✨ feat(gvg): 激战期接口详细返回

This commit is contained in:
luying
2023-02-17 10:59:38 +08:00
parent ab0b7aa9ae
commit 26832196b6
14 changed files with 917 additions and 214 deletions
@@ -1,6 +1,6 @@
import { GVGCityType } from './../../../db/GVGCity';
import { GVGRecModel } from '../../../db/GVGRec';
import { LeagueGood } from '../../../domain/gvgField/returnData';
import { GVGAreaInMap, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap, LeagueGood } from '../../../domain/gvgField/returnData';
import { GVGTeamModel, GVGTeamType } from '../../../db/GVGTeam';
import { GVGUserDataModel } from '../../../db/GVGUserData';
import { GVGCityModel } from '../../../db/GVGCity';
@@ -10,10 +10,15 @@ import { LineupHero } from "../../../domain/roleField/hero";
import { resResult, genCode } from "../../../pubUtils/util";
import { GVGLeagueModel } from '../../../db/GVGLeague';
import { checkGVGPeriod, getGroupIdOfServer, getGVGConfig, getGVGPeriodData, getGVGServerType } from '../../../services/gvg/gvgService';
import { checkMoveStatus, getBirthAreaOfCity, initRobots } from '../../../services/gvg/gvgBattleService';
import { checkAreaIsInCity, checkMoveStatus, getBirthAreaOfCity, initRobots } from '../../../services/gvg/gvgBattleService';
import { getGVGBattleData } from '../../../services/gvg/gvgBattleMemory';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { GVGBattleRecModel } from '../../../db/GVGBattleRec';
import { getFightTimeByPeriod } from '../../../services/gvg/gvgFightService';
import { gameData } from '../../../pubUtils/data';
import { getAllServerName } from '../../../services/redisService';
import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
import { pick } from 'underscore';
export default function (app: Application) {
new HandlerService(app, {});
@@ -39,43 +44,53 @@ export class GVGBattleHandler {
// spine: 形象
// lineup: 阵容
async saveTeam(msg: { index: number, head: number, frame: number, spine: number, lineup: [ LineupHero ] }, session: BackendSession) {
if(checkGVGPeriod(GVG_PERIOD.BATTLE)) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
// if(checkGVGPeriod(GVG_PERIOD.BATTLE)) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const roleName = session.get('roleName');
const guildCode = session.get('guildCode');
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
const { index, head, frame, spine, lineup } = msg;
const team = await GVGTeamModel.saveTeam(roleId, myLeague.leagueCode, index, head, frame, spine, lineup);
let durability = gameData.gvgTeamDurability.get(index)||0;
let { isOK, heroes } = await checkBattleHeroesByHid(roleId, lineup.map(cur => cur.actorId));
if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
let lineupCe = heroes.reduce((pre, cur) => pre + cur.ce, 0);
const team = await GVGTeamModel.saveTeam(roleId, roleName, serverId, myLeague.leagueCode, myLeague.name, index, head, frame, spine, durability, lineup, lineupCe);
if (!team) {
return resResult(STATUS.GVG_SAVE_TEAM_FAILED);
}
return resResult(STATUS.SUCCESS, { teams: [ team.teamCode ] });
return resResult(STATUS.SUCCESS, { curTeam: pick(team, ['teamCode', 'index', 'head', 'frame', 'spine', 'lineup']) });
}
// 获取城池信息
async getCity(msg: { cityId: number }, session: BackendSession) {
const guildCode = session.get('guildCode');
const { cityId } = msg;
let { configId } = getGVGPeriodData();
let { configId, period } = getGVGPeriodData();
