任务:修改taskType
This commit is contained in:
@@ -77,7 +77,7 @@ export class ActivityHandler {
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// await checkActivityTask(serverId, sid, roleId, TASK_TYPE.PVP, 1)
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// await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: lv })
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// await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GASHA, 1)
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// await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GACHA, 1)
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// if (lv == 2) {
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// await GTCreateListMessage('批量推送测试11', 259200000, '哈哈哈哈哈11', '噢噢噢噢噢噢噢噢11')
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@@ -10,10 +10,9 @@ import { HeroModel } from "../../../db/Hero";
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import { handleCost, createHeroes, addItems } from "../../../services/role/rewardService";
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import { getZeroPointD, getTimeFun } from "../../../pubUtils/timeUtil";
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import { UserGachaRecModel } from "../../../db/UserGachaRec";
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import { ActivityModel } from "../../../db/Activity";
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import { checkActivityTask, checkTask } from "../../../services/task/taskService";
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import { RECRUIT } from "../../../pubUtils/dicParam";
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import { getActivityById } from "../../../services/activity/activityService";
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import { checkTaskInGacha } from "../../../services/task/taskService";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -98,16 +97,7 @@ export class GachaHandler {
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});
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await UserGachaRecModel.createRec(roleId, gachaId, activityId, count, resultList);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.GASHA, count, true, {});
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//活动统计
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GASHA, count)
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for (let hero of resultHeroes) {
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activityData.push({ hid: hero.hid, quality: hero.quality });
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}
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GACHA_QUALITY_COUNT, count, { heroes: activityData })
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await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes);
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return resResult(STATUS.SUCCESS, {
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gachaId, activityId,
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freeCount, refFreeTime: userGacha.refFreeTime, count: userGacha.count, point: userGacha.point, floor, hope,
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@@ -470,13 +460,7 @@ export class GachaHandler {
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await UserGachaRecModel.createRec(roleId, gachaId, 0, count, resultList);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.GASHA, count, true, {});
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//活动统计
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GASHA, count)
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for (let hero of resultHeroes) {
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activityData.push({ hid: hero.hid, quality: hero.quality });
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}
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GACHA_QUALITY_COUNT, count, { heroes: activityData })
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await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes);
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return resResult(STATUS.SUCCESS, {
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hasInit: !!role.gachaHasGuide,
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@@ -692,10 +692,7 @@ export class ComBattleHandler {
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}
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// 任务
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await checkTaskWithArgs(roleId, sid, TASK_TYPE.CHAT, [getChannelType(CHANNEL_PREFIX.TEAM)]);
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//活动任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.CHAT, 1, { chatType: getChannelType(CHANNEL_PREFIX.TEAM) })
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await checkTaskWithArgs(serverId, roleId, sid, TASK_TYPE.CHAT, { chatType: getChannelType(CHANNEL_PREFIX.TEAM) });
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return resResult(STATUS.SUCCESS);
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}
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@@ -10,7 +10,7 @@ import { PvpDefenseModel, pvpUpdateInter } from '../../../db/PvpDefense';
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import { PvpSeasonResultModel } from '../../../db/PvpSeasonResult';
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import { PVPConfigModel } from '../../../db/SystemConfig';
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import { Rank } from '../../../services/rankService';
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import { checkActivityTask, checkTask, checkTaskInPvpEnd } from '../../../services/task/taskService';
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import { checkTask, checkTaskInPvpEnd } from '../../../services/task/taskService';
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import { Attack, AttackHero, Defense, DefenseHero, PvpDataReturn } from '../../../domain/battleField/pvp';
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import { DEBUG_MAGIC_WORD, FIGURE_UNLOCK_CONDITION, ITEM_CHANGE_REASON, LINEUP_NUM, REDIS_KEY, TASK_TYPE } from '../../../consts';
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import { PVP } from '../../../pubUtils/dicParam';
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@@ -149,6 +149,7 @@ export class PvpHandler {
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const { warId, roleId: oppRoleId } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let sid = session.get('sid');
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let warInfo = gameData.war.get(warId);
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@@ -180,7 +181,7 @@ export class PvpHandler {
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record: { heroes, pos: curOpp.pos, oppRoleId }
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}
