✨ feat(gvg): 激战期接口详细返回
This commit is contained in:
@@ -1,6 +1,6 @@
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import { GVGCityType } from './../../../db/GVGCity';
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import { GVGRecModel } from '../../../db/GVGRec';
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import { LeagueGood } from '../../../domain/gvgField/returnData';
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import { GVGAreaInMap, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap, LeagueGood } from '../../../domain/gvgField/returnData';
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import { GVGTeamModel, GVGTeamType } from '../../../db/GVGTeam';
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import { GVGUserDataModel } from '../../../db/GVGUserData';
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import { GVGCityModel } from '../../../db/GVGCity';
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@@ -10,10 +10,15 @@ import { LineupHero } from "../../../domain/roleField/hero";
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import { resResult, genCode } from "../../../pubUtils/util";
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import { GVGLeagueModel } from '../../../db/GVGLeague';
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import { checkGVGPeriod, getGroupIdOfServer, getGVGConfig, getGVGPeriodData, getGVGServerType } from '../../../services/gvg/gvgService';
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import { checkMoveStatus, getBirthAreaOfCity, initRobots } from '../../../services/gvg/gvgBattleService';
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import { checkAreaIsInCity, checkMoveStatus, getBirthAreaOfCity, initRobots } from '../../../services/gvg/gvgBattleService';
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import { getGVGBattleData } from '../../../services/gvg/gvgBattleMemory';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { GVGBattleRecModel } from '../../../db/GVGBattleRec';
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import { getFightTimeByPeriod } from '../../../services/gvg/gvgFightService';
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import { gameData } from '../../../pubUtils/data';
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import { getAllServerName } from '../../../services/redisService';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { pick } from 'underscore';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -39,43 +44,53 @@ export class GVGBattleHandler {
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// spine: 形象
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// lineup: 阵容
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async saveTeam(msg: { index: number, head: number, frame: number, spine: number, lineup: [ LineupHero ] }, session: BackendSession) {
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if(checkGVGPeriod(GVG_PERIOD.BATTLE)) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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// if(checkGVGPeriod(GVG_PERIOD.BATTLE)) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const roleName = session.get('roleName');
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const guildCode = session.get('guildCode');
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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const { index, head, frame, spine, lineup } = msg;
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const team = await GVGTeamModel.saveTeam(roleId, myLeague.leagueCode, index, head, frame, spine, lineup);
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let durability = gameData.gvgTeamDurability.get(index)||0;
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let { isOK, heroes } = await checkBattleHeroesByHid(roleId, lineup.map(cur => cur.actorId));
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if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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let lineupCe = heroes.reduce((pre, cur) => pre + cur.ce, 0);
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const team = await GVGTeamModel.saveTeam(roleId, roleName, serverId, myLeague.leagueCode, myLeague.name, index, head, frame, spine, durability, lineup, lineupCe);
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if (!team) {
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return resResult(STATUS.GVG_SAVE_TEAM_FAILED);
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}
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return resResult(STATUS.SUCCESS, { teams: [ team.teamCode ] });
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return resResult(STATUS.SUCCESS, { curTeam: pick(team, ['teamCode', 'index', 'head', 'frame', 'spine', 'lineup']) });
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}
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// 获取城池信息
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async getCity(msg: { cityId: number }, session: BackendSession) {
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const guildCode = session.get('guildCode');
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const { cityId } = msg;
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let { configId } = getGVGPeriodData();
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let { configId, period } = getGVGPeriodData();
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let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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const city = await GVGCityModel.findOne({ configId, cityId }).lean();
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const { guardLeague: leagueCode, guardLeagueName: name, guardLeagueIcon: icon } = city;
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const { battleTime: startTime, scheduleTime } = getGVGConfig();
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const cityTeamCnt = await GVGTeamModel.getTeamCntByCity(cityId);
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const leagueTeamCnt = await GVGTeamModel.getTeamCntByCity(cityId, myLeague.leagueCode);
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const { guardLeague: leagueCode = '', guardLeagueName: name = '', guardLeagueIcon: icon = 0, players } = city;
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let ourTeamCnt = 0, oppTeamCnt = 0;
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for(let { leagueCode, teamCnt } of players) {
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myLeague.leagueCode == