🐞 fix(稷下学宫): 修改挑战关领奖
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@@ -604,30 +604,17 @@ export class RougeHandler {
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if ((dbRecord.coin || 0) < redCoin) return resResult(STATUS.COIN_NOT_ENOUGH);
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if (redCoin > 0) await RougelikeRecordModel.updateByGameCode(gameCode, { $inc: { coin: -redCoin } });
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//处理特性卡组
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groupStatus = ROUGE_LIKE_CHOOSE_REWARD.CHOOSE;
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if (rewardType == ROUGE_LIKE_CARD_TYPE.PASSIVE) {
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groupStatus = ROUGE_LIKE_CHOOSE_REWARD.NOCHOOSE;
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if (chooseNum - passiveChooseCount == optionIndexs.length) {
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groupStatus = ROUGE_LIKE_CHOOSE_REWARD.CHOOSE;
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await updateChalleng(dbRecord, roleId, sid, gameCode, layer, []); // 更新挑战进度
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}
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}
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rewards.forEach((ele) => { if (ele.rewardType == rewardType) ele.groupStatus = groupStatus; });
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// 挑战领奖
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let dbPara = {};
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if (rewards.find((obj) => obj.groupStatus != ROUGE_LIKE_CHOOSE_REWARD.CHOOSE && rewardType != ROUGE_LIKE_CARD_TYPE.CHARA) == undefined) {
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if (nodeType == ROUGE_LIKE_NODE_TYPE.CHALLENGE) {
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challenge.status = 3;
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dbPara['challenge'] = challenge;
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}
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if (nodeType == ROUGE_LIKE_NODE_TYPE.CHALLENGE) {
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// 挑战关领奖更新
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await RougelikeLayerModel.updateByGameCode(gameCode, layer, { $set: { hasPass: true } })
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} else {
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// 更新进度
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await updateChalleng(dbRecord, roleId, sid, gameCode, layer, []); // 更新挑战进度
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}
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await RougelikeRecordDetailModel.updateRewardByGroupIndex(gameCode, detailCode, groupIndex, groupStatus, options, { $set: dbPara });
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await RougelikeRecordDetailModel.updateRewardByGroupIndex(gameCode, detailCode, groupIndex, groupStatus, options);
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let addResult = await handleAddFun.save();
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addResult = await handleAddFun.getHolyEffect();
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