../../services/redisService';
|
||||
import { checkTaskWithHero, checkTask, checkTaskWithArgs, checkActivityTask } from '../../../services/task/taskService';
|
||||
import { checkTask, checkTaskWithArgs, checkActivityTask } from '../../../services/task/taskService';
|
||||
import { getGoldObject, getCoinObject } from '../../../pubUtils/itemUtils';
|
||||
import { RScriptRecordModel } from '../../../db/RScriptRecord';
|
||||
import { SkinModel, SkinUpdate } from '../../../db/Skin';
|
||||
@@ -61,7 +61,6 @@ export class RoleHandler {
|
||||
infos.set(heroInfo.hid, { heroInfo, skinInfo });
|
||||
}
|
||||
await createHero.createWithInitInfo(infos, initInfos.figureInfo);
|
||||
await createHero.clearTask(await getActivities());
|
||||
await createHero.pushMessage(sid);
|
||||
await createHero.updateRedisRank();
|
||||
let heroes = createHero.getResultHeroes();
|
||||
|
||||
@@ -228,7 +228,7 @@ export class ShopHandler {
|
||||
tasks.push(task);
|
||||
}
|
||||
let task = getRandSingleEelm(tasks);
|
||||
await checkTask(roleId, sid, task.taskType, task.condition, false, { isDebug: true });
|
||||
// await checkTask(roleId, sid, task.taskType, task.condition, false, { isDebug: true });
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
task
|
||||
});
|
||||
@@ -332,9 +332,6 @@ export class ShopHandler {
|
||||
let sid = session.get('sid');
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
let server = await ServerlistModel.findByServerId(serverId);
|
||||
let task = new CheckTask(serverId, roleId, TASK_TYPE.LOGIN_SUM, role.createTime, server.openTime);
|
||||
task.param.setRole(role);
|
||||
task.check(1, sid);
|
||||
return resResult(STATUS.SUCCESS)
|
||||
}
|
||||
}
|
||||
@@ -8,8 +8,7 @@ import { FUNC_OPT_TYPE, TASK_TYPE, WAR_TYPE, STATUS, KING_EXP_RATIO_TYPE, ITEM_C
|
||||
import { BackendSession, pinus } from 'pinus';
|
||||
import { REDIS_KEY } from '../consts';
|
||||
import { Rank } from './rankService';
|
||||
import { checkActivityTask, checkTask } from './task/taskService';
|
||||
import { accomplishTask } from '../pubUtils/taskUtil';
|
||||
import { checkTask } from './task/taskService';
|
||||
import { RScriptRecordModel } from '../db/RScriptRecord';
|
||||
import { setAp } from './actionPointService';
|
||||
import { resResult } from '../pubUtils/util';
|
||||
@@ -45,9 +44,7 @@ export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kin
|
||||
await r.setRankWithRoleInfo(roleId, newLv, Date.now(), role);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, session.get('sid'), TASK_TYPE.ROLE_LV, newLv, false, {});
|
||||
//成长任务
|
||||
await checkActivityTask(serverId, session.get('sid'), roleId, TASK_TYPE.ROLE_LV, newLv);
|
||||
await checkTask(serverId, roleId, session.get('sid'), TASK_TYPE.ROLE_LV, { oldLv: lv, lv: newLv });
|
||||
// 弹出礼包
|
||||
await checkPopUpCondition(serverId, roleId, POP_UP_SHOP_CONDITION_TYPE.LV_TO, { oldLv: lv, newLv })
|
||||
|
||||
|
||||
@@ -307,8 +307,8 @@ export async function clearChannelServers() {
|
||||
* @param userCode user表唯一字符串标识
|
||||
* @param sid connector服的那个sid
|
||||
*/
|
||||
export async function roleLogin(roleId: string, userCode: string, sid: string, pkgName: string) {
|
||||
let param = { userCode, sid, pkgName };
|
||||
export async function roleLogin(roleId: string, userCode: string, sid: string, pkgName: string, createTime: number) {
|
||||
let param = { userCode, sid, pkgName, createTime };
|
||||
return await redisClient().hsetAsync(REDIS_KEY.ONLINE_USERS, roleId, JSON.stringify(param));
|
||||
}
|
||||
|
||||
@@ -344,7 +344,8 @@ export async function getRoleOnlineInfo(roleId: string) {
|
||||
isOnline: true,
|
||||
userCode: result.userCode,
|
||||
sid: result.sid,
|
||||
pkgName: result.pkgName
|
||||
pkgName: result.pkgName,
|
||||
createtime: result.createTime
|
||||
}
|
||||
} catch(e) {
|
||||
return { isOnline: false }
|
||||
@@ -354,6 +355,15 @@ export async function getRoleOnlineInfo(roleId: string) {
|
||||
}
|
||||
}
|
||||
|
||||
export async function getRoleCreateTime(roleId: string) {
|
||||
let onlineInfo = await getRoleOnlineInfo(roleId);
|
||||
if(onlineInfo.isOnline) {
|
||||
return onlineInfo.createtime;
|
||||
} else {
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获得所有在线的玩家
|
||||
*/
|
||||
@@ -440,16 +450,16 @@ export async function readDataBase() {
|
||||
|
||||
async function setServerList() {
|
||||
const serverList = await ServerlistModel.getAllServerList();
|
||||
await redisClient().delAsync(REDIS_KEY.DB_GAME);
|
||||
await redisClient().delAsync(REDIS_KEY.SERVER);
|
||||
|
||||
for(let { id, name } of serverList) {
|
||||
for(let { id, name, openTime } of serverList) {
|
||||
// console.log(roleId);
|
||||
await redisClient().hsetAsync(REDIS_KEY.DB_GAME, `${id}`, name);
|
||||
await redisClient().hsetAsync(REDIS_KEY.SERVER, `${id}`, `${name}|${openTime}`);
|
||||
}
|
||||
}
|
||||
|
||||
export async function getAllServers() {
|
||||
let servers = await redisClient().hgetallAsync(REDIS_KEY.DB_GAME);
|
||||
let servers = await redisClient().hgetallAsync(REDIS_KEY.SERVER);
|
||||
let serverlist = new Array<number>();
|
||||
for(let serverStr in servers) {
|
||||
let serverId = parseInt(serverStr);
|
||||
@@ -462,10 +472,17 @@ export async function getAllServers() {
|
||||
}
|
||||
|
||||
export async function getServerName(serverId: number) {
|
||||
let name = await redisClient().hgetAsync(REDIS_KEY.DB_GAME, `${serverId}`);
|
||||
let value = await redisClient().hgetAsync(REDIS_KEY.SERVER, `${serverId}`);
|
||||
let name = value.split('|')[0];
|
||||
return name||'常山少年'
|
||||
}
|
||||
|
||||
export async function getServerCreateTime(serverId: number) {
|
||||
let value = await redisClient().hgetAsync(REDIS_KEY.SERVER, `${serverId}`);
|
||||
let time = value.split('|')[1];
|
||||
return parseInt(time);
|
||||
}
|
||||
|
||||
export function redisClient() {
|
||||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
return client;
|
||||
|
||||
@@ -4,7 +4,6 @@ import { HeroModel, HeroSkin, HeroType, HeroUpdate } from "../../db/Hero";
|
||||
import { RoleModel, RoleType, RoleUpdate } from "../../db/Role";
|
||||
import { SkinUpdate } from "../../db/Skin";
|
||||
import { Figure, TopHero } from "../../domain/dbGeneral";
|
||||
import { accomplishTask, checkTask, checkTaskWithHeroes } from '../../pubUtils/taskUtil';
|
||||
import { combineFigureInfo, unlockFigureWithoutSave } from '../../pubUtils/itemUtils';
|
||||
import { TaskListReturn } from "../../domain/roleField/task";
|
||||
import { GuildModel, GuildType } from "../../db/Guild";
|
||||
@@ -15,10 +14,10 @@ import { nowSeconds } from "../../pubUtils/timeUtil";
|
||||
import { saveCeChangeLog } from "../../pubUtils/logUtil";
|
||||
import { reduceCe, resResult } from "../../pubUtils/util";
|
||||
import { AttributeCal } from "../../domain/roleField/attribute";
|
||||
import { ActivityInRemote } from "../../domain/activityField/activityField";
|
||||
import { HeroShowParam } from "../../domain/roleField/hero";
|
||||
import { pinus } from "pinus";
|
||||
import { Rank } from "../rankService";
|
||||
import { checkTaskInCreateHero } from "../task/taskService";
|
||||
|
||||
export class UpdateHeroes {
|
||||
roleId: string;
|
||||
@@ -188,36 +187,17 @@ export class CreateHeroes extends UpdateHeroes {
|
||||
this.resultHeroes = await HeroModel.insertHeroes(this.roleId, this.roleName, this.serverId, heroeInfos);
|
||||
}
|
||||
|
||||
public async clearTask(activitiesTypeMap: ActivityInRemote[]) {
|
||||
// 任务
|
||||
// console.log('****** checkTask before', Date.now())
|
||||
let m1 = await checkTask(this.roleId, TASK_TYPE.HERO_NUM, this.heroNum, true, {});
|
||||
let m2 = await checkTaskWithHeroes(this.roleId, TASK_TYPE.HERO_QUALITY, this.resultHeroes);
|
||||
let m3 = await checkTaskWithHeroes(this.roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, this.resultHeroes);
|
||||
let m4 = await checkTaskWithHeroes(this.roleId, TASK_TYPE.HERO_LV, this.resultHeroes);
|
||||
this.taskPushMessage.push(...m1, ...m2, ...m3, ...m4);
|
||||
// console.log('****** checkTask after', Date.now())
|
||||
//成长任务
|
||||
// console.log('****** accomplishTask before', Date.now())
|
||||
let mm1 = await accomplishTask(this.serverId, this.roleId, TASK_TYPE.HERO_NUM, this.heroNum, null, activitiesTypeMap)
|
||||
console.log('****mn1', mm1)
|
||||
let mm2 = await accomplishTask(this.serverId, this.roleId, TASK_TYPE.HERO_QUALITY, this.heroNum, { heroes: this.resultHeroes }, activitiesTypeMap);
|
||||
// console.log('****** accomplishTask after', Date.now())
|
||||
this.activityTaskPushMessage.push(...mm1, ...mm2);
|
||||
}
|
||||
|
||||
public async pushMessage(sid: string) {
|
||||
let role = await this.getRole();
|
||||
let uids = [{ uid: this.roleId, sid }];
|
||||
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(role.ce) , heros: this.pushHeroes.map(cur => { return {...cur, ce: reduceCe(cur.ce), incHeroCe: reduceCe(cur.incHeroCe) }}), topLineupCe: reduceCe(role.topLineupCe) }), uids);
|
||||
pinus.app.get('channelService').pushMessageByUids('onTaskUpdate', resResult(STATUS.SUCCESS, this.taskPushMessage), uids);
|
||||
pinus.app.get('channelService').pushMessageByUids('onActivityTaskUpdate', resResult(STATUS.SUCCESS, this.activityTaskPushMessage), uids);
|
||||
let figureInfo = combineFigureInfo(this.figureInfos);
|
||||
if (!!figureInfo && (figureInfo.heads.length > 0 || figureInfo.frames.length > 0 || figureInfo.spines.length > 0)) {
|
||||
pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);
|
||||
}
|
||||
pinus.app.get('channelService').pushMessageByUids('onHeroSkinChange', resResult(STATUS.SUCCESS, this.skinPushMessages), uids);
|
||||
pinus.app.get('channelService').pushMessageByUids('onHeroUpdate', resResult(STATUS.SUCCESS, { heroes: this.getResultHeroes() }), uids);
|
||||
checkTaskInCreateHero(this.serverId, this.roleId, sid, this.heroNum, this.resultHeroes)
|
||||
}
|
||||
|
||||
public getResultHeroes() {
|
||||
|
||||
@@ -600,7 +600,6 @@ export async function createHeroes(roleId: string, roleName: string, sid: string
|
||||
if (infos.size > 0) {
|
||||
let createHero = new CreateHeroes(roleId, roleName, serverId);
|
||||
await createHero.createWithHeroInfo(infos);
|
||||
