✨ feat(gvg): 激战期接口详细返回
This commit is contained in:
@@ -1,6 +1,6 @@
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import { GVGCityType } from './../../../db/GVGCity';
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import { GVGRecModel } from '../../../db/GVGRec';
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import { LeagueGood } from '../../../domain/gvgField/returnData';
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import { GVGAreaInMap, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap, LeagueGood } from '../../../domain/gvgField/returnData';
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import { GVGTeamModel, GVGTeamType } from '../../../db/GVGTeam';
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import { GVGUserDataModel } from '../../../db/GVGUserData';
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import { GVGCityModel } from '../../../db/GVGCity';
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@@ -10,10 +10,15 @@ import { LineupHero } from "../../../domain/roleField/hero";
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import { resResult, genCode } from "../../../pubUtils/util";
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import { GVGLeagueModel } from '../../../db/GVGLeague';
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import { checkGVGPeriod, getGroupIdOfServer, getGVGConfig, getGVGPeriodData, getGVGServerType } from '../../../services/gvg/gvgService';
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import { checkMoveStatus, getBirthAreaOfCity, initRobots } from '../../../services/gvg/gvgBattleService';
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import { checkAreaIsInCity, checkMoveStatus, getBirthAreaOfCity, initRobots } from '../../../services/gvg/gvgBattleService';
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import { getGVGBattleData } from '../../../services/gvg/gvgBattleMemory';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { GVGBattleRecModel } from '../../../db/GVGBattleRec';
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import { getFightTimeByPeriod } from '../../../services/gvg/gvgFightService';
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import { gameData } from '../../../pubUtils/data';
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import { getAllServerName } from '../../../services/redisService';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { pick } from 'underscore';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -39,43 +44,53 @@ export class GVGBattleHandler {
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// spine: 形象
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// lineup: 阵容
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async saveTeam(msg: { index: number, head: number, frame: number, spine: number, lineup: [ LineupHero ] }, session: BackendSession) {
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if(checkGVGPeriod(GVG_PERIOD.BATTLE)) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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// if(checkGVGPeriod(GVG_PERIOD.BATTLE)) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const roleName = session.get('roleName');
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const guildCode = session.get('guildCode');
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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const { index, head, frame, spine, lineup } = msg;
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const team = await GVGTeamModel.saveTeam(roleId, myLeague.leagueCode, index, head, frame, spine, lineup);
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let durability = gameData.gvgTeamDurability.get(index)||0;
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let { isOK, heroes } = await checkBattleHeroesByHid(roleId, lineup.map(cur => cur.actorId));
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if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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let lineupCe = heroes.reduce((pre, cur) => pre + cur.ce, 0);
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const team = await GVGTeamModel.saveTeam(roleId, roleName, serverId, myLeague.leagueCode, myLeague.name, index, head, frame, spine, durability, lineup, lineupCe);
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if (!team) {
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return resResult(STATUS.GVG_SAVE_TEAM_FAILED);
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}
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return resResult(STATUS.SUCCESS, { teams: [ team.teamCode ] });
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return resResult(STATUS.SUCCESS, { curTeam: pick(team, ['teamCode', 'index', 'head', 'frame', 'spine', 'lineup']) });
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}
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// 获取城池信息
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async getCity(msg: { cityId: number }, session: BackendSession) {
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const guildCode = session.get('guildCode');
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const { cityId } = msg;
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let { configId } = getGVGPeriodData();
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let { configId, period } = getGVGPeriodData();
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let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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const city = await GVGCityModel.findOne({ configId, cityId }).lean();
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const { guardLeague: leagueCode, guardLeagueName: name, guardLeagueIcon: icon } = city;
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const { battleTime: startTime, scheduleTime } = getGVGConfig();
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const cityTeamCnt = await GVGTeamModel.getTeamCntByCity(cityId);
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const leagueTeamCnt = await GVGTeamModel.getTeamCntByCity(cityId, myLeague.leagueCode);
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const { guardLeague: leagueCode = '', guardLeagueName: name = '', guardLeagueIcon: icon = 0, players } = city;
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let ourTeamCnt = 0, oppTeamCnt = 0;
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for(let { leagueCode, teamCnt } of players) {
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myLeague.leagueCode == leagueCode? (ourTeamCnt+= teamCnt): (oppTeamCnt += teamCnt);
