fix 名将谱添加字典表id返回
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@@ -4,7 +4,7 @@ import { HeroModel } from '../../../db/Hero';
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import { resResult, decodeIdCntArrayStr, parseGoodStr } from '../../../pubUtils/util';
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import {Application, BackendSession} from 'pinus';
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import { handleCost } from '../../../services/rewardService';
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import { getTitle, getTeraph, gameData } from '../../../pubUtils/data';
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import { getTitle, getTeraph, gameData, getScollByStar } from '../../../pubUtils/data';
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import { SCHOOL, SCROLL } from '../../../pubUtils/dicParam';
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import { getTeraphAttr, getAtrrNameById } from '../../../consts/constModules/abilityConst'
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const _ = require('underscore');
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@@ -292,16 +292,16 @@ export class RoleHandler {
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let { hid } = msg;
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let curHero = await HeroModel.findByHidAndRole(hid, roleId, 'star colorStar quality scrollActive scrollStar scrollQuality favour favourLv');
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let curHero = await HeroModel.findByHidAndRole(hid, roleId, 'star colorStar quality scrollId scrollActive scrollStar scrollQuality favour favourLv');
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if (!curHero) return resResult(STATUS.HERO_NOT_FIND);
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let dicHero = gameData.hero.get(hid);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let { star, colorStar, quality, scrollActive, scrollStar, scrollColorStar, scrollQuality, favour, favourLv } = curHero;
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let { star, colorStar, quality, scrollId, scrollActive, scrollStar, scrollColorStar, scrollQuality, favour, favourLv } = curHero;
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let update = {
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scrollActive, scrollStar, scrollColorStar, scrollQuality, favour, favourLv
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scrollActive, scrollId, scrollStar, scrollColorStar, scrollQuality, favour, favourLv
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};
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if (!scrollActive) { // 初次激活
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update.scrollActive = true;
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@@ -334,9 +334,12 @@ export class RoleHandler {
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} else {
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return resResult(STATUS.ROLE_SCROLL_REACH_MAX);
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}
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}
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curHero = await HeroModel.updateHeroInfo(roleId, hid, update, 'hid scrollActive scrollStar scrollColorStar scrollQuality favour favourLv');
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}
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let dicHeroScroll = getScollByStar(dicHero.quality, update.scrollStar, update.scrollQuality, update.scrollColorStar);
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update.scrollId = dicHeroScroll?dicHeroScroll.id: 0;
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curHero = await HeroModel.updateHeroInfo(roleId, hid, update, 'hid scrollActive scrollId scrollStar scrollColorStar scrollQuality favour favourLv');
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await calPlayerCeAndSave(sid, roleId, [], HERO_SYSTEM_TYPE.SCROLL, [hid, favourLv]);
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return resResult(STATUS.SUCCESS, {
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@@ -67,6 +67,7 @@ interface heroUpdate {
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ePlace?:EPlace[];
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_id?:number;
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scrollActive?: boolean;
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scrollId?: number;
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scrollStar?: number;
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scrollColorStar?: number;
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scrollQuality?: number;
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@@ -117,6 +118,8 @@ export default class Hero extends BaseModel {
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@prop({ required: true, default: false })
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scrollActive: boolean; // 是否在名将谱中激活
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@prop({ required: true, default: 0 })
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scrollId: number; // 名将谱id
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@prop({ required: true, default: 0 })
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scrollStar: number; // 名将谱中保存的星级
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@prop({ required: true, default: 0 })
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scrollColorStar: number; // 名将谱中保存的觉醒等级
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