抽卡:修改抽卡概率
This commit is contained in:
@@ -4,18 +4,15 @@ import { STATUS, GACHA_ID, HERO_QUALITY_TYPE, TASK_TYPE, REFRESH_TIME, TIME_OUTP
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import { gameData } from "../../../pubUtils/data";
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import { GachaListReturn, GachaResult, GachaData } from "../../../domain/activityField/gachaField";
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import { UserGachaModel } from "../../../db/UserGacha";
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import { refreshGacha, getFloorResult, getResultFromContentId, getGachaList, getVisitedHeroList, getAllHeroByQuality } from "../../../services/activity/gachaService";
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import { refreshGacha, getFloorResult, getGachaList, getVisitedHeroList, getAllHeroByQuality, GachaPull } from "../../../services/activity/gachaService";
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import { RoleModel } from "../../../db/Role";
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import { HeroModel } from "../../../db/Hero";
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import { RewardInter } from "../../../pubUtils/interface";
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import { handleCost, createHeroes, addItems } from "../../../services/rewardService";
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import { getZeroPointD, getTimeFun } from "../../../pubUtils/timeUtil";
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import { UserGachaRecModel } from "../../../db/UserGachaRec";
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import { ActivityModel } from "../../../db/Activity";
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import { checkActivityTask, checkTask } from "../../../services/taskService";
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import { RECRUIT } from "../../../pubUtils/dicParam";
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import { transPiece } from "../../../pubUtils/itemUtils";
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import { CreateHeroParam } from "../../../domain/roleField/hero";
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export default function (app: Application) {
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return new GachaHandler(app);
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@@ -61,37 +58,16 @@ export class GachaHandler {
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if (!dicGacha.count.includes(count)) return resResult(STATUS.WRONG_PARMS);
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let userGacha = await UserGachaModel.findByRole(roleId, gachaId, activityId);
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let { floor, freeCount, hope, point, pickHero, refFreeTime, count: historyCount } = await refreshGacha(dicGacha, userGacha);
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userGacha = await refreshGacha(dicGacha, userGacha);
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let { freeCount, point, pickHero, refFreeTime, count: historyCount } = userGacha;
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if ((gachaId == GACHA_ID.ASSIGN || gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
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let userHeroes = await HeroModel.findByRole(roleId);
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let items: RewardInter[] = [], heroInfo: CreateHeroParam[] = [], resultList: GachaResult[] = [];
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let activityData = [];//活动需要统计抽中的英雄、碎片品质
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for (let i = 0; i < count; i++) {
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// 按照一般概率抽出
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let { dic: { id: base } } = getRandEelmWithWeight(dicGacha.percent);
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let contentId = getFloorResult(gachaId, base, floor);
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if (contentId == false) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let result = getResultFromContentId(contentId, lv, hope);
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if (result.hid > 0) {
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result.setSetPickHero(pickHero);
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let hasHero = userHeroes.find(cur => cur.hid == result.hid);
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if (hasHero) { // 已有转换为碎片
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activityData.push({ hid: hasHero.hid, quality: hasHero.quality });
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let { pieceId, count } = transPiece(result.hid);
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result.transferToPiece(pieceId, count);
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items.push({ id: pieceId, count });
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} else {
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heroInfo.push({ hid: result.hid, count: 1 })//默认1个英雄
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}
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} else {
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items.push({ id: result.id, count: result.count });
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}
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resultList.push(result);
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}
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let gachaPull = new GachaPull(gachaId, lv, userHeroes);
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gachaPull.setByUserGacha(dicGacha, userGacha);
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let { items, heroInfo, resultList, activityData } = gachaPull.pull(count);
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let { hope, floor } = gachaPull.getUserGachaParam(userGacha);
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let costNum = count;
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if (count == 1 && dicGacha.free.count > 0) { // 单抽的时候免费
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@@ -110,6 +86,7 @@ export class GachaHandler {
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if (!costResult) return resResult(STATUS.GACHA_COST_NOT_ENOUGH);
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}
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// 给东西
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console.log('****', heroInfo)
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let { heroes } = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfo);
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await addItems(roleId, roleName, sid, items);
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// 更新数据
