feat(gvg): 激战期接口详细返回

This commit is contained in:
luying
2023-02-17 10:59:38 +08:00
parent ab0b7aa9ae
commit 26832196b6
14 changed files with 917 additions and 214 deletions
@@ -1,6 +1,6 @@
import { GVGCityType } from './../../../db/GVGCity';
import { GVGRecModel } from '../../../db/GVGRec';
import { LeagueGood } from '../../../domain/gvgField/returnData';
import { GVGAreaInMap, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap, LeagueGood } from '../../../domain/gvgField/returnData';
import { GVGTeamModel, GVGTeamType } from '../../../db/GVGTeam';
import { GVGUserDataModel } from '../../../db/GVGUserData';
import { GVGCityModel } from '../../../db/GVGCity';
@@ -10,10 +10,15 @@ import { LineupHero } from "../../../domain/roleField/hero";
import { resResult, genCode } from "../../../pubUtils/util";
import { GVGLeagueModel } from '../../../db/GVGLeague';
import { checkGVGPeriod, getGroupIdOfServer, getGVGConfig, getGVGPeriodData, getGVGServerType } from '../../../services/gvg/gvgService';
import { checkMoveStatus, getBirthAreaOfCity, initRobots } from '../../../services/gvg/gvgBattleService';
import { checkAreaIsInCity, checkMoveStatus, getBirthAreaOfCity, initRobots } from '../../../services/gvg/gvgBattleService';
import { getGVGBattleData } from '../../../services/gvg/gvgBattleMemory';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { GVGBattleRecModel } from '../../../db/GVGBattleRec';
import { getFightTimeByPeriod } from '../../../services/gvg/gvgFightService';
import { gameData } from '../../../pubUtils/data';
import { getAllServerName } from '../../../services/redisService';
import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
import { pick } from 'underscore';
export default function (app: Application) {
new HandlerService(app, {});
@@ -39,43 +44,53 @@ export class GVGBattleHandler {
// spine: 形象
// lineup: 阵容
async saveTeam(msg: { index: number, head: number, frame: number, spine: number, lineup: [ LineupHero ] }, session: BackendSession) {
if(checkGVGPeriod(GVG_PERIOD.BATTLE)) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
// if(checkGVGPeriod(GVG_PERIOD.BATTLE)) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const roleName = session.get('roleName');
const guildCode = session.get('guildCode');
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
const { index, head, frame, spine, lineup } = msg;
const team = await GVGTeamModel.saveTeam(roleId, myLeague.leagueCode, index, head, frame, spine, lineup);
let durability = gameData.gvgTeamDurability.get(index)||0;
let { isOK, heroes } = await checkBattleHeroesByHid(roleId, lineup.map(cur => cur.actorId));
if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
let lineupCe = heroes.reduce((pre, cur) => pre + cur.ce, 0);
const team = await GVGTeamModel.saveTeam(roleId, roleName, serverId, myLeague.leagueCode, myLeague.name, index, head, frame, spine, durability, lineup, lineupCe);
if (!team) {
return resResult(STATUS.GVG_SAVE_TEAM_FAILED);
}
return resResult(STATUS.SUCCESS, { teams: [ team.teamCode ] });
return resResult(STATUS.SUCCESS, { curTeam: pick(team, ['teamCode', 'index', 'head', 'frame', 'spine', 'lineup']) });
}
// 获取城池信息
async getCity(msg: { cityId: number }, session: BackendSession) {
const guildCode = session.get('guildCode');
const { cityId } = msg;
let { configId } = getGVGPeriodData();
let { configId, period } = getGVGPeriodData();
let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
const city = await GVGCityModel.findOne({ configId, cityId }).lean();
const { guardLeague: leagueCode, guardLeagueName: name, guardLeagueIcon: icon } = city;
const { battleTime: startTime, scheduleTime } = getGVGConfig();
const cityTeamCnt = await GVGTeamModel.getTeamCntByCity(cityId);
const leagueTeamCnt = await GVGTeamModel.getTeamCntByCity(cityId, myLeague.leagueCode);
const { guardLeague: leagueCode = '', guardLeagueName: name = '', guardLeagueIcon: icon = 0, players } = city;
let ourTeamCnt = 0, oppTeamCnt = 0;
for(let { leagueCode, teamCnt } of players) {
myLeague.leagueCode == leagueCode? (ourTeamCnt+= teamCnt): (oppTeamCnt += teamCnt);
}
return resResult(STATUS.SUCCESS, {
cityId,
guardLeague: { leagueCode, name, icon },
startTime,
endTime: scheduleTime, // ! endTime 修正
ourTeamCnt: leagueTeamCnt,
