pvp保存阵容
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@@ -1,7 +1,7 @@
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import {Application, BackendSession} from 'pinus';
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const _ = require('underscore');
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import { gameData } from '../../../pubUtils/data';
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import { checkPvp, initPvpInfo, refreshEnemies, getEnemies, getPlusScore, getLvByScore, } from '../../../services/pvpService';
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import { checkPvp, initPvpInfo, refreshEnemies, getEnemies, getPlusScore, getLvByScore, defaultHeroes} from '../../../services/pvpService';
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import { RoleModel, RoleType } from '../../../db/Role';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult, reduceCe, genCode } from '../../../pubUtils/util';
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@@ -9,10 +9,12 @@ import { SystemConfigModel } from '../../../db/SystemConfig'
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import { PvpDefenseModel, PvpDefenseType, OppPlayers } from '../../../db/PvpDefense';
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import { oppHeroesDefenseInter, pvpEndParamInter } from '../../../pubUtils/interface';
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import { HeroType } from '../../../db/Hero';
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import { CeAttrNumber } from '../../../db/generalField';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { HeroModel, HeroType } from '../../../db/Hero';
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import { PVP_HERO_POS, ROBOT_NAME } from '../../../consts';
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export default function(app: Application) {
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return new PvpHandler(app);
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}
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@@ -242,4 +244,50 @@ export class PvpHandler {
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oppPlayers: result
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});
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}
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async saveDefense(msg: { heroes: Array<{actorId: number, dataId: number, order: number}>, isDefaultHero:boolean }, session: BackendSession) {
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let {heroes, isDefaultHero} = msg;
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let roleId = session.get('roleId');
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if (heroes.length > 5) {
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return resResult(STATUS.WRONG_PARMS);
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}
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heroes = _.uniq(heroes, function(item) {
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return item.order;
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});
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let { heroes: defHeros } = await PvpDefenseModel.findByRoleId(roleId);
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let defCe = 0;
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if (!!isDefaultHero) {
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let role = await RoleModel.findByRoleId(roleId);
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let { resHeroes } = await defaultHeroes(role);
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return resResult(STATUS.SUCCESS, { data: { heroes: resHeroes } });
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} else {
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for (let dataId = PVP_HERO_POS.START; dataId <= PVP_HERO_POS.END; dataId++) {
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let index = _.findIndex(heroes, {dataId});
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let defIndex = _.findIndex(defHeros, {dataId});
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if (defIndex == -1) {
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defIndex = defHeros.length;
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defHeros.push({actorId:0, order:0,ce:0, hero:null,dataId});
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}
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if (index == -1) {
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defHeros[defIndex].actorId = 0;
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defHeros[defIndex].order = 0;
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defHeros[defIndex].ce = 0;
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defHeros[defIndex].hero = null;
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defHeros[defIndex].dataId = dataId;
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continue;
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}
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let hero = await HeroModel.findByHidAndRole(heroes[index].actorId, roleId);
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if (!hero) {
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continue;
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}
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defHeros[defIndex].actorId = heroes[index].actorId;
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defHeros[defIndex].order = heroes[index].order;
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defHeros[defIndex].ce = hero.ce;
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defHeros[defIndex].hero = hero._id;
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defCe += hero.ce;
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}
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let { heroes: resHeroes } = await PvpDefenseModel.updateInfo(roleId, {defCe, heroes: defHeros});
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return resResult(STATUS.SUCCESS, { data: { heroes: resHeroes } });
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}
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}
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}
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@@ -9,7 +9,7 @@ import { resResult, reduceCe } from '../pubUtils/util';
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import { calPlayerCeAndSave as pubCalPlayerCeAndSave, reCalAllHeroCe } from '../pubUtils/playerCe';
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import { HeroType } from '../db/Hero';
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const _ = require('underscore');
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import { defaultHeroes } from './pvpService';
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//修改并下发战力
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export async function calPlayerCeAndSave(sid: string, roleId: string, heros: Array<HeroType>, type?: number, args?: Array<number>) {
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@@ -17,6 +17,7 @@ export async function calPlayerCeAndSave(sid: string, roleId: string, heros: Arr
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//下发战力
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(role.ce) , heros: pushHeros, topFiveCe: reduceCe(topFiveCe) }), uids);
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defaultHeroes(role);
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return heros;
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}
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@@ -10,21 +10,22 @@ import { getRandomIndexByLen, genCode, getRandomByLen } from '../pubUtils/util';
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import { oppPlayersInter } from '../pubUtils/interface';
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import { gameData, getPLvByScore } from "../pubUtils/data";
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import { PVP } from '../pubUtils/dicParam';
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const _ = require('underscore');
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export async function initPvpInfo(role: RoleType) {
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let heroes: Array<Heroes> = [];
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//初始化最强5人阵容
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for (let i = 0; i < role.topFive.length; i++) {
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let item = role.topFive[i];
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if (item.hid) {
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heroes.push({
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actorId: item.hid,
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hero: item.hero,
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ce: item.ce,
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dataId: PVP_HERO_POS.START + i,
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order: i + 1,
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});