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@@ -2,11 +2,16 @@ import { GachaData, Floor, GachaResult, Hope, GachaListReturn } from "../../doma
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import { ActivityModel } from "../../db/Activity";
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import { DicGacha } from "../../pubUtils/dictionary/DicGacha";
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import { UserGachaType, UserGachaModel } from "../../db/UserGacha";
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import { shouldRefresh, getRandEelm, getRandEelmWithWeight } from "../../pubUtils/util";
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import { shouldRefresh, getRandEelm, getRandEelmWithWeight, getFloorStatus } from "../../pubUtils/util";
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import { REFRESH_TIME, GACHA_TO_FLOOR, GACHA_FLOOR_TYPE, GACHA_CONTENT_TYPE, HERO_QUALITY_TYPE, GACHA_OCCUPY_HID, IT_TYPE, ITID, CONSUME_TYPE, SPECIAL_ATTR, TIME_OUTPUT_TYPE, GACHA_ID } from "../../consts";
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import { getTimeFunD, getZeroPointD } from "../../pubUtils/timeUtil";
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import { gameData, getDicGachaFloor } from "../../pubUtils/data";
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import { RoleModel } from "../../db/Role";
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import { RewardInter } from "../../pubUtils/interface";
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import { CreateHeroParam } from "../../domain/roleField/hero";
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import { UserGuildType } from "../../db/UserGuild";
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import { transPiece } from "../../pubUtils/itemUtils";
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import { HeroType } from "../../db/Hero";
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/**
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* 获取招募列表
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@@ -82,6 +87,260 @@ export async function getVisitedHeroList(roleId: string) {
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return visitedHero;
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}
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/**
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* 抽卡方法
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*/
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export class GachaPull {
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private gachaType: GACHA_ID; // 抽卡类型
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private dicFloorType: GACHA_FLOOR_TYPE; // 保底类型 金将保底,指定保底
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// 字典
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private dicFloorCount: number; // 保底次数
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private percent: { id: number, weight: number, goodId?: number }[];
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private dicFloor: { id: number, weight: number, goodId?: number }; // 保底的一项,percent中的一项
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// 玩家数据
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private lv: number; // 玩家等级
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private userHeroes: HeroType[]; // 玩家的所有武将
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private floorCount: number = 0; // 记录下的保底次数
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private hasGetFloor: boolean = false; // 玩家是否达到保底
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private hope: Hope[] = []; // 玩家记录的心愿单达成情况
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constructor(gachaType: GACHA_ID, lv: number, userHeroes: HeroType[]) {
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this.gachaType = gachaType;
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if(gachaType == GACHA_ID.NORMAL) { // 元宝招募,金色武将保底,按次数给保底,抽到就重新计算次数,单抽也算
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this.dicFloorType = GACHA_FLOOR_TYPE.GOLD;
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} else if (gachaType == GACHA_ID.ASSIGN || gachaType == GACHA_ID.TIMELIMIT) { // 求贤若渴,和活动抽卡金色保底,伪随机,n次内给且只给一个,单抽也算
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this.dicFloorType = GACHA_FLOOR_TYPE.ASSIGN;
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}
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this.userHeroes = userHeroes;
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this.lv = lv;
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}
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// 一般抽卡setter
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public setByUserGacha(dicGacha: DicGacha, userGacha: UserGachaType) {
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// 字典方面
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let percent = dicGacha.percent;
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// 设置pickup的武将
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let newPercent = [];
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for(let { id, weight } of percent) {
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if(id == gameData.gachaContentHero.get(0)) {
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newPercent.push({ id, weight, goodId: userGacha.pickHero })
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} else {
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newPercent.push({ id, weight });
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}
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}
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this.percent = newPercent;
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if(dicGacha.floorReward > 0) {
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this.dicFloor = this.percent[dicGacha.floorReward - 1];
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}
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this.dicFloorCount = getDicGachaFloor(this.dicFloorType);
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// 玩家数据
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let userFloor = userGacha.floor.find(cur => cur.id == this.dicFloorType);
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if(userFloor) {
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this.floorCount = userFloor.count;
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this.hasGetFloor = userFloor.hasGetFloor||false;
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}
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this.hope = userGacha.hope;
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}
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// 新武将活动setter
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public setByActivity() {
