军团活动:修复bug
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@@ -379,7 +379,9 @@ export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
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// 结束时间
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guildActEndJobId = scheduleJob('guildActivityEnd', dicGuildActivity.duringTime, gateActivityEnd);
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} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', cityActivitySeconds);
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// 结束时间
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guildActEndJobId = scheduleJob('guildActivityEnd', dicGuildActivity.duringTime, cityActivityEnd);
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} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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}
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@@ -406,6 +408,27 @@ export async function gateActivitySeconds() {
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}
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}
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// 诸侯混战
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// 结束军团活动
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export async function cityActivityEnd() {
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let servers = pinus.app.getServersByType('guild');
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for(let { id } of servers) {
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await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
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}
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if(guildActSecondsJobId) guildActSecondsJobId.cancel();
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if(guildActEndJobId) guildActEndJobId.cancel();
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}
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// 每10秒下发一次的任务
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export async function cityActivitySeconds() {
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let servers = pinus.app.getServersByType('guild');
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for(let { id } of servers) {
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await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
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}
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}
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function auctionSchedule() {
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scheduleJob('startGuildAuction', '0 0 20 20 * ?', startGuildAuction);
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scheduleJob('startWorldAuction', '0 0 20 30 * ?', startWorldAuction);
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