🐞 fix(gm): 修复战力错误问题
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@@ -193,19 +193,23 @@ export class GmRoleHandler {
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})
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}
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})
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// 更新装备信息
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await HeroModel.updateHeroInfo(roleId, hid, { ePlace: hero.ePlace });
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// 获取战力重算需要的数据
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let role = await RoleModel.findByRoleId(roleId);
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let schools = await SchoolModel.findByRoleId(roleId);
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let jewels = await JewelModel.findbyRole(roleId);
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let heroes = await HeroModel.findByRole(roleId);
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let skins = await SkinModel.findbyRole(roleId);
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let artifacts = await ArtifactModel.findbyRole(roleId);
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// 所有战力重算
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await calculateCeWithRole(HERO_SYSTEM_TYPE.RE_CAL, roleId, role.serverId, null, {}, { role, schools, jewels, heroes, skins, artifacts });
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// 获取更新装备的英雄
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hero = await HeroModel.findByHidAndRole(hid, roleId);
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// 战力重算
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let { sid } = await getRoleOnlineInfo(roleId);
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hero.ePlace.forEach(async (ePlaceItem) => {
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// 装备升品
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await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_QUALITY, roleId, hero.serverId, sid, hid, { ePlace: hero.ePlace }, { ePlaceId: ePlaceItem.id });
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// 装备升星
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await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STAR, roleId, hero.serverId, sid, hid, { ePlace: hero.ePlace }, { ePlaceId: ePlaceItem.id, skinId: hero.skinId });
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});
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// 装备强化
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const { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, roleId, hero.serverId, sid, hid, { ePlace: hero.ePlace }, { ePlaceIds: EPLACE_IDS });
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// 返回强化,升星,升品后的hero数据
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return resResult(STATUS.SUCCESS, { curHero });
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return resResult(STATUS.SUCCESS, { curHero: hero });
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}
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async deleteHero(msg: { roleId: string, hid: number }, session: BackendSession) {
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