oppTeamCnt: cityTeamCnt - leagueTeamCnt, // ! 总数是否直接存储在城池中,或有其它更好的方案
startTime: startFightTime,
endTime: endFightTime,
ourTeamCnt,
oppTeamCnt,
});
}
@@ -120,13 +135,15 @@ export class GVGBattleHandler {
return resResult(STATUS.GVG_USER_NOT_FOUND);
}
let teamObj = getGVGBattleData(groupId, serverType);
let teams: GVGTeamType[] = [];
// 检测是否已经在城池中,玩家不在这个城池中时进行处理
if (gvgUserData.cityId !== cityId) {
if (!await GVGTeamModel.checkCity(roleId, cityId, groupId, serverType)) {
if(gvgUserData.cityId > 0) { // 如果leaveCity没有退出成功,玩家还遗留在上一座城中,做一下处理
await GVGCityModel.decreasePlayer(configId, groupId, serverType, gvgUserData.cityId, roleId);
}
city = await GVGCityModel.increasePlayer(configId, groupId, serverType, cityId, roleId, myLeague.leagueCode);
const roleTeamCnt = await GVGTeamModel.getTeamCntByRole(roleId);
city = await GVGCityModel.increasePlayer(configId, groupId, serverType, cityId, roleId, myLeague.leagueCode, roleTeamCnt);
if(!city) return resResult(STATUS.GVG_BATTLE_CITY_FULL);
gvgUserData = await GVGUserDataModel.changeCity(configId, myLeague.leagueCode, roleId, cityId);
@@ -134,7 +151,6 @@ export class GVGBattleHandler {
let areaId = getBirthAreaOfCity(city, myLeague.leagueCode);
await GVGTeamModel.enterCity(roleId, cityId, areaId, groupId, serverType);
teams = await GVGTeamModel.findByRole(roleId);
let teamObj = getGVGBattleData(groupId, serverType);
teamObj.enterCity(teams);
}
@@ -155,13 +171,12 @@ export class GVGBattleHandler {
// 离开城池
async leaveCity(msg: { cityId: number }, session: BackendSession) {
if(!checkGVGPeriod(GVG_PERIOD.BATTLE)) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
const roleId = session.get('roleId');
const guildCode = session.get('guildCode');
const serverId = session.get('serverId');
const { cityId } = msg;
let { configId } = getGVGPeriodData();
let { configId, period } = getGVGPeriodData();
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
let groupId = await getGroupIdOfServer(serverId);
let serverType = await getGVGServerType(serverId);
@@ -191,6 +206,61 @@ export class GVGBattleHandler {
return resResult(STATUS.SUCCESS);
}
// 获取区域上的队伍
async getAreaTeams(msg: { cityId: number, areaIds: number[] }, session: BackendSession) {
const serverId = session.get('serverId');
const { cityId, areaIds } = msg;
if(!checkAreaIsInCity(cityId, areaIds)) return resResult(STATUS.GVG_AREA_NOT_IN_CITY);
let groupId = await getGroupIdOfServer(serverId);
let serverType = await getGVGServerType(serverId);
let serverNames = await getAllServerName();
let teamObj = getGVGBattleData(groupId, serverType);
let result: GVGAreaInMap[] = [];
for(let areaId of areaIds) {
let teams = teamObj.findTeamsByArea(areaId);
let spines = teams.map(team => new GVGTeamSpineInMap(team, serverNames));
result.push({ areaId, spines })
}
return resResult(STATUS.SUCCESS, { cityId, areas: result });
}
// 点击自己的编队获取区域列表
async getAreaOfMyTeam(msg: { cityId: number, teamCode: string }, session: BackendSession) {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const { cityId, teamCode } = msg;
let groupId = await getGroupIdOfServer(serverId);
let serverType = await getGVGServerType(serverId);
let myTeam = await GVGTeamModel.findByTeamCode(roleId, teamCode);
if(!myTeam) return resResult(STATUS.GVG_TEAM_NOT_FOUND);
if(myTeam.cityId != cityId) return resResult(STATUS.GVG_BATTLE_IS_NOT_IN_CITY);
let teams = await GVGTeamModel.findByAreaId(groupId, serverType, cityId, myTeam.areaId);
let points: GVGTeamInListOnPoint[] = [], players: GVGTeamInList[] = [];
let pointIds = gameData.gvgPointByAreaId.get(myTeam.areaId)||[];
for(let pointId of pointIds) {
let team = teams.find(cur => cur.pointId == pointId);
let obj = new GVGTeamInListOnPoint(pointId, !!team, team);
points.push(obj);
}
for(let team of teams) {
if(team.pointId == 0) {
let obj = new GVGTeamInList(team);
players.push(obj);
}
}
return resResult(STATUS.SUCCESS, {
cityId, areaId: myTeam.areaId, points, players
});
}
// 开始移动
// areaId: 要移动的目标据点 id
async startMove(msg: { cityId: number, areaId: number, teamCode: string }, session: BackendSession) {
@@ -205,11 +275,11 @@ export class GVGBattleHandler {
let checkResult = checkMoveStatus(team, cityId, areaId);
if(checkResult.code != 0) return resResult(checkResult);
team = await GVGTeamModel.startMove(teamCode, areaId);