await createHero.clearTask(await getActivities())
|
||||
await createHero.pushMessage(sid);
|
||||
await createHero.updateRedisRank();
|
||||
heroes = createHero.getShowHeroes();
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { pinus } from "pinus";
|
||||
import { ACTIVITY_TYPE, STATUS, TASK_SUM_TYPE, TASK_TYPE } from "../../consts";
|
||||
import { ABI_STAGE, ACTIVITY_TYPE, STATUS, TASK_SUM_TYPE, TASK_TYPE, WAR_TYPE } from "../../consts";
|
||||
import { ActivityModelType } from "../../db/Activity";
|
||||
import { ActivityBuyRecordsModel } from "../../db/ActivityBuyRecords";
|
||||
import { ActivityDailyChallengesModel } from "../../db/ActivityDailyChallenges";
|
||||
import { ActivityGrowthModel } from "../../db/ActivityGrowth";
|
||||
@@ -7,7 +8,7 @@ import { ActivityGrowthFundModel } from "../../db/ActivityGrowthFund";
|
||||
import { ActivityRefreshTaskModel } from "../../db/ActivityRefreshTask";
|
||||
import { ActivityThirtyDaysModel } from "../../db/ActivityThirtyDays";
|
||||
import { ActivityTreasureHuntTaskModel } from "../../db/ActivityTreasureHuntTask";
|
||||
import { RoleType } from "../../db/Role";
|
||||
import { RoleModel, RoleType } from "../../db/Role";
|
||||
import { ServerTempModel, ServerTempModelType } from "../../db/ServerTemp";
|
||||
import { UserTaskRecModel } from "../../db/UserTaskRec";
|
||||
import { GrowthFundData } from "../../domain/activityField/growthFundField";
|
||||
@@ -15,57 +16,169 @@ import { RefreshTaskData } from "../../domain/activityField/refreshTaskField";
|
||||
import { SevenDaysData } from "../../domain/activityField/sevenDaysField";
|
||||
import { ThirtyDaysData } from "../../domain/activityField/thirtyDaysField";
|
||||
import { TreasureHuntData } from "../../domain/activityField/treasureHuntField";
|
||||
import { TaskListReturn, UpdateTaskParam } from "../../domain/roleField/task";
|
||||
import { TaskListReturn, TaskParam, TaskParamInter, UpdateTaskParam } from "../../domain/roleField/task";
|
||||
import { gameData } from "../../pubUtils/data";
|
||||
import { getZeroPoint } from "../../pubUtils/timeUtil";
|
||||
import { resResult } from "../../pubUtils/util";
|
||||
import { getActivities, getActivitiesByType, getActivityByServerId } from "../activity/activityService";
|
||||
import { getRoleOnlineInfo } from "../redisService";
|
||||
import { getRoleCreateTime, getRoleOnlineInfo, getServerCreateTime } from "../redisService";
|
||||
|
||||
export class CheckTask {
|
||||
serverId: number; // 区id
|
||||
roleId: string; // 玩家id
|
||||
role?: RoleType;
|
||||
roleCreateTime: number; // 玩家的创建时间
|
||||
serverCreateTime: number; // 服务器的创建时间
|
||||
|
||||
taskPushMessages: TaskListReturn[] = [];
|
||||
activityTaskPushMessages = [];
|
||||
|
||||
treasureHuntTemp: ServerTempModelType;
|
||||
tasks: CheckSingleTask[] = [];
|
||||
|
||||
constructor(serverId: number, roleId: string) {
|
||||
this.serverId = serverId;
|
||||
this.roleId = roleId;
|
||||
}
|
||||
|
||||
public setParam(taskType: TASK_TYPE, param: TaskParamInter) {
|
||||
let task = new CheckSingleTask(taskType, this);
|
||||
task.param.setParam(param);
|
||||
this.tasks.push(task);
|
||||
}
|
||||
|
||||
public async saveAndPush(sid: string) {
|
||||
for(let task of this.tasks) {
|
||||
await task.check();
|
||||
}
|
||||
await this.pushMessage(sid);
|
||||
}
|
||||
|
||||
public setRole(role: RoleType) {
|
||||
this.role = role;
|
||||
}
|
||||
|
||||
// 用于活动任务:获取服务器开服时间
|
||||
async getServerCreateTime() {
|
||||
if(!this.serverCreateTime) {
|
||||
this.serverCreateTime = await getServerCreateTime(this.serverId);
|
||||
}
|
||||
return this.serverCreateTime;
|
||||
}
|
||||
|
||||
// 用于活动任务:获取玩家创建时间
|
||||
async getRoleCreateTime() {
|
||||
if(!this.roleCreateTime) {
|
||||
if(this.role) {
|
||||
this.roleCreateTime = this.role?.createTime;
|
||||
} else {
|
||||
this.roleCreateTime = await getRoleCreateTime(this.roleId);
|
||||
}
|
||||
}
|
||||
if(!this.roleCreateTime) {
|
||||
let role = await RoleModel.findByRoleId(this.roleId);
|
||||
this.role = role;
|
||||
this.roleCreateTime = role.createTime;
|
||||
}
|
||||
return this.roleCreateTime;
|
||||
}
|
||||
|
||||
// 神州探秘活动
|
||||
async getTreasureHuntTemp() {
|
||||
if(this.treasureHuntTemp) return this.treasureHuntTemp;
|
||||
|
||||
let tempData: ServerTempModelType = await ServerTempModel.findData(this.serverId);
|
||||
if (tempData) {
|
||||
this.treasureHuntTemp = tempData;
|
||||
return tempData
|
||||
} else {
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
// 推送
|
||||
public async pushMessage(sid: string) {
|
||||
let roleId = this.roleId;
|
||||
if (!sid) {
|
||||
let onlineUser = await getRoleOnlineInfo(roleId);
|
||||
sid = onlineUser.sid;
|
||||
}
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
if(!!sid) {
|
||||
if (this.taskPushMessages.length > 0) {
|
||||
pinus.app.get('channelService').pushMessageByUids('onTaskUpdate', resResult(STATUS.SUCCESS, this.taskPushMessages), uids);
|
||||
}
|
||||
if (this.activityTaskPushMessages.length > 0) {
|
||||
pinus.app.get('channelService').pushMessageByUids('onActivityTaskUpdate', resResult(STATUS.SUCCESS, this.activityTaskPushMessages), uids);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @class CheckTask
|
||||
* @classdesc 检查某个玩家任务的达成情况
|
||||
*/
|
||||
export class CheckTask {
|
||||
export class CheckSingleTask {
|
||||
serverId: number; // 区id
|
||||
roleId: string; // 玩家id
|
||||
taskType: TASK_TYPE; // 任务type
|
||||
roleCreateTime: number; // 玩家的创建时间
|
||||
serverCreateTime: number; // 服务器的创建时间
|
||||
|
||||
parent: CheckTask;
|
||||
param: TaskParam; // 检查任务时传入的参数
|
||||
|
||||
treasureHuntTemp: ServerTempModelType;
|
||||
|
||||
constructor(serverId: number, roleId: string, taskType: TASK_TYPE, roleCreateTime: number, serverCreateTime: number) {
|
||||
this.serverId = serverId;
|
||||
this.roleId = roleId;
|
||||
constructor(taskType: TASK_TYPE, parent: CheckTask) {
|
||||
this.taskType = taskType;
|
||||
this.roleCreateTime = roleCreateTime;
|
||||
this.serverCreateTime = serverCreateTime;
|
||||
this.parent = parent;
|
||||
this.serverId = parent.serverId;
|
||||
this.roleId = parent.roleId;
|
||||
this.param = new TaskParam();
|
||||
}
|
||||
|
||||
private addTaskPushMessage(...param: TaskListReturn[]) {
|
||||
this.parent.taskPushMessages.push(...param);
|
||||
}
|
||||
|
||||
private addActivityTaskPushMessage(...param: any[]) {
|
||||
this.parent.activityTaskPushMessages.push(...param);
|
||||
}
|
||||
|
||||
private getServerCreateTime() {
|
||||
return this.parent.getServerCreateTime();
|
||||
}
|
||||
|
||||
private getRoleCreateTime() {
|
||||
return this.parent.getRoleCreateTime();
|
||||
}
|
||||
|
||||
private getRole() {
|
||||
return this.parent.role;
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 检查任务的主程序
|
||||
*/
|
||||
public async check(count: number, sid: string) {
|
||||
let { taskType, roleId, serverId, roleCreateTime, serverCreateTime } = this;
|
||||
public async check() {
|
||||
let { taskType, roleId, serverId } = this;
|
||||
let serverCreateTime = await this.getServerCreateTime();
|
||||
let roleCreateTime = await this.getRoleCreateTime();
|
||||
let param = this.param;
|
||||
let dicTaskTypeDesc = gameData.taskDescByType.get(taskType);
|
||||
let taskPushMessages: TaskListReturn[] = [];
|
||||
let activityTaskPushMessages = [];
|
||||
|
||||
// 检查一般任务
|
||||
let dicTasks = gameData.taskType.get(taskType);
|
||||
for (let dicTask of dicTasks) {
|
||||
|
||||
let taskUpdateParam = this.checkIsMatch(dicTask.taskParam, count);
|
||||
let taskUpdateParam = await this.checkIsMatch(dicTask.taskParam, async () => {
|
||||
let data = await UserTaskRecModel.findByRoleAndGroup(roleId, dicTask.type, taskType, dicTask.group);
|
||||
return data? data.records: []
|
||||
});
|
||||
if (taskUpdateParam) {
|
||||
let rec = await UserTaskRecModel.checkAndUpdateTask(roleId, dicTask.type, taskType, dicTask.group, taskUpdateParam);
|
||||
let rec = await UserTaskRecModel.setOrIncTask(roleId, dicTask.type, taskType, dicTask.group, taskUpdateParam);
|
||||
if (!rec) continue;
|
||||
if (rec.received && rec.received.includes(dicTask.id)) continue; // 已领取,不再推送
|
||||
let received = rec.received || [];
|
||||
taskPushMessages.push({ type: dicTask.type, id: dicTask.id, count: rec.count, received: received.includes(dicTask.id) });
|
||||
this.addTaskPushMessage({ type: dicTask.type, id: dicTask.id, count: rec.count, received: received.includes(dicTask.id) });
|
||||
|
||||
}
|
||||
}
|
||||
@@ -83,11 +196,14 @@ export class CheckTask {
|
||||
let playerData = new SevenDaysData(activity, roleCreateTime, serverCreateTime);
|
||||
let growthTaskArray = playerData.growth.findTaskByType(taskType); // 所有任务
|
||||
for (let task of growthTaskArray) {
|
||||
let taskUpdateParam = this.checkIsMatch(task.taskParamArray, count);
|
||||
let taskUpdateParam = await this.checkIsMatch(task.taskParamArray, async () => {
|
||||
let data = await ActivityGrowthModel.findDataByCellIndex(serverId, activityId, roleId, task.dayIndex, task.cellIndex);
|
||||
return data? data.records: []
|
||||
});
|
||||
if(taskUpdateParam) {
|
||||
let rec = await ActivityGrowthModel.checkAndUpdateTask(serverId, activityId, roleId, task.dayIndex, task.cellIndex, taskUpdateParam);
|
||||
let rec = await ActivityGrowthModel.setOrIncTask(serverId, activityId, roleId, task.dayIndex, task.cellIndex, taskUpdateParam);
|
||||
if(!rec) continue;
|
||||
activityTaskPushMessages.push({...task, totalCount: rec.totalCount, receiveRewardCount: rec.receiveRewardCount||0, activityId, activityType: "growth" });
|
||||
this.addActivityTaskPushMessage({...task, totalCount: rec.totalCount, receiveRewardCount: rec.receiveRewardCount||0, activityId, activityType: "growth" });
|
||||
}
|
||||
}
|
||||
//今日挑战统计
|
||||
@@ -96,11 +212,14 @@ export class CheckTask {
|
||||
if(dicTaskTypeDesc.sumType == TASK_SUM_TYPE.DO && task.dayIndex != playerData.today()) {
|
||||
continue;
|
||||
}
|
||||
let taskUpdateParam = this.checkIsMatch(task.taskParamArray, count);
|
||||
let taskUpdateParam = await this.checkIsMatch(task.taskParamArray, async () => {
|
||||
let data = await ActivityDailyChallengesModel.findDataByCellIndex(serverId, activityId, roleId, task.dayIndex, task.cellIndex);
