fix:修改奇遇本逻辑
This commit is contained in:
@@ -131,7 +131,7 @@ export function globalErrorHandler(err: Error, msg: any, resp: any,
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}
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// app configure
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app.configure('production|development', function () {
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app.configure('production|development|local', function () {
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app.set(RESERVED.ERROR_HANDLER, errorHandler);
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app.set(RESERVED.GLOBAL_ERROR_HANDLER, globalErrorHandler);
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app.globalAfter((err: Error, routeRecord: RouteRecord, msg: any, session: FrontendOrBackendSession, resp: any, cb: HandlerCallback) => {
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@@ -3,7 +3,7 @@ import { getGamedata } from '../../../pubUtils/gamedata';
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import EventRecord, { EventRecordModel } from '../../../db/EventRecord';
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import { RoleModel } from '../../../db/Role';
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import { EVENT_STATUS, EVENT_RECORD_STATUS } from '../../../consts/consts';
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import { checkEvent, getEventTime, refreshEvent, checkEventStatus, getEventSuccessStatus } from '../../../services/eventSercive';
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import { checkEvent, getEventTime, refreshEvent, checkEventStatus, getEventSuccessStatus, checkQuizParam } from '../../../services/eventSercive';
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import { handleFixedReward } from '../../../services/rewardService';
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export default function(app: Application) {
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@@ -44,8 +44,8 @@ export class EventBattleHandler {
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}
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// 获取关卡列表
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async receiveEventReward(msg: { eventId: number, eventCode: string, answer: number }, session: BackendSession) {
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const {eventId, eventCode, answer} = msg;
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async receiveEventReward(msg: { eventId: number, eventCode: string, answer: Array<{id: number, answer: number}> }, session: BackendSession) {
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const {eventId, eventCode, answer = []} = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let eventStatus = session.get('eventStatus');
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@@ -55,11 +55,14 @@ export class EventBattleHandler {
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return { code: 202, data: '未找到记录' }
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}
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let { status, type, eventId: dataEventId, question } = event;
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let flag = checkEventStatus(type, status);
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if(!flag) {
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if(!checkEventStatus(type, status)) {
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return { code: 202, data: '状态错误' }
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}
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let isSuccess = getEventSuccessStatus(type, status, {id:question?question.id:0, answer});
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if(!checkQuizParam(answer, question)) {
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return { code: 202, data: '参数错误' }
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}
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let isSuccess = getEventSuccessStatus(type, status, answer);
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if(dataEventId != eventId) {
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return { code: 202, data: '事件id错误' }
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@@ -2,8 +2,8 @@ import { Application, FrontendOrBackendSession } from 'pinus';
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import { getGamedata } from '../pubUtils/gamedata';
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import { EventRecordModel } from '../db/EventRecord';
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import { RoleModel } from '../db/Role';
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import { genCode, decodeStrSingle, decodeStr } from '../pubUtils/util';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE } from '../consts/consts';
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import { genCode, decodeStrSingle, decodeStr, getRandomWithWeight } from '../pubUtils/util';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE, EVENT_RANDOM_TYPE_ONE_OPEN, EVENT_QUIZ_NUM } from '../consts/consts';
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export async function setBattleStatus(app: Application, session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) {
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@@ -108,35 +108,56 @@ export async function refreshEvent(num: number, roleId: string, roleName: string
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suitLevel = decodeStrSingle('eventSuitLevel', suitLevel);
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return suitLevel.min <= role.lv && suitLevel.max >= role.lv
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});
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let historyRecord = await EventRecordModel.getHostoryEventRecord(roleId);
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let {history, turn} = historyRecord;
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let randomList = dicEvent.filter(cur => {
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return history.find(ccur => {
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return ccur.eventId != cur.eventID;
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if(EVENT_RANDOM_TYPE_ONE_OPEN) {
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let historyRecord = await EventRecordModel.getHostoryEventRecord(roleId);
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let {history, turn} = historyRecord;
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let randomList = dicEvent.filter(cur => {
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return history.find(ccur => {
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return ccur.eventId != cur.eventID;
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});
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});
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});
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console.log(JSON.stringify(randomList));
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for(let i = 0; i < num; i++) {
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if(randomList.length == 0) { // 一轮刷新过,开始新的一轮,保证所有事件都能刷新一遍
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turn ++;
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randomList = [...dicEvent];
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console.log(JSON.stringify(randomList));
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for(let i = 0; i < num; i++) {
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if(randomList.length == 0) { // 一轮刷新过,开始新的一轮,保证所有事件都能刷新一遍
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turn ++;
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randomList = [...dicEvent];
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}
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if(randomList.length == 0) break; // 如果还是为0,pass
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let index = Math.floor(Math.random() * randomList.length);
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let dic = randomList[index];
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let position = randomPosition(dic.position);
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let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(EVENT_QUIZ_NUM): undefined;
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let eventCode = genCode(8);
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let data = await EventRecordModel.saveEventRecord(eventCode, {
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roleId, refTime: t, eventId: dic.eventID,
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roleName, turn, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
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status: EVENT_RECORD_STATUS.WAITING,
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position, question
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});
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event.push(data);
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randomList.splice(index, 1);
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}
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} else {
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let randomList = dicEvent;
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console.log('*********', randomList.length, num);
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for(let i = 0; i < num; i++) {
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let {dic} = getRandomWithWeight(randomList);
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console.log(JSON.stringify(dic))
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// if(!dic) break;
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let position = randomPosition(dic.position);
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let eventCode = genCode(8);
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let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(EVENT_QUIZ_NUM): [];
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let data = await EventRecordModel.saveEventRecord(eventCode, {
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roleId, refTime: t, eventId: dic.eventID,
