任务:修改taskType
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@@ -13,7 +13,7 @@ import { getDropItems, FIGURE_UNLOCK_CONDITION } from '../../../consts/constModu
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import { pushComposeOrangeHero, pushHeroQualityUpMsg, pushHeroStarMax, pushHeroWakeUp } from '../../../services/chatService';
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import { calculatetopLineup } from '../../../pubUtils/playerCe';
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import { PvpDefenseModel } from '../../../db/PvpDefense';
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import { checkTaskWithHero, checkTask, checkActivityTask } from '../../../services/task/taskService';
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import { checkTask, checkTaskInHeroQUalityUp, checkTaskInHeroStarUp, checkTaskInHeroTrain, checkTaskInHeroWakeUp } from '../../../services/task/taskService';
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import { isNumber, pick } from 'underscore';
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import { updateEplaces } from '../../../services/equipService';
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import { addConsumeToHero } from '../../../services/roleService';
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@@ -128,8 +128,7 @@ export class HeroHandler {
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.LVUP, sid, roleId, hero, update);
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_LV, hero, [oldLv]);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_LV, 1, { hid, lv: update.lv });
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_LV, { oldLv, hero });
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const curHero = {
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hid, lv: hero.lv, exp: hero.exp
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@@ -194,12 +193,7 @@ export class HeroHandler {
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if (isUpStar) {
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await calAllHeroCe(HERO_SYSTEM_TYPE.STAR, sid, roleId, {}, [hid, isUpStar ? 1 : 0]); // 升星可能影响到百家学院全局加成
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAR_UP, hero);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_STAR_UP, 1);
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_QUALITY_STAR_UP, hero);
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//成长任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star });
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await checkTaskInHeroStarUp(serverId, roleId, sid, hero, oldStar);
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}
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const curHero = {
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@@ -254,11 +248,7 @@ export class HeroHandler {
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.QUALITY, sid, roleId, hero, update);
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await calAllHeroCe(HERO_SYSTEM_TYPE.QUALITY, sid, roleId, {}, [hid, 0]); // 升品可能影响到百家学院全局加成
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_QUALITY_UP, hero);
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// 任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality: dicHero.quality, quality: hero.quality });
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await checkTaskInHeroQUalityUp(serverId, roleId, sid, hero);
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const curHero = {
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hid,
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@@ -330,14 +320,10 @@ export class HeroHandler {
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.COLORSTAR, sid, roleId, hero, update);
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if (isUpStar) {
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await calAllHeroCe(HERO_SYSTEM_TYPE.COLORSTAR, sid, roleId, {}, [hid, isUpStar ? 1 : 0]); // 升星可能影响到百家学院全局加成
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;
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAR_UP, hero);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_STAR_UP, 1);
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await checkTask(roleId, sid, TASK_TYPE.HERO_WAKE_UP, 1, true, {});
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT, 1, { quality: hero.quality });
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { hid: hid });
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, colorStar: update.colorStar });
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await checkTaskInHeroWakeUp(serverId, roleId, sid, hero, oldColorStar);
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}
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const curHero = {
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hid,
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@@ -373,6 +359,7 @@ export class HeroHandler {
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let newJobStage = hero.jobStage;
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let oldJobStage = hero.jobStage, oldJob = hero.job;
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let max = isOneClick ? dicJob.maxStage: hero.jobStage + 1;
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let trainCount = 0;
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let check = new CheckMeterial(roleId);
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for(let i = hero.jobStage; i < max; i++) {
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let singleConsume = dicJob.trainingConsume[i];
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@@ -381,6 +368,7 @@ export class HeroHandler {
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let isEnough = await check.decrease([singleConsume]);
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if(!isEnough) break; // 消耗不足
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newJobStage ++;
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trainCount++;
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}
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if (newJobStage == hero.jobStage) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let consumes = check.getConsume();
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@@ -395,11 +383,7 @@ export class HeroHandler {
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.TRAIN, sid, roleId, hero, update);
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_TRAIN, hero, [oldJob, oldJobStage]);
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await checkTask(roleId, sid, TASK_TYPE.HERO_TRAIN_SUM, newJobStage - oldJobStage, true, {});
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//活动统计
