军团活动:修复粮草先行code不传的问题

This commit is contained in:
luying
2021-12-28 18:31:20 +08:00
parent 4262e04903
commit 1ce862b719
8 changed files with 56 additions and 27 deletions
@@ -39,6 +39,7 @@ export class GuildRemote {
private GUILD_CITY_DECLARE = 'onGuildCityDeclare'; // 有军团对这个城池进行宣战了 private GUILD_CITY_DECLARE = 'onGuildCityDeclare'; // 有军团对这个城池进行宣战了
private GUILD_CITY_ACT_HP = 'onGuildCityGateHpUpdate'; // 诸侯入侵城门血条 private GUILD_CITY_ACT_HP = 'onGuildCityGateHpUpdate'; // 诸侯入侵城门血条
private GUILD_RACE_UPDATE = 'onRaceHorseUpdate'; /// 更新木牛流马 private GUILD_RACE_UPDATE = 'onRaceHorseUpdate'; /// 更新木牛流马
private GUILD_RACE_JOIN = 'onRaceHorseJoin'
private GUILD_RACE_EVENT = 'onRaceEventUpdate'; /// 更新木牛流马 private GUILD_RACE_EVENT = 'onRaceEventUpdate'; /// 更新木牛流马
private GUILD_POP_UP_ACTIVITY = 'onActivityUpdate'; /// 向军团成员发送弹窗礼包 private GUILD_POP_UP_ACTIVITY = 'onActivityUpdate'; /// 向军团成员发送弹窗礼包
private GUILD_TRAIN_RESET = 'onGuildTainReset'; // 试炼场重置 private GUILD_TRAIN_RESET = 'onGuildTainReset'; // 试炼场重置
@@ -282,6 +283,19 @@ export class GuildRemote {
}); });
} }
/**
* @description 当有人加入这个木牛流马
* @param guildCode 军团
* @param woodenHorse 木马
*/
public async pushRaceHorseJoin(guildCode: string, woodenHorse: WoodenHorse) {
this.pushMessage(guildCode, this.GUILD_RACE_JOIN, {
timestamp: Date.now(),
woodenHorse
});
}
/** /**
* @description 向军团推送事件 * @description 向军团推送事件
* @param guildCode * @param guildCode
@@ -180,7 +180,7 @@ export class CityActivityHandler {
let { code } = myGuildActivityRec; let { code } = myGuildActivityRec;
// 更新公会参与的玩家 // 更新公会参与的玩家
obj.pushMembers(guildCode, roleId, userGuild.job); obj.pushMembers(guildCode, roleId, userGuild.job, myGuildActivityRec.code);
// 返回当前军团总军功 // 返回当前军团总军功
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true); let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
@@ -93,7 +93,7 @@ export class GateActivityHandler {
let { code, challengeCnt } = myGuildActivityRec; let { code, challengeCnt } = myGuildActivityRec;
// 更新公会参与的玩家 // 更新公会参与的玩家
obj.pushMembers(guildCode, serverId, roleId, userGuild.job); obj.pushMembers(guildCode, serverId, roleId, userGuild.job, code);
// 返回当前军团总军功 // 返回当前军团总军功
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true); let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
@@ -374,7 +374,7 @@ export class GateActivityHandler {
let { aid } = msg; let { aid } = msg;
await GuildActivityRecordModel.getRecord(guildCode, serverId, aid); await GuildActivityRecordModel.getRecord(guildCode, serverId, aid);
let userGuild = await UserGuildModel.getMyGuild(roleId); let userGuild = await UserGuildModel.getMyGuild(roleId);
let result = await GuildActivityRecordModel.updateInfo(guildCode, aid, { memberCnt: 1, members: [{ roleId, job: userGuild.job }], auctionType: aid + 1 }); let result = await GuildActivityRecordModel.updateInfo(guildCode, aid, { memberCnt: 1, members: [{ roleId, job: userGuild.job, code: '' }], auctionType: aid + 1 });
return resResult(STATUS.SUCCESS, { return resResult(STATUS.SUCCESS, {
sourceType: result.auctionType, sourceType: result.auctionType,
@@ -10,6 +10,7 @@ import { Rank } from "../../../services/rankService";
import { checkActivityTask, checkTask } from "../../../services/taskService"; import { checkActivityTask, checkTask } from "../../../services/taskService";
import { guildInter } from "../../../pubUtils/interface"; import { guildInter } from "../../../pubUtils/interface";
import { RaceActivityObject } from "../../../services/guildActivityObjService"; import { RaceActivityObject } from "../../../services/guildActivityObjService";
import { getGuildChannelSid } from "../../../services/chatService";
export default function (app: Application) { export default function (app: Application) {
new HandlerService(app, {}); new HandlerService(app, {});
@@ -42,11 +43,13 @@ export class RaceActivityHandler {
let events = obj.getEvents(guildCode, woodenHorse.distance); let events = obj.getEvents(guildCode, woodenHorse.distance);
let ranks = await getRaceActivityRank(guildCode, serverId); let ranks = await getRaceActivityRank(guildCode, serverId);
let hasJoin = obj.hasJoin(guildCode, roleId); let hasJoin = obj.getMember(guildCode, roleId);
return resResult(STATUS.SUCCESS, { return resResult(STATUS.SUCCESS, {
...statusResult, ...statusResult,
hasJoin, hasJoin: !!hasJoin,
code: hasJoin?.code||'',
woodenHorse, woodenHorse,
...ranks, ...ranks,
events events
@@ -68,23 +71,25 @@ export class RaceActivityHandler {