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roleName, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
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status: EVENT_RECORD_STATUS.WAITING,
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position, question
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});
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event.push(data)
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}
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if(randomList.length == 0) break; // 如果还是为0,pass
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let index = Math.floor(Math.random() * randomList.length);
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let dic = randomList[index];
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let position = randomPosition(dic.position);
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let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(): undefined;
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let eventCode = genCode(8);
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let data = await EventRecordModel.saveEventRecord(eventCode, {
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roleId, refTime: t, eventId: dic.eventID,
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roleName, turn, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
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status: EVENT_RECORD_STATUS.WAITING,
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position, question
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});
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event.push(data);
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randomList.splice(index, 1);
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}
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return event;
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}
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@@ -185,7 +206,7 @@ export function checkEventStatus(type: number, status: number) {
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}
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export function getEventSuccessStatus(type: number, status: number, question: {id: number, answer: number}) {
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export function getEventSuccessStatus(type: number, status: number, answer: Array<{id: number, answer: number}>) {
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let isSuccess: boolean; // 检查状态是否正确
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if(type == EVENT_TYPE.BATTLE) {
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if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) {
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@@ -196,22 +217,47 @@ export function getEventSuccessStatus(type: number, status: number, question: {i
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} else if(type == EVENT_TYPE.BOX) {
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isSuccess = true;
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} else if (type == EVENT_TYPE.QUIZ) {
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isSuccess = checkQuiz(question)
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isSuccess = checkQuiz(answer)
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}
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return isSuccess
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}
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function randomQuestion() {
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let questions = getGamedata('Questions');
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let index = Math.floor(Math.random() * questions.length);
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let result = questions[index];
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let {id, question, a1, a2, a3, a4, correct} = result;
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return {id, question, answer: [a1, a2, a3, a4], correct};
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export function checkQuizParam(param: Array<{id: number, answer: number }>, database?: Array<{id: number}>) {
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if(database) {
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let flag = true;
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for(let {id} of database) {
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let index = param.findIndex(cur => cur.id == id);
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if(index == -1) flag = false; break;
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}
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return flag
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} else {
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return true
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}
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}
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function checkQuiz(obj: {id: number, answer: number }) {
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let {id, answer} = obj;
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function randomQuestion(num: number) {
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let questions = getGamedata('Questions');
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let result = questions[id - 1];
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return !!result && result.correct == answer;
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}
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let rid:Array<number> = [], result = [];
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while(num > 0) {
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let index = Math.floor(Math.random() * questions.length);
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let {id, question, a1, a2, a3, a4, correct} = questions[index];
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if(rid.includes(id)) continue;
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rid.push(id);
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result.push({id, question, answer: [a1, a2, a3, a4], correct});
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num--;
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}
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return result;
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}
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function checkQuiz(arr: Array<{id: number, answer: number }>) {
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let flag = true;
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let questions = getGamedata('Questions');
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for(let {id, answer} of arr) {
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let result = questions[id - 1];
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if(!result || result.correct != answer) {
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flag = false;
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}
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}
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return flag
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}
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@@ -101,3 +101,4 @@ export const WAR_JSON_ATTRIBUTE_TYPE = {
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"17": "ap" // 怒气
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};
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export const EVENT_QUIZ_NUM = 3;
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@@ -40,8 +40,8 @@ export default class EventRecord extends BaseModel {
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turn: number; // 随机的轮数,保证每个event_id都能随机到一次再进行下一轮
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@prop({ required: true })
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position: {x:number, y: number}; // 位置
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@prop({ required: true })
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question: Question; // 题库id
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@prop({ required: true, type: Question, default: [] })
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question: Array<Question>; // 题库id
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public static async getEventRecordByTime(roleId: string, refTime: number, lean=true ) {
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@@ -60,7 +60,7 @@ export default class EventRecord extends BaseModel {
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return {history: result, turn};
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}
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public static async saveEventRecord(eventCode: string, params: {roleId: string, refTime: number, eventId: number, roleName:string, turn?: number, type: number, quality: number, battleId?: number, status: number, position: {x:number, y:number}, question?: any } , lean=true ) {
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public static async saveEventRecord(eventCode: string, params: {roleId: string, refTime: number, eventId: number, roleName:string, turn?: number, type: number, quality: number, battleId?: number, status: number, position: {x:number, y:number}, question: Array<any> } , lean=true ) {
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let doc = new EventRecordModel();
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let update = Object.assign(doc.toJSON(), params, {eventCode});
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let data = await EventRecordModel.findOneAndUpdate({eventCode}, { $set: update }, {upsert: true, new: true}).select('eventCode eventId type quality status battleId position question').lean(lean);
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@@ -1,4 +1,4 @@
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import { STATUS } from './../consts/statusCode';
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// import { STATUS } from './../consts/statusCode';
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import { getGamedata } from './gamedata';
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import { HeroModel } from '../db/Hero';
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