军团活动:修复粮草先行code不传的问题
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@@ -39,6 +39,7 @@ export class GuildRemote {
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private GUILD_CITY_DECLARE = 'onGuildCityDeclare'; // 有军团对这个城池进行宣战了
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private GUILD_CITY_ACT_HP = 'onGuildCityGateHpUpdate'; // 诸侯入侵城门血条
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private GUILD_RACE_UPDATE = 'onRaceHorseUpdate'; /// 更新木牛流马
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private GUILD_RACE_JOIN = 'onRaceHorseJoin'
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private GUILD_RACE_EVENT = 'onRaceEventUpdate'; /// 更新木牛流马
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private GUILD_POP_UP_ACTIVITY = 'onActivityUpdate'; /// 向军团成员发送弹窗礼包
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private GUILD_TRAIN_RESET = 'onGuildTainReset'; // 试炼场重置
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@@ -282,6 +283,19 @@ export class GuildRemote {
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});
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}
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/**
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* @description 当有人加入这个木牛流马
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* @param guildCode 军团
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* @param woodenHorse 木马
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*/
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public async pushRaceHorseJoin(guildCode: string, woodenHorse: WoodenHorse) {
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this.pushMessage(guildCode, this.GUILD_RACE_JOIN, {
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timestamp: Date.now(),
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woodenHorse
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});
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}
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/**
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* @description 向军团推送事件
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* @param guildCode
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@@ -180,7 +180,7 @@ export class CityActivityHandler {
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let { code } = myGuildActivityRec;
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// 更新公会参与的玩家
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obj.pushMembers(guildCode, roleId, userGuild.job);
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obj.pushMembers(guildCode, roleId, userGuild.job, myGuildActivityRec.code);
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// 返回当前军团总军功
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let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
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@@ -93,7 +93,7 @@ export class GateActivityHandler {
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let { code, challengeCnt } = myGuildActivityRec;
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// 更新公会参与的玩家
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obj.pushMembers(guildCode, serverId, roleId, userGuild.job);
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obj.pushMembers(guildCode, serverId, roleId, userGuild.job, code);
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// 返回当前军团总军功
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
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@@ -374,7 +374,7 @@ export class GateActivityHandler {
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let { aid } = msg;
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await GuildActivityRecordModel.getRecord(guildCode, serverId, aid);
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let userGuild = await UserGuildModel.getMyGuild(roleId);
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let result = await GuildActivityRecordModel.updateInfo(guildCode, aid, { memberCnt: 1, members: [{ roleId, job: userGuild.job }], auctionType: aid + 1 });
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let result = await GuildActivityRecordModel.updateInfo(guildCode, aid, { memberCnt: 1, members: [{ roleId, job: userGuild.job, code: '' }], auctionType: aid + 1 });
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return resResult(STATUS.SUCCESS, {
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sourceType: result.auctionType,
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@@ -10,6 +10,7 @@ import { Rank } from "../../../services/rankService";
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import { checkActivityTask, checkTask } from "../../../services/taskService";
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import { guildInter } from "../../../pubUtils/interface";
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import { RaceActivityObject } from "../../../services/guildActivityObjService";
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import { getGuildChannelSid } from "../../../services/chatService";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -42,11 +43,13 @@ export class RaceActivityHandler {
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let events = obj.getEvents(guildCode, woodenHorse.distance);
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let ranks = await getRaceActivityRank(guildCode, serverId);
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let hasJoin = obj.hasJoin(guildCode, roleId);
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let hasJoin = obj.getMember(guildCode, roleId);
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return resResult(STATUS.SUCCESS, {
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...statusResult,
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hasJoin,
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hasJoin: !!hasJoin,
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code: hasJoin?.code||'',
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woodenHorse,
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...ranks,
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events
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@@ -68,23 +71,25 @@ export class RaceActivityHandler {
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let obj = getRaceActivityObj();
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let hasJoin = obj.hasJoin(guildCode, roleId);
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let hasJoin = !!obj.getMember(guildCode, roleId);
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if (hasJoin) {
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return resResult(STATUS.RACE_HAS_JOIN);
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}
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, obj.getEvents(guildCode, 0));
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if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS);
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let { code: sourceCode } = guildActivityRec;
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let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
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let myGuild = await UserGuildModel.getMyGuild(roleId, 'job');
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let woodenHorse = await obj.joinWoodenHorse(guildCode, roleId, roleName, serverId, sid, myGuild.job);
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let woodenHorse = await obj.joinWoodenHorse(guildCode, roleId, roleName, serverId, sid, myGuild.job, myGuildActivityRec.code);
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if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let events = obj.getEvents(guildCode, woodenHorse.distance);
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let chatSid = await getGuildChannelSid(guildCode);
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this.app.rpc.chat.guildRemote.pushRaceHorseJoin.toServer(chatSid, guildCode, woodenHorse);
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return resResult(STATUS.SUCCESS, {
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code: myGuildActivityRec.code,
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@@ -115,7 +120,7 @@ export class RaceActivityHandler {
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if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let events = obj.getEvents(guildCode, woodenHorse.distance);
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let hasJoin = obj.hasJoin(guildCode, roleId);
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let hasJoin = !!obj.getMember(guildCode, roleId);
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let items = obj.getItem(roleId);
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let woodenHorseList = await getWoodenHorseList(guildCode, serverId);
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@@ -168,7 +173,7 @@ export class RaceActivityHandler {
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// 更新userGuildActivityRecord
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
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if (!guildActivityRec || !myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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if (!guildActivityRec || !myGuildActivityRec) return resResult(STATUS.WRONG_PARMS);
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let hasShow = !!myGuildActivityRec.hasShow;
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if(!hasShow) {
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@@ -47,17 +47,17 @@ export class GateActivityObject {
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return this.guilds;
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}
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public pushMembers(guildCode: string, serverId: number, roleId: string, job: number) {
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public pushMembers(guildCode: string, serverId: number, roleId: string, job: number, code: string) {
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if(this.members.has(guildCode)) {