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}, true);
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await checkTask(roleId, sid, TASK_TYPE.PVP, 1, true, {});
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await checkTask(serverId, roleId, sid, TASK_TYPE.PVP);
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// 对手记录更新
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await PvpHistoryOppModel.setStatus(roleId, oppRoleId, 1);
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@@ -276,12 +277,7 @@ export class PvpHandler {
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let myRank = await r.getMyRank({ roleId });
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result.setMyRank(myRank);
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await checkTaskInPvpEnd(roleId, sid, isSuccess, pvpDefense.heroScores);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.PVP, 1)
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if (isSuccess) {
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.PVP_WIN, 1)
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.PVP_WIN_SERIES, 1)
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}
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await checkTaskInPvpEnd(serverId, roleId, sid, isSuccess, pvpDefense.heroScores);
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if(hisWinStreakNum < pvpDefense.hisWinStreakNum) {
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await unlockFigure(sid, roleId, [{ type: FIGURE_UNLOCK_CONDITION.PVP_WIN_SERIES, paramWinStreakNum: pvpDefense.hisWinStreakNum }]);
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}
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@@ -519,6 +515,7 @@ export class PvpHandler {
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let { id } = msg;
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let roleId = session.get('roleId');
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let sid: string = session.get('sid');
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let serverId = session.get('serverId');
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let roleName = session.get('roleName');
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let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
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@@ -536,7 +533,7 @@ export class PvpHandler {
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await PvpDefenseModel.updateInfo(roleId, { receivedBox, challengeCnt, challengeRefTime });
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let result = await addItems(roleId, roleName, sid, pvpBox.reward, ITEM_CHANGE_REASON.PVP_BOX_REWARD);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.PVP_RECEIVE_BOX, 1, true, {});
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await checkTask(serverId, roleId, sid, TASK_TYPE.PVP_RECEIVE_BOX);
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return resResult(STATUS.SUCCESS, { goods: result, receivedBox, challengeCnt, challengeRefTime });
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}
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@@ -554,6 +551,7 @@ export class PvpHandler {
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let { heroScores: addHeroScores } = msg;
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let serverId = session.get('serverId');
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let { heroScores, hisScore } = await PvpDefenseModel.findByRoleId(roleId);
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let score = 0;
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@@ -584,7 +582,7 @@ export class PvpHandler {
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await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
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await checkTask(serverId, roleId, sid, TASK_TYPE.PVP_HERO_SCORE, { heroScores });
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return resResult(STATUS.SUCCESS, { score, hisScore, heroScores });
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}
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@@ -7,16 +7,13 @@ import { FrontendSession } from 'pinus';
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import { HeroModel } from './../../../db/Hero';
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import { genCode, generateStr, resResult } from '../../../pubUtils/util';
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import { COM_BTL_QUALITY, HERO_SELECT, DEBUG_MAGIC_WORD, REDIS_KEY, TASK_TYPE, ENTERY_ROLE_PICK, COUNTER, DEFAULT_LV, TA_USERSET_TYPE, LOG_TYPE } from '../../../consts';
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import { getAp } from '../../../services/actionPointService';
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import { ItemModel } from '../../../db/Item';
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import { SkinModel } from '../../../db/Skin';
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// import { loginRefresh } from '../../../services/playerEventService';
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import { nowSeconds, getZeroPoint } from '../../../pubUtils/timeUtil';
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import { rmRoleFromQueue, roleLeave, getRoleOnlineInfo, roleLogin } from '../../../services/redisService';
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import { addRoleToGuildChannel, addRoleToSysChannel, addRoleToWorldChannel, leaveGuildAuctionChannel, leaveGuildChannel, leaveSysChannel, leaveWorldAuctionChannel, leaveWorldChannel, recentGuildMsgs, recentPrivateChatInfos, recentSysMsgs, recentWorldMsgs } from '../../../services/chatService';
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import { reportOneOnline, savePlayTime } from '../../../services/authenticateService';
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import { checkTaskWithRole, } from '../../../services/task/taskService';
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import { checkTaskInEntry, } from '../../../services/task/taskService';
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import { pushData, everydayRefresh, kickUser } from '../../../services/connectorService';
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// import { setComBtlOnUserLeave } from '../../../services/comBattleService';
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import Counter from '../../../db/Counter';
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@@ -65,7 +62,7 @@ export class EntryHandler {
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}
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}
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let serverName = this.app.getServerId();
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await roleLogin(role.roleId, user.userCode, serverName, user.pkgName); // 保存在线用户