|
||||
return data? data.records: []
|
||||
});
|
||||
if(taskUpdateParam) {
|
||||
let rec = await ActivityDailyChallengesModel.checkAndUpdateTask(serverId, activityId, roleId, task.dayIndex, task.cellIndex, taskUpdateParam);
|
||||
let rec = await ActivityDailyChallengesModel.setOrIncTask(serverId, activityId, roleId, task.dayIndex, task.cellIndex, taskUpdateParam);
|
||||
if(!rec) continue;
|
||||
activityTaskPushMessages.push({...task, totalCount: rec.totalCount, receiveRewardCount: rec.receiveRewardCount||0, activityId, activityType: "daily" });
|
||||
this.addActivityTaskPushMessage({...task, totalCount: rec.totalCount, receiveRewardCount: rec.receiveRewardCount||0, activityId, activityType: "daily" });
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -111,11 +230,14 @@ export class CheckTask {
|
||||
let taskActivity = new RefreshTaskData(activity, roleCreateTime, serverCreateTime);
|
||||
let taskArray = taskActivity.findTaskByType(taskType);
|
||||
for (let task of taskArray) {
|
||||
let taskUpdateParam = this.checkIsMatch(task.taskParamArray, count);
|
||||
let taskUpdateParam = await this.checkIsMatch(task.taskParamArray, async () => {
|
||||
let data = await ActivityRefreshTaskModel.findDataById(serverId, activityId, roleId, taskActivity.roundIndex, task.pageIndex, task.id);
|
||||
return data? data.records: []
|
||||
});
|
||||
if(taskUpdateParam) {
|
||||
let rec = await ActivityRefreshTaskModel.checkAndUpdateTask(serverId, activityId, roleId, taskActivity.roundIndex, task.pageIndex, task.id, taskUpdateParam);
|
||||
let rec = await ActivityRefreshTaskModel.setOrIncTask(serverId, activityId, roleId, taskActivity.roundIndex, task.pageIndex, task.id, taskUpdateParam);
|
||||
if(!rec) continue;
|
||||
activityTaskPushMessages.push({...task, totalCount: rec.totalCount, receiveRewardCount: rec.receiveRewardCount||0, activityId });
|
||||
this.addActivityTaskPushMessage({...task, totalCount: rec.totalCount, receiveRewardCount: rec.receiveRewardCount||0, activityId });
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -123,16 +245,19 @@ export class CheckTask {
|
||||
case ACTIVITY_TYPE.TREASURE_HUNT:
|
||||
{
|
||||
// 寻宝奇兵任务
|
||||
let tempData = await this.getTreasureHuntTemp();
|
||||
let tempData = await this.parent.getTreasureHuntTemp();
|
||||
if(tempData && tempData.huntActivityId == activityId) {
|
||||
let playerData = new TreasureHuntData(activity, roleCreateTime, serverCreateTime);
|
||||
let taskArray = playerData.tasks.findItemByTaskType(taskType);
|
||||
for (let task of taskArray) {
|
||||
let taskUpdateParam = this.checkIsMatch(task.taskParamArray, count);
|
||||
let taskUpdateParam = await this.checkIsMatch(task.taskParamArray, async () => {
|
||||
let data = await ActivityTreasureHuntTaskModel.findDataByCellIndex(serverId, activityId, roleId, tempData.huntRoundIndex, task.cellIndex);
|
||||
return data? data.records: [];
|
||||
});
|
||||
if(taskUpdateParam) {
|
||||
let rec = await ActivityTreasureHuntTaskModel.checkAndUpdateTask(serverId, activityId, roleId, tempData.huntRoundIndex, task.cellIndex, taskUpdateParam);
|
||||
let rec = await ActivityTreasureHuntTaskModel.setOrIncTask(serverId, activityId, roleId, tempData.huntRoundIndex, task.cellIndex, taskUpdateParam);
|
||||
if(!rec) continue;
|
||||
activityTaskPushMessages.push({ ...task, totalCount: rec.totalCount, activityId });
|
||||
this.addActivityTaskPushMessage({ ...task, totalCount: rec.totalCount, activityId });
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -144,11 +269,14 @@ export class CheckTask {
|
||||
let thirtyDaysActivity = new ThirtyDaysData(activity, roleCreateTime, serverCreateTime);
|
||||
let taskArray = thirtyDaysActivity.findTaskByType(taskType);
|
||||
for (let task of taskArray) {
|
||||
let taskUpdateParam = this.checkIsMatch(task.taskParamArray, count);
|
||||
let taskUpdateParam = await this.checkIsMatch(task.taskParamArray, async () => {
|
||||
let data = await ActivityThirtyDaysModel.findDataByCellIndex(serverId, thirtyDaysActivity.activityId, roleId, task.pageIndex, task.cellIndex, task.tab);
|
||||
return data? data.records: [];
|
||||
});
|
||||
if(taskUpdateParam) {
|
||||
let rec = await ActivityThirtyDaysModel.checkAndUpdateTask(serverId, thirtyDaysActivity.activityId, roleId, task.pageIndex, task.cellIndex, task.tab, taskUpdateParam);
|
||||
let rec = await ActivityThirtyDaysModel.setOrIncTask(serverId, thirtyDaysActivity.activityId, roleId, task.pageIndex, task.cellIndex, task.tab, taskUpdateParam);
|
||||
if(!rec) continue;
|
||||
activityTaskPushMessages.push({ ...task, totalCount: rec.totalCount, activityId });
|
||||
this.addActivityTaskPushMessage({ ...task, totalCount: rec.totalCount, activityId });
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -158,17 +286,7 @@ export class CheckTask {
|
||||
{
|
||||
//主线成长基金
|
||||
if(taskType != TASK_TYPE.BATTLE_MAIN) continue;
|
||||
|
||||
let growthFundActivity = new GrowthFundData(activity, roleCreateTime, serverCreateTime);
|
||||
let playerRecords = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
|
||||
growthFundActivity.setPlayerRecords(playerRecords);
|
||||
if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
|
||||
let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
|
||||
growthFundActivity.initBuyRecords(buyRecords);
|
||||
}
|
||||
let taskArray = growthFundActivity.unLockItem(this.param.warId);
|
||||
//推送
|
||||
activityTaskPushMessages.push(...taskArray);
|
||||
await this.checkFundAcctivityTask(activity, param.warId);
|
||||
break;
|
||||
}
|
||||
case ACTIVITY_TYPE.GROWTH_FUND_TOWER:
|
||||
@@ -176,17 +294,7 @@ export class CheckTask {
|
||||
{
|
||||
//镇念塔成长基金
|
||||
if(taskType != TASK_TYPE.BATTLE_TOWER_LV) continue;
|
||||
|
||||
let growthFundActivity = new GrowthFundData(activity, roleCreateTime, serverCreateTime);
|
||||
let playerRecords = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
|
||||
growthFundActivity.setPlayerRecords(playerRecords);
|
||||
if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
|
||||
let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
|
||||
growthFundActivity.initBuyRecords(buyRecords);
|
||||
}
|
||||
let taskArray = growthFundActivity.unLockItem(this.param.towerLv);
|
||||
//推送
|
||||
activityTaskPushMessages.push(...taskArray);
|
||||
await this.checkFundAcctivityTask(activity, param.towerLv);
|
||||
break;
|
||||
}
|
||||
case ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE:
|
||||
@@ -194,77 +302,448 @@ export class CheckTask {
|
||||
{
|
||||
//精英成长基金
|
||||
if(taskType != TASK_TYPE.BATTLE_MAIN_ELITE) continue;
|
||||
|
||||
let growthFundActivity = new GrowthFundData(activity, roleCreateTime, serverCreateTime);
|
||||
let playerRecords = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
|
||||
growthFundActivity.setPlayerRecords(playerRecords);
|
||||
if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
|
||||
let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
|
||||
growthFundActivity.initBuyRecords(buyRecords);
|
||||
}
|
||||
let taskArray = growthFundActivity.unLockItem(this.param.warId);
|
||||
//推送
|
||||
activityTaskPushMessages.push(...taskArray);
|
||||
await this.checkFundAcctivityTask(activity, param.warId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (taskPushMessages.length > 0) {
|
||||
if (!sid) {
|
||||
let onlineUser = await getRoleOnlineInfo(roleId);
|
||||
sid = onlineUser.sid;
|
||||
}
|
||||
if (!!sid) {
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
pinus.app.get('channelService').pushMessageByUids('onTaskUpdate', resResult(STATUS.SUCCESS, taskPushMessages), uids);
|
||||
}
|
||||
}
|
||||
if (activityTaskPushMessages?.length > 0) {
|
||||
if (!sid) {
|
||||
let onlineUser = await getRoleOnlineInfo(roleId);
|
||||
sid = onlineUser.sid;
|
||||
}
|
||||
if (!!sid) {
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
pinus.app.get('channelService').pushMessageByUids('onActivityTaskUpdate', resResult(STATUS.SUCCESS, activityTaskPushMessages), uids);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public checkIsMatch(dicTaskParam: number[], count: number): UpdateTaskParam {
|
||||
private async checkFundAcctivityTask(activity: ActivityModelType, unlockParam: number) {
|
||||
let serverCreateTime = await this.getServerCreateTime();
|
||||
let roleCreateTime = await this.getRoleCreateTime();
|
||||
let growthFundActivity = new GrowthFundData(activity, roleCreateTime, serverCreateTime);
|
||||
let playerRecords = await ActivityGrowthFundModel.findData(activity.activityId, this.roleId);
|
||||
growthFundActivity.setPlayerRecords(playerRecords);
|
||||
if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
|
||||
let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, this.roleId);
|
||||
growthFundActivity.initBuyRecords(buyRecords);
|
||||
}
|
||||
let taskArray = growthFundActivity.unLockItem(unlockParam);
|
||||
//推送
|
||||
this.addActivityTaskPushMessage(...taskArray);
|
||||
}
|
||||
|
||||
public async checkIsMatch(dicTaskParam: number[], getRecord: () => Promise<string[]>) {
|
||||
let param = this.param;
|
||||
let result: UpdateTaskParam = null;
|
||||
switch(this.taskType) {
|
||||
case TASK_TYPE.LOGIN_SUM:
|
||||
case TASK_TYPE.LOGIN_SUM: // 1. 累计登录 x 天
|
||||
{
|
||||
let role = this.getRole();
|
||||
let today = getZeroPoint();
|
||||
if (today > param.role.loginTime) {
|
||||
return { inc: count }
|
||||
if (today > role.loginTime) {
|
||||
result = { inc: 1 }
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.LOGIN_SERIES: // 2. 连续登录 x 天
|
||||
{
|
||||
let role = this.getRole();
|
||||
let today = getZeroPoint();
|
||||
if (today > role.loginTime) {
|
||||
if (today - role.loginTime > 24 * 60 * 60) {
|
||||
result = { set: 1 }
|
||||
} else {
|
||||
result = { inc: 1 }
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.ROLE_LV: // 3. 主公达x级
|
||||
{
|
||||
let { lv, oldLv } = param;
|
||||
if(oldLv < dicTaskParam[0] && lv >= dicTaskParam[0]) {
|
||||
result = { set: lv }
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.GACHA: // 4. 招募x次
|
||||
{
|
||||
let { count } = param;
|
||||
result = { inc: count };