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// this.floorCount =
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// this.hasGetFloor =
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// this.percent =
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// this.dicFloorCount =
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// this.dicFloor =
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}
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private getFloorResult(base: { id: number, weight: number, goodId?: number }) {
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if(!this.dicFloor) return base;
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let isTarget = base.id == this.dicFloor.id; // 是否抽到的就是那个保底
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if(this.dicFloorType == GACHA_FLOOR_TYPE.GOLD) { // 元宝招募 橙色 按次数保底,抽到就重计
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if(isTarget || this.floorCount + 1 >= this.dicFloorCount) {
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this.floorCount = 0;
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return this.dicFloor;
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} else {
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this.floorCount ++;
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return base;
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}
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} else if (this.dicFloorType == GACHA_FLOOR_TYPE.ASSIGN) {
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this.floorCount ++;
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console.log('******', this.floorCount, this.dicFloorCount, this.hasGetFloor )
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if(this.floorCount >= this.dicFloorCount) {
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if(!this.hasGetFloor) isTarget = true;
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this.hasGetFloor = false;
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this.floorCount = 0;
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}
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console.log('******2', this.floorCount, this.dicFloorCount, this.hasGetFloor, isTarget )
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if(isTarget) {
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if(this.hasGetFloor) { // 已经获得过一次保底了, 不给,换个给
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let { dic } = getRandEelmWithWeight(this.percent.filter(cur => cur.id != this.dicFloor.id));
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return dic
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} else {
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this.hasGetFloor = true;
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return this.dicFloor;
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}
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} else {
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return base
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}
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} else {
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return base
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}
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}
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/**
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* 根据contentId获得抽卡结果(包括心愿单)
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* @param contentId dic_zyz_gachaContent的id
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* @param lv 玩家等级
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* @param hope 玩家心愿单
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*/
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private getResultFromContentId(contentId: number, goodId?: number) {
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let dic = gameData.gachaContent.get(contentId);
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let { type, param, count } = dic;
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if (type == GACHA_CONTENT_TYPE.HERO) {
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let pool: number[] = [];
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if(this.hope.length > 0) {
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pool = this.getPoolByHope(this.hope, param[0]); // 根据心愿单获得卡池
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} else {
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pool = getAllHeroByQuality(param[0]); // 没有心愿单就根据武将颜色
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}
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let hero = getRandEelm(pool);
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let result = new GachaResult(contentId);
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result.setHero(hero[0]);
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if (goodId > 0) {
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result.setHero(goodId);
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}
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return result
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} else {
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let pool: number[] = [];
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if (type == GACHA_CONTENT_TYPE.HERO_PIECE) {
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pool = getAllItemByQuality(IT_TYPE.HERO_PIECE, param[0], this.lv);
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} else if (type == GACHA_CONTENT_TYPE.BLUEPRT) {
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pool = getAllItemByQuality(IT_TYPE.BLUEPRT, param[0], this.lv);
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} else if (type == GACHA_CONTENT_TYPE.JEWEL) {
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pool = getAllJewelByLv(param[0]);
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} else if (type == GACHA_CONTENT_TYPE.TERAPH_MATERIAL) {
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pool = param;
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} else if (type == GACHA_CONTENT_TYPE.SUIT_PAPER) {
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pool = getSuitPaper(this.lv);
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}
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let item = getRandEelm(pool);
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let result = new GachaResult(contentId);
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result.setItem(item[0], count);
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if (goodId > 0) {
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result.setItem(goodId, count);
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}
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return result;