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await roleLogin(role.roleId, user.userCode, serverName, user.pkgName, role.createTime); // 保存在线用户
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await this.addSession(role, session);
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saveLoginAndOutLog(LOG_TYPE.LOGIN, session);
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@@ -75,9 +72,7 @@ export class EntryHandler {
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reportOneOnline(role.roleId, user.userCode, self.app.get('serverId'), true, user);
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// 任务
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checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SUM, role);
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checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SERIES, role);
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checkTaskInEntry(serverId, role.roleId, self.app.get('serverId'), role);
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if (role.hasGuild) {
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addRoleToGuildChannel(role.roleId, self.app.get('serverId'), role.guildCode);
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}
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@@ -154,8 +149,7 @@ export class EntryHandler {
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let { serverId } = role;
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// 任务
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checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SUM, role);
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checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SERIES, role);
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checkTaskInEntry(serverId, role.roleId, self.app.get('serverId'), role);
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// 推送数据
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pushData(role.hasInit, role, session, 'refresh');
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@@ -13,7 +13,7 @@ import { getDropItems, FIGURE_UNLOCK_CONDITION } from '../../../consts/constModu
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import { pushComposeOrangeHero, pushHeroQualityUpMsg, pushHeroStarMax, pushHeroWakeUp } from '../../../services/chatService';
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import { calculatetopLineup } from '../../../pubUtils/playerCe';
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import { PvpDefenseModel } from '../../../db/PvpDefense';
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import { checkTaskWithHero, checkTask, checkActivityTask } from '../../../services/task/taskService';
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import { checkTask, checkTaskInHeroQUalityUp, checkTaskInHeroStarUp, checkTaskInHeroTrain, checkTaskInHeroWakeUp } from '../../../services/task/taskService';
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import { isNumber, pick } from 'underscore';
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import { updateEplaces } from '../../../services/equipService';
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import { addConsumeToHero } from '../../../services/roleService';
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@@ -128,8 +128,7 @@ export class HeroHandler {
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.LVUP, sid, roleId, hero, update);
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_LV, hero, [oldLv]);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_LV, 1, { hid, lv: update.lv });
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_LV, { oldLv, hero });
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const curHero = {
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hid, lv: hero.lv, exp: hero.exp
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@@ -194,12 +193,7 @@ export class HeroHandler {
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if (isUpStar) {
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await calAllHeroCe(HERO_SYSTEM_TYPE.STAR, sid, roleId, {}, [hid, isUpStar ? 1 : 0]); // 升星可能影响到百家学院全局加成
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAR_UP, hero);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_STAR_UP, 1);
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_QUALITY_STAR_UP, hero);
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//成长任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star });
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await checkTaskInHeroStarUp(serverId, roleId, sid, hero, oldStar);
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}
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const curHero = {
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@@ -254,11 +248,7 @@ export class HeroHandler {
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.QUALITY, sid, roleId, hero, update);
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await calAllHeroCe(HERO_SYSTEM_TYPE.QUALITY, sid, roleId, {}, [hid, 0]); // 升品可能影响到百家学院全局加成
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_QUALITY_UP, hero);
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// 任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality: dicHero.quality, quality: hero.quality });
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await checkTaskInHeroQUalityUp(serverId, roleId, sid, hero);
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const curHero = {
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hid,
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@@ -330,14 +320,10 @@ export class HeroHandler {
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.COLORSTAR, sid, roleId, hero, update);
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if (isUpStar) {
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await calAllHeroCe(HERO_SYSTEM_TYPE.COLORSTAR, sid, roleId, {}, [hid, isUpStar ? 1 : 0]); // 升星可能影响到百家学院全局加成
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;
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAR_UP, hero);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_STAR_UP, 1);
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await checkTask(roleId, sid, TASK_TYPE.HERO_WAKE_UP, 1, true, {});
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT, 1, { quality: hero.quality });
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { hid: hid });
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, colorStar: update.colorStar });
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await checkTaskInHeroWakeUp(serverId, roleId, sid, hero, oldColorStar);
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}
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const curHero = {
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hid,
