fix:修改奇遇本逻辑

This commit is contained in:
luying
2020-10-16 18:57:21 +08:00
parent df879279cb
commit 20828f9194
6 changed files with 102 additions and 52 deletions

View File

@@ -131,7 +131,7 @@ export function globalErrorHandler(err: Error, msg: any, resp: any,
} }
// app configure // app configure
app.configure('production|development', function () { app.configure('production|development|local', function () {
app.set(RESERVED.ERROR_HANDLER, errorHandler); app.set(RESERVED.ERROR_HANDLER, errorHandler);
app.set(RESERVED.GLOBAL_ERROR_HANDLER, globalErrorHandler); app.set(RESERVED.GLOBAL_ERROR_HANDLER, globalErrorHandler);
app.globalAfter((err: Error, routeRecord: RouteRecord, msg: any, session: FrontendOrBackendSession, resp: any, cb: HandlerCallback) => { app.globalAfter((err: Error, routeRecord: RouteRecord, msg: any, session: FrontendOrBackendSession, resp: any, cb: HandlerCallback) => {

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@@ -3,7 +3,7 @@ import { getGamedata } from '../../../pubUtils/gamedata';
import EventRecord, { EventRecordModel } from '../../../db/EventRecord'; import EventRecord, { EventRecordModel } from '../../../db/EventRecord';
import { RoleModel } from '../../../db/Role'; import { RoleModel } from '../../../db/Role';
import { EVENT_STATUS, EVENT_RECORD_STATUS } from '../../../consts/consts'; import { EVENT_STATUS, EVENT_RECORD_STATUS } from '../../../consts/consts';
import { checkEvent, getEventTime, refreshEvent, checkEventStatus, getEventSuccessStatus } from '../../../services/eventSercive'; import { checkEvent, getEventTime, refreshEvent, checkEventStatus, getEventSuccessStatus, checkQuizParam } from '../../../services/eventSercive';
import { handleFixedReward } from '../../../services/rewardService'; import { handleFixedReward } from '../../../services/rewardService';
export default function(app: Application) { export default function(app: Application) {
@@ -44,8 +44,8 @@ export class EventBattleHandler {
} }
// 获取关卡列表 // 获取关卡列表
async receiveEventReward(msg: { eventId: number, eventCode: string, answer: number }, session: BackendSession) { async receiveEventReward(msg: { eventId: number, eventCode: string, answer: Array<{id: number, answer: number}> }, session: BackendSession) {
const {eventId, eventCode, answer} = msg; const {eventId, eventCode, answer = []} = msg;
let roleId = session.get('roleId'); let roleId = session.get('roleId');
let roleName = session.get('roleName'); let roleName = session.get('roleName');
let eventStatus = session.get('eventStatus'); let eventStatus = session.get('eventStatus');
@@ -55,11 +55,14 @@ export class EventBattleHandler {
return { code: 202, data: '未找到记录' } return { code: 202, data: '未找到记录' }
} }
let { status, type, eventId: dataEventId, question } = event; let { status, type, eventId: dataEventId, question } = event;
let flag = checkEventStatus(type, status);
if(!flag) { if(!checkEventStatus(type, status)) {
return { code: 202, data: '状态错误' } return { code: 202, data: '状态错误' }
} }
let isSuccess = getEventSuccessStatus(type, status, {id:question?question.id:0, answer}); if(!checkQuizParam(answer, question)) {
return { code: 202, data: '参数错误' }
}
let isSuccess = getEventSuccessStatus(type, status, answer);
if(dataEventId != eventId) { if(dataEventId != eventId) {
return { code: 202, data: '事件id错误' } return { code: 202, data: '事件id错误' }