team = await GVGTeamModel.startMove(teamCode, areaId, team.areaId);
// 更新内存数据
let teamObj = getGVGBattleData(groupId, serverType);
teamObj.move(teamCode, areaId, team.startMoveTime, team.stopMoveTime);
teamObj.move(teamCode, areaId, team.fromAreaId, team.startMoveTime, team.stopMoveTime);
return resResult(STATUS.SUCCESS, { areaId, cityId, stopMoveTime: team.stopMoveTime });
}
@@ -231,7 +301,7 @@ export class GVGBattleHandler {
team = await GVGTeamModel.stopMove(teamCode, areaId);
// 更新内存数据
let teamObj = getGVGBattleData(groupId, serverType);
teamObj.move(teamCode, areaId, team.startMoveTime, team.stopMoveTime);
teamObj.move(teamCode, areaId, 0, team.startMoveTime, team.stopMoveTime);
return resResult(STATUS.SUCCESS, { areaId, cityId, curTeam: team });
}
@@ -286,10 +356,10 @@ export class GVGBattleHandler {
const { battleCode, isSuccess } = msg;
const record = await GVGBattleRecModel.findByBattleCode(battleCode);
if(!record) return resResult(STATUS.GVG_BATTLEREC_NOT_FOUND);
const teamCode = '';
const myTeam = await GVGTeamModel.findByTeamCode(record.attackTeam.roleId, record.attackTeam.teamCode);
const leagueGoods: LeagueGood[] = null;
// ! 计算并更新两支队伍耐久
const curTeam = await GVGTeamModel.findOneAndUpdate({ teamCode }, {}).lean();
const curTeam = await GVGTeamModel.findOneAndUpdate({ teamCode: myTeam.teamCode }, {}).lean();
// ! 推送战斗结果给对手队伍
// const channel = this.channelService.getChannel(teamCode, false);
// if (!!channel) {
@@ -337,17 +407,4 @@ export class GVGBattleHandler {
// ! 重新组织每个城市的数据,添加据点和积分点的信息
return resResult(STATUS.SUCCESS, { cities });
}
// 获取区域上的队伍
async getAreaTeams(msg: { cityId: number, areaIds: [number] }, session: BackendSession) {
const { cityId, areaIds } = msg;
const queryParam = {};
areaIds.forEach(areaId => {
queryParam[areaId] = [{ $match: { areaId, cityId } }, { $limit: 20 }];
});
const teams = await GVGTeamModel.aggregate([
{ $facet: queryParam },
]);
return resResult(STATUS.SUCCESS, { teams });
}
}
@@ -4,7 +4,7 @@ import { GVGLeagueModel } from "../../../db/GVGLeague";
import { GVGLeaguePrepareModel } from "../../../db/GVGLeaguePrepare";
import { GVGMainData, LeagueContributeInfo, LeagueMemberContributeInfo, LeagueMemberListInfo } from "../../../domain/gvgField/returnData";
import { resResult } from "../../../pubUtils/util";
import { calLeagueCe, getGVGConfig, getGVGPeriodData, getGVGServerType, getServerTypeByTime } from "../../../services/gvg/gvgService";
import { calLeagueCe, getGroupIdOfServer, getGVGConfig, getGVGPeriodData, getGVGServerType, getServerTypeByTime } from "../../../services/gvg/gvgService";
import { autoCreateLeague, checkCanChooseJob, checkCanPrepare, checkLeagueAuth, getMyAuth } from "../../../services/gvg/gvgTeamService";
import { getAllServerName } from "../../../services/redisService";
import { Contribute, GVGUserDataModel } from "../../../db/GVGUserData";
@@ -89,7 +89,11 @@ export class GVGHandler {
let { configId, period, countdownTime } = getGVGPeriodData();
let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
let cities = await getGVGCitiesInfo(myLeague);
let groupId = await getGroupIdOfServer(serverId);
let serverType = await getGVGServerType(serverId);
let cities = await getGVGCitiesInfo(configId, groupId, serverType, myLeague);
let vestiges = await getMyVestiges(serverId, roleId);
return resResult(STATUS.SUCCESS, {
@@ -7,7 +7,7 @@ import { GVGLeagueApplyModel } from "../../../db/GVGLeagueApply";
import { calLeagueCe, getGroupIdOfServer, getGVGConfig, getGVGPeriodData, getGVGServerType, getServersOfSameGroup } from "../../../services/gvg/gvgService";
import { checkCanManage, checkGuildLeader, checkLeagueAuth, createLeague, getLeagueApplyData, getLeagueInviteData, getMyAuth, joinGuildToLeague } from "../../../services/gvg/gvgTeamService";
import { LeagueGuildInfo, LeagueListInfo, LeagueMemberListInfo, LeagueSimpleInfo } from "../../../domain/gvgField/returnData";
import { getAllServerName, getServerName, updateUserInfo } from "../../../services/redisService";
import { getAllServerName, getServerName, isRoleOnline, updateUserInfo } from "../../../services/redisService";
import { GVG } from "../../../pubUtils/dicParam";
import { RoleModel } from "../../../db/Role";
import { GVGUserDataModel } from "../../../db/GVGUserData";
@@ -373,14 +373,17 @@ export class GVGManageHandler {