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}
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return resResult(STATUS.SUCCESS, {
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cityId,
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guardLeague: { leagueCode, name, icon },
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startTime,
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endTime: scheduleTime, // ! endTime 修正
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ourTeamCnt: leagueTeamCnt,
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oppTeamCnt: cityTeamCnt - leagueTeamCnt, // ! 总数是否直接存储在城池中,或有其它更好的方案
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startTime: startFightTime,
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endTime: endFightTime,
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ourTeamCnt,
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oppTeamCnt,
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});
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}
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@@ -120,13 +135,15 @@ export class GVGBattleHandler {
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return resResult(STATUS.GVG_USER_NOT_FOUND);
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}
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let teamObj = getGVGBattleData(groupId, serverType);
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let teams: GVGTeamType[] = [];
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// 检测是否已经在城池中,玩家不在这个城池中时进行处理
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if (gvgUserData.cityId !== cityId) {
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if (!await GVGTeamModel.checkCity(roleId, cityId, groupId, serverType)) {
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if(gvgUserData.cityId > 0) { // 如果leaveCity没有退出成功,玩家还遗留在上一座城中,做一下处理
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await GVGCityModel.decreasePlayer(configId, groupId, serverType, gvgUserData.cityId, roleId);
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}
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city = await GVGCityModel.increasePlayer(configId, groupId, serverType, cityId, roleId, myLeague.leagueCode);
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const roleTeamCnt = await GVGTeamModel.getTeamCntByRole(roleId);
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city = await GVGCityModel.increasePlayer(configId, groupId, serverType, cityId, roleId, myLeague.leagueCode, roleTeamCnt);
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if(!city) return resResult(STATUS.GVG_BATTLE_CITY_FULL);
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gvgUserData = await GVGUserDataModel.changeCity(configId, myLeague.leagueCode, roleId, cityId);
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@@ -134,7 +151,6 @@ export class GVGBattleHandler {
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let areaId = getBirthAreaOfCity(city, myLeague.leagueCode);
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await GVGTeamModel.enterCity(roleId, cityId, areaId, groupId, serverType);
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teams = await GVGTeamModel.findByRole(roleId);
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let teamObj = getGVGBattleData(groupId, serverType);
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teamObj.enterCity(teams);
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}
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@@ -155,13 +171,12 @@ export class GVGBattleHandler {
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// 离开城池
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async leaveCity(msg: { cityId: number }, session: BackendSession) {
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if(!checkGVGPeriod(GVG_PERIOD.BATTLE)) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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const roleId = session.get('roleId');
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const guildCode = session.get('guildCode');
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const serverId = session.get('serverId');
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const { cityId } = msg;
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let { configId } = getGVGPeriodData();
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let { configId, period } = getGVGPeriodData();
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if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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let groupId = await getGroupIdOfServer(serverId);
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let serverType = await getGVGServerType(serverId);
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@@ -191,6 +206,61 @@ export class GVGBattleHandler {
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return resResult(STATUS.SUCCESS);
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}
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// 获取区域上的队伍
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async getAreaTeams(msg: { cityId: number, areaIds: number[] }, session: BackendSession) {
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const serverId = session.get('serverId');
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const { cityId, areaIds } = msg;
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if(!checkAreaIsInCity(cityId, areaIds)) return resResult(STATUS.GVG_AREA_NOT_IN_CITY);
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let groupId = await getGroupIdOfServer(serverId);
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let serverType = await getGVGServerType(serverId);
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let serverNames = await getAllServerName();
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let teamObj = getGVGBattleData(groupId, serverType);
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let result: GVGAreaInMap[] = [];
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for(let areaId of areaIds) {
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let teams = teamObj.findTeamsByArea(areaId);
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let spines = teams.map(team => new GVGTeamSpineInMap(team, serverNames));
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result.push({ areaId, spines })
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}