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@@ -373,6 +359,7 @@ export class HeroHandler {
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let newJobStage = hero.jobStage;
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let oldJobStage = hero.jobStage, oldJob = hero.job;
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let max = isOneClick ? dicJob.maxStage: hero.jobStage + 1;
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let trainCount = 0;
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let check = new CheckMeterial(roleId);
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for(let i = hero.jobStage; i < max; i++) {
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let singleConsume = dicJob.trainingConsume[i];
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@@ -381,6 +368,7 @@ export class HeroHandler {
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let isEnough = await check.decrease([singleConsume]);
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if(!isEnough) break; // 消耗不足
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newJobStage ++;
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trainCount++;
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}
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if (newJobStage == hero.jobStage) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let consumes = check.getConsume();
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@@ -395,11 +383,7 @@ export class HeroHandler {
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.TRAIN, sid, roleId, hero, update);
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_TRAIN, hero, [oldJob, oldJobStage]);
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await checkTask(roleId, sid, TASK_TYPE.HERO_TRAIN_SUM, newJobStage - oldJobStage, true, {});
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//活动统计
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_TRAIN_SUM, newJobStage - oldJobStage);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_TRAIN, newJobStage - oldJobStage, { hid })
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await checkTaskInHeroTrain(serverId, roleId, sid, hero, trainCount);
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return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, job: hero.job, jobStage: hero.jobStage } });
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}
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@@ -436,8 +420,7 @@ export class HeroHandler {
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAGEUP, sid, roleId, hero, update);
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAGE_UP, hero);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_STAGE_UP, 1, { job: hero.job });
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_STAGE_UP, { hero, stageUpCnt: 1 })
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return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, job: hero.job, jobStage: hero.jobStage } });
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}
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@@ -446,6 +429,7 @@ export class HeroHandler {
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async heroConectionActivate(msg: { shipId: number }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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let serverId: number = session.get('serverId');
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let { shipId } = msg;
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let shipHidAndLevel = gameData.friendShipHidAandIds.get(shipId);
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@@ -493,7 +477,7 @@ export class HeroHandler {
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.CONNECT, sid, roleId, hero, update, [shipId]);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.HERO_CONNECT, 1, true, { connectLv: level })
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_CONNECT, { connectLv: level })
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return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, connections: hero.connections } });
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}
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@@ -573,8 +557,7 @@ export class HeroHandler {
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.FAVOUR, sid, roleId, hero, update, [oldLv]);
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, hero, [oldLv]);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_FAVOUR_LV, 1, { lv: newLv, oldLv });
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, { hero, oldFavourLv: oldLv });
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} else {
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hero = await HeroModel.updateHeroInfo(roleId, hero.hid, update);
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}
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|
||||
@@ -16,7 +16,7 @@ import { HERO_SYSTEM_TYPE, LINEUP_NUM, ROLE_SELECT, REDIS_KEY, TASK_TYPE, DEFAUL
|
||||
import { checkBattleHeroesByHid, roleLevelup } from '../../../services/normalBattleService';
|
||||
import { Rank } from '../../../services/rankService';
|
||||
import { updateUserInfo } from '../../../services/redisService';
|
||||
import { checkTaskWithHero, checkTask, checkTaskWithArgs, checkActivityTask } from '../../../services/task/taskService';
|
||||
import { checkTask, checkTaskWithArgs, checkActivityTask } from '../../../services/task/taskService';
|
||||
import { getGoldObject, getCoinObject } from '../../../pubUtils/itemUtils';
|
||||
import { RScriptRecordModel } from '../../../db/RScriptRecord';
|
||||
import { SkinModel, SkinUpdate } from '../../../db/Skin';
|
||||
@@ -61,7 +61,6 @@ export class RoleHandler {
|
||||
infos.set(heroInfo.hid, { heroInfo, skinInfo });
|
||||
}
|
||||
await createHero.createWithInitInfo(infos, initInfos.figureInfo);
|
||||
await createHero.clearTask(await getActivities());
|
||||
await createHero.pushMessage(sid);
|
||||
await createHero.updateRedisRank();
|
||||
let heroes = createHero.getResultHeroes();
|
||||
|
||||
@@ -228,7 +228,7 @@ export class ShopHandler {
|
||||
tasks.push(task);
|
||||
}
|
||||
let task = getRandSingleEelm(tasks);
|
||||
await checkTask(roleId, sid, task.taskType, task.condition, false, { isDebug: true });
|
||||
// await checkTask(roleId, sid, task.taskType, task.condition, false, { isDebug: true });
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
task
|
||||
});
|
||||
@@ -332,9 +332,6 @@ export class ShopHandler {
|
||||
let sid = session.get('sid');
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
let server = await ServerlistModel.findByServerId(serverId);
|
||||
let task = new CheckTask(serverId, roleId, TASK_TYPE.LOGIN_SUM, role.createTime, server.openTime);
|
||||
task.param.setRole(role);
|
||||
task.check(1, sid);
|
||||
return resResult(STATUS.SUCCESS)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user