军团活动:修复bug

This commit is contained in:
luying
2021-03-23 20:42:51 +08:00
parent 1c43045e9a
commit 207ff906e3
9 changed files with 115 additions and 29 deletions

View File

@@ -25,7 +25,8 @@ export class GuildRemote {
private DEMOTION = 'onDemotion';
private PROMOTION = 'onPromotion';
private GUILD_REC_ADD = 'onGuildRecAdd';
private GUILD_ACT_RANK = 'onGuildGateRankUpdate'; // 军团活动排行榜
private GATE_ACT_RANK = 'onGuildGateRankUpdate'; // 军团活动排行榜
private CITY_ACT_RANK = 'onGuildCityRankUpdate'; // 军团活动排行榜
private GUILD_GATE_ACT_HP = 'onGuildGateHpUpdate'; // 军团活动蛮夷入侵排行榜
private GUILD_ACTIVITY_END = 'onGuildActivityEnd'; // 军团活动结束
private GUILD_CITY_DECLARE = 'onGuildCityDeclare'; // 有军团对这个城池进行宣战了
@@ -199,7 +200,15 @@ export class GuildRemote {
* @param guildCode
*/
public pushRank(guildCode: string, msg: GuildGateRankParam) {
this.pushMessage(guildCode, this.GUILD_ACT_RANK, msg);
this.pushMessage(guildCode, this.GATE_ACT_RANK, msg);
}
/**
* 向军团推送排行榜名次
* @param guildCode
*/
public pushCityActRank(guildCode: string, msg: GuildGateRankParam) {
this.pushMessage(guildCode, this.CITY_ACT_RANK, msg);
}
/**

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@@ -1,7 +1,7 @@
import { Application, ChannelService, BackendSession, pinus } from "pinus";
import { GUILD_ACTIVITY_TYPE, STATUS, REDIS_KEY, GUILD_POINT_WAYS } from "../../../consts";
import { GUILD_ACTIVITY_TYPE, STATUS, REDIS_KEY, GUILD_POINT_WAYS, CITY_STATUS } from "../../../consts";
import { resResult } from "../../../pubUtils/util";
import { getGuildActivityStatus, getCityActivityObj, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank } from "../../../services/guildActivityService";
import { getGuildActivityStatus, getCityActivityObj, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg } from "../../../services/guildActivityService";
import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
import { gameData } from "../../../pubUtils/data";
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
@@ -77,6 +77,9 @@ export class CityActivityHandler {
const dbCities = await GuildActivityCityModel.getAllCities(serverId);
let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity.preCity, dbCities);
if(cityStatus == CITY_STATUS.DECLARED) {
obj.pushGuild(guildCode, serverId, cityId);
}
let historyCity = obj.getHistoryCity(roleId);
if(historyCity) {
@@ -219,9 +222,10 @@ export class CityActivityHandler {
let pushResult = await UserGuildActivityRecModel.pushCityRecord(code, { round, hid, damage });
if(!pushResult) return resResult(STATUS.WRONG_PARMS);
gateHp = obj.getGateHpAndInc(serverId, cityId, -1 * damage);
gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp, -1 * damage);
if(gateHp <= 0) {
// TODO 推送 停止活动并结算奖励
// 推送 停止活动并结算奖励
await sendSingleCityActEndMsg(cityId, serverId);
}
// 推送 城门血量
let chatSid = await getCityChannelSid(cityId);

View File

@@ -1,5 +1,5 @@
import { Application, BackendSession, ChannelService, pinus } from "pinus";
import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, sendSingleGateActEndMsg, sendGuildActEndMsg, participants, getGateActivityRank } from "../../../services/guildActivityService";
import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, sendSingleGateActEndMsg, participants, getGateActivityRank, getCityActivityObj } from "../../../services/guildActivityService";
import { resResult } from "../../../pubUtils/util";
import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS } from "../../../consts";
import { GameModel } from "../../../db/Game";
@@ -15,8 +15,9 @@ import { REDIS_KEY } from "../../../consts";
import { addActive } from "../../../services/guildService";
import { gameData } from "../../../pubUtils/data";
import { getGuildChannelSid } from "../../../services/chatService";
import { guildActivityStart } from "../../../services/timeTaskService";
import { guildActivityStart, gateActivityEnd, cityActivityEnd } from "../../../services/timeTaskService";
import { UserGuildModel } from "../../../db/UserGuild";
import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
export default function (app: Application) {
return new GateActivityHandler(app);
@@ -311,7 +312,7 @@ export class GateActivityHandler {
map.set(serverId, [code]);
}
}
await delGuildActivityRank(map);
await delGuildActivityRank(aid, map);
return resResult(STATUS.SUCCESS);
}
@@ -319,7 +320,11 @@ export class GateActivityHandler {
// ! 测试接口
async debugEndActivity(msg: { aid: number }, session: BackendSession) {
let { aid } = msg;
await sendGuildActEndMsg(aid);
if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
await gateActivityEnd();
} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
await cityActivityEnd();
}
return resResult(STATUS.SUCCESS);
}