let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
const city = await GVGCityModel.findOne({ configId, cityId }).lean();
const { guardLeague: leagueCode, guardLeagueName: name, guardLeagueIcon: icon } = city;
const { battleTime: startTime, scheduleTime } = getGVGConfig();
const cityTeamCnt = await GVGTeamModel.getTeamCntByCity(cityId);
const leagueTeamCnt = await GVGTeamModel.getTeamCntByCity(cityId, myLeague.leagueCode);
const { guardLeague: leagueCode = '', guardLeagueName: name = '', guardLeagueIcon: icon = 0, players } = city;
let ourTeamCnt = 0, oppTeamCnt = 0;
for(let { leagueCode, teamCnt } of players) {
myLeague.leagueCode == leagueCode? (ourTeamCnt+= teamCnt): (oppTeamCnt += teamCnt);
}
return resResult(STATUS.SUCCESS, {
cityId,
guardLeague: { leagueCode, name, icon },
startTime,
endTime: scheduleTime, // ! endTime 修正
ourTeamCnt: leagueTeamCnt,
oppTeamCnt: cityTeamCnt - leagueTeamCnt, // ! 总数是否直接存储在城池中,或有其它更好的方案
startTime: startFightTime,
endTime: endFightTime,
ourTeamCnt,
oppTeamCnt,
});
}
@@ -120,13 +135,15 @@ export class GVGBattleHandler {
return resResult(STATUS.GVG_USER_NOT_FOUND);
}
let teamObj = getGVGBattleData(groupId, serverType);
let teams: GVGTeamType[] = [];
// 检测是否已经在城池中,玩家不在这个城池中时进行处理
if (gvgUserData.cityId !== cityId) {
if (!await GVGTeamModel.checkCity(roleId, cityId, groupId, serverType)) {
if(gvgUserData.cityId > 0) { // 如果leaveCity没有退出成功,玩家还遗留在上一座城中,做一下处理
await GVGCityModel.decreasePlayer(configId, groupId, serverType, gvgUserData.cityId, roleId);
}
city = await GVGCityModel.increasePlayer(configId, groupId, serverType, cityId, roleId, myLeague.leagueCode);
const roleTeamCnt = await GVGTeamModel.getTeamCntByRole(roleId);
city = await GVGCityModel.increasePlayer(configId, groupId, serverType, cityId, roleId, myLeague.leagueCode, roleTeamCnt);
if(!city) return resResult(STATUS.GVG_BATTLE_CITY_FULL);
gvgUserData = await GVGUserDataModel.changeCity(configId, myLeague.leagueCode, roleId, cityId);
@@ -134,7 +151,6 @@ export class GVGBattleHandler {
let areaId = getBirthAreaOfCity(city, myLeague.leagueCode);
await GVGTeamModel.enterCity(roleId, cityId, areaId, groupId, serverType);
teams = await GVGTeamModel.findByRole(roleId);
let teamObj = getGVGBattleData(groupId, serverType);
teamObj.enterCity(teams);
}
@@ -155,13 +171,12 @@ export class GVGBattleHandler {
// 离开城池
async leaveCity(msg: { cityId: number }, session: BackendSession) {
if(!checkGVGPeriod(GVG_PERIOD.BATTLE)) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
const roleId = session.get('roleId');
const guildCode = session.get('guildCode');
const serverId = session.get('serverId');
const { cityId } = msg;
let { configId } = getGVGPeriodData();
let { configId, period } = getGVGPeriodData();
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
let groupId = await getGroupIdOfServer(serverId);
let serverType = await getGVGServerType(serverId);
@@ -191,6 +206,61 @@ export class GVGBattleHandler {
return resResult(STATUS.SUCCESS);
}
// 获取区域上的队伍
async getAreaTeams(msg: { cityId: number, areaIds: number[] }, session: BackendSession) {
const serverId = session.get('serverId');
const { cityId, areaIds } = msg;
if(!checkAreaIsInCity(cityId, areaIds)) return resResult(STATUS.GVG_AREA_NOT_IN_CITY);
let groupId = await getGroupIdOfServer(serverId);
let serverType = await getGVGServerType(serverId);
let serverNames = await getAllServerName();