const roles = await RoleModel.findByRoleIds(roleIds);
const serverNames = await getAllServerName();
const userdatas = await GVGUserDataModel.findByRoles(configId, targetLeagueCode, roleIds);
const result = roles.map(role => {
const result: LeagueMemberListInfo[] = [];
for(let role of roles) {
let obj = new LeagueMemberListInfo(role, serverNames);
let userdata = userdatas.find(userdata => userdata.roleId == role.roleId);
if(userdata) obj.setByUserData(userdata);
let member = members.find(cur => cur.roleId == role.roleId);
if(member) obj.setAuth(member.auth);
return obj;
});
let isOnline = await isRoleOnline(role.roleId);
obj.setOnline(!!isOnline);
result.push(obj);
}
// 返回
return resResult(STATUS.SUCCESS, {
@@ -14,29 +14,41 @@ class GVGBattleData {
private rolePoints: Map<string, number[]> = new Map(); // roleId => pointId[],用于更新玩家的积分
private roleToTeam: Map<string, string[]> = new Map(); // roleId => teamCode
private areaToTeams: Map<number, Set<string>> = new Map(); // areaId => teamCode set,用于定时下发地图玩家数据
private hasRobot: Map<number, boolean> = new Map(); // cityId => boolean
constructor(groupId: number, serverType: number) {
this.groupId = groupId;
this.serverType = serverType;
}
public findTeamsByArea(areaId: number) {
let teamCodes = this.areaToTeams.get(areaId)||new Set();
let teams: GVGTeamMem[] = [];
for(let teamCode of teamCodes) {
let team = this.teams.get(teamCode);
if(team) teams.push(team);
}
return teams.slice(0, 20);
}
public leaveCity(roleId: string) {
let teamCodes = this.roleToTeam.get(roleId)||[];
for(let teamCode of teamCodes) {
let team = this.teams.get(teamCode);
if(team) team.setCity(0, 0);
if(team) team.setCity(0);
}
this.rolePoints.delete(roleId);
}
public enterCity(teams: GVGTeamType[]) {
for(let team of teams) {
let fromAreaId = this.teams.get(team.teamCode)?.areaId||0;
console.log('#### team', team.teamCode)
if(!this.teams.has(team.teamCode)) {
this.teams.set(team.teamCode, new GVGTeamMem(team))
}
let originTeam = this.teams.get(team.teamCode);
let fromAreaId = originTeam.areaId;
originTeam.setCity(team.cityId, team.areaId);
this.teams.get(team.teamCode).setCity(team.cityId, team.areaId, team.pointId);
if(team.pointId > 0) {
if(!this.rolePoints.has(team.roleId)) this.rolePoints.set(team.roleId, []);
this.rolePoints.get(team.roleId).push(team.pointId);
@@ -45,6 +57,8 @@ class GVGBattleData {
if(teamCodesOfRole.indexOf(team.teamCode) == -1) teamCodesOfRole.push(team.teamCode);
this.roleToTeam.set(team.roleId, teamCodesOfRole);
this.setAreaMap(team.teamCode, fromAreaId, team.areaId);
if(team.isRobot) this.hasRobot.set(team.cityId, team.isRobot);
}
}
@@ -61,11 +75,10 @@ class GVGBattleData {
}
}
public move(teamCode: string, areaId: number, startMoveTime: number, stopMoveTime: number) {
public move(teamCode: string, areaId: number, fromAreaId: number, startMoveTime: number, stopMoveTime: number) {
let team = this.teams.get(teamCode);
if(!team) return;
let fromAreaId = team.areaId;
team.moveToArea(areaId, startMoveTime, stopMoveTime);
team.moveToArea(areaId, fromAreaId, startMoveTime, stopMoveTime);
this.setAreaMap(teamCode, fromAreaId, areaId);
}
@@ -82,6 +95,10 @@ class GVGBattleData {
if(!team) return;
team.pointId = pointId;
}
public checkHasRobot(cityId: number) {
return this.hasRobot.get(cityId)||false;
}
}
export function getGVGBattleData(groupId: number, serverType: number) {
@@ -1,11 +1,13 @@
import { GVGTeamMem } from "../../domain/battleField/gvgBattle";
import { GVGLeagueType } from "../../db/GVGLeague";
import { GVGTeamModel, GVGTeamType } from "../../db/GVGTeam";
import { GVGCityType } from "../../db/GVGCity";
import { GVGCityModel, GVGCityType } from "../../db/GVGCity";
import { gameData } from "../../pubUtils/data";
import { STATUS } from "../../consts";
import { nowSeconds } from "../../pubUtils/timeUtil";
import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint";
import { getGVGBattleData } from "./gvgBattleMemory";
import { GVGCityMapInfo } from "../../domain/gvgField/returnData";
/**
@@ -27,11 +29,18 @@ export async function getGVGCities(league: GVGLeagueType) {
}
/**
* TODO 获取当前城池状态
* 获取当前城池状态
* @returns [{cityId: number, guardLeagueCode: string, guardLeagueName: string, teamCnt: number }]
*/