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_NUM: // 5. 拥有x名武将
|
||||
{
|
||||
let { heroNum } = param;
|
||||
result = { inc: heroNum };
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_STAR_UP: // 6. x名武将升星x次
|
||||
{
|
||||
let { hero } = param;
|
||||
let records = await getRecord();
|
||||
let count = 0, index = -1;
|
||||
for(let i = 0; i < records.length; i++) {
|
||||
let arr = records[i].split('|');
|
||||
if(parseInt(arr[0]) == hero.hid) {
|
||||
count = parseInt(arr[1]);
|
||||
index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(count + 1 >= dicTaskParam[1]) {
|
||||
records[index] = `${hero.hid}_${count + 1}`;
|
||||
result = { inc: 1, records }
|
||||
} else {
|
||||
records.push(`${hero.hid}_${count + 1}`);
|
||||
result = { records }
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_QUALITY: // 7. 拥有x名初始x品质武将
|
||||
{
|
||||
let { heroes } = param;
|
||||
let num = 0;
|
||||
for(let { hid } of heroes) {
|
||||
let dicHero = gameData.hero.get(hid);
|
||||
if(dicHero.quality == dicTaskParam[1]) {
|
||||
num ++;
|
||||
}
|
||||
}
|
||||
result = { inc: num };
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_QUALITY_STAR_UP: // 8. x名x品质升至x星
|
||||
{
|
||||
let { heroes, hero, oldStar } = param;
|
||||
if(param.heroes) { // 创建武将的时候
|
||||
let num = 0;
|
||||
for(let { hid, star } of heroes) {
|
||||
let dicHero = gameData.hero.get(hid);
|
||||
if(dicHero.quality == dicTaskParam[1] && star == dicTaskParam[2]) {
|
||||
num ++;
|
||||
}
|
||||
}
|
||||
result = { inc: num };
|
||||
} else { // 武将升星的时候
|
||||
let dicHero = gameData.hero.get(hero.hid);
|
||||
if(dicHero.quality == dicTaskParam[1] && hero.star >= dicTaskParam[2] && oldStar < dicTaskParam[2]) {
|
||||
result = { inc: 1 }
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_LV: // 9. x名武将升至x级
|
||||
{
|
||||
let { heroes, hero, oldLv } = param;
|
||||
if(heroes) { // 创建武将的时候
|
||||
let num = 0;
|
||||
for(let { lv } of heroes) {
|
||||
if(lv >= dicTaskParam[1]) {
|
||||
num ++;
|
||||
}
|
||||
}
|
||||
result = { inc: num };
|
||||
} else { // 武将升级的时候
|
||||
if(hero.lv >= dicTaskParam[1] && oldLv < dicTaskParam[1]) {
|
||||
result = { inc: 1 }
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_TRAIN: // 10. x名武将各训练x次
|
||||
{
|
||||
let { hero, trainCount } = param;
|
||||
let records = await getRecord();
|
||||
let count = 0, index = -1;
|
||||
for(let i = 0; i < records.length; i++) {
|
||||
let arr = records[i].split('|');
|
||||
if(parseInt(arr[0]) == hero.hid) {
|
||||
count = parseInt(arr[1]);
|
||||
index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if( count < dicTaskParam[1] && count + trainCount >= dicTaskParam[1]) {
|
||||
records[index] = `${hero.hid}_${count + trainCount}`;
|
||||
result = { inc: 1, records }
|
||||
} else {
|
||||
records.push(`${hero.hid}_${count + trainCount}`);
|
||||
result = { records }
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_QUALITY_UP: // 11. x名武将进行升品
|
||||
{
|
||||
let { hero } = param;
|
||||
let records = await getRecord();
|
||||
if(records.indexOf(`${hero.hid}`) == -1) {
|
||||
records.push(`${hero.hid}`);
|
||||
result = { records, inc: 1 };
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_WAKE_UP: // 12.武将觉醒x次
|
||||
{
|
||||
let { hero, oldColorStar } = param;
|
||||
if(oldColorStar == 0 && hero.colorStar > 0) {
|
||||
result = { inc: 1 };
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_TRAIN_SUM: // 13. 训练x次
|
||||
{
|
||||
let { trainCount } = param;
|
||||
result = { inc: trainCount };
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_STAGE_UP: // 14. x名武将各兵种进阶x次
|
||||
{
|
||||
let { hero, stageUpCnt } = param;
|
||||
let records = await getRecord();
|
||||
let count = 0, index = -1;
|
||||
for(let i = 0; i < records.length; i++) {
|
||||
let arr = records[i].split('|');
|
||||
if(parseInt(arr[0]) == hero.hid) {
|
||||
count = parseInt(arr[1]);
|
||||
index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if( count < dicTaskParam[1] && count + stageUpCnt >= dicTaskParam[1]) {
|
||||
records[index] = `${hero.hid}_${count + stageUpCnt}`;
|
||||
result = { inc: 1, records }
|
||||
} else {
|
||||
records.push(`${hero.hid}_${count + stageUpCnt}`);
|
||||
result = { records }
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_FAVOUR_LV: // 15.
|
||||
{
|
||||
let { hero, oldFavourLv } = param;
|
||||
if(dicTaskParam[1] > oldFavourLv && dicTaskParam[1] <= hero.favourLv) {
|
||||
result = { inc: 1 };
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_CONNECT: // 16. 激活x次 x星 武将羁绊
|
||||
{
|
||||
let { connectLv } = param;
|
||||
if(dicTaskParam[1] == connectLv) {
|
||||
result = { inc: 1 };
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.CHAT:
|
||||
{
|
||||
if (dicTaskParam[0] == 0 || dicTaskParam[0] == param.chatType) {
|
||||
result = { inc: param.count };
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.FRIEND_NUM:
|
||||
{
|
||||
let role = this.getRole();
|
||||
result = { set: role.friendCnt };
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_WITH_HERO: // 38. 使用hId武将挑战x关卡x次
|
||||
{
|
||||
let { warId, battleHeroes } = param;
|
||||
if(this.checkIdList(dicTaskParam, 2, warId) && battleHeroes.indexOf(dicTaskParam[0]) != -1) {
|
||||
result = { inc: 1 };
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_MAIN: // 39. 主线通关第x关
|
||||
{
|
||||
let { warId, count } = param;
|
||||
let dicWar = gameData.war.get(warId);
|
||||
if (dicWar.warType == WAR_TYPE.NORMAL) {
|
||||
result = { inc: count };
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_MAIN_SWEEP: // 40. 主线扫荡X次
|
||||
{
|
||||
let { warId, count } = param;
|
||||
let dicWar = gameData.war.get(warId);
|
||||
if (dicWar.warType == WAR_TYPE.NORMAL) {
|
||||
result = { inc: count }
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_DAILY_STAR: // 42. 每日x星通关 x 次
|
||||
{
|
||||
let { warId, battleStar } = param;
|
||||
let dicWar = gameData.war.get(warId);
|
||||
if (dicWar.warType == WAR_TYPE.DAILY && (dicTaskParam[0] == 0|| dicTaskParam[0] == battleStar) && this.checkIdList(dicTaskParam, 2, warId)) {
|
||||
result = { inc: 1 }
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_DAILY: // 43. 每日关卡挑战x次
|
||||
{
|
||||
let { warId, count } = param;
|
||||
let dicWar = gameData.war.get(warId);
|
||||
if(dicTaskParam[0] == 0 || dicTaskParam[0] == dicWar.dailyType) {
|
||||
result = { inc: count };
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_DUNGEON: // 44. 参与秘境x次
|
||||
{
|
||||
let { warId, count } = param;
|
||||
let dicWar = gameData.war.get(warId);
|
||||
if(dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE) {
|
||||
result = { inc: count };
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_DUNGEON_WAR: // 45. 秘境通关x关x难度
|
||||
{
|
||||
let { warId, count } = param;
|
||||
let dicWar = gameData.war.get(warId);
|
||||
if (dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE && this.checkIdList(dicTaskParam, 0, warId)) {
|
||||
result = { inc: count };
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_TOWER: // 47. 通关镇念塔x次
|
||||
{
|
||||
let { warId, count } = param;
|
||||
let dicWar = gameData.war.get(warId);
|
||||
if (dicWar.warType == WAR_TYPE.TOWER) {
|
||||
result = { inc: count };
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_VESTIGE: // 48. 挑战遗迹x次
|
||||
{
|
||||
let { warId, count } = param;
|
||||
let dicWar = gameData.war.get(warId);
|
||||
if (dicWar.warType == WAR_TYPE.VESTIGE) {
|
||||
result = { inc: count };
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_EXPEDITION: // 49. 开启远征x次
|
||||
{
|
||||
let { warId, count } = param;
|
||||
let dicWar = gameData.war.get(warId);
|
||||
if (dicWar.warType == WAR_TYPE.EXPEDITION) {
|
||||
result = { inc: count };
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.COM_BATTLE_CREATE_TEAM: // 51. 寻宝招募队友x次
|
||||
{
|
||||
result = { inc: 1 };
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.COM_BATTLE_ASSIST_TEAM: // 53. 协助寻宝x次
|
||||
{
|
||||
result = { inc: 1 };
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.COM_BATTLE: // 54. 组队寻宝
|
||||
{
|
||||
result = { inc: 1 };
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.PVP_RECEIVE_BOX: // 59. 领取x次pvp巅峰之路宝箱
|
||||
{
|
||||
result = { inc: 1 };
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.PVP: // 57. pvp挑战 x 次
|
||||
{
|
||||
result = { inc: 1 };
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.PVP_WIN: // 58. pvp胜利 x 次
|
||||
{
|
||||
let { isSuccess } = param;
|
||||
if(isSuccess) {
|
||||
result = { inc: 1 };
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.PVP_WIN_SERIES: // 60. pvp连胜x次
|
||||
{
|
||||
let { isSuccess } = param;
|
||||
if (isSuccess) {
|
||||
result = { inc: 1 };
|
||||
} else {
|
||||
result = { set: 0 };
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.PVP_HERO_SCORE: // 61. pvp拥有x个积分达到x的武将
|
||||
{
|
||||
let { heroScores } = param;
|
||||
let count = 0;
|
||||
for (let { score } of heroScores) {
|
||||
if (score >= dicTaskParam[0]) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
if (count > 0) {
|
||||
result = { set: count };
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
case TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT: // 74. x名初始x品质武将升至X品质
|
||||
{
|
||||
let { hero } = param;
|
||||
let dicHero = gameData.hero.get(hero.hid);
|
||||
if(dicHero.quality == dicTaskParam[1] && hero.quality == dicTaskParam[2]) {
|
||||
result = { inc: 1 };
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT: // 75. x名初始x品质武将觉醒
|
||||
{
|
||||
let { hero, oldColorStar } = param;
|
||||
let dicHero = gameData.hero.get(hero.hid);
|
||||
if(dicTaskParam[1] == dicHero.quality && oldColorStar == 0 && hero.colorStar > 0) {
|
||||
result = { inc: 1 };
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT: // 76. x名武将觉醒后升至x星
|
||||
{
|
||||
let { hero, oldColorStar } = param;
|
||||
if(dicTaskParam[1] > oldColorStar && hero.colorStar >= dicTaskParam[1]) {
|
||||
result = { inc: 1 };
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.GACHA_QUALITY_COUNT: // 81. 抽到*次品质*武将
|
||||
{
|
||||
let { heroes } = param;
|
||||
let count = 0;
|
||||
for (let hero of heroes) {
|
||||
let dicHero = gameData.hero.get(hero.hid);
|
||||
if(dicHero.quality == dicTaskParam[1]) count++;
|
||||
}
|