let teamObj = getGVGBattleData(groupId, serverType);
let result: GVGAreaInMap[] = [];
for(let areaId of areaIds) {
let teams = teamObj.findTeamsByArea(areaId);
let spines = teams.map(team => new GVGTeamSpineInMap(team, serverNames));
result.push({ areaId, spines })
}
return resResult(STATUS.SUCCESS, { cityId, areas: result });
}
// 点击自己的编队获取区域列表
async getAreaOfMyTeam(msg: { cityId: number, teamCode: string }, session: BackendSession) {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const { cityId, teamCode } = msg;
let groupId = await getGroupIdOfServer(serverId);
let serverType = await getGVGServerType(serverId);
let myTeam = await GVGTeamModel.findByTeamCode(roleId, teamCode);
if(!myTeam) return resResult(STATUS.GVG_TEAM_NOT_FOUND);
if(myTeam.cityId != cityId) return resResult(STATUS.GVG_BATTLE_IS_NOT_IN_CITY);
let teams = await GVGTeamModel.findByAreaId(groupId, serverType, cityId, myTeam.areaId);
let points: GVGTeamInListOnPoint[] = [], players: GVGTeamInList[] = [];
let pointIds = gameData.gvgPointByAreaId.get(myTeam.areaId)||[];
for(let pointId of pointIds) {
let team = teams.find(cur => cur.pointId == pointId);
let obj = new GVGTeamInListOnPoint(pointId, !!team, team);
points.push(obj);
}
for(let team of teams) {
if(team.pointId == 0) {
let obj = new GVGTeamInList(team);
players.push(obj);
}
}
return resResult(STATUS.SUCCESS, {
cityId, areaId: myTeam.areaId, points, players
});
}
// 开始移动
// areaId: 要移动的目标据点 id
async startMove(msg: { cityId: number, areaId: number, teamCode: string }, session: BackendSession) {
@@ -205,11 +275,11 @@ export class GVGBattleHandler {
let checkResult = checkMoveStatus(team, cityId, areaId);
if(checkResult.code != 0) return resResult(checkResult);
team = await GVGTeamModel.startMove(teamCode, areaId);
team = await GVGTeamModel.startMove(teamCode, areaId, team.areaId);
// 更新内存数据
let teamObj = getGVGBattleData(groupId, serverType);
teamObj.move(teamCode, areaId, team.startMoveTime, team.stopMoveTime);
teamObj.move(teamCode, areaId, team.fromAreaId, team.startMoveTime, team.stopMoveTime);
return resResult(STATUS.SUCCESS, { areaId, cityId, stopMoveTime: team.stopMoveTime });
}
@@ -231,7 +301,7 @@ export class GVGBattleHandler {
team = await GVGTeamModel.stopMove(teamCode, areaId);
// 更新内存数据
let teamObj = getGVGBattleData(groupId, serverType);
teamObj.move(teamCode, areaId, team.startMoveTime, team.stopMoveTime);
teamObj.move(teamCode, areaId, 0, team.startMoveTime, team.stopMoveTime);
return resResult(STATUS.SUCCESS, { areaId, cityId, curTeam: team });
}
@@ -286,10 +356,10 @@ export class GVGBattleHandler {
const { battleCode, isSuccess } = msg;
const record = await GVGBattleRecModel.findByBattleCode(battleCode);
if(!record) return resResult(STATUS.GVG_BATTLEREC_NOT_FOUND);
const teamCode = '';
const myTeam = await GVGTeamModel.findByTeamCode(record.attackTeam.roleId, record.attackTeam.teamCode);
const leagueGoods: LeagueGood[] = null;
// ! 计算并更新两支队伍耐久
const curTeam = await GVGTeamModel.findOneAndUpdate({ teamCode }, {}).lean();
const curTeam = await GVGTeamModel.findOneAndUpdate({ teamCode: myTeam.teamCode }, {}).lean();
// ! 推送战斗结果给对手队伍
// const channel = this.channelService.getChannel(teamCode, false);
// if (!!channel) {
@@ -337,17 +407,4 @@ export class GVGBattleHandler {
// ! 重新组织每个城市的数据,添加据点和积分点的信息
return resResult(STATUS.SUCCESS, { cities });
}
// 获取区域上的队伍
async getAreaTeams(msg: { cityId: number, areaIds: [number] }, session: BackendSession) {
