🐞 fix(稷下学宫): 修改挑战关领奖

This commit is contained in:
zhangxk
2023-09-13 13:40:33 +08:00
parent 9f99203d06
commit 1fd1eaa857

View File

@@ -604,30 +604,17 @@ export class RougeHandler {
if ((dbRecord.coin || 0) < redCoin) return resResult(STATUS.COIN_NOT_ENOUGH);
if (redCoin > 0) await RougelikeRecordModel.updateByGameCode(gameCode, { $inc: { coin: -redCoin } });
//处理特性卡组
groupStatus = ROUGE_LIKE_CHOOSE_REWARD.CHOOSE;
if (rewardType == ROUGE_LIKE_CARD_TYPE.PASSIVE) {
groupStatus = ROUGE_LIKE_CHOOSE_REWARD.NOCHOOSE;
if (chooseNum - passiveChooseCount == optionIndexs.length) {
groupStatus = ROUGE_LIKE_CHOOSE_REWARD.CHOOSE;
await updateChalleng(dbRecord, roleId, sid, gameCode, layer, []); // 更新挑战进度
}
}
rewards.forEach((ele) => { if (ele.rewardType == rewardType) ele.groupStatus = groupStatus; });
// 挑战领奖
let dbPara = {};
if (rewards.find((obj) => obj.groupStatus != ROUGE_LIKE_CHOOSE_REWARD.CHOOSE && rewardType != ROUGE_LIKE_CARD_TYPE.CHARA) == undefined) {
if (nodeType == ROUGE_LIKE_NODE_TYPE.CHALLENGE) {
challenge.status = 3;
dbPara['challenge'] = challenge;
}
if (nodeType == ROUGE_LIKE_NODE_TYPE.CHALLENGE) {
// 挑战关领奖更新
await RougelikeLayerModel.updateByGameCode(gameCode, layer, { $set: { hasPass: true } })
} else {
// 更新进度
await updateChalleng(dbRecord, roleId, sid, gameCode, layer, []); // 更新挑战进度
}
await RougelikeRecordDetailModel.updateRewardByGroupIndex(gameCode, detailCode, groupIndex, groupStatus, options, { $set: dbPara });
await RougelikeRecordDetailModel.updateRewardByGroupIndex(gameCode, detailCode, groupIndex, groupStatus, options);
let addResult = await handleAddFun.save();
addResult = await handleAddFun.getHolyEffect();