||||
if(count > 0) {
|
||||
result = { inc: count };
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_WAKE_UP_COUNT: // 84. x名武将觉醒
|
||||
{
|
||||
let { hero, oldColorStar } = param;
|
||||
if(oldColorStar == 0 && hero.colorStar > 0) {
|
||||
result = { inc: 1 };
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
private async getTreasureHuntTemp() {
|
||||
if(this.treasureHuntTemp) return this.treasureHuntTemp;
|
||||
|
||||
let tempData: ServerTempModelType = await ServerTempModel.findData(this.serverId);
|
||||
if (tempData) {
|
||||
this.treasureHuntTemp = tempData;
|
||||
return tempData
|
||||
} else {
|
||||
return null
|
||||
}
|
||||
|
||||
private checkIdList(taskParam: number[], index: number, id: number) {
|
||||
let count = taskParam[index];
|
||||
if (!count) return false;
|
||||
let idList = taskParam.slice(index + 1, index + 1 + count);
|
||||
return idList.indexOf(id) != -1;
|
||||
}
|
||||
}
|
||||
|
||||
class TaskParam {
|
||||
role?: RoleType; // 玩家数据
|
||||
warId?: number;
|
||||
towerLv?: number;
|
||||
|
||||
public setRole(role: RoleType) {
|
||||
this.role = role;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
import * as taskUtil from '../../pubUtils/taskUtil';
|
||||
import { RoleModel, RoleType } from '../../db/Role';
|
||||
import { pinus, FrontendOrBackendSession } from 'pinus';
|
||||
import { resResult, shouldRefresh } from '../../pubUtils/util';
|
||||
import { STATUS, TASK_TYPE, TASK_FUN_TYPE, SHOP_REFRESH_TYPE, WAR_TYPE } from '../../consts';
|
||||
import { TaskParam, TaskListReturn } from '../../domain/roleField/task';
|
||||
import { TaskParamInter, TaskListReturn } from '../../domain/roleField/task';
|
||||
import { EPlace, HeroType } from '../../db/Hero';
|
||||
import { getRoleOnlineInfo } from '../redisService';
|
||||
import { HeroScores } from '../../db/PvpHistoryOpp';
|
||||
@@ -15,187 +14,136 @@ import { gameData } from '../../pubUtils/data';
|
||||
import { getSeconds, getZeroPointD } from '../../pubUtils/timeUtil';
|
||||
import { RoleStatus } from '../../db/ComBattleTeam';
|
||||
import { getActivities } from '../activity/activityService';
|
||||
import { CheckTask } from './taskObj';
|
||||
|
||||
export async function checkTaskWithRoles(serverId: number, roleId: string, sid: string, taskType: number, roles: RoleType[]) {
|
||||
export async function checkTaskWithRoles(serverId: number, roleId: string, sid: string, taskType: TASK_TYPE, roles: RoleType[]) {
|
||||
for (let role of roles) {
|
||||
if (role) {
|
||||
await checkTaskWithRole(serverId, role.roleId, role.roleId == roleId ? sid : null, taskType, role);
|
||||
await checkTask(serverId, role.roleId, role.roleId == roleId ? sid : null, taskType, role);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export async function checkTaskWithRole(serverId: number, roleId: string, sid: string, taskType: number, role: RoleType) {
|
||||
let pushMessage = await taskUtil.checkTaskWithRole(serverId, roleId, taskType, role);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
export async function checkTaskWithRole(serverId: number, roleId: string, sid: string, taskType: TASK_TYPE, role: RoleType, args?: TaskParamInter) {
|
||||
let task = new CheckTask(serverId, roleId);
|
||||
task.setRole(role);
|
||||
task.setParam(taskType, args);
|
||||
await task.saveAndPush(sid);
|
||||
}
|
||||
|
||||
export async function checkTaskWithHero(roleId: string, sid: string, taskType: number, hero: HeroType, args?: number[]) {
|
||||
let pushMessage = await taskUtil.checkTaskWithHero(roleId, taskType, hero, args);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
export async function checkTask(serverId: number, roleId: string, sid: string, taskType: TASK_TYPE, args?: TaskParamInter) {
|
||||
let task = new CheckTask(serverId, roleId);
|
||||
task.setParam(taskType, args);
|
||||
await task.saveAndPush(sid);
|
||||
}
|
||||
|
||||
export async function checkTaskWithEplaces(roleId: string, sid: string, taskType: number, eplace: EPlace[], newEplace: EPlace[], eplaceIds: number[], params?: any) {
|
||||
let pushMessage = await taskUtil.checkTaskWithEplaces(roleId, taskType, eplace, newEplace, eplaceIds, params);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
export async function checkTaskInEntry(serverId: number, roleId: string, sid: string, role: RoleType) {
|
||||
let task = new CheckTask(serverId, roleId);
|
||||
task.setRole(role);
|
||||
task.setParam(TASK_TYPE.LOGIN_SUM, {});
|
||||
task.setParam(TASK_TYPE.LOGIN_SERIES, {});
|
||||
await task.saveAndPush(sid);
|
||||
}
|
||||
|
||||
export async function checkTaskWithEplace(roleId: string, sid: string, taskType: number, oldEquip: EPlace, newEplace: EPlace, params?: any) {
|
||||
let pushMessage = await taskUtil.checkTaskWithEplace(roleId, taskType, oldEquip, newEplace, params);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
export async function checkTaskInCreateHero(serverId: number, roleId: string, sid: string, heroNum: number, heroes: HeroType[]) {
|
||||
let task = new CheckTask(serverId, roleId);
|
||||
task.setParam(TASK_TYPE.HERO_NUM, { heroNum });
|
||||
task.setParam(TASK_TYPE.HERO_QUALITY, { heroes });
|
||||
task.setParam(TASK_TYPE.HERO_QUALITY_STAR_UP, { heroes });
|
||||
task.setParam(TASK_TYPE.HERO_LV, { heroes });
|
||||
await task.saveAndPush(sid);
|
||||
}
|
||||
|
||||
export async function checkTaskWithArgs(roleId: string, sid: string, taskType: number, args: number[]) {
|
||||
let pushMessage = await taskUtil.checkTaskWithArgs(roleId, taskType, args);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
export async function checkTaskInHeroStarUp(serverId: number, roleId: string, sid: string, hero: HeroType, oldStar: number) {
|
||||
let task = new CheckTask(serverId, roleId);
|
||||
task.setParam(TASK_TYPE.HERO_STAR_UP, { hero });
|
||||
task.setParam(TASK_TYPE.HERO_QUALITY_STAR_UP, { hero, oldStar });
|
||||
await task.saveAndPush(sid);
|
||||
}
|
||||
|
||||
export async function checkTaskWithWar(roleId: string, sid: string, taskType: number, warId: number, heroes: number[], count: number, star: number) {
|
||||
let pushMessage = await taskUtil.checkTaskWithWar(roleId, taskType, warId, heroes, count, star);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
export async function checkTaskInHeroWakeUp(serverId: number, roleId: string, sid: string, hero: HeroType, oldColorStar: number) {
|
||||
let task = new CheckTask(serverId, roleId);
|
||||
task.setParam(TASK_TYPE.HERO_STAR_UP, { hero });
|
||||
task.setParam(TASK_TYPE.HERO_WAKE_UP, { hero, oldColorStar });
|
||||
task.setParam(TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT, { hero, oldColorStar });
|
||||
task.setParam(TASK_TYPE.HERO_WAKE_UP_COUNT, { hero, oldColorStar });
|
||||
task.setParam(TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, { hero });
|
||||
await task.saveAndPush(sid);
|
||||
}
|
||||
|
||||
export async function checkTaskWithGoods(roleId: string, sid: string, taskType: number, goods: ItemInter[]) {
|
||||
let pushMessage = await taskUtil.checkTaskWithGoods(roleId, taskType, goods);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
export async function checkTaskInHeroQUalityUp(serverId: number, roleId: string, sid: string, hero: HeroType) {
|
||||
// 任务
|
||||
await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_QUALITY_UP, { hero });
|
||||
// 任务
|
||||
await checkTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, { hero });
|
||||
|
||||
}
|
||||
|
||||
export async function checkTask(roleId: string, sid: string, taskType: number, count: number, isInc: boolean, param: TaskParam) {
|
||||
let pushMessage = await taskUtil.checkTask(roleId, taskType, count, isInc, param);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
}
|
||||
|
||||
export async function pushTaskUpdate(roleId: string, sid: string, pushMessage: TaskListReturn[]) {
|
||||
if (pushMessage.length > 0) {
|
||||
if (!sid) {
|
||||
let onlineUser = await getRoleOnlineInfo(roleId);
|
||||
sid = onlineUser.sid;
|
||||
}
|
||||
if (!!sid) {
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
pinus.app.get('channelService').pushMessageByUids('onTaskUpdate', resResult(STATUS.SUCCESS, pushMessage), uids);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export async function checkActivityTask(serverId: number, sid: string, roleId: string, taskType: TASK_TYPE, count: number, parma?: any) {
|
||||
let pushMessage = await taskUtil.accomplishTask(serverId, roleId, taskType, count, parma, await getActivities());
|
||||
pushActivityUpdate(roleId, sid, pushMessage);
|
||||
return pushMessage;
|
||||
}
|
||||
|
||||
export async function pushActivityUpdate(roleId: string, sid: string, pushMessage: any[]) {
|
||||
// console.log('pushActivityUpdate', JSON.stringify(pushMessage))
|
||||
if (pushMessage?.length > 0) {
|
||||
if (!sid) {
|
||||
let onlineUser = await getRoleOnlineInfo(roleId);
|
||||
sid = onlineUser.sid;
|
||||
}
|
||||
if (!!sid) {
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
pinus.app.get('channelService').pushMessageByUids('onActivityTaskUpdate', resResult(STATUS.SUCCESS, pushMessage), uids);
|
||||
}
|
||||
}
|
||||
export async function checkTaskInHeroTrain(serverId: number, roleId: string, sid: string, hero: HeroType, trainCount: number) {
|
||||
let task = new CheckTask(serverId, roleId);
|
||||
task.setParam(TASK_TYPE.HERO_TRAIN, { hero, trainCount });
|
||||
task.setParam(TASK_TYPE.HERO_TRAIN_SUM, { hero, trainCount });
|
||||
await task.saveAndPush(sid);
|
||||
}
|
||||
|
||||
/**
|
||||
* battle.normalBattleHandler.battleEnd 中会触发的任务,因为有点多提出来了
|
||||
*/
|
||||
export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid: string, battleId: number, heroes: number[], star: number) {
|
||||
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_WITH_HERO, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY_STAR, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON_WAR, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_TOWER, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star);
|
||||
//成长任务
|
||||
let dicWar = gameData.war.get(battleId);
|
||||
if (dicWar) {
|
||||
if (dicWar.warType == WAR_TYPE.NORMAL) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId })
|
||||
} else if (dicWar.warType == WAR_TYPE.EXPEDITION) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EXPEDITION, 1)
|
||||
} else if (dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DUNGEON, 1)
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, 1, { warId: battleId })
|
||||
} else if (dicWar.warType == WAR_TYPE.TOWER) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER, 1)
|
||||
} else if (dicWar.warType == WAR_TYPE.DAILY) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DAILY, 1, { dailyType: dicWar.dailyType })
|
||||
}
|
||||
}
|
||||
|
||||
export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid: string, warId: number, battleHeroes: number[], battleStar: number) {
|
||||
let task = new CheckTask(serverId, roleId);
|
||||
task.setParam(TASK_TYPE.BATTLE_WITH_HERO, { warId, battleHeroes });
|
||||
task.setParam(TASK_TYPE.BATTLE_MAIN, { warId, count: 1 });
|
||||
task.setParam(TASK_TYPE.BATTLE_DAILY_STAR, { warId, battleStar });
|
||||
task.setParam(TASK_TYPE.BATTLE_DAILY, { warId, count: 1 });
|
||||
task.setParam(TASK_TYPE.BATTLE_DUNGEON, { warId, count: 1 });
|
||||
task.setParam(TASK_TYPE.BATTLE_DUNGEON_WAR, { warId, count: 1 });
|
||||
task.setParam(TASK_TYPE.BATTLE_TOWER, { warId, count: 1 });
|
||||
task.setParam(TASK_TYPE.BATTLE_VESTIGE, { warId, count: 1 });
|
||||
task.setParam(TASK_TYPE.BATTLE_EXPEDITION, { warId, count: 1 });
|
||||
await task.saveAndPush(sid);
|
||||
}
|
||||
|
||||
export async function checkTaskInBattleSweep(serverId: number, roleId: string, sid: string, battleId: number, count: number) {
|
||||
|
||||
// 任务
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN_SWEEP, battleId, [], count, 0);
|
||||
//活动任务
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN_SWEEP, count, { battleId })
|
||||
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN, battleId, [], count, 0);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY_STAR, battleId, [], count, 0);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY, battleId, [], count, 0);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON, battleId, [], count, 0);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON_WAR, battleId, [], count, 0);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_TOWER, battleId, [], count, 0);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_VESTIGE, battleId, [], count, 0);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_EXPEDITION, battleId, [], count, 0);
|
||||
//成长任务
|
||||
let dicWar = gameData.war.get(battleId);
|
||||
if (dicWar) {
|
||||
if (dicWar.warType == WAR_TYPE.NORMAL) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN, count, { warId: battleId })
|
||||
} else if (dicWar.warType == WAR_TYPE.EXPEDITION) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EXPEDITION, count)
|
||||
} else if (dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DUNGEON, count)
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, count, { warId: battleId })
|
||||
} else if (dicWar.warType == WAR_TYPE.TOWER) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER, count)
|
||||
} else if (dicWar.warType == WAR_TYPE.DAILY) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DAILY, count, { dailyType: dicWar.dailyType })
|
||||
}
|
||||
}
|
||||
export async function checkTaskInBattleSweep(serverId: number, roleId: string, sid: string, warId: number, count: number) {
|
||||
let task = new CheckTask(serverId, roleId);
|
||||
task.setParam(TASK_TYPE.BATTLE_MAIN_SWEEP, { warId, count });
|
||||
task.setParam(TASK_TYPE.BATTLE_MAIN, { warId, count });
|
||||
task.setParam(TASK_TYPE.BATTLE_DAILY, { warId, count });
|
||||
task.setParam(TASK_TYPE.BATTLE_DUNGEON, { warId, count });
|
||||
task.setParam(TASK_TYPE.BATTLE_DUNGEON_WAR, { warId, count });
|
||||
task.setParam(TASK_TYPE.BATTLE_TOWER, { warId, count });
|
||||
task.setParam(TASK_TYPE.BATTLE_VESTIGE, { warId, count });
|
||||
task.setParam(TASK_TYPE.BATTLE_EXPEDITION, { warId, count });
|
||||
await task.saveAndPush(sid);
|
||||
}
|
||||
|
||||
|
||||
export async function checkTaskInComBattleStart(roleStatus: RoleStatus[], capId: string) {
|
||||
// console.log('********', JSON.stringify(roleStatus), capId, quality)
|
||||
for (let { roleId, isRobot } of roleStatus) {
|
||||
if (!isRobot) {
|
||||
|
||||
let { serverId } = await RoleModel.findByRoleId(roleId);
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
|
||||
if (roleId == capId && roleStatus.length > 1) { // 招募队友
|
||||
await checkTask(roleId, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {});
|
||||
await checkTaskWithRole(role.serverId, roleId, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, role);
|
||||
} else if (roleId !== capId) { // 协助寻宝
|
||||
await checkTask(roleId, null, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1, true, {});
|
||||
//活动任务
|
||||
await checkActivityTask(serverId, null, roleId, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1);
|
||||
await checkTaskWithRole(role.serverId, roleId, null, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, role);
|
||||
}
|
||||
await checkTask(roleId, null, TASK_TYPE.COM_BATTLE, 1, true, {});
|
||||
//活动任务
|
||||
await checkActivityTask(serverId, null, roleId, TASK_TYPE.COM_BATTLE, 1);
|
||||
await checkTaskWithRole(role.serverId, roleId, null, TASK_TYPE.COM_BATTLE, role);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export async function checkTaskInPvpEnd(roleId: string, sid: string, isSuccess: boolean, heroScores: HeroScores[]) {
|
||||
if (isSuccess) {
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_WIN, 1, true, {});
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_WIN_SERIES, 1, true, {});
|
||||
} else {
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_WIN_SERIES, 0, false, {});
|
||||
}
|
||||
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
|
||||
export async function checkTaskInPvpEnd(serverId: number, roleId: string, sid: string, isSuccess: boolean, heroScores: HeroScores[]) {
|
||||
await checkTask(serverId, roleId, sid, TASK_TYPE.PVP_WIN, { isSuccess })
|
||||
await checkTask(serverId, roleId, sid, TASK_TYPE.PVP_WIN_SERIES, { isSuccess });
|
||||
await checkTask(serverId, roleId, sid, TASK_TYPE.PVP_HERO_SCORE, { heroScores });
|
||||
}
|
||||
|
||||
export async function checkTaskInGacha(serverId: number, roleId: string, sid: string, count: number, heroes: HeroType[]) {
|
||||
await checkTask(serverId, roleId, sid, TASK_TYPE.GACHA, { count });
|
||||
await checkTask(serverId, roleId, sid, TASK_TYPE.GACHA_QUALITY_COUNT, { heroes });
|
||||
}
|
||||
|
||||
// 获取task状态
|
||||
export async function getCurTask(roleId: string, session: FrontendOrBackendSession) {
|
||||
|
||||
@@ -211,7 +211,7 @@ export enum REDIS_KEY {
|
||||
PVP_RANK ="pvpRank", // pvp排行榜
|
||||
GUILD_INFO ="guildInfo", // 公会信息
|
||||
GUILD_ACTIVE_RANK ="guildActiveRank", // 公会周活跃排行榜
|
||||
DB_GAME ='dbGame', // 服务器列表
|
||||
SERVER ='server', // 服务器列表
|
||||
ONLINE_USERS ='onlineUsers', // 在线用户情况
|
||||
ONLINE_TIME ='onlineTime', // 玩家在线时间
|
||||
CHANNEL_SERVERS ='chat:channelServers', // 渠道对应的 chat 服务器 Id,
|
||||
@@ -634,7 +634,7 @@ export enum TASK_TYPE {
|
||||
LOGIN_SUM = 1, // 累计登录
|
||||
LOGIN_SERIES = 2, // 连续登录
|
||||
ROLE_LV = 3, // 主公等级
|
||||
GASHA = 4, // 招募
|
||||
GACHA = 4, // 招募
|
||||
HERO_NUM = 5, // 武将数量
|
||||
HERO_STAR_UP = 6, // 升星次数
|
||||
HERO_QUALITY = 7, // 拥有品质
|
||||
|
||||
@@ -37,44 +37,25 @@ export default class Activity_Daily_Challenges extends BaseModel {
|
||||
}
|
||||
|
||||
// 更新任务
|
||||
public static async checkAndUpdateTask(serverId: number, activityId: number, roleId: string, dayIndex: number, cellIndex: number, param: UpdateTaskParam) {
|
||||
let canSet = true;
|
||||
if(param.record || param.max || param.min) {
|
||||
let rec = await this.findDataByCellIndex(serverId, activityId, roleId, dayIndex, cellIndex);
|
||||
if(rec) {
|
||||
if(param.record && rec.records.indexOf(param.record) != -1) {
|
||||
canSet = false;
|
||||
} else if (param.max && rec.totalCount >= param.max) {
|
||||
canSet = false;
|
||||
} else if (param.min && rec.totalCount <= param.min) {
|
||||
canSet = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(canSet) {
|
||||
return await this.setOrIncTask(serverId, activityId, roleId, dayIndex, cellIndex, param);
|
||||
}
|
||||
}
|
||||
|
||||
public static async setOrIncTask(serverId: number, activityId: number, roleId: string, dayIndex: number, cellIndex: number, param: UpdateTaskParam) {
|
||||
if(param.set) {
|
||||
return await this.setTaskCount(serverId, activityId, roleId, dayIndex, cellIndex, param.set, param.record);
|
||||
return await this.setTaskCount(serverId, activityId, roleId, dayIndex, cellIndex, param.set, param.records);
|
||||
} else if (param.inc) {
|
||||
return await this.addTaskCount(serverId, activityId, roleId, dayIndex, cellIndex, param.inc, param.record);
|
||||
return await this.addTaskCount(serverId, activityId, roleId, dayIndex, cellIndex, param.inc, param.records);
|
||||
}
|
||||
}
|
||||
|
||||
//根据活动统计完成任务次数
|
||||
public static async setTaskCount(serverId: number, activityId: number, roleId: string, dayIndex: number, cellIndex: number, count: number, record?: string) {
|
||||
public static async setTaskCount(serverId: number, activityId: number, roleId: string, dayIndex: number, cellIndex: number, count: number, records?: string[]) {
|
||||
let result: ActivityDailyChallengesModelType = await ActivityDailyChallengesModel.findOneAndUpdate({ serverId, roleId, activityId, dayIndex, cellIndex },
|
||||
{ $set: { totalCount: count }, $addToSet: { records: record||''} }, { upsert: true, new: true }).lean();
|
||||
{ $set: { totalCount: count, records } }, { upsert: true, new: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
//根据活动统计完成任务次数
|
||||
public static async addTaskCount(serverId: number, activityId: number, roleId: string, dayIndex: number, cellIndex: number, addCount: number, record?: string) {
|
||||
public static async addTaskCount(serverId: number, activityId: number, roleId: string, dayIndex: number, cellIndex: number, addCount: number, records?: string[]) {
|
||||
let result: ActivityDailyChallengesModelType = await ActivityDailyChallengesModel.findOneAndUpdate({ serverId, roleId, activityId, dayIndex, cellIndex },