export async function getGVGCitiesInfo(league: GVGLeagueType): Promise<{cityId: number, guardLeagueName: string, teamCnt: number }[]> {
return [];
export async function getGVGCitiesInfo(configId: number, groupId: number, serverType: number, league: GVGLeagueType): Promise<{cityId: number, guardLeagueName: string, teamCnt: number }[]> {
let cities = await GVGCityModel.findGuardCityByLeague(configId, groupId, serverType);
let result: GVGCityMapInfo[] = [];
for(let city of cities) {
let players = (city.players||[]).filter(cur => cur.leagueCode == league.leagueCode);
let obj = new GVGCityMapInfo(city, players.length);
result.push(obj);
}
return result;
}
/**
@@ -63,13 +72,23 @@ export function checkMoveStatus(team: GVGTeamType, cityId: number, areaId: numbe
}
export async function initRobots(groupId: number, serverType: number, cityId: number) {
let hasRobot = await GVGTeamModel.checkRobot(groupId, serverType, cityId);
if(!hasRobot) {
let teamObj = getGVGBattleData(groupId, serverType);
if(!teamObj.checkHasRobot(cityId)) {
let dicPoints: DicGVGAreaPoint[] = [];
let { areaIds = []} = gameData.gvgCity.get(cityId);
for(let [_, point] of gameData.gvgAreaPoint) {
if(areaIds.indexOf(point.areaId) != -1) dicPoints.push(point);
}
await GVGTeamModel.initRobots(groupId, serverType, cityId, dicPoints);
let teams = await GVGTeamModel.initRobots(groupId, serverType, cityId, dicPoints);
teamObj.enterCity(teams);
}
}
export function checkAreaIsInCity(cityId: number, areaIds: number[]) {
let dicCity = gameData.gvgCity.get(cityId);
if(!dicCity) return false;
for(let areaId of areaIds) {
if(dicCity.areaIds.indexOf(areaId) == -1) return false;
}
return true;
}
+1 -1
View File
@@ -545,7 +545,7 @@ export async function getAllServers() {
return serverlist;
}
export async function getAllServerName() {
export async function getAllServerName(): Promise<{[serverId: string]: string}> {
let servers = await redisClient().hgetallAsync(REDIS_KEY.SERVER);
return servers;
}
+2
View File
@@ -367,6 +367,8 @@ export const STATUS = {
GVG_TEAM_ATTACKING: { code: 21405, simStr: '您的编队正在攻击冷却中' },
GVG_TEAM_DEFENSEING: { code: 21406, simStr: '选择的编队正在防守冷却中' },
GVG_BATTLEREC_NOT_FOUND: { code: 21407, simStr: '未找到该记录' },
GVG_AREA_NOT_IN_CITY: { code: 21408, simStr: '选择区域不在这座城池中' },
GVG_TEAM_NOT_FOUND: { code: 21409, simStr: '未找到这个队伍' },
// 通用 30000 - 30099
DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
+14 -3
View File
@@ -6,6 +6,8 @@ class Player {
leagueCode: string;
@prop({ required: true })
roleId: string;
@prop({ required: true })
teamCnt: number;
}
@@ -27,6 +29,9 @@ export default class GVGCity extends BaseModel {
@prop({ required: true, default: [], type: Player, _id: false })
players: Player[]; // 联军
@prop({ required: false })
hasGuard: boolean; // 是否有联军占领
@prop({ required: false })
guardLeague: string; // 占领的联军
@@ -42,7 +47,7 @@ export default class GVGCity extends BaseModel {
// 创建城市
public static async createCity(configId: number, groupId: number, serverType: number, cityId: number) {
let doc = new GVGCityModel();
let update = Object.assign(doc.toJSON(), { configId, cityId});
let update = Object.assign(doc.toJSON(), { configId, cityId, groupId, serverType});
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, cityId, groupId, serverType }, { $setOnInsert: update }, { upsert: true, new: true }).lean();
return city;
}
@@ -54,8 +59,8 @@ export default class GVGCity extends BaseModel {
}
// 添加人数
public static async increasePlayer(configId: number, groupId: number, serverType: number, cityId: number, roleId: string, leagueCode: string) {
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupId, serverType, cityId, userCnt: { $lt: 200 } }, { $inc: { userCnt: 1 }, $push: { players: { roleId, leagueCode } }}, { new: true, upsert: true }).lean();
public static async increasePlayer(configId: number, groupId: number, serverType: number, cityId: number, roleId: string, leagueCode: string, teamCnt: number) {
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupId, serverType, cityId, userCnt: { $lt: 200 } }, { $inc: { userCnt: 1 }, $push: { players: { roleId, leagueCode, teamCnt } }}, { new: true, upsert: true }).lean();
return city;
}
@@ -64,6 +69,12 @@ export default class GVGCity extends BaseModel {
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupId, serverType, cityId, 'players.roleId': roleId }, { $inc: { userCnt: -1 }, $pull: { players: { roleId } }}, { new: true, upsert: true }).lean();