let obj = getRaceActivityObj(); let obj = getRaceActivityObj();
let hasJoin = obj.hasJoin(guildCode, roleId); let hasJoin = !!obj.getMember(guildCode, roleId);
if (hasJoin) { if (hasJoin) {
return resResult(STATUS.RACE_HAS_JOIN); return resResult(STATUS.RACE_HAS_JOIN);
} }
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, obj.getEvents(guildCode, 0)); let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, obj.getEvents(guildCode, 0));
if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR); if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS);
let { code: sourceCode } = guildActivityRec; let { code: sourceCode } = guildActivityRec;
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid); let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
let myGuild = await UserGuildModel.getMyGuild(roleId, 'job'); let myGuild = await UserGuildModel.getMyGuild(roleId, 'job');
let woodenHorse = await obj.joinWoodenHorse(guildCode, roleId, roleName, serverId, sid, myGuild.job); let woodenHorse = await obj.joinWoodenHorse(guildCode, roleId, roleName, serverId, sid, myGuild.job, myGuildActivityRec.code);
if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let events = obj.getEvents(guildCode, woodenHorse.distance); let events = obj.getEvents(guildCode, woodenHorse.distance);
let chatSid = await getGuildChannelSid(guildCode);
this.app.rpc.chat.guildRemote.pushRaceHorseJoin.toServer(chatSid, guildCode, woodenHorse);
return resResult(STATUS.SUCCESS, { return resResult(STATUS.SUCCESS, {
code: myGuildActivityRec.code, code: myGuildActivityRec.code,
@@ -115,7 +120,7 @@ export class RaceActivityHandler {
if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let events = obj.getEvents(guildCode, woodenHorse.distance); let events = obj.getEvents(guildCode, woodenHorse.distance);
let hasJoin = obj.hasJoin(guildCode, roleId); let hasJoin = !!obj.getMember(guildCode, roleId);
let items = obj.getItem(roleId); let items = obj.getItem(roleId);
let woodenHorseList = await getWoodenHorseList(guildCode, serverId); let woodenHorseList = await getWoodenHorseList(guildCode, serverId);
@@ -168,7 +173,7 @@ export class RaceActivityHandler {
// 更新userGuildActivityRecord // 更新userGuildActivityRecord
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid); let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true }); let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
if (!guildActivityRec || !myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR); if (!guildActivityRec || !myGuildActivityRec) return resResult(STATUS.WRONG_PARMS);
let hasShow = !!myGuildActivityRec.hasShow; let hasShow = !!myGuildActivityRec.hasShow;
if(!hasShow) { if(!hasShow) {
@@ -47,17 +47,17 @@ export class GateActivityObject {
return this.guilds; return this.guilds;
} }
public pushMembers(guildCode: string, serverId: number, roleId: string, job: number) { public pushMembers(guildCode: string, serverId: number, roleId: string, job: number, code: string) {
if(this.members.has(guildCode)) { if(this.members.has(guildCode)) {
let members = this.members.get(guildCode); let members = this.members.get(guildCode);
if(members.findIndex(cur => cur.roleId == roleId) == -1) { if(members.findIndex(cur => cur.roleId == roleId) == -1) {
members.push({ roleId, job }); members.push({ roleId, job, code });
} }
} else { } else {
let arr = new Array<string>(); let arr = new Array<string>();
arr.push(roleId); arr.push(roleId);
this.members.set(guildCode, [{ roleId, job }]); this.members.set(guildCode, [{ roleId, job, code }]);
} }
if(this.guilds.has(serverId)) { if(this.guilds.has(serverId)) {
let arr = this.guilds.get(serverId); let arr = this.guilds.get(serverId);
@@ -164,17 +164,17 @@ export class CityActivityObject {
} }
public pushMembers(guildCode: string, roleId: string, job: number) { public pushMembers(guildCode: string, roleId: string, job: number, code: string) {
if(this.members.has(guildCode)) { if(this.members.has(guildCode)) {
let members = this.members.get(guildCode); let members = this.members.get(guildCode);
if(members.findIndex(cur => cur.roleId == roleId) == -1) { if(members.findIndex(cur => cur.roleId == roleId) == -1) {
members.push({ roleId, job }); members.push({ roleId, job, code });
} }
} else { } else {
let arr = new Array<string>(); let arr = new Array<string>();
arr.push(roleId); arr.push(roleId);
this.members.set(guildCode, [{ roleId, job }]); this.members.set(guildCode, [{ roleId, job, code }]);
