军团活动:修复粮草先行code不传的问题
This commit is contained in:
@@ -39,6 +39,7 @@ export class GuildRemote {
|
|||||||
private GUILD_CITY_DECLARE = 'onGuildCityDeclare'; // 有军团对这个城池进行宣战了
|
private GUILD_CITY_DECLARE = 'onGuildCityDeclare'; // 有军团对这个城池进行宣战了
|
||||||
private GUILD_CITY_ACT_HP = 'onGuildCityGateHpUpdate'; // 诸侯入侵城门血条
|
private GUILD_CITY_ACT_HP = 'onGuildCityGateHpUpdate'; // 诸侯入侵城门血条
|
||||||
private GUILD_RACE_UPDATE = 'onRaceHorseUpdate'; /// 更新木牛流马
|
private GUILD_RACE_UPDATE = 'onRaceHorseUpdate'; /// 更新木牛流马
|
||||||
|
private GUILD_RACE_JOIN = 'onRaceHorseJoin'
|
||||||
private GUILD_RACE_EVENT = 'onRaceEventUpdate'; /// 更新木牛流马
|
private GUILD_RACE_EVENT = 'onRaceEventUpdate'; /// 更新木牛流马
|
||||||
private GUILD_POP_UP_ACTIVITY = 'onActivityUpdate'; /// 向军团成员发送弹窗礼包
|
private GUILD_POP_UP_ACTIVITY = 'onActivityUpdate'; /// 向军团成员发送弹窗礼包
|
||||||
private GUILD_TRAIN_RESET = 'onGuildTainReset'; // 试炼场重置
|
private GUILD_TRAIN_RESET = 'onGuildTainReset'; // 试炼场重置
|
||||||
@@ -282,6 +283,19 @@ export class GuildRemote {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @description 当有人加入这个木牛流马
|
||||||
|
* @param guildCode 军团
|
||||||
|
* @param woodenHorse 木马
|
||||||
|
*/
|
||||||
|
public async pushRaceHorseJoin(guildCode: string, woodenHorse: WoodenHorse) {
|
||||||
|
this.pushMessage(guildCode, this.GUILD_RACE_JOIN, {
|
||||||
|
timestamp: Date.now(),
|
||||||
|
woodenHorse
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @description 向军团推送事件
|
* @description 向军团推送事件
|
||||||
* @param guildCode
|
* @param guildCode
|
||||||
|
|||||||
@@ -180,7 +180,7 @@ export class CityActivityHandler {
|
|||||||
let { code } = myGuildActivityRec;
|
let { code } = myGuildActivityRec;
|
||||||
|
|
||||||
// 更新公会参与的玩家
|
// 更新公会参与的玩家
|
||||||
obj.pushMembers(guildCode, roleId, userGuild.job);
|
obj.pushMembers(guildCode, roleId, userGuild.job, myGuildActivityRec.code);
|
||||||
|
|
||||||
// 返回当前军团总军功
|
// 返回当前军团总军功
|
||||||
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
|
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
|
||||||
|
|||||||
@@ -93,7 +93,7 @@ export class GateActivityHandler {
|
|||||||
let { code, challengeCnt } = myGuildActivityRec;
|
let { code, challengeCnt } = myGuildActivityRec;
|
||||||
|
|
||||||
// 更新公会参与的玩家
|
// 更新公会参与的玩家
|
||||||
obj.pushMembers(guildCode, serverId, roleId, userGuild.job);
|
obj.pushMembers(guildCode, serverId, roleId, userGuild.job, code);
|
||||||
|
|
||||||
// 返回当前军团总军功
|
// 返回当前军团总军功
|
||||||
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
|
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
|
||||||
@@ -374,7 +374,7 @@ export class GateActivityHandler {
|
|||||||
let { aid } = msg;
|
let { aid } = msg;
|
||||||
await GuildActivityRecordModel.getRecord(guildCode, serverId, aid);
|
await GuildActivityRecordModel.getRecord(guildCode, serverId, aid);
|
||||||
let userGuild = await UserGuildModel.getMyGuild(roleId);
|
let userGuild = await UserGuildModel.getMyGuild(roleId);
|
||||||
let result = await GuildActivityRecordModel.updateInfo(guildCode, aid, { memberCnt: 1, members: [{ roleId, job: userGuild.job }], auctionType: aid + 1 });
|
let result = await GuildActivityRecordModel.updateInfo(guildCode, aid, { memberCnt: 1, members: [{ roleId, job: userGuild.job, code: '' }], auctionType: aid + 1 });
|
||||||
|
|
||||||
return resResult(STATUS.SUCCESS, {
|
return resResult(STATUS.SUCCESS, {
|
||||||
sourceType: result.auctionType,
|
sourceType: result.auctionType,
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ import { Rank } from "../../../services/rankService";
|
|||||||
import { checkActivityTask, checkTask } from "../../../services/taskService";
|
import { checkActivityTask, checkTask } from "../../../services/taskService";
|
||||||
import { guildInter } from "../../../pubUtils/interface";
|
import { guildInter } from "../../../pubUtils/interface";
|
||||||
import { RaceActivityObject } from "../../../services/guildActivityObjService";
|