return city;
}
// 查询联军驻守情况
public static async findGuardCityByLeague(configId: number, groupId: number, serverType: number, ) {
const cities: GVGCityType[] = await GVGCityModel.find({ configId, groupId, serverType, hasGuard: true }).lean();
return cities
}
}
+35 -9
View File
@@ -15,6 +15,12 @@ export default class GVGTeam extends BaseModel {
@prop({ required: true })
roleId: string; // 玩家id
@prop({ required: true })
roleName: string; // 玩家名
@prop({ required: true })
serverId: number; // 小区id
@prop({ required: true })
teamCode: string; // 玩家队伍唯一标识
@@ -24,6 +30,9 @@ export default class GVGTeam extends BaseModel {
@prop({ required: true })
leagueCode: string; // 联军
@prop({ required: true })
leagueName: string; // 联军
@prop({ required: true })
guildCode: string; // 军团
@@ -48,12 +57,18 @@ export default class GVGTeam extends BaseModel {
@prop({ required: true, default: 0 })
durability: number; // 耐久
@prop({ required: true, default: 0 })
maxDurability: number; // 耐久
@prop({ required: true, default: 0 })
restartTime: number; // 修整期倒计时
@prop({ required: true, default: 0 })
attackTime: number; // 进攻冷却时间
@prop({ required: true, default: 0 })
fromAreaId: number; // 从那个区域移动
@prop({ required: true, default: 0 })
startMoveTime: number;
@@ -82,19 +97,19 @@ export default class GVGTeam extends BaseModel {
isRobot: boolean; // 是否是机器人
// 创建队伍
public static async createTeam(roleId: string, leagueCode: string, teamId: number, head: number, spine: number, frame: number, lineup: [LineupHero]) {
public static async createTeam(roleId: string, roleName: string, serverId: number, leagueCode: string, leagueName: string, teamId: number, head: number, spine: number, frame: number, durability: number, lineup: [LineupHero], lineupCe: number) {
const doc = new GVGTeamModel();
const teamCode = genCode(8);
const update = Object.assign(doc.toJSON(), { roleId, leagueCode, teamId, teamCode, head, spine, frame, lineup });
const update = Object.assign(doc.toJSON(), { roleId, roleName, serverId, leagueCode, leagueName, teamId, teamCode, head, spine, frame, lineup, durability, maxDurability: durability, lineupCe });
const team: GVGTeamType | null = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $setOnInsert: update }, { upsert: true, new: true }).lean();
return team;
}
// 保存队伍
public static async saveTeam(roleId: string, leagueCode: string, teamId: number, head: number, spine: number, frame: number, lineup: [LineupHero]) {
public static async saveTeam(roleId: string, roleName: string, serverId: number, leagueCode: string, leagueName: string, teamId: number, head: number, spine: number, frame: number, durability: number, lineup: [LineupHero], lineupCe: number) {
let team: GVGTeamType = await GVGTeamModel.findOne({ roleId, teamId }).lean();
if (!team) {
team = await this.createTeam(roleId, leagueCode, teamId, head, spine, frame, lineup);
team = await this.createTeam(roleId, roleName, serverId, leagueCode, leagueName, teamId, head, spine, frame, durability, lineup, lineupCe);
return team;
}
@@ -122,6 +137,10 @@ export default class GVGTeam extends BaseModel {
return teams.length;
}
public static async checkCity(roleId: string, cityId: number, groupId: number, serverType: number) {
return await GVGTeamModel.exists({ roleId, cityId, groupId, serverType });
}
// 玩家切换城池更新队伍信息
public static async enterCity(roleId: string, cityId: number, areaId: number, groupId: number, serverType: number) {
const res = await GVGTeamModel.updateMany({ roleId }, { cityId, areaId, pointId: 0, groupId, serverType }).lean();
@@ -141,13 +160,13 @@ export default class GVGTeam extends BaseModel {
}
// 移动
public static async startMove(teamCode: string, areaId: number) {
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, stopMoveTime: nowSeconds() + GVG.GVG_DEFAULT_MOVE_CD } }).lean();
public static async startMove(teamCode: string, areaId: number, fromAreaId: number) {
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, fromAreaId, stopMoveTime: nowSeconds() + GVG.GVG_DEFAULT_MOVE_CD } }).lean();
return res;
}
public static async stopMove(teamCode: string, areaId: number) {
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, stopMoveTime: nowSeconds() } }).lean();