View File

@@ -216,6 +216,17 @@ export async function sendAllGuildRanks(aid: number) {
pinus.app.rpc.chat.guildRemote.pushRank.toServer(chatSid, guildCode, ranks);
}
}
} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
let obj = getCityActivityObj();
let { cities } = obj.getAllCities();
console.log(JSON.stringify(cities));
for(let { serverId, cityId, guildCodes } of cities) {
for(let guildCode of guildCodes) {
let ranks = await getCityActivityRank(guildCode, serverId, cityId);
let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.pushCityActRank.toServer(chatSid, guildCode, ranks);
}
}
}
}
@@ -373,6 +384,8 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
await updateUserRecAndSendHonour(honour, 0, 0, roleId, members);
}
}
obj.delCityRecord(cityId, serverId);
}
/**
@@ -414,9 +427,9 @@ export function getCities(guildCode: string, dbCities: GuildActivityCityType[])
let curCity = dbCities.find(cur => cur.cityId == cityId);
if(curCity) {
param.guardGuildCode = curCity.guardGuildCode;
param.guardGuildName = curCity.guardGuildName;
param.declareCount = curCity.declareCount;
param.guardGuildCode = curCity.guardGuildCode||"";
param.guardGuildName = curCity.guardGuildName||"";
param.declareCount = curCity.declareCount||0;
}
param.status = getCityStatus(guildCode, cityId, dic.preCity, dbCities);

View File

@@ -1,4 +1,4 @@
import { GOOD_QUALITY, REDIS_RANK_TO_INFO, COM_BTL_QUALITY } from './../consts';
import { GOOD_QUALITY, REDIS_RANK_TO_INFO, COM_BTL_QUALITY, GUILD_ACTIVITY_TYPE, GUILD_ACTIVITY_STATUS } from './../consts';
import { RoleModel, RoleType } from "../db/Role";
import * as Redis from 'redis';
import {REDIS_KEY} from '../consts'
@@ -11,6 +11,7 @@ import { GuildRankParam, GuildLeader, RankParam } from '../domain/rank';
import { GuildModel } from '../db/Guild';
import { comBtlRanges } from '../pubUtils/gamedata';
import { getNextHourPoint } from '../pubUtils/timeUtil';
import { gameData } from '../pubUtils/data';
/**
* 在服务重新启动时将信息存入redis
*/
@@ -183,7 +184,6 @@ export async function getRank(key: string, serverId: number, roleId: string, lim
const rankFromDb = await redisClient().zrevrangebyscoreAsync(getKeyName(key, serverId), '+inf', '-inf', "WITHSCORES", "LIMIT", 0, limit);
let _key = key.split(':')[0];
console.log('****', _key)
let infoKey = REDIS_RANK_TO_INFO.get(_key)||REDIS_KEY.USER_INFO;
for(let ii = 0; ii < rankFromDb.length; ii+=2) {
@@ -674,14 +674,29 @@ export function getCityKeyName(key: string, cityId: number) {
* debug接口使用直接删除排行榜数据
* @param params serverId => guildCodes
*/
export async function delGuildActivityRank(params: Map<number, string[]>) {
for(let [serverId, guildCodes] of params) {
await redisClient().delAsync(getKeyName(REDIS_KEY.GATE_ACTIVITY, serverId));
await redisClient().delAsync(getKeyName(REDIS_KEY.GATE_ACTIVITY, serverId, 'time'));
await redisClient().delAsync(getKeyName(REDIS_KEY.GATE_ACTIVITY, serverId, 'union'));
for(let guildCode of guildCodes) {
await redisClient().delAsync(getKeyName(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId));
export async function delGuildActivityRank(aid: number, params: Map<number, string[]>) {
if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
for(let [serverId, guildCodes] of params) {
await redisClient().delAsync(getKeyName(REDIS_KEY.GATE_ACTIVITY, serverId));
await redisClient().delAsync(getKeyName(REDIS_KEY.GATE_ACTIVITY, serverId, 'time'));
await redisClient().delAsync(getKeyName(REDIS_KEY.GATE_ACTIVITY, serverId, 'union'));
for(let guildCode of guildCodes) {
await redisClient().delAsync(getKeyName(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId));
}
}
} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
let dicCity = gameData.cityActivity;
for(let [cityId] of dicCity) {
for(let [serverId, guildCodes] of params) {
await redisClient().delAsync(getKeyName(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId) , serverId));
await redisClient().delAsync(getKeyName(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId), serverId, 'time'));
await redisClient().delAsync(getKeyName(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId), serverId, 'union'));
for(let guildCode of guildCodes) {
await redisClient().delAsync(getKeyName(getGuildKeyName(REDIS_KEY.USER_CITY_ACTIVITY, guildCode), serverId));
}
}
}
}
}