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_TRAIN_SUM, newJobStage - oldJobStage);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_TRAIN, newJobStage - oldJobStage, { hid })
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await checkTaskInHeroTrain(serverId, roleId, sid, hero, trainCount);
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return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, job: hero.job, jobStage: hero.jobStage } });
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}
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@@ -436,8 +420,7 @@ export class HeroHandler {
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAGEUP, sid, roleId, hero, update);
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAGE_UP, hero);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_STAGE_UP, 1, { job: hero.job });
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_STAGE_UP, { hero, stageUpCnt: 1 })
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return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, job: hero.job, jobStage: hero.jobStage } });
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}
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@@ -446,6 +429,7 @@ export class HeroHandler {
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async heroConectionActivate(msg: { shipId: number }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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let serverId: number = session.get('serverId');
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let { shipId } = msg;
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let shipHidAndLevel = gameData.friendShipHidAandIds.get(shipId);
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@@ -493,7 +477,7 @@ export class HeroHandler {
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.CONNECT, sid, roleId, hero, update, [shipId]);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.HERO_CONNECT, 1, true, { connectLv: level })
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_CONNECT, { connectLv: level })
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return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, connections: hero.connections } });
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}
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@@ -573,8 +557,7 @@ export class HeroHandler {
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.FAVOUR, sid, roleId, hero, update, [oldLv]);
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, hero, [oldLv]);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_FAVOUR_LV, 1, { lv: newLv, oldLv });
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await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, { hero, oldFavourLv: oldLv });
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} else {
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hero = await HeroModel.updateHeroInfo(roleId, hero.hid, update);
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}
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@@ -16,7 +16,7 @@ import { HERO_SYSTEM_TYPE, LINEUP_NUM, ROLE_SELECT, REDIS_KEY, TASK_TYPE, DEFAUL
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import { checkBattleHeroesByHid, roleLevelup } from '../../../services/normalBattleService';
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import { Rank } from '../../../services/rankService';
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import { updateUserInfo } from '../../../services/redisService';
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import { checkTaskWithHero, checkTask, checkTaskWithArgs, checkActivityTask } from '../../../services/task/taskService';
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import { checkTask, checkTaskWithArgs, checkActivityTask } from '../../../services/task/taskService';
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import { getGoldObject, getCoinObject } from '../../../pubUtils/itemUtils';
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import { RScriptRecordModel } from '../../../db/RScriptRecord';
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import { SkinModel, SkinUpdate } from '../../../db/Skin';
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@@ -61,7 +61,6 @@ export class RoleHandler {
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infos.set(heroInfo.hid, { heroInfo, skinInfo });
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}
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await createHero.createWithInitInfo(infos, initInfos.figureInfo);
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await createHero.clearTask(await getActivities());
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await createHero.pushMessage(sid);
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await createHero.updateRedisRank();
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let heroes = createHero.getResultHeroes();
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@@ -228,7 +228,7 @@ export class ShopHandler {
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tasks.push(task);
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}
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let task = getRandSingleEelm(tasks);
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await checkTask(roleId, sid, task.taskType, task.condition, false, { isDebug: true });
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// await checkTask(roleId, sid, task.taskType, task.condition, false, { isDebug: true });
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return resResult(STATUS.SUCCESS, {
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task
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});
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@@ -332,9 +332,6 @@ export class ShopHandler {
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let sid = session.get('sid');
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let role = await RoleModel.findByRoleId(roleId);
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let server = await ServerlistModel.findByServerId(serverId);
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let task = new CheckTask(serverId, roleId, TASK_TYPE.LOGIN_SUM, role.createTime, server.openTime);
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task.param.setRole(role);
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task.check(1, sid);
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return resResult(STATUS.SUCCESS)
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}
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}
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