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}
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}
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/**
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* 心愿
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* @param hope 玩家数据里的心愿单
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* @param qualtiy 武将品质
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*/
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private getPoolByHope(hope: Hope[], qualtiy: number) {
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if (qualtiy == HERO_QUALITY_TYPE.GOLD) {
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let hopeMap = new Map<number, Hope>();
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let hasGetHope: number[] = [];
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for (let h of hope) {
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if (h.hid > 0) {
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hopeMap.set(h.id, h);
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if (h.hasGet) hasGetHope.push(h.id);
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}
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}
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let list = gameData.gachaHope.map(cur => {
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return { ...cur, hasGet: hopeMap.get(cur.id)?.hasGet || false };
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})
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let { dic: { id, hasGet } } = getRandEelmWithWeight(list);
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if (id == 0 || hasGet) {
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return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur));
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} else {
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if (hopeMap.has(id)) {
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let curHope = hopeMap.get(id);
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curHope.hasGet = true;
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return [curHope.hid];
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} else {
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return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur));
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}
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}
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} else {
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return getAllHeroByQuality(qualtiy);
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}
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}
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public pull(count: number) {
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let items: RewardInter[] = [], heroInfo: CreateHeroParam[] = [], resultList: GachaResult[] = [];
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let activityData = [];//活动需要统计抽中的英雄、碎片品质
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for (let i = 0; i < count; i++) {
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// 按照一般概率抽出
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let { dic } = getRandEelmWithWeight(this.percent);
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let { id: contentId, goodId } = this.getFloorResult(dic); // 根据保底替换
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contentId = this.getPurpleFloor(count, i, contentId, resultList);
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let result = this.getResultFromContentId(contentId, goodId);
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if (result.hid > 0) {
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let hasHero = this.userHeroes.find(cur => cur.hid == result.hid);
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if (hasHero) { // 已有转换为碎片
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activityData.push({ hid: hasHero.hid, quality: hasHero.quality });
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let { pieceId, count } = transPiece(result.hid);
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result.transferToPiece(pieceId, count);
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items.push({ id: pieceId, count });
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} else {
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heroInfo.push({ hid: result.hid, count: 1 })//默认1个英雄
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}
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} else {
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items.push({ id: result.id, count: result.count });
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}
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resultList.push(result);
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}
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return { items, heroInfo, resultList, activityData }
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}
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private getPurpleFloor(count: number, index: number, contentId: number, resultList: GachaResult[]) {
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if(count == 10 && index == count - 1) { // 10连到最后一抽
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let { type, param } = gameData.gachaContent.get(contentId);
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if(type != GACHA_CONTENT_TYPE.HERO || param[0] < HERO_QUALITY_TYPE.PURPLE) {
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let hasPurple = false;
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for(let { contentId } of resultList) {
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let { type, param } = gameData.gachaContent.get(contentId);
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if(type == GACHA_CONTENT_TYPE.HERO && param[0] >= HERO_QUALITY_TYPE.PURPLE) {
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hasPurple = true; break;
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}
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}
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if(!hasPurple) {
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return gameData.gachaContentHero.get(HERO_QUALITY_TYPE.PURPLE);
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}
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}
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}
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return contentId
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}
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// 获得需要储存的数据
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// 一般抽卡getter
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public getUserGachaParam(userGacha: UserGachaType) {