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return resResult(STATUS.SUCCESS, { cityId, areas: result });
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}
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// 点击自己的编队获取区域列表
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async getAreaOfMyTeam(msg: { cityId: number, teamCode: string }, session: BackendSession) {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const { cityId, teamCode } = msg;
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let groupId = await getGroupIdOfServer(serverId);
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let serverType = await getGVGServerType(serverId);
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let myTeam = await GVGTeamModel.findByTeamCode(roleId, teamCode);
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if(!myTeam) return resResult(STATUS.GVG_TEAM_NOT_FOUND);
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if(myTeam.cityId != cityId) return resResult(STATUS.GVG_BATTLE_IS_NOT_IN_CITY);
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let teams = await GVGTeamModel.findByAreaId(groupId, serverType, cityId, myTeam.areaId);
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let points: GVGTeamInListOnPoint[] = [], players: GVGTeamInList[] = [];
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let pointIds = gameData.gvgPointByAreaId.get(myTeam.areaId)||[];
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for(let pointId of pointIds) {
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let team = teams.find(cur => cur.pointId == pointId);
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let obj = new GVGTeamInListOnPoint(pointId, !!team, team);
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points.push(obj);
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}
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for(let team of teams) {
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if(team.pointId == 0) {
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let obj = new GVGTeamInList(team);
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players.push(obj);
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}
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}
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return resResult(STATUS.SUCCESS, {
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cityId, areaId: myTeam.areaId, points, players
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});
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}
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// 开始移动
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// areaId: 要移动的目标据点 id
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async startMove(msg: { cityId: number, areaId: number, teamCode: string }, session: BackendSession) {
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@@ -205,11 +275,11 @@ export class GVGBattleHandler {
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let checkResult = checkMoveStatus(team, cityId, areaId);
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if(checkResult.code != 0) return resResult(checkResult);
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team = await GVGTeamModel.startMove(teamCode, areaId);
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team = await GVGTeamModel.startMove(teamCode, areaId, team.areaId);
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// 更新内存数据
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let teamObj = getGVGBattleData(groupId, serverType);
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teamObj.move(teamCode, areaId, team.startMoveTime, team.stopMoveTime);
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teamObj.move(teamCode, areaId, team.fromAreaId, team.startMoveTime, team.stopMoveTime);
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return resResult(STATUS.SUCCESS, { areaId, cityId, stopMoveTime: team.stopMoveTime });
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}
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@@ -231,7 +301,7 @@ export class GVGBattleHandler {
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team = await GVGTeamModel.stopMove(teamCode, areaId);
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// 更新内存数据
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let teamObj = getGVGBattleData(groupId, serverType);
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teamObj.move(teamCode, areaId, team.startMoveTime, team.stopMoveTime);
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teamObj.move(teamCode, areaId, 0, team.startMoveTime, team.stopMoveTime);
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return resResult(STATUS.SUCCESS, { areaId, cityId, curTeam: team });
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}
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@@ -286,10 +356,10 @@ export class GVGBattleHandler {
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const { battleCode, isSuccess } = msg;
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const record = await GVGBattleRecModel.findByBattleCode(battleCode);
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if(!record) return resResult(STATUS.GVG_BATTLEREC_NOT_FOUND);
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const teamCode = '';
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const myTeam = await GVGTeamModel.findByTeamCode(record.attackTeam.roleId, record.attackTeam.teamCode);
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const leagueGoods: LeagueGood[] = null;
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// ! 计算并更新两支队伍耐久
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const curTeam = await GVGTeamModel.findOneAndUpdate({ teamCode }, {}).lean();
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const curTeam = await GVGTeamModel.findOneAndUpdate({ teamCode: myTeam.teamCode }, {}).lean();
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// ! 推送战斗结果给对手队伍
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// const channel = this.channelService.getChannel(teamCode, false);
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// if (!!channel) {
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@@ -337,17 +407,4 @@ export class GVGBattleHandler {
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// ! 重新组织每个城市的数据,添加据点和积分点的信息
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return resResult(STATUS.SUCCESS, { cities });
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}
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// 获取区域上的队伍