const { cityId, areaIds } = msg;
const queryParam = {};
areaIds.forEach(areaId => {
queryParam[areaId] = [{ $match: { areaId, cityId } }, { $limit: 20 }];
});
const teams = await GVGTeamModel.aggregate([
{ $facet: queryParam },
]);
return resResult(STATUS.SUCCESS, { teams });
}
}
@@ -4,7 +4,7 @@ import { GVGLeagueModel } from "../../../db/GVGLeague";
import { GVGLeaguePrepareModel } from "../../../db/GVGLeaguePrepare";
import { GVGMainData, LeagueContributeInfo, LeagueMemberContributeInfo, LeagueMemberListInfo } from "../../../domain/gvgField/returnData";
import { resResult } from "../../../pubUtils/util";
import { calLeagueCe, getGVGConfig, getGVGPeriodData, getGVGServerType, getServerTypeByTime } from "../../../services/gvg/gvgService";
import { calLeagueCe, getGroupIdOfServer, getGVGConfig, getGVGPeriodData, getGVGServerType, getServerTypeByTime } from "../../../services/gvg/gvgService";
import { autoCreateLeague, checkCanChooseJob, checkCanPrepare, checkLeagueAuth, getMyAuth } from "../../../services/gvg/gvgTeamService";
import { getAllServerName } from "../../../services/redisService";
import { Contribute, GVGUserDataModel } from "../../../db/GVGUserData";
@@ -89,7 +89,11 @@ export class GVGHandler {
let { configId, period, countdownTime } = getGVGPeriodData();
let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
let cities = await getGVGCitiesInfo(myLeague);
let groupId = await getGroupIdOfServer(serverId);
let serverType = await getGVGServerType(serverId);
let cities = await getGVGCitiesInfo(configId, groupId, serverType, myLeague);
let vestiges = await getMyVestiges(serverId, roleId);
return resResult(STATUS.SUCCESS, {
@@ -7,7 +7,7 @@ import { GVGLeagueApplyModel } from "../../../db/GVGLeagueApply";
import { calLeagueCe, getGroupIdOfServer, getGVGConfig, getGVGPeriodData, getGVGServerType, getServersOfSameGroup } from "../../../services/gvg/gvgService";
import { checkCanManage, checkGuildLeader, checkLeagueAuth, createLeague, getLeagueApplyData, getLeagueInviteData, getMyAuth, joinGuildToLeague } from "../../../services/gvg/gvgTeamService";
import { LeagueGuildInfo, LeagueListInfo, LeagueMemberListInfo, LeagueSimpleInfo } from "../../../domain/gvgField/returnData";
import { getAllServerName, getServerName, updateUserInfo } from "../../../services/redisService";
import { getAllServerName, getServerName, isRoleOnline, updateUserInfo } from "../../../services/redisService";
import { GVG } from "../../../pubUtils/dicParam";
import { RoleModel } from "../../../db/Role";
import { GVGUserDataModel } from "../../../db/GVGUserData";
@@ -373,14 +373,17 @@ export class GVGManageHandler {
const roles = await RoleModel.findByRoleIds(roleIds);
const serverNames = await getAllServerName();
const userdatas = await GVGUserDataModel.findByRoles(configId, targetLeagueCode, roleIds);
const result = roles.map(role => {
const result: LeagueMemberListInfo[] = [];
for(let role of roles) {
let obj = new LeagueMemberListInfo(role, serverNames);
let userdata = userdatas.find(userdata => userdata.roleId == role.roleId);
if(userdata) obj.setByUserData(userdata);
let member = members.find(cur => cur.roleId == role.roleId);
if(member) obj.setAuth(member.auth);
return obj;
});
let isOnline = await isRoleOnline(role.roleId);
obj.setOnline(!!isOnline);
result.push(obj);
}
// 返回
return resResult(STATUS.SUCCESS, {