|
||||
{ $inc: { totalCount: addCount }, $addToSet: { records: record||''} }, { upsert: true, new: true }).lean();
|
||||
{ $inc: { totalCount: addCount }, $set: { records: records||[]} }, { upsert: true, new: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -36,45 +36,25 @@ export default class Activity_Growth extends BaseModel {
|
||||
return result;
|
||||
}
|
||||
|
||||
// 更新任务
|
||||
public static async checkAndUpdateTask(serverId: number, activityId: number, roleId: string, dayIndex: number, cellIndex: number, param: UpdateTaskParam) {
|
||||
let canSet = true;
|
||||
if(param.record || param.max || param.min) {
|
||||
let rec = await this.findDataByCellIndex(serverId, activityId, roleId, dayIndex, cellIndex);
|
||||
if(rec) {
|
||||
if(param.record && rec.records.indexOf(param.record) != -1) {
|
||||
canSet = false;
|
||||
} else if (param.max && rec.totalCount >= param.max) {
|
||||
canSet = false;
|
||||
} else if (param.min && rec.totalCount <= param.min) {
|
||||
canSet = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(canSet) {
|
||||
return await this.setOrIncTask(serverId, activityId, roleId, dayIndex, cellIndex, param);
|
||||
}
|
||||
}
|
||||
|
||||
public static async setOrIncTask(serverId: number, activityId: number, roleId: string, dayIndex: number, cellIndex: number, param: UpdateTaskParam) {
|
||||
if(param.set) {
|
||||
return await this.setTaskCount(serverId, activityId, roleId, dayIndex, cellIndex, param.set, param.record);
|
||||
return await this.setTaskCount(serverId, activityId, roleId, dayIndex, cellIndex, param.set, param.records);
|
||||
} else if (param.inc) {
|
||||
return await this.addTaskCount(serverId, activityId, roleId, dayIndex, cellIndex, param.inc, param.record);
|
||||
return await this.addTaskCount(serverId, activityId, roleId, dayIndex, cellIndex, param.inc, param.records);
|
||||
}
|
||||
}
|
||||
|
||||
//根据活动统计完成任务次数
|
||||
public static async setTaskCount(serverId: number, activityId: number, roleId: string, dayIndex: number, cellIndex: number, count: number, record?: string) {
|
||||
public static async setTaskCount(serverId: number, activityId: number, roleId: string, dayIndex: number, cellIndex: number, count: number, records?: string[]) {
|
||||
let result: ActivityGrowthModelType = await ActivityGrowthModel.findOneAndUpdate({ serverId, roleId, activityId, dayIndex, cellIndex },
|
||||
{ $set: { totalCount: count }, $addToSet: { records: record||'' } }, { upsert: true, new: true }).lean();
|
||||
{ $set: { totalCount: count, records: records||[] } }, { upsert: true, new: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
//根据活动统计完成任务次数
|
||||
public static async addTaskCount(serverId: number, activityId: number, roleId: string, dayIndex: number, cellIndex: number, addCount: number, record?: string) {
|
||||
public static async addTaskCount(serverId: number, activityId: number, roleId: string, dayIndex: number, cellIndex: number, addCount: number, records?: string[]) {
|
||||
let result: ActivityGrowthModelType = await ActivityGrowthModel.findOneAndUpdate({ serverId, roleId, activityId, dayIndex, cellIndex },
|
||||
{ $inc: { totalCount: addCount }, $addToSet: { records: record||'' } }, { upsert: true, new: true }).lean();
|
||||
{ $inc: { totalCount: addCount }, $set: { records: records||[] } }, { upsert: true, new: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -40,45 +40,26 @@ export default class Activity_Refresh_Task extends BaseModel {
|
||||
|
||||
|
||||
// 更新任务
|
||||
public static async checkAndUpdateTask(serverId: number, activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number, param: UpdateTaskParam) {
|
||||
let canSet = true;
|
||||
if(param.record || param.max || param.min) {
|
||||
let rec = await this.findDataById(serverId, activityId, roleId, roundIndex, pageIndex, id);
|
||||
if(rec) {
|
||||
if(param.record && rec.records.indexOf(param.record) != -1) {
|
||||
canSet = false;
|
||||
} else if (param.max && rec.totalCount >= param.max) {
|
||||
canSet = false;
|
||||
} else if (param.min && rec.totalCount <= param.min) {
|
||||
canSet = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(canSet) {
|
||||
return await this.setOrIncTask(serverId, activityId, roleId, roundIndex, pageIndex, id, param);
|
||||
}
|
||||
}
|
||||
|
||||
public static async setOrIncTask(serverId: number, activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number, param: UpdateTaskParam) {
|
||||
if(param.set) {
|
||||
return await this.setTaskCount(serverId, activityId, roleId, roundIndex, pageIndex, id, param.set, param.record);
|
||||
return await this.setTaskCount(serverId, activityId, roleId, roundIndex, pageIndex, id, param.set, param.records);
|
||||
} else if (param.inc) {
|
||||
return await this.addTaskCount(serverId, activityId, roleId, roundIndex, pageIndex, id, param.inc, param.record);
|
||||
return await this.addTaskCount(serverId, activityId, roleId, roundIndex, pageIndex, id, param.inc, param.records);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//根据活动统计完成任务次数
|
||||
public static async setTaskCount(serverId: number, activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number, count: number, record?: string) {
|
||||
public static async setTaskCount(serverId: number, activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number, count: number, records?: string[]) {
|
||||
let result: ActivityRefreshTaskModelType = await ActivityRefreshTaskModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, pageIndex, id },
|
||||
{ $set: { totalCount: count }, $setOnInsert: { records: record||'' } }, { upsert: true, new: true }).lean();
|
||||
{ $set: { totalCount: count, records: records||[] }}, { upsert: true, new: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
//根据活动统计完成任务次数
|
||||
public static async addTaskCount(serverId: number, activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number, count: number, record?: string) {
|
||||
public static async addTaskCount(serverId: number, activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number, count: number, records?: string[]) {
|
||||
let result: ActivityRefreshTaskModelType = await ActivityRefreshTaskModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, pageIndex, id },
|
||||
{ $inc: { totalCount: count }, $setOnInsert: { records: record||'' } }, { upsert: true, new: true }).lean();
|
||||
{ $inc: { totalCount: count }, $set: { records: records||[] } }, { upsert: true, new: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -66,30 +66,11 @@ export default class Activity_Thirty_Days extends BaseModel {
|
||||
|
||||
|
||||
// 更新任务
|
||||
public static async checkAndUpdateTask(serverId: number, activityId: number, roleId: string, pageIndex: number, cellIndex: number, tab: number, param: UpdateTaskParam) {
|
||||
let canSet = true;
|
||||
if(param.record || param.max || param.min) {
|
||||
let rec = await this.findDataByCellIndex(serverId, activityId, roleId, pageIndex, cellIndex, tab);
|
||||
if(rec) {
|
||||
if(param.record && rec.records.indexOf(param.record) != -1) {
|
||||
canSet = false;
|
||||
} else if (param.max && rec.totalCount >= param.max) {
|
||||
canSet = false;
|
||||
} else if (param.min && rec.totalCount <= param.min) {
|
||||
canSet = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(canSet) {
|
||||
return await this.setOrIncTask(serverId, activityId, roleId, pageIndex, cellIndex, tab, param);
|
||||
}
|
||||
}
|
||||
|
||||
public static async setOrIncTask(serverId: number, activityId: number, roleId: string, pageIndex: number, cellIndex: number, tab: number, param: UpdateTaskParam) {
|
||||
if(param.set) {
|
||||
return await this.setTaskCount(serverId, activityId, roleId, pageIndex, cellIndex, tab, param.set, param.record);
|
||||
return await this.setTaskCount(serverId, activityId, roleId, pageIndex, cellIndex, tab, param.set, param.records);
|
||||
} else if (param.inc) {
|
||||
return await this.addTaskCount(serverId, activityId, roleId, pageIndex, cellIndex, tab, param.inc, param.record);
|
||||
return await this.addTaskCount(serverId, activityId, roleId, pageIndex, cellIndex, tab, param.inc, param.records);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,16 +83,16 @@ export default class Activity_Thirty_Days extends BaseModel {
|
||||
}
|
||||
|
||||
//根据活动统计完成任务次数
|
||||
public static async addTaskCount(serverId: number, activityId: number, roleId: string, pageIndex: number, cellIndex: number, tab: number, count: number, record?: string) {
|
||||
public static async addTaskCount(serverId: number, activityId: number, roleId: string, pageIndex: number, cellIndex: number, tab: number, count: number, records?: string[]) {
|
||||
let result: ActivityThirtyDaysModelType = await ActivityThirtyDaysModel.findOneAndUpdate({ serverId, roleId, activityId, pageIndex, cellIndex, tab },
|
||||
{ $inc: { totalCount: count }, $addToSet: { records: record||'' } }, { upsert: true, new: true }).lean();
|
||||
{ $inc: { totalCount: count }, $set: { records: records||[] } }, { upsert: true, new: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
//根据活动统计完成任务次数
|
||||
public static async setTaskCount(serverId: number, activityId: number, roleId: string, pageIndex: number, cellIndex: number, tab: number, count: number, record?: string) {
|
||||
public static async setTaskCount(serverId: number, activityId: number, roleId: string, pageIndex: number, cellIndex: number, tab: number, count: number, records?: string[]) {
|
||||
let result: ActivityThirtyDaysModelType = await ActivityThirtyDaysModel.findOneAndUpdate({ serverId, roleId, activityId, pageIndex, cellIndex, tab },
|
||||
{ $set: { totalCount: count }, $addToSet: { records: record||'' } }, { upsert: true, new: true }).lean();
|
||||
{ $set: { totalCount: count, records: records||[] } }, { upsert: true, new: true }).lean();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,44 +29,25 @@ export default class Activity_Treasure_Hunt_Task extends ActivityGrowth {
|
||||
}
|
||||
|
||||
// 更新任务
|
||||
public static async checkAndUpdateTask(serverId: number, activityId: number, roleId: string, roundIndex: number, cellIndex: number, param: UpdateTaskParam) {