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async getAreaTeams(msg: { cityId: number, areaIds: [number] }, session: BackendSession) {
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const { cityId, areaIds } = msg;
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const queryParam = {};
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areaIds.forEach(areaId => {
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queryParam[areaId] = [{ $match: { areaId, cityId } }, { $limit: 20 }];
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});
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const teams = await GVGTeamModel.aggregate([
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{ $facet: queryParam },
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]);
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return resResult(STATUS.SUCCESS, { teams });
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}
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}
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@@ -4,7 +4,7 @@ import { GVGLeagueModel } from "../../../db/GVGLeague";
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import { GVGLeaguePrepareModel } from "../../../db/GVGLeaguePrepare";
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import { GVGMainData, LeagueContributeInfo, LeagueMemberContributeInfo, LeagueMemberListInfo } from "../../../domain/gvgField/returnData";
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import { resResult } from "../../../pubUtils/util";
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import { calLeagueCe, getGVGConfig, getGVGPeriodData, getGVGServerType, getServerTypeByTime } from "../../../services/gvg/gvgService";
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import { calLeagueCe, getGroupIdOfServer, getGVGConfig, getGVGPeriodData, getGVGServerType, getServerTypeByTime } from "../../../services/gvg/gvgService";
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import { autoCreateLeague, checkCanChooseJob, checkCanPrepare, checkLeagueAuth, getMyAuth } from "../../../services/gvg/gvgTeamService";
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import { getAllServerName } from "../../../services/redisService";
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import { Contribute, GVGUserDataModel } from "../../../db/GVGUserData";
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@@ -89,7 +89,11 @@ export class GVGHandler {
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let { configId, period, countdownTime } = getGVGPeriodData();
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let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
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let cities = await getGVGCitiesInfo(myLeague);
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let groupId = await getGroupIdOfServer(serverId);
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let serverType = await getGVGServerType(serverId);
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let cities = await getGVGCitiesInfo(configId, groupId, serverType, myLeague);
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let vestiges = await getMyVestiges(serverId, roleId);
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return resResult(STATUS.SUCCESS, {
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@@ -7,7 +7,7 @@ import { GVGLeagueApplyModel } from "../../../db/GVGLeagueApply";
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import { calLeagueCe, getGroupIdOfServer, getGVGConfig, getGVGPeriodData, getGVGServerType, getServersOfSameGroup } from "../../../services/gvg/gvgService";
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import { checkCanManage, checkGuildLeader, checkLeagueAuth, createLeague, getLeagueApplyData, getLeagueInviteData, getMyAuth, joinGuildToLeague } from "../../../services/gvg/gvgTeamService";
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import { LeagueGuildInfo, LeagueListInfo, LeagueMemberListInfo, LeagueSimpleInfo } from "../../../domain/gvgField/returnData";
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import { getAllServerName, getServerName, updateUserInfo } from "../../../services/redisService";
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import { getAllServerName, getServerName, isRoleOnline, updateUserInfo } from "../../../services/redisService";
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import { GVG } from "../../../pubUtils/dicParam";
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import { RoleModel } from "../../../db/Role";
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import { GVGUserDataModel } from "../../../db/GVGUserData";
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@@ -373,14 +373,17 @@ export class GVGManageHandler {
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const roles = await RoleModel.findByRoleIds(roleIds);
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const serverNames = await getAllServerName();
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const userdatas = await GVGUserDataModel.findByRoles(configId, targetLeagueCode, roleIds);
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const result = roles.map(role => {
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const result: LeagueMemberListInfo[] = [];
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for(let role of roles) {
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let obj = new LeagueMemberListInfo(role, serverNames);
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let userdata = userdatas.find(userdata => userdata.roleId == role.roleId);
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if(userdata) obj.setByUserData(userdata);
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let member = members.find(cur => cur.roleId == role.roleId);
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if(member) obj.setAuth(member.auth);
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return obj;
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});
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let isOnline = await isRoleOnline(role.roleId);
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obj.setOnline(!!isOnline);
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result.push(obj);
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}
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// 返回
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return resResult(STATUS.SUCCESS, {
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