军团活动:修复bug

This commit is contained in:
luying
2021-03-23 20:42:51 +08:00
parent 1c43045e9a
commit 207ff906e3
9 changed files with 115 additions and 29 deletions

View File

@@ -1,5 +1,5 @@
import { Application, BackendSession, ChannelService, pinus } from "pinus";
import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, sendSingleGateActEndMsg, sendGuildActEndMsg, participants, getGateActivityRank } from "../../../services/guildActivityService";
import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, sendSingleGateActEndMsg, participants, getGateActivityRank, getCityActivityObj } from "../../../services/guildActivityService";
import { resResult } from "../../../pubUtils/util";
import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS } from "../../../consts";
import { GameModel } from "../../../db/Game";
@@ -15,8 +15,9 @@ import { REDIS_KEY } from "../../../consts";
import { addActive } from "../../../services/guildService";
import { gameData } from "../../../pubUtils/data";
import { getGuildChannelSid } from "../../../services/chatService";
import { guildActivityStart } from "../../../services/timeTaskService";
import { guildActivityStart, gateActivityEnd, cityActivityEnd } from "../../../services/timeTaskService";
import { UserGuildModel } from "../../../db/UserGuild";
import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
export default function (app: Application) {
return new GateActivityHandler(app);
@@ -311,7 +312,7 @@ export class GateActivityHandler {
map.set(serverId, [code]);
}
}
await delGuildActivityRank(map);
await delGuildActivityRank(aid, map);
return resResult(STATUS.SUCCESS);
}
@@ -319,7 +320,11 @@ export class GateActivityHandler {
// ! 测试接口
async debugEndActivity(msg: { aid: number }, session: BackendSession) {
let { aid } = msg;
await sendGuildActEndMsg(aid);
if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
await gateActivityEnd();
} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
await cityActivityEnd();
}
return resResult(STATUS.SUCCESS);
}