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@@ -2,8 +2,8 @@ import { Application, FrontendOrBackendSession } from 'pinus';
import { getGamedata } from '../pubUtils/gamedata'; import { getGamedata } from '../pubUtils/gamedata';
import { EventRecordModel } from '../db/EventRecord'; import { EventRecordModel } from '../db/EventRecord';
import { RoleModel } from '../db/Role'; import { RoleModel } from '../db/Role';
import { genCode, decodeStrSingle, decodeStr } from '../pubUtils/util'; import { genCode, decodeStrSingle, decodeStr, getRandomWithWeight } from '../pubUtils/util';
import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE } from '../consts/consts'; import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE, EVENT_RANDOM_TYPE_ONE_OPEN, EVENT_QUIZ_NUM } from '../consts/consts';
export async function setBattleStatus(app: Application, session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) { export async function setBattleStatus(app: Application, session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) {
@@ -108,35 +108,56 @@ export async function refreshEvent(num: number, roleId: string, roleName: string
suitLevel = decodeStrSingle('eventSuitLevel', suitLevel); suitLevel = decodeStrSingle('eventSuitLevel', suitLevel);
return suitLevel.min <= role.lv && suitLevel.max >= role.lv return suitLevel.min <= role.lv && suitLevel.max >= role.lv
}); });
let historyRecord = await EventRecordModel.getHostoryEventRecord(roleId); if(EVENT_RANDOM_TYPE_ONE_OPEN) {
let {history, turn} = historyRecord; let historyRecord = await EventRecordModel.getHostoryEventRecord(roleId);
let randomList = dicEvent.filter(cur => { let {history, turn} = historyRecord;
return history.find(ccur => { let randomList = dicEvent.filter(cur => {
return ccur.eventId != cur.eventID; return history.find(ccur => {
return ccur.eventId != cur.eventID;
});
}); });
}); console.log(JSON.stringify(randomList));
console.log(JSON.stringify(randomList));
for(let i = 0; i < num; i++) {
for(let i = 0; i < num; i++) { if(randomList.length == 0) { // 一轮刷新过,开始新的一轮,保证所有事件都能刷新一遍
if(randomList.length == 0) { // 一轮刷新过,开始新的一轮,保证所有事件都能刷新一遍 turn ++;
turn ++; randomList = [...dicEvent];
randomList = [...dicEvent]; }
if(randomList.length == 0) break; // 如果还是为0pass
let index = Math.floor(Math.random() * randomList.length);
let dic = randomList[index];
let position = randomPosition(dic.position);
let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(EVENT_QUIZ_NUM): undefined;
let eventCode = genCode(8);
let data = await EventRecordModel.saveEventRecord(eventCode, {
roleId, refTime: t, eventId: dic.eventID,
roleName, turn, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
status: EVENT_RECORD_STATUS.WAITING,
position, question
});
event.push(data);
randomList.splice(index, 1);
}
} else {
let randomList = dicEvent;
console.log('*********', randomList.length, num);
for(let i = 0; i < num; i++) {
let {dic} = getRandomWithWeight(randomList);
console.log(JSON.stringify(dic))
// if(!dic) break;
let position = randomPosition(dic.position);
let eventCode = genCode(8);
let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(EVENT_QUIZ_NUM): [];
let data = await EventRecordModel.saveEventRecord(eventCode, {
roleId, refTime: t, eventId: dic.eventID,
roleName, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
status: EVENT_RECORD_STATUS.WAITING,
position, question
});
event.push(data)
} }
if(randomList.length == 0) break; // 如果还是为0pass
let index = Math.floor(Math.random() * randomList.length);
let dic = randomList[index];
let position = randomPosition(dic.position);
let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(): undefined;
let eventCode = genCode(8);
let data = await EventRecordModel.saveEventRecord(eventCode, {
roleId, refTime: t, eventId: dic.eventID,
roleName, turn, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
status: EVENT_RECORD_STATUS.WAITING,
position, question
});
event.push(data);
randomList.splice(index, 1);
} }
return event; return event;
} }
@@ -185,7 +206,7 @@ export function checkEventStatus(type: number, status: number) {
} }
export function getEventSuccessStatus(type: number, status: number, question: {id: number, answer: number}) { export function getEventSuccessStatus(type: number, status: number, answer: Array<{id: number, answer: number}>) {
let isSuccess: boolean; // 检查状态是否正确 let isSuccess: boolean; // 检查状态是否正确
if(type == EVENT_TYPE.BATTLE) { if(type == EVENT_TYPE.BATTLE) {
if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) { if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) {
@@ -196,22 +217,47 @@ export function getEventSuccessStatus(type: number, status: number, question: {i
} else if(type == EVENT_TYPE.BOX) { } else if(type == EVENT_TYPE.BOX) {
isSuccess = true; isSuccess = true;
} else if (type == EVENT_TYPE.QUIZ) { } else if (type == EVENT_TYPE.QUIZ) {
isSuccess = checkQuiz(question) isSuccess = checkQuiz(answer)
} }
return isSuccess return isSuccess
} }
function randomQuestion() { export function checkQuizParam(param: Array<{id: number, answer: number }>, database?: Array<{id: number}>) {
let questions = getGamedata('Questions');
let index = Math.floor(Math.random() * questions.length); if(database) {
let result = questions[index]; let flag = true;
let {id, question, a1, a2, a3, a4, correct} = result; for(let {id} of database) {
return {id, question, answer: [a1, a2, a3, a4], correct}; let index = param.findIndex(cur => cur.id == id);
if(index == -1) flag = false; break;
}
return flag
} else {
return true
}
} }
function checkQuiz(obj: {id: number, answer: number }) { function randomQuestion(num: number) {
let {id, answer} = obj;
let questions = getGamedata('Questions'); let questions = getGamedata('Questions');
let result = questions[id - 1]; let rid:Array<number> = [], result = [];
return !!result && result.correct == answer; while(num > 0) {
} let index = Math.floor(Math.random() * questions.length);
let {id, question, a1, a2, a3, a4, correct} = questions[index];
if(rid.includes(id)) continue;
rid.push(id);
result.push({id, question, answer: [a1, a2, a3, a4], correct});
num--;
}
return result;
}
function checkQuiz(arr: Array<{id: number, answer: number }>) {
let flag = true;
let questions = getGamedata('Questions');
for(let {id, answer} of arr) {
let result = questions[id - 1];
if(!result || result.correct != answer) {
flag = false;
}
}
return flag
}