View File

@@ -379,7 +379,9 @@ export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
// 结束时间
guildActEndJobId = scheduleJob('guildActivityEnd', dicGuildActivity.duringTime, gateActivityEnd);
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', cityActivitySeconds);
// 结束时间
guildActEndJobId = scheduleJob('guildActivityEnd', dicGuildActivity.duringTime, cityActivityEnd);
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
}
@@ -406,6 +408,27 @@ export async function gateActivitySeconds() {
}
}
// 诸侯混战
// 结束军团活动
export async function cityActivityEnd() {
let servers = pinus.app.getServersByType('guild');
for(let { id } of servers) {
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
}
if(guildActSecondsJobId) guildActSecondsJobId.cancel();
if(guildActEndJobId) guildActEndJobId.cancel();
}
// 每10秒下发一次的任务
export async function cityActivitySeconds() {
let servers = pinus.app.getServersByType('guild');
for(let { id } of servers) {
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
}
}
function auctionSchedule() {
scheduleJob('startGuildAuction', '0 0 20 20 * ?', startGuildAuction);
scheduleJob('startWorldAuction', '0 0 20 30 * ?', startWorldAuction);

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@@ -66,7 +66,11 @@ export function guild(session: Session, msg: any, app: Application, cb: (err: Er
'guild.gateActivityHandler.debugEndActivity'
].indexOf(arg.route) !== -1) {
rid = session.get('guildCode');
} else if (['guild.cityActivityHandler.getCityStatus'
} else if (['guild.cityActivityHandler.getCityStatus',
'guild.cityActivityHandler.declareCity',
'guild.cityActivityHandler.checkBattle',
'guild.cityActivityHandler.hitGate',
'guild.cityActivityHandler.battleEnd'
].indexOf(arg.route) !== -1) {
if (arg.body.cityId) {
rid = arg.body.cityId.toString();

View File

@@ -17,10 +17,10 @@ export default class GuildActivityCity extends BaseModel {
@prop({ required: true, default: 0 })
declareCount: number; // 宣战数量
@prop({ required: true })
@prop({ required: true, default: "" })
guardGuildCode: string; // 占领的军团的code
@prop({ required: true })
@prop({ required: true, default: "" })
guardGuildName: string; // 占领的军团名
@prop({ required: true })

View File

@@ -123,7 +123,6 @@ export class CityActivityObject {
}
public getAllCities() {
let allCities = new Array<{ serverId: number, cityId: number, guildCodes: string[]}>();
let serverlists = new Array<number>();
for(let [key, guildCodes] of this.cities) {
@@ -185,10 +184,24 @@ export class CityActivityObject {
if(!this.cities.has(key)) {
this.cities.set(key, [guildCode]);
} else {
this.cities.get(key).push(guildCode);
let arr = this.cities.get(key);
if(!arr.includes(guildCode)) {
arr.push(guildCode);
}
}
this.guilds.set(guildCode, cityId);
}
public delCityRecord(cityId: number, serverId: number) {
let key = this.getKey(serverId, cityId);
let guildCodes = this.cities.get(key)||[];
for(let guildCode of guildCodes) {
this.members.delete(guildCode);
this.guilds.delete(guildCode);
}
this.gateHp.delete(key);
this.cities.delete(key);
}
}
export interface GuildGateRankParam {