活动:多个武将共用抽卡次数
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@@ -55,13 +55,8 @@ export class NewHeroGachaHandler {
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const { activityId, hid } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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await ActivityNewHeroGachaModel.selectedHero(serverId, activityId, roleId, hid);
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let playerData = new NewHeroGachaData(activityData, createTime);
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for (let pageData of playerData.list) {
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await ActivityNewHeroGachaModel.selectedHero(serverId, activityId, roleId, pageData.hid, pageData.hid == hid);
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}
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return resResult(STATUS.SUCCESS);
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}
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@@ -134,9 +129,9 @@ export class NewHeroGachaHandler {
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if (!costResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
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//记录数据
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await ActivityNewHeroGachaModel.addRecord(serverId, activityId, roleId, hid, count, JSON.stringify(resultList));
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await ActivityNewHeroGachaModel.addRecord(serverId, activityId, roleId, hid, count, JSON.stringify(resultList), floorReward);
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if (floorReward) {//抽中保底奖励,重置统计次数
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await ActivityNewHeroGachaModel.resetCount(serverId, activityId, roleId, hid, 0);
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await ActivityNewHeroGachaModel.resetCount(serverId, activityId, roleId, 0);
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}
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// 给东西
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@@ -21,7 +21,7 @@ export async function newHeroGachaActivity(serverId: number, roleId: string) {
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return null;
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}
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let activityData: ActivityModelType = activityDataArray[0];
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let playerRecord: ActivityNewHeroGachaModelType[] = await ActivityNewHeroGachaModel.findData(serverId, activityData.activityId, roleId);
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let playerRecord: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findData(serverId, activityData.activityId, roleId);
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let playerData = new NewHeroGachaData(activityData, createTime);
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playerData.setPlayerRecords(playerRecord);
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@@ -39,7 +39,7 @@ export async function newHeroGachaActivity(serverId: number, roleId: string) {
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*/
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export async function getPlayerNewHeroGachaData(activityId: number, serverId: number, roleId: string) {
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
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let playerRecord: ActivityNewHeroGachaModelType[] = await ActivityNewHeroGachaModel.findData(serverId, activityId, roleId);
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let playerRecord: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findData(serverId, activityId, roleId);
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let playerData = new NewHeroGachaData(activityData, createTime);
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@@ -2,12 +2,16 @@ import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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export class Record {
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@prop({ required: true })
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hid: number; // 选中的武将id
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@prop({ required: true })
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count: number; // 次数
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@prop({ required: true })
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reward: string; // 奖励内容
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@prop({ required: true })
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time: Date; // 抽卡时间
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@prop({ required: true })
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hasGetFloor: boolean; // 是否抽到保底了
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}
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/**
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@@ -23,44 +27,36 @@ export default class Activity_New_Hero_Gacha extends BaseModel {
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@prop({ required: true })
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roleId: string; // 用户Id
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@prop({ required: true })
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selected: boolean; // 是否选中默认false
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@prop({ required: true })
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hid: number; // 武将id
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selectedHid: number; // 玩家选中的武将id
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@prop({ required: true })
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count: number; // 抽卡次数,抽中大奖后重新统计
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@prop({ required: true })
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records: Record[]; // 抽卡历史记录
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//重置统计次数
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public static async resetCount(serverId: number, activityId: number, roleId: string, hid: number, count: number) {
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let result: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findOneAndUpdate({ serverId, roleId, activityId, hid },
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public static async resetCount(serverId: number, activityId: number, roleId: string, count: number) {
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let result: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findOneAndUpdate({ serverId, roleId, activityId, },
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{ $set: { count } }, { upsert: true, new: true }).lean(true);
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return result;
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}
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//抽卡记录
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public static async addRecord(serverId: number, activityId: number, roleId: string, hid: number, count: number, reward: string) {
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let result: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findOneAndUpdate({ serverId, roleId, activityId, hid },
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{ $inc: { count }, $push: { records: { count, reward, time: new Date() } } }, { upsert: true, new: true }).lean(true);
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public static async addRecord(serverId: number, activityId: number, roleId: string, hid: number, count: number, reward: string, hasGetFloor: boolean) {
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let result: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findOneAndUpdate({ serverId, roleId, activityId },
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{ $inc: { count }, $push: { records: { hid, count, reward, time: new Date(), hasGetFloor } } }, { upsert: true, new: true }).lean(true);
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return result;
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}
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//设置选中武将
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public static async selectedHero(serverId: number, activityId: number, roleId: string, hid: number, selected: boolean) {
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let result: ActivityNewHeroGachaModelType[] = await ActivityNewHeroGachaModel.findOneAndUpdate(
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{ serverId, roleId, activityId, hid }, { $set: { selected } }, { upsert: true, new: true }).lean(true);
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return result;
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}
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//根据活动id查询活动数据
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public static async findDataByHid(serverId: number, activityId: number, roleId: string, hid: number) {
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let result: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findOne({ serverId, roleId, activityId, hid }).lean(true);
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public static async selectedHero(serverId: number, activityId: number, roleId: string, selectedHid: number) {
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let result: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findOneAndUpdate(
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{ serverId, roleId, activityId }, { $set: { selectedHid } }, { upsert: true, new: true }).lean(true);
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return result;
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}
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//根据活动id查询活动数据
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public static async findData(serverId: number, activityId: number, roleId: string) {
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let result: ActivityNewHeroGachaModelType[] = await ActivityNewHeroGachaModel.find({ serverId, roleId, activityId }).lean(true);
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let result: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findOne({ serverId, roleId, activityId }).lean(true);
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return result;
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}
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@@ -51,13 +51,13 @@ export class NewHeroGachaData extends ActivityBase {
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}
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//解析玩家记录
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public setPlayerRecords(data: ActivityNewHeroGachaModelType[]) {
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public setPlayerRecords(data: ActivityNewHeroGachaModelType) {
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if (!data) {
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return;
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}
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for (let item of this.list) {
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let index = data.findIndex(obj => { return obj.hid == item.hid });
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if (index != -1) {
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item.count = data[index].count ? data[index].count : 0;
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item.selected = data[index].selected ? data[index].selected : false;
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}
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item.count = data.count ? data.count : 0;
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item.selected = (data && data.selectedHid == item.hid);
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}
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}
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