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@@ -101,3 +101,4 @@ export const WAR_JSON_ATTRIBUTE_TYPE = {
"17": "ap" // 怒气 "17": "ap" // 怒气
}; };
export const EVENT_QUIZ_NUM = 3;

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@@ -40,8 +40,8 @@ export default class EventRecord extends BaseModel {
turn: number; // 随机的轮数保证每个event_id都能随机到一次再进行下一轮 turn: number; // 随机的轮数保证每个event_id都能随机到一次再进行下一轮
@prop({ required: true }) @prop({ required: true })
position: {x:number, y: number}; // 位置 position: {x:number, y: number}; // 位置
@prop({ required: true }) @prop({ required: true, type: Question, default: [] })
question: Question; // 题库id question: Array<Question>; // 题库id
public static async getEventRecordByTime(roleId: string, refTime: number, lean=true ) { public static async getEventRecordByTime(roleId: string, refTime: number, lean=true ) {
@@ -60,7 +60,7 @@ export default class EventRecord extends BaseModel {
return {history: result, turn}; return {history: result, turn};
} }
public static async saveEventRecord(eventCode: string, params: {roleId: string, refTime: number, eventId: number, roleName:string, turn?: number, type: number, quality: number, battleId?: number, status: number, position: {x:number, y:number}, question?: any } , lean=true ) { public static async saveEventRecord(eventCode: string, params: {roleId: string, refTime: number, eventId: number, roleName:string, turn?: number, type: number, quality: number, battleId?: number, status: number, position: {x:number, y:number}, question: Array<any> } , lean=true ) {
let doc = new EventRecordModel(); let doc = new EventRecordModel();
let update = Object.assign(doc.toJSON(), params, {eventCode}); let update = Object.assign(doc.toJSON(), params, {eventCode});
let data = await EventRecordModel.findOneAndUpdate({eventCode}, { $set: update }, {upsert: true, new: true}).select('eventCode eventId type quality status battleId position question').lean(lean); let data = await EventRecordModel.findOneAndUpdate({eventCode}, { $set: update }, {upsert: true, new: true}).select('eventCode eventId type quality status battleId position question').lean(lean);

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@@ -1,4 +1,4 @@
import { STATUS } from './../consts/statusCode'; // import { STATUS } from './../consts/statusCode';
import { getGamedata } from './gamedata'; import { getGamedata } from './gamedata';
import { HeroModel } from '../db/Hero'; import { HeroModel } from '../db/Hero';