import { RaceActivityObject } from "../../../services/guildActivityObjService";
|
||||||
|
import { getGuildChannelSid } from "../../../services/chatService";
|
||||||
|
|
||||||
export default function (app: Application) {
|
export default function (app: Application) {
|
||||||
new HandlerService(app, {});
|
new HandlerService(app, {});
|
||||||
@@ -42,11 +43,13 @@ export class RaceActivityHandler {
|
|||||||
|
|
||||||
let events = obj.getEvents(guildCode, woodenHorse.distance);
|
let events = obj.getEvents(guildCode, woodenHorse.distance);
|
||||||
let ranks = await getRaceActivityRank(guildCode, serverId);
|
let ranks = await getRaceActivityRank(guildCode, serverId);
|
||||||
let hasJoin = obj.hasJoin(guildCode, roleId);
|
let hasJoin = obj.getMember(guildCode, roleId);
|
||||||
|
|
||||||
|
|
||||||
return resResult(STATUS.SUCCESS, {
|
return resResult(STATUS.SUCCESS, {
|
||||||
...statusResult,
|
...statusResult,
|
||||||
hasJoin,
|
hasJoin: !!hasJoin,
|
||||||
|
code: hasJoin?.code||'',
|
||||||
woodenHorse,
|
woodenHorse,
|
||||||
...ranks,
|
...ranks,
|
||||||
events
|
events
|
||||||
@@ -68,23 +71,25 @@ export class RaceActivityHandler {
|
|||||||
|
|
||||||
let obj = getRaceActivityObj();
|
let obj = getRaceActivityObj();
|
||||||
|
|
||||||
let hasJoin = obj.hasJoin(guildCode, roleId);
|
let hasJoin = !!obj.getMember(guildCode, roleId);
|
||||||
if (hasJoin) {
|
if (hasJoin) {
|
||||||
return resResult(STATUS.RACE_HAS_JOIN);
|
return resResult(STATUS.RACE_HAS_JOIN);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, obj.getEvents(guildCode, 0));
|
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, obj.getEvents(guildCode, 0));
|
||||||
if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
|
if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS);
|
||||||
|
|
||||||
let { code: sourceCode } = guildActivityRec;
|
let { code: sourceCode } = guildActivityRec;
|
||||||
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
|
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
|
||||||
|
|
||||||
let myGuild = await UserGuildModel.getMyGuild(roleId, 'job');
|
let myGuild = await UserGuildModel.getMyGuild(roleId, 'job');
|
||||||
let woodenHorse = await obj.joinWoodenHorse(guildCode, roleId, roleName, serverId, sid, myGuild.job);
|
let woodenHorse = await obj.joinWoodenHorse(guildCode, roleId, roleName, serverId, sid, myGuild.job, myGuildActivityRec.code);
|
||||||
if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
|
if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
|
||||||
|
|
||||||
let events = obj.getEvents(guildCode, woodenHorse.distance);
|
let events = obj.getEvents(guildCode, woodenHorse.distance);
|
||||||
|
let chatSid = await getGuildChannelSid(guildCode);
|
||||||
|
this.app.rpc.chat.guildRemote.pushRaceHorseJoin.toServer(chatSid, guildCode, woodenHorse);
|
||||||
|
|
||||||
return resResult(STATUS.SUCCESS, {
|
return resResult(STATUS.SUCCESS, {
|
||||||
code: myGuildActivityRec.code,
|
code: myGuildActivityRec.code,
|
||||||
@@ -115,7 +120,7 @@ export class RaceActivityHandler {
|
|||||||
if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
|
if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
|
||||||
|
|
||||||
let events = obj.getEvents(guildCode, woodenHorse.distance);
|
let events = obj.getEvents(guildCode, woodenHorse.distance);
|
||||||
let hasJoin = obj.hasJoin(guildCode, roleId);
|
let hasJoin = !!obj.getMember(guildCode, roleId);
|
||||||
let items = obj.getItem(roleId);
|
let items = obj.getItem(roleId);
|
||||||
|
|
||||||
let woodenHorseList = await getWoodenHorseList(guildCode, serverId);
|
let woodenHorseList = await getWoodenHorseList(guildCode, serverId);
|
||||||
@@ -168,7 +173,7 @@ export class RaceActivityHandler {
|
|||||||
// 更新userGuildActivityRecord
|
// 更新userGuildActivityRecord
|
||||||
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
|
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
|
||||||
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