|
||||
let canSet = true;
|
||||
if(param.record || param.max || param.min) {
|
||||
let rec = await this.findDataByCellIndex(serverId, activityId, roleId, roundIndex, cellIndex);
|
||||
if(rec) {
|
||||
if(param.record && rec.records.indexOf(param.record) != -1) {
|
||||
canSet = false;
|
||||
} else if (param.max && rec.totalCount >= param.max) {
|
||||
canSet = false;
|
||||
} else if (param.min && rec.totalCount <= param.min) {
|
||||
canSet = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(canSet) {
|
||||
return await this.setOrIncTask(serverId, activityId, roleId, roundIndex, cellIndex, param);
|
||||
}
|
||||
}
|
||||
|
||||
public static async setOrIncTask(serverId: number, activityId: number, roleId: string, roundIndex: number, cellIndex: number, param: UpdateTaskParam) {
|
||||
if(param.set) {
|
||||
return await this.setTaskCount(serverId, activityId, roleId, roundIndex, cellIndex, param.set, param.record);
|
||||
return await this.setTaskCount(serverId, activityId, roleId, roundIndex, cellIndex, param.set, param.records);
|
||||
} else if (param.inc) {
|
||||
return await this.addTaskCount(serverId, activityId, roleId, roundIndex, cellIndex, param.inc, param.record);
|
||||
return await this.addTaskCount(serverId, activityId, roleId, roundIndex, cellIndex, param.inc, param.records);
|
||||
}
|
||||
}
|
||||
|
||||
//根据活动统计完成任务次数
|
||||
public static async setTaskCount(serverId: number, activityId: number, roleId: string, roundIndex: number, cellIndex: number, count: number, record?: string) {
|
||||
public static async setTaskCount(serverId: number, activityId: number, roleId: string, roundIndex: number, cellIndex: number, count: number, records?: string[]) {
|
||||
let result: ActivityTreasureHuntTaskModelType = await ActivityTreasureHuntTaskModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, cellIndex },
|
||||
{ $set: { totalCount: count }, $addToSet: { records: record||'' } }, { upsert: true, new: true }).lean();
|
||||
{ $set: { totalCount: count, records: records||[] } }, { upsert: true, new: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
//根据活动统计完成任务次数
|
||||
public static async addTaskCount(serverId: number, activityId: number, roleId: string, roundIndex: number, cellIndex: number, count: number, record?: string) {
|
||||
public static async addTaskCount(serverId: number, activityId: number, roleId: string, roundIndex: number, cellIndex: number, count: number, records?: string[]) {
|
||||
let result: ActivityTreasureHuntTaskModelType = await ActivityTreasureHuntTaskModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, cellIndex },
|
||||
{ $inc: { totalCount: count }, $addToSet: { records: record||'' } }, { upsert: true, new: true }).lean();
|
||||
{ $inc: { totalCount: count }, $set: { records: records||[] } }, { upsert: true, new: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -47,51 +47,23 @@ export default class UserTaskRec extends BaseModel {
|
||||
}
|
||||
}
|
||||
|
||||
public static async setTaskRec(roleId: string, type: number, taskType: number, group: string, count: number, record?: string) {
|
||||
public static async setTaskRec(roleId: string, type: number, taskType: number, group: string, count: number, records?: string[]) {
|
||||
let condition = this.getRefreshCondition(type);
|
||||
let rec: UserTaskRecType = await UserTaskRecModel.findOneAndUpdate({ roleId, group, taskType, ...condition }, { $setOnInsert: { code: genCode(8), received: [] }, $set: { count }, $addToSet: { records: record||'' } }, { new: true, upsert: true }).lean();
|
||||
let rec: UserTaskRecType = await UserTaskRecModel.findOneAndUpdate({ roleId, group, taskType, ...condition }, { $setOnInsert: { code: genCode(8), received: [] }, $set: { count, records: records||[] } }, { new: true, upsert: true }).lean();
|
||||
return rec;
|
||||
}
|
||||
|
||||
public static async incTaskRec(roleId: string, type: number, taskType: number, group: string, count: number, record?: string) {
|
||||
public static async incTaskRec(roleId: string, type: number, taskType: number, group: string, count: number, records?: string[]) {
|
||||
let condition = this.getRefreshCondition(type);
|
||||
let rec: UserTaskRecType = await UserTaskRecModel.findOneAndUpdate({ roleId, group, taskType, ...condition }, { $setOnInsert: { code: genCode(8), received: [] }, $inc: { count }, $addToSet: { records: record||'' } }, { new: true, upsert: true }).lean();
|
||||
let rec: UserTaskRecType = await UserTaskRecModel.findOneAndUpdate({ roleId, group, taskType, ...condition }, { $setOnInsert: { code: genCode(8), received: [] }, $inc: { count }, $set: { records: records||[] } }, { new: true, upsert: true }).lean();
|
||||
return rec;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否可以更新任务并更新
|
||||
* @param roleId 玩家id
|
||||
* @param type 任务大类型,日常、成就、每日
|
||||
* @param taskType 任务类型
|
||||
* @param group 活动组
|
||||
* @param param 更新参数
|
||||
* @returns
|
||||
*/
|
||||
public static async checkAndUpdateTask(roleId: string, type: TASK_FUN_TYPE, taskType: number, group: string, param: UpdateTaskParam) {
|
||||
let canSet = true;
|
||||
if(param.record || param.max || param.min) {
|
||||
let rec = await this.findByRoleAndGroup(roleId, type, taskType, group);
|
||||
if(rec) {
|
||||
if(param.record && rec.records.indexOf(param.record) != -1) {
|
||||
canSet = false;
|
||||
} else if (param.max && rec.count >= param.max) {
|
||||
canSet = false;
|
||||
} else if (param.min && rec.count <= param.min) {
|
||||
canSet = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(canSet) {
|
||||
return await this.setOrIncTask(roleId, type, taskType, group, param);
|
||||
}
|
||||
}
|
||||
|
||||
public static async setOrIncTask(roleId: string, type: number, taskType: number, group: string, param: UpdateTaskParam) {
|
||||
if(param.set) {
|
||||
return await this.setTaskRec(roleId, type, taskType, group, param.set, param.record);
|
||||
return await this.setTaskRec(roleId, type, taskType, group, param.set, param.records);
|
||||
} else if (param.inc) {
|
||||
return await this.incTaskRec(roleId, type, taskType, group, param.inc, param.record);
|
||||
return await this.incTaskRec(roleId, type, taskType, group, param.inc, param.records);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,38 +1,43 @@
|
||||
import { HeroScore } from "../../domain/battleField/pvp";
|
||||
import { HeroType } from "../../db/Hero";
|
||||
import { HeroScore } from "../battleField/pvp";
|
||||
|
||||
export class TaskParamInter {
|
||||
hero?: HeroType; // 武将数据
|
||||
heroes?: HeroType[]; // 很多武将数据
|
||||
count?: number; // 抽卡的次数
|
||||
|
||||
warId?: number; // 当前关卡id
|
||||
towerLv?: number; // 镇念塔层数
|
||||
lv?: number; // 现玩家等级
|
||||
chatType?: number; // 聊天:聊天类型
|
||||
battleHeroes?: number[]; // 战斗时候使用的
|
||||
battleStar?: number; // 战斗结算时候的星级
|
||||
heroNum?: number; // 武将数量
|
||||
trainCount?: number; // 武将训练次数
|
||||
stageUpCnt?: number; // 武将升阶次数
|
||||
connectLv?: number; // 羁绊等级
|
||||
isSuccess?: boolean; // pvp是否胜利
|
||||
heroScores?: HeroScore[]; // pvp各武将积分
|
||||
|
||||
oldLv?: number; // 原武将等级,原玩家等级
|
||||
oldStar?: number; // 原武将星级
|
||||
oldColorStar?: number; // 原武将彩星
|
||||
oldJob?: number; // 原武将职业
|
||||
oldJobStage?: number; // 原武将职业阶
|
||||
oldFavourLv?: number; // 原好感度等级
|
||||
};
|
||||
|
||||
export class TaskParam extends TaskParamInter {
|
||||
|
||||
public setParam(params: TaskParamInter) {
|
||||
for(let key in params) {
|
||||
this[key] = params[key];
|
||||
}
|
||||
}
|
||||
|
||||
export class TaskParam {
|
||||
star?: number;
|
||||
quality?: number;
|
||||
lv?: number;
|
||||
count?: number;
|
||||
favourLv?: number;
|
||||
connectLv?: number;
|
||||
isPutOn?: number;
|
||||
oldLv?: number;
|
||||
stage?: number;
|
||||
chatType?: number;
|
||||
warId?: number;
|
||||
heroes?: number[];
|
||||
eventType?: number;
|
||||
dailyType?: number;
|
||||
point?: number;
|
||||
gid?: number;
|
||||
heroScores?: HeroScore[];
|
||||
rankLv?: number;
|
||||
title?: number;
|
||||
oldTitle?: number;
|
||||
job?: number;
|
||||
aid?: number;
|
||||
isDebug?: boolean;
|
||||
oldCount?: number;
|
||||
oldStar?: number;
|
||||
hid?: number;
|
||||
eplaceId?: number;
|
||||
oldQuality?: number;
|
||||
oldStoneLvs?: number[];
|
||||
newStoneLvs?: number[];
|
||||
}
|
||||
|
||||
|
||||
export class TaskListReturn {
|
||||
type: number; // 类型
|
||||
id: number; // 任务id
|
||||
@@ -43,7 +48,5 @@ export class TaskListReturn {
|
||||
export interface UpdateTaskParam {
|
||||
inc?: number; // 直接增
|
||||
set?: number; // 直接设
|
||||
record?: string; // 检查是否有这条记录、没有的话增
|
||||
max?: number; // 检查是否是最大的,不是的话更
|
||||
min?: number; // 检查是否是最小的,不是的话更
|
||||
records?: string[]; // 检查是否有这条记录、没有的话增
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,5 @@
|
||||
|
||||
import { COUNTER, DEFAULT_LV, ADULT_AGE, GUEST_MAX_TIME, TASK_TYPE, BLOCK_TYPE, TA_EVENT } from '@consts';
|
||||
import { COUNTER, DEFAULT_LV, ADULT_AGE, GUEST_MAX_TIME, BLOCK_TYPE, TA_EVENT } from '@consts';
|
||||
import { RoleModel } from '@db/Role';
|
||||
import { UserModel, UserType } from '@db/User';
|
||||
import { STATUS, GET_SMS_TYPE, ADDICTION_PREVENTION_CODE } from '@consts';
|
||||
@@ -12,7 +12,6 @@ import { getAge, nowSeconds } from '../pubUtils/timeUtil';
|
||||
import { resResult } from '../pubUtils/util';
|
||||
import { checkTeeanAgerTime } from '../pubUtils/authenticateUtil';
|
||||
// import { authenticate } from '../pubUtils/httpUtil';
|
||||
import { checkTask } from 'app/pubUtils/taskUtil';
|
||||
import { getChannelId, loginValidata } from '../pubUtils/sdkUtil';
|
||||
import { LoginValidateData37 } from 'app/domain/sdk';
|
||||
import { ServerlistModel } from '@db/Serverlist';
|
||||
@@ -322,7 +321,6 @@ export default class Auth extends Service {
|
||||
if (role) {
|
||||
await ServerlistModel.incRoleCnt(serverId);
|
||||
// 任务
|
||||
await checkTask(roleId, TASK_TYPE.ROLE_LV, role.lv, false, {});
|
||||
|
||||
ctx.service.sdk.reportTAEventWithRoleIdAndDistinctId(roleId, distinctId, TA_EVENT.CREATE_ROLE, null, ctx.clientIp);
|
||||
return ctx.service.utils.resResult(STATUS.SUCCESS, { roleId: role.roleId });
|
||||
|
||||
Reference in New Issue
Block a user