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, fromAreaId: 0, stopMoveTime: nowSeconds() } }).lean();
return res;
}
@@ -161,7 +180,7 @@ export default class GVGTeam extends BaseModel {
}
return { attackTeam, defenseTeam }
}
public static async checkRobot(groupId: number, serverType: number, cityId: number) {
return await GVGTeamModel.exists({ groupId, serverType, cityId, isRobot: true });
}
@@ -171,10 +190,12 @@ export default class GVGTeam extends BaseModel {
return {
updateOne: {
filter: { groupId, serverType, cityId, pointId: dic.pointId },
update: { $setOnInsert: { teamCode: `robot${dic.pointId}`, ...dic, isRobot: true } }, upsert: true
update: { $setOnInsert: { teamCode: `robot${dic.pointId}`, ...dic, roleName: dic.name, isRobot: true } }, upsert: true
}
}
}));
const team: GVGTeamType[] = await GVGTeamModel.find({ groupId, serverType, cityId, isRobot: true }).lean();
return team;
}
// 攻击方攻击cd
@@ -188,6 +209,11 @@ export default class GVGTeam extends BaseModel {
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD, groupId, serverType } }, { new: true }).lean();
return team;
}
public static async findByAreaId(groupId: number, serverType: number, cityId: number, areaId: number) {
const team: GVGTeamType[] = await GVGTeamModel.find({ groupId, serverType, cityId, areaId, stopMoveTime: { $lte: nowSeconds() } }).lean();
return team;
}
}
+28 -27
View File
@@ -1,4 +1,4 @@
import { GVGTeamType, GVGTeamUpdate } from "../../db/GVGTeam";
import GVGTeam, { GVGTeamType } from "../../db/GVGTeam";
// 积分点分类统计,1-3级积分点代表从小到大
export class LeagueCityPoint {
@@ -20,42 +20,43 @@ export class LeagueCityPoint {
}
// 队伍状态
export class GVGTeamMem implements GVGTeamUpdate {
roleId: string; // 玩家id
id: number;
teamCode: string;
teamId: number;
leagueCode: string;
guildCode: string;
areaId: number;
cityId: number;
pointId: number;
head: number;
spine: number;
frame: number;
durability: number;
restartTime: number;
attackTime: number;
defenseTime: number;
startMoveTime: number;
stopMoveTime: number;
export class GVGTeamMem extends GVGTeam {
isMoving: boolean;
point: number;
constructor(team: GVGTeamType) {
for(let key in team) {
this[key] = team[key];
}
super();
this.roleId = team.roleId;
this.roleName = team.roleName;
this.serverId = team.serverId;
this.teamCode = team.teamCode;
this.teamId = team.teamId;
this.leagueCode = team.leagueCode;
this.guildCode = team.guildCode;
this.areaId = team.areaId;
this.fromAreaId = team.fromAreaId;
this.cityId = team.cityId;
this.pointId = team.pointId;
this.head = team.head;
this.spine = team.spine;
this.frame = team.frame;
this.durability = team.durability;
this.restartTime = team.restartTime;
this.attackTime = team.attackTime;
this.defenseTime = team.defenseTime;
this.startMoveTime = team.startMoveTime;
this.stopMoveTime = team.stopMoveTime;
this.point = team.point;
}
public setCity(cityId: number, areaId = 0) {
public setCity(cityId: number, areaId = 0, pointId = 0) {
this.cityId = cityId;
this.areaId = areaId;
this.pointId = 0;
this.pointId = pointId;
}
public moveToArea(areaId: number, startMoveTime: number, stopMoveTime: number) {
public moveToArea(areaId: number, fromAreaId: number, startMoveTime: number, stopMoveTime: number) {
this.areaId = areaId;
this.fromAreaId = fromAreaId;
this.startMoveTime = startMoveTime;
this.stopMoveTime = stopMoveTime;
}
+91 -1
View File
@@ -11,6 +11,9 @@ import { DicWarJson } from "../../pubUtils/dictionary/DicWarJson";
import { gameData } from "../../pubUtils/data";
import { HeroType } from "../../db/Hero";
import { RoleRankInfo } from "../rank";
import { GVGCityType } from "../../db/GVGCity";
import { GVGTeamMem } from "../battleField/gvgBattle";
import { GVGTeamType } from "../../db/GVGTeam";
class LeagueLeaderInfo {
name: string; // 盟主名
@@ -257,7 +260,6 @@ export class LeagueMemberListInfo {
this.serverName = serverNames[role.serverId];
this.ce = role.ce;
this.quitTime = role.quitTime;
this.isOnline = role.quitTime == role.loginTime;
}
setByUserData(data: GVGUserDataType) {
@@ -269,6 +271,10 @@ export class LeagueMemberListInfo {
setAuth(auth: number) {
this.auth = auth;
}
setOnline(isOnline: boolean) {
this.isOnline = isOnline;
}
}
export class LeagueMemberContributeInfo extends LeagueMemberListInfo{
@@ -588,4 +594,88 @@ export class VestigeRank {