|
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
|
||||||
if (!guildActivityRec || !myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
|
if (!guildActivityRec || !myGuildActivityRec) return resResult(STATUS.WRONG_PARMS);
|
||||||
|
|
||||||
let hasShow = !!myGuildActivityRec.hasShow;
|
let hasShow = !!myGuildActivityRec.hasShow;
|
||||||
if(!hasShow) {
|
if(!hasShow) {
|
||||||
|
|||||||
@@ -47,17 +47,17 @@ export class GateActivityObject {
|
|||||||
return this.guilds;
|
return this.guilds;
|
||||||
}
|
}
|
||||||
|
|
||||||
public pushMembers(guildCode: string, serverId: number, roleId: string, job: number) {
|
public pushMembers(guildCode: string, serverId: number, roleId: string, job: number, code: string) {
|
||||||
|
|
||||||
if(this.members.has(guildCode)) {
|
if(this.members.has(guildCode)) {
|
||||||
let members = this.members.get(guildCode);
|
let members = this.members.get(guildCode);
|
||||||
if(members.findIndex(cur => cur.roleId == roleId) == -1) {
|
if(members.findIndex(cur => cur.roleId == roleId) == -1) {
|
||||||
members.push({ roleId, job });
|
members.push({ roleId, job, code });
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
let arr = new Array<string>();
|
let arr = new Array<string>();
|
||||||
arr.push(roleId);
|
arr.push(roleId);
|
||||||
this.members.set(guildCode, [{ roleId, job }]);
|
this.members.set(guildCode, [{ roleId, job, code }]);
|
||||||
}
|
}
|
||||||
if(this.guilds.has(serverId)) {
|
if(this.guilds.has(serverId)) {
|
||||||
let arr = this.guilds.get(serverId);
|
let arr = this.guilds.get(serverId);
|
||||||
@@ -164,17 +164,17 @@ export class CityActivityObject {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public pushMembers(guildCode: string, roleId: string, job: number) {
|
public pushMembers(guildCode: string, roleId: string, job: number, code: string) {
|
||||||
|
|
||||||
if(this.members.has(guildCode)) {
|
if(this.members.has(guildCode)) {
|
||||||
let members = this.members.get(guildCode);
|
let members = this.members.get(guildCode);
|
||||||
if(members.findIndex(cur => cur.roleId == roleId) == -1) {
|
if(members.findIndex(cur => cur.roleId == roleId) == -1) {
|
||||||
members.push({ roleId, job });
|
members.push({ roleId, job, code });
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
let arr = new Array<string>();
|
let arr = new Array<string>();
|
||||||
arr.push(roleId);
|
arr.push(roleId);
|
||||||
this.members.set(guildCode, [{ roleId, job }]);
|
this.members.set(guildCode, [{ roleId, job, code }]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -217,17 +217,17 @@ export class RaceActivityObject {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 是否加入过
|
// 是否加入过
|
||||||
public hasJoin(guildCode: string, roleId: string) {
|
public getMember(guildCode: string, roleId: string) {
|
||||||
let member = this.members.get(guildCode)||[];
|
let member = this.members.get(guildCode)||[];
|
||||||
return member.findIndex(cur => cur.roleId == roleId) != -1;
|
return member.find(cur => cur.roleId == roleId);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 加入member
|
// 加入member
|
||||||
private pushMember(guildCode: string, roleId: string, job: number) {
|
private pushMember(guildCode: string, roleId: string, job: number, code: string) {
|
||||||
if(!this.members.has(guildCode)) {
|
if(!this.members.has(guildCode)) {
|
||||||
this.members.set(guildCode, []);
|
this.members.set(guildCode, []);
|
||||||
}
|
}
|
||||||
this.members.get(guildCode).push({roleId, job});
|
this.members.get(guildCode).push({roleId, job, code});
|
||||||
}
|
}
|
||||||
|
|
||||||
public getMembersOfGuild(guildCode: string) {
|
public getMembersOfGuild(guildCode: string) {
|
||||||
@@ -238,11 +238,11 @@ export class RaceActivityObject {
|
|||||||
return this.woodenHorses;
|
return this.woodenHorses;
|
||||||
}
|
}
|
||||||
|
|
||||||
public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number) {
|
public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number, code: string) {
