71 lines
2.7 KiB
TypeScript
71 lines
2.7 KiB
TypeScript
/**
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* 体力系统
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*/
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import { scheduleJob } from 'node-schedule';
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import { SystemConfigModel } from '../db/SystemConfig';
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import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
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import { PVP } from '../pubUtils/dicParam';
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import { nowSeconds, getTodayZeroPoint } from '../pubUtils/timeUtil';
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import { getPvpGkWarIds } from '../pubUtils/data';
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import { getRandomArr } from '../pubUtils/util';
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const _ = require('underscore');
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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const SETTLE_DIFF = 29 * 60;
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const LIMIT_NUM = 1000;
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export async function init() {
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let seasonEndTime = 0;
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let systemConfig = await SystemConfigModel.findSystemConfig();
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if (!systemConfig) {
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let warIds = getPvpGkWarIds();
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let warId = warIds[0];//TODO随机地图
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seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
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systemConfig = await SystemConfigModel.createSystemConfig( seasonEndTime, warId );
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} else {
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seasonEndTime = systemConfig.seasonEndTime;
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if (systemConfig.seasonEndTime - SETTLE_DIFF <= nowSeconds()) {
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await setPvpSeasonResult({name: 'simpleJobExample' + systemConfig.seasonNum});
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seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
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systemConfig.seasonNum++;
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await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum: systemConfig.seasonNum});
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}
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}
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let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
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scheduleJob(settleTime, setPvpSeasonResult)
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scheduleJob("0 0 0 * * 1", resetPvpWarId)
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}
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export async function setPvpSeasonResult(obj:{ name:string }) {
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console.log('exce setPvpSeasonResult'+ obj.name);
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let pvpDefenses = await PvpDefenseModel.getPvpDef(LIMIT_NUM);
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for (let pvpDefense of pvpDefenses) {
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await setPvpDefResult(pvpDefense);
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}
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await setNextPvpTime();
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}
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async function setPvpDefResult(pvpDefense: PvpDefenseType) {
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await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score:100, pLv: 1});
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}
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export async function resetPvpWarId() {
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console.log('resetPvpWarId');
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let systemConfig = await SystemConfigModel.findSystemConfig();
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let warIds = getPvpGkWarIds();
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let index = _.indexOf(warIds, systemConfig.warId);
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if (index != -1) {
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warIds.splice(index, 1);
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}
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let res = getRandomArr(warIds, 1);
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let warId = res[0];//TODO随机地图
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await SystemConfigModel.updateSystemConfig({ warId });
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}
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async function setNextPvpTime() {
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let seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
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let systemConfig = await SystemConfigModel.updateSeason(seasonEndTime);
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let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
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scheduleJob(settleTime, setPvpSeasonResult);
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}
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