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let floor = userGacha.floor||[];
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let curFloor = floor.find(cur => cur.id == this.dicFloorType);
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if(curFloor) {
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curFloor.hasGetFloor = this.hasGetFloor;
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curFloor.count = this.floorCount;
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} else {
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floor.push({ id: this.dicFloorType, hasGetFloor: this.hasGetFloor, count: this.floorCount })
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}
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return { hope: this.hope, floor }
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}
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// 活动getter
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public getActivityParam() {
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// this.hasGetFloor
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// this.floorCount
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}
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}
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/**
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* @description 获得保底结果
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* @param gachaId 招募表id
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@@ -177,78 +436,6 @@ function getHeroQuality(id: number) {
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}
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}
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/**
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* 根据contentId获得抽卡结果(包括心愿单)
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* @param contentId dic_zyz_gachaContent的id
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* @param lv 玩家等级
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* @param hope 玩家心愿单
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*/
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export function getResultFromContentId(contentId: number, lv: number, hope: Hope[]) {
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let dic = gameData.gachaContent.get(contentId);
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let { type, param, count } = dic;
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if (type == GACHA_CONTENT_TYPE.HERO) {
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let pool: number[] = getPoolByHope(hope, param[0]);
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let hero = getRandEelm(pool);
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let result = new GachaResult(contentId);
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result.setHero(hero[0]);
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return result
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} else {
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let pool: number[] = [];
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if (type == GACHA_CONTENT_TYPE.HERO_PIECE) {
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pool = getAllItemByQuality(IT_TYPE.HERO_PIECE, param[0], lv);
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} else if (type == GACHA_CONTENT_TYPE.BLUEPRT) {
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pool = getAllItemByQuality(IT_TYPE.BLUEPRT, param[0], lv);
|
||||
} else if (type == GACHA_CONTENT_TYPE.JEWEL) {
|
||||
pool = getAllJewelByLv(param[0]);
|
||||
} else if (type == GACHA_CONTENT_TYPE.TERAPH_MATERIAL) {
|
||||
pool = param;
|
||||
} else if (type == GACHA_CONTENT_TYPE.SUIT_PAPER) {
|
||||
pool = getSuitPaper(lv);
|
||||
}
|
||||
let item = getRandEelm(pool);
|
||||
let result = new GachaResult(contentId);
|
||||
result.setItem(item[0], count);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 心愿
|
||||
* @param hope 玩家数据里的心愿单
|
||||
* @param qualtiy 武将品质
|
||||
*/
|
||||
function getPoolByHope(hope: Hope[], qualtiy: number) {
|
||||
if (qualtiy == HERO_QUALITY_TYPE.GOLD) {
|
||||
let hopeMap = new Map<number, Hope>();
|
||||
let hasGetHope: number[] = [];
|
||||
for (let h of hope) {
|
||||
if (h.hid > 0) {
|
||||
hopeMap.set(h.id, h);
|
||||
if (h.hasGet) hasGetHope.push(h.id);
|
||||
}
|
||||
}
|
||||
|
||||
let list = gameData.gachaHope.map(cur => {
|
||||
return { ...cur, hasGet: hopeMap.get(cur.id)?.hasGet || false };
|
||||
})
|
||||
let { dic: { id, hasGet } } = getRandEelmWithWeight(list);
|
||||
if (id == 0 || hasGet) {
|
||||
return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur));
|
||||
} else {
|
||||
if (hopeMap.has(id)) {
|
||||
let curHope = hopeMap.get(id);
|
||||
curHope.hasGet = true;
|
||||
return [curHope.hid];
|
||||
} else {
|
||||
return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
return getAllHeroByQuality(qualtiy);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据品质获得武将池
|
||||
* @param quality 品质
|
||||
|
||||
@@ -105,7 +105,7 @@ export const DAILY_CONST = {
|
||||
|
||||
export const DUNGEON_CONST = {
|
||||
REFRESH_TIME: 5, // 每天加点刷新
|
||||
MAX_CNT: 10, // 最大挑战次数
|
||||
MAX_CNT: 100, // 最大挑战次数
|
||||
MAX_BUY_CNT: 10 // 最大购买次数
|
||||
}
|
||||
|
||||
|
||||
@@ -643,9 +643,9 @@ export enum GACHA_ID {
|
||||
|
||||
// 抽卡保底类型
|
||||
export enum GACHA_FLOOR_TYPE {
|
||||
PURPLE = 1, // 元宝招募,保底紫色
|
||||
GOLD = 2, // 元宝招募,保底金色
|
||||
ASSIGN = 3, // 求贤若渴,保底指定武将
|
||||
PURPLE = 1, // 紫色保底,10连必定会出一个紫的,单抽不算
|
||||
GOLD = 2, // 金色武将保底,按次数给保底,抽到就重新计算次数,单抽也算
|
||||
ASSIGN = 3, // 求贤若渴,和活动抽卡金色保底,伪随机,n次内给且只给一个,单抽也算
|
||||
}
|
||||
|
||||
// 抽卡对应保底类型
|
||||
|
||||
@@ -8,6 +8,8 @@ class Floor {
|
||||
id: number; // 保底类型 1-紫将保底 2-金将保底 3-指定将保底
|
||||
@prop({ required: true })
|
||||
count: number; // 抽卡次数
|
||||
@prop({ required: true })
|
||||
hasGetFloor: boolean; // 是否抽到保底了
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -4,7 +4,7 @@ import { prop } from '@typegoose/typegoose';
|
||||
import { UserGachaType } from '../../db/UserGacha';
|
||||
import { getTimeFun } from '../../pubUtils/timeUtil';
|
||||
import { DicGacha } from '../../pubUtils/dictionary/DicGacha';
|
||||
import { GACHA_OCCUPY_HID } from '../../consts';
|
||||
import { GACHA_OCCUPY_HID, GACHA_ID } from '../../consts';
|
||||
import { gameData } from '../../pubUtils/data';
|
||||
import { getFloorStatus } from '../../pubUtils/util';
|
||||
|
||||
|
||||
@@ -13,6 +13,8 @@ export interface DicGacha {
|
||||
readonly cost: RewardInter[];
|
||||
// 概率
|
||||
readonly percent: { id: number, weight: number }[];
|
||||
// 哪一个是大奖
|
||||
readonly floorReward: number;
|
||||
}
|
||||
|
||||
export const dicGacha = new Map<number, DicGacha>(); // id => dic
|
||||
|
||||
Reference in New Issue
Block a user