|
||||||
let woodenHorse = await this.getWoodenHorse(guildCode, serverId);
|
let woodenHorse = await this.getWoodenHorse(guildCode, serverId);
|
||||||
if(!woodenHorse) return false;
|
if(!woodenHorse) return false;
|
||||||
woodenHorse.joinMember(roleId, roleName, sid)
|
woodenHorse.joinMember(roleId, roleName, sid, code)
|
||||||
this.pushMember(guildCode, roleId, job);
|
this.pushMember(guildCode, roleId, job, code);
|
||||||
|
|
||||||
if(this.status == RACE_ACTIVITY_STATUS.START) {
|
if(this.status == RACE_ACTIVITY_STATUS.START) {
|
||||||
let item = getRaceEventItems();
|
let item = getRaceEventItems();
|
||||||
|
|||||||
@@ -20,6 +20,8 @@ class WoodenHorseMember {
|
|||||||
roleName: string;
|
roleName: string;
|
||||||
sid: string;
|
sid: string;
|
||||||
items?: RewardInter[];
|
items?: RewardInter[];
|
||||||
|
code?: string;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 木牛流马
|
// 木牛流马
|
||||||
@@ -189,9 +191,9 @@ export class WoodenHorse {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public joinMember(roleId: string, roleName: string, sid: string) {
|
public joinMember(roleId: string, roleName: string, sid: string, code: string) {
|
||||||
if(this.members.findIndex(cur => cur.roleId == roleId) == -1) {
|
if(this.members.findIndex(cur => cur.roleId == roleId) == -1) {
|
||||||
this.members.push({ roleId, roleName, sid });
|
this.members.push({ roleId, roleName, sid, code });
|
||||||
this.speed++;
|
this.speed++;
|
||||||
this.memberCnt++;
|
this.memberCnt++;
|
||||||
}
|
}
|
||||||
@@ -254,6 +256,8 @@ export class Member {
|
|||||||
roleId: string; // 玩家id
|
roleId: string; // 玩家id
|
||||||
@prop({required: true})
|
@prop({required: true})
|
||||||
job: number; // 在军团的职位
|
job: number; // 在军团的职位
|
||||||
|
@prop({required: false})
|
||||||
|
code?: string; // 玩家的当前记录的code
|
||||||
}
|
}
|
||||||
|
|
||||||
export class CityParam {
|
export class CityParam {
|
||||||
|
|||||||
@@ -26,7 +26,9 @@ function getParamByRole(role: RoleType) {
|
|||||||
export async function saveLoginAndOutLog(type: LOG_TYPE, session: any) {
|
export async function saveLoginAndOutLog(type: LOG_TYPE, session: any) {
|
||||||
try {
|
try {
|
||||||
let params = getParamBySession(session);
|
let params = getParamBySession(session);
|
||||||
await UserLogModel.createRecord({ type, ...params });
|
if(params.roleId && params.roleName) {
|
||||||
|
await UserLogModel.createRecord({ type, ...params });
|
||||||
|
}
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.error(e);
|
console.error(e);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -364,7 +364,10 @@ export class CreateHeroes extends UpdateHeroes {
|
|||||||
|
|
||||||
export async function deletRole(roleId: string) {
|
export async function deletRole(roleId: string) {
|
||||||
let role = await RoleModel.findByRoleId(roleId);
|
let role = await RoleModel.findByRoleId(roleId);
|
||||||
if(!role || !role.hasInit) return false;
|
if(!role ) return false;
|
||||||
|
if(role.hasInit) {
|
||||||
|
|
||||||
|
|
||||||
await ActionPointModel.deleteMany({roleId});
|
await ActionPointModel.deleteMany({roleId});
|
||||||
await ActivityBuyRecordsModel.deleteMany({ roleId });
|
await ActivityBuyRecordsModel.deleteMany({ roleId });
|
||||||
await ActivityDailyChallengesModel.deleteMany({ roleId });
|
await ActivityDailyChallengesModel.deleteMany({ roleId });
|
||||||
@@ -479,5 +482,6 @@ export async function deletRole(roleId: string) {
|
|||||||
const update = Object.assign(doc.toJSON(), pick(role, ['serverType', 'userInfo', 'seqId', 'serverId']), { roleName: role.roleId });
|
const update = Object.assign(doc.toJSON(), pick(role, ['serverType', 'userInfo', 'seqId', 'serverId']), { roleName: role.roleId });
|
||||||
delete update._id;
|
delete update._id;
|
||||||
await RoleModel.updateMany({ roleId }, { $set: update });
|
await RoleModel.updateMany({ roleId }, { $set: update });
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user