this.lineupCe = 0;
this.score = 0;
}
}
// 大地图上城池占林
export class GVGCityMapInfo {
cityId: number; // 城池id
guardLeagueCode: string; // 驻守城池的联军id
guardLeagueName: string; // 驻守这个城池的联军
guardLeagueIcon: number; // 驻守这个城池的联军的icon
teamCnt: number; // 我方队伍数量
constructor(city: GVGCityType, teamCnt: number) {
if(!city) return;
this.cityId = city.cityId;
this.guardLeagueCode = city.guardLeague;
this.guardLeagueName = city.guardLeagueName;
this.guardLeagueIcon = city.guardLeagueIcon;
this.teamCnt = teamCnt;
}
}
export class GVGTeamSpineInMap {
spine: number = 0;
roleName: string = '';
serverName: string = '';
startMoveTime: number = 0;
stopMoveTime: number = 0;
isMoving: boolean = false;
pointId: number = 0;
fromAreaId: number = 0;
constructor(obj: GVGTeamMem, serverNames: {[serverId: string]: string}) {
this.spine = obj.spine;
this.roleName = obj.roleName;
if(obj.serverId) this.serverName = serverNames[obj.serverId];
this.startMoveTime = obj.startMoveTime;
this.stopMoveTime = obj.stopMoveTime;
this.isMoving = nowSeconds() < this.stopMoveTime;
this.pointId = obj.pointId;
this.fromAreaId = obj.fromAreaId;
}
}
export class GVGAreaInMap {
areaId: number;
spines: GVGTeamSpineInMap[] = [];
}
// 地图右边列表上的队伍信息
export class GVGTeamInList {
teamCode: string;
roleName: string;
head: number;
frame: number;
lineupCe: number;
leagueCode: string;
leagueName: string;
durability: number; // 耐久
maxDurability: number; // 最大耐久
constructor(team: GVGTeamType) {
if(!team) return;
this.teamCode = team.teamCode;
this.roleName = team.roleName;
this.head = team.head;
this.frame = team.frame;
this.lineupCe = team.lineupCe;
this.leagueCode = team.leagueCode;
this.leagueName = team.leagueName;
this.durability = team.durability;
this.maxDurability = team.maxDurability;
}
}
export class GVGTeamInListOnPoint extends GVGTeamInList {
pointId: number; // 积分点
hasTeam: boolean; // 是否有队伍占领
isRobot: boolean; // 这个队伍是不是擂台守卫者
constructor(pointId: number, hasTeam: boolean, team?: GVGTeamType) {
super(team);
this.pointId = pointId;
this.hasTeam = hasTeam;
if(team) this.isRobot = team.isRobot;
}
}
+12 -1
View File
@@ -131,7 +131,7 @@ import { dicGVGVestigeByType, dicGVGVestigeName, loadGVGVestigeType } from './di
import { dicGVGVestige, loadGVGVestige } from './dictionary/DicGVGVestige';
import { DicGVGVestigeRange, dicGVGVestigeRange, loadGVGVestigeRange } from './dictionary/DicGVGVestigeRange';
import { DicGVGVestigeLeagueRank, dicGVGVestigeLeagueRank, loadGVGVestigeLeagueRank } from "./dictionary/DicGVGVestigeLeagueRank";
import { dicGVGAreaPoint, loadGVGAreaPoint } from "./dictionary/DicGVGAreaPoint";
import { dicGVGAreaPoint, loadGVGAreaPoint, dicGVGPointsByAreaId } from "./dictionary/DicGVGAreaPoint";
import { DicGVGBattleRankReward, dicGVGBattleRankReward, loadGVGBattleRankReward } from './dictionary/DicGVGBattleRankReward';
export const gameData = {
@@ -335,6 +335,8 @@ export const gameData = {
gvgAreaPoint: dicGVGAreaPoint,
gvgBattleRankReward: dicGVGBattleRankReward,
gvgBattleDurabilityMinus: { win: 0, fail: 0 },
gvgTeamDurability: new Map<number, number>(),
gvgPointByAreaId: dicGVGPointsByAreaId,
};
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
@@ -1220,6 +1222,14 @@ function parseGVGDurabilityMinus() {
gameData.gvgBattleDurabilityMinus.fail = range[0];
}
function parseGVGTeamDurability() {
let arr = decodeArrayListStr(param.GVG.GVG_TEAM_NUMBER);
for(let [index, _lv, durability] of arr) {
gameData.gvgTeamDurability.set(parseInt(index), parseInt(durability));
}
}
// 初始加载
function initDatas() {
parseDicParam();
@@ -1244,6 +1254,7 @@ function parseDicParam() {
parseGVGFieldAdd();
parseGVGVestigeCnt();
parseGVGDurabilityMinus();
parseGVGTeamDurability();
}
/**
@@ -24,12 +24,18 @@ export interface DicGVGAreaPoint {
}
export const dicGVGAreaPoint = new Map<number, DicGVGAreaPoint>();
export const dicGVGPointsByAreaId = new Map<number, number[]>();
export function loadGVGAreaPoint() {
dicGVGAreaPoint.clear();
dicGVGPointsByAreaId.clear();
let arr = readFileAndParse(FILENAME.DIC_GVG_AREA_POINT);
arr.forEach(o => {
dicGVGAreaPoint.set(o.pointId, o);
if(!dicGVGPointsByAreaId.has(o.areaId)) {
dicGVGPointsByAreaId.set(o.areaId, []);
}
dicGVGPointsByAreaId.get(o.areaId).push(o.pointId);
});
arr = undefined;
}
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