} }
} }
@@ -217,17 +217,17 @@ export class RaceActivityObject {
} }
// 是否加入过 // 是否加入过
public hasJoin(guildCode: string, roleId: string) { public getMember(guildCode: string, roleId: string) {
let member = this.members.get(guildCode)||[]; let member = this.members.get(guildCode)||[];
return member.findIndex(cur => cur.roleId == roleId) != -1; return member.find(cur => cur.roleId == roleId);
} }
// 加入member // 加入member
private pushMember(guildCode: string, roleId: string, job: number) { private pushMember(guildCode: string, roleId: string, job: number, code: string) {
if(!this.members.has(guildCode)) { if(!this.members.has(guildCode)) {
this.members.set(guildCode, []); this.members.set(guildCode, []);
} }
this.members.get(guildCode).push({roleId, job}); this.members.get(guildCode).push({roleId, job, code});
} }
public getMembersOfGuild(guildCode: string) { public getMembersOfGuild(guildCode: string) {
@@ -238,11 +238,11 @@ export class RaceActivityObject {
return this.woodenHorses; return this.woodenHorses;
} }
public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number) { public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number, code: string) {
let woodenHorse = await this.getWoodenHorse(guildCode, serverId); let woodenHorse = await this.getWoodenHorse(guildCode, serverId);
if(!woodenHorse) return false; if(!woodenHorse) return false;
woodenHorse.joinMember(roleId, roleName, sid) woodenHorse.joinMember(roleId, roleName, sid, code)
this.pushMember(guildCode, roleId, job); this.pushMember(guildCode, roleId, job, code);
if(this.status == RACE_ACTIVITY_STATUS.START) { if(this.status == RACE_ACTIVITY_STATUS.START) {
let item = getRaceEventItems(); let item = getRaceEventItems();
+6 -2
View File
@@ -20,6 +20,8 @@ class WoodenHorseMember {
roleName: string; roleName: string;
sid: string; sid: string;
items?: RewardInter[]; items?: RewardInter[];
code?: string;
} }
// 木牛流马 // 木牛流马
@@ -189,9 +191,9 @@ export class WoodenHorse {
} }
public joinMember(roleId: string, roleName: string, sid: string) { public joinMember(roleId: string, roleName: string, sid: string, code: string) {
if(this.members.findIndex(cur => cur.roleId == roleId) == -1) { if(this.members.findIndex(cur => cur.roleId == roleId) == -1) {
this.members.push({ roleId, roleName, sid }); this.members.push({ roleId, roleName, sid, code });
this.speed++; this.speed++;
this.memberCnt++; this.memberCnt++;
} }
@@ -254,6 +256,8 @@ export class Member {
roleId: string; // 玩家id roleId: string; // 玩家id
@prop({required: true}) @prop({required: true})
job: number; // 在军团的职位 job: number; // 在军团的职位
@prop({required: false})
code?: string; // 玩家的当前记录的code
} }
export class CityParam { export class CityParam {
+3 -1
View File
@@ -26,7 +26,9 @@ function getParamByRole(role: RoleType) {
export async function saveLoginAndOutLog(type: LOG_TYPE, session: any) { export async function saveLoginAndOutLog(type: LOG_TYPE, session: any) {
try { try {
let params = getParamBySession(session); let params = getParamBySession(session);
await UserLogModel.createRecord({ type, ...params }); if(params.roleId && params.roleName) {
await UserLogModel.createRecord({ type, ...params });
}
} catch (e) { } catch (e) {
console.error(e); console.error(e);
} }
+5 -1
View File
@@ -364,7 +364,10 @@ export class CreateHeroes extends UpdateHeroes {
export async function deletRole(roleId: string) { export async function deletRole(roleId: string) {
let role = await RoleModel.findByRoleId(roleId); let role = await RoleModel.findByRoleId(roleId);
if(!role || !role.hasInit) return false; if(!role ) return false;
if(role.hasInit) {
await ActionPointModel.deleteMany({roleId}); await ActionPointModel.deleteMany({roleId});
await ActivityBuyRecordsModel.deleteMany({ roleId }); await ActivityBuyRecordsModel.deleteMany({ roleId });
await ActivityDailyChallengesModel.deleteMany({ roleId }); await ActivityDailyChallengesModel.deleteMany({ roleId });
@@ -479,5 +482,6 @@ export async function deletRole(roleId: string) {
const update = Object.assign(doc.toJSON(), pick(role, ['serverType', 'userInfo', 'seqId', 'serverId']), { roleName: role.roleId }); const update = Object.assign(doc.toJSON(), pick(role, ['serverType', 'userInfo', 'seqId', 'serverId']), { roleName: role.roleId });
delete update._id; delete update._id;
await RoleModel.updateMany({ roleId }, { $set: update }); await RoleModel.updateMany({ roleId }, { $set: update });
}
return true; return true;
} }