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}
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for (let i = PVP_HERO_POS.START; i <= PVP_HERO_POS.END; i++) {
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let index = i - PVP_HERO_POS.START;
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let item = role.topFive[index];
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heroes.push({
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actorId: item?.hid||0,
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hero: item?.hero||null,
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ce: item?.ce||0,
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dataId: i,
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order: index + 1,
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});
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}
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//初始化对手人阵容
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let oppPlayers: Array<OppPlayers> = await refreshEnemies(role, 0, 1);
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@@ -170,4 +171,37 @@ export function getLvByScore(heroScores: HeroScores[]) {
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score += heroScores[i].score;
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}
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return getPLvByScore(score);
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}
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export async function defaultHeroes ( role:RoleType) {
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let { heroes } = await PvpDefenseModel.findByRoleId(role.roleId);
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heroes.sort(function(a, b) {
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return a.ce + a.dataId - b.ce + b.dataId;
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});
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role.topFive.sort(function(a, b) {
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return a.ce - b.ce;
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});
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let defCe = 0;
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for (let i = 1; i < role.topFive.length; i++) {
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let item = role.topFive[i];
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if (!_.findWhere(heroes, {actorId: item.hid})) {
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for (let j = 0; j < heroes.length; j++) {
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let hero = heroes[j];
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if (heroes.length >= 5 && !hero.actorId) {
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continue;
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}
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let index = _.findIndex(role.topFive,{hid: hero.actorId});
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if (index == -1) {
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hero.actorId = item.hid;
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hero.hero = item.hero||'';
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hero.ce = item.ce||0;
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} else {
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heroes[index].ce = item.ce||0;
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}
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}
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}
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defCe += item.ce;
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}
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let { heroes: resHeroes} = await PvpDefenseModel.updateInfo(role.roleId, {defCe, heroes});
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return { resHeroes};
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}
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@@ -2,7 +2,7 @@
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* 体力系统
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*/
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import { scheduleJob } from 'pinus-scheduler';
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import { scheduleJob } from 'node-schedule';
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import { SystemConfigModel } from '../db/SystemConfig';
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import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
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import { PVP } from '../pubUtils/dicParam';
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@@ -21,23 +21,23 @@ export async function init() {
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let warIds = getPvpGkWarIds();
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let warId = warIds[0];//TODO随机地图
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seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
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await SystemConfigModel.createSystemConfig( seasonEndTime, warId );
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systemConfig = await SystemConfigModel.createSystemConfig( seasonEndTime, warId );
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} else {
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seasonEndTime = systemConfig.seasonEndTime;
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if (systemConfig.seasonEndTime - SETTLE_DIFF <= nowSeconds()) {
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await setPvpSeasonResult();
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await setPvpSeasonResult({name: 'simpleJobExample' + systemConfig.seasonNum});
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seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
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systemConfig.seasonNum++;
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await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum: systemConfig.seasonNum});
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}
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}
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let settleTime = seasonEndTime - SETTLE_DIFF - nowSeconds();
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// setTimeout(setPvpSeasonResult, settleTime * PER_SECOND);
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let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
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scheduleJob(settleTime, setPvpSeasonResult)
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scheduleJob("0 0 0 * * 1", resetPvpWarId)
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}
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export async function setPvpSeasonResult() {
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console.log('setPvpSeasonResult');
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export async function setPvpSeasonResult(obj:{ name:string }) {
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console.log('exce setPvpSeasonResult'+ obj.name);
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let pvpDefenses = await PvpDefenseModel.getPvpDef(LIMIT_NUM);
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for (let pvpDefense of pvpDefenses) {
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await setPvpDefResult(pvpDefense);
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@@ -47,7 +47,6 @@ export async function setPvpSeasonResult() {
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async function setPvpDefResult(pvpDefense: PvpDefenseType) {
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await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score:100, pLv: 1});
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}
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export async function resetPvpWarId() {
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@@ -65,7 +64,7 @@ export async function resetPvpWarId() {
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async function setNextPvpTime() {
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let seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
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await SystemConfigModel.updateSeason(seasonEndTime);
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let settleTime = seasonEndTime - SETTLE_DIFF - nowSeconds();
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setTimeout(setPvpSeasonResult, settleTime * PER_SECOND);
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let systemConfig = await SystemConfigModel.updateSeason(seasonEndTime);
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let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
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scheduleJob(settleTime, setPvpSeasonResult);
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}
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