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let members = this.members.get(guildCode);
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if(members.findIndex(cur => cur.roleId == roleId) == -1) {
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members.push({ roleId, job });
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members.push({ roleId, job, code });
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}
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} else {
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let arr = new Array<string>();
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arr.push(roleId);
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this.members.set(guildCode, [{ roleId, job }]);
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this.members.set(guildCode, [{ roleId, job, code }]);
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}
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if(this.guilds.has(serverId)) {
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let arr = this.guilds.get(serverId);
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@@ -164,17 +164,17 @@ export class CityActivityObject {
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}
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public pushMembers(guildCode: string, roleId: string, job: number) {
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public pushMembers(guildCode: string, roleId: string, job: number, code: string) {
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if(this.members.has(guildCode)) {
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let members = this.members.get(guildCode);
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if(members.findIndex(cur => cur.roleId == roleId) == -1) {
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members.push({ roleId, job });
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members.push({ roleId, job, code });
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}
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} else {
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let arr = new Array<string>();
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arr.push(roleId);
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this.members.set(guildCode, [{ roleId, job }]);
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this.members.set(guildCode, [{ roleId, job, code }]);
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}
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}
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@@ -217,17 +217,17 @@ export class RaceActivityObject {
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}
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// 是否加入过
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public hasJoin(guildCode: string, roleId: string) {
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public getMember(guildCode: string, roleId: string) {
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let member = this.members.get(guildCode)||[];
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return member.findIndex(cur => cur.roleId == roleId) != -1;
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return member.find(cur => cur.roleId == roleId);
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}
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// 加入member
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private pushMember(guildCode: string, roleId: string, job: number) {
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private pushMember(guildCode: string, roleId: string, job: number, code: string) {
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if(!this.members.has(guildCode)) {
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this.members.set(guildCode, []);
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}
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this.members.get(guildCode).push({roleId, job});
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this.members.get(guildCode).push({roleId, job, code});
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}
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public getMembersOfGuild(guildCode: string) {
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@@ -238,11 +238,11 @@ export class RaceActivityObject {
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return this.woodenHorses;
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}
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public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number) {
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public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number, code: string) {
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let woodenHorse = await this.getWoodenHorse(guildCode, serverId);
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if(!woodenHorse) return false;
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woodenHorse.joinMember(roleId, roleName, sid)
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this.pushMember(guildCode, roleId, job);
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woodenHorse.joinMember(roleId, roleName, sid, code)
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this.pushMember(guildCode, roleId, job, code);
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if(this.status == RACE_ACTIVITY_STATUS.START) {
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let item = getRaceEventItems();
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@@ -20,6 +20,8 @@ class WoodenHorseMember {
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roleName: string;
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sid: string;
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items?: RewardInter[];
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code?: string;
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}
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// 木牛流马
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@@ -189,9 +191,9 @@ export class WoodenHorse {
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}
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public joinMember(roleId: string, roleName: string, sid: string) {
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public joinMember(roleId: string, roleName: string, sid: string, code: string) {
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if(this.members.findIndex(cur => cur.roleId == roleId) == -1) {
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this.members.push({ roleId, roleName, sid });
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this.members.push({ roleId, roleName, sid, code });
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this.speed++;
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this.memberCnt++;
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}
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@@ -254,6 +256,8 @@ export class Member {
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roleId: string; // 玩家id
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@prop({required: true})
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job: number; // 在军团的职位
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@prop({required: false})
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code?: string; // 玩家的当前记录的code
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}
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export class CityParam {
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@@ -26,7 +26,9 @@ function getParamByRole(role: RoleType) {
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export async function saveLoginAndOutLog(type: LOG_TYPE, session: any) {
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try {
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let params = getParamBySession(session);
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await UserLogModel.createRecord({ type, ...params });
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if(params.roleId && params.roleName) {
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await UserLogModel.createRecord({ type, ...params });
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}
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} catch (e) {
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console.error(e);
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}
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@@ -364,7 +364,10 @@ export class CreateHeroes extends UpdateHeroes {
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export async function deletRole(roleId: string) {
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let role = await RoleModel.findByRoleId(roleId);
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if(!role || !role.hasInit) return false;
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if(!role ) return false;
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if(role.hasInit) {
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await ActionPointModel.deleteMany({roleId});
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await ActivityBuyRecordsModel.deleteMany({ roleId });
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await ActivityDailyChallengesModel.deleteMany({ roleId });
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@@ -479,5 +482,6 @@ export async function deletRole(roleId: string) {
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const update = Object.assign(doc.toJSON(), pick(role, ['serverType', 'userInfo', 'seqId', 'serverId']), { roleName: role.roleId });
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delete update._id;
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await RoleModel.updateMany({ roleId }, { $set: update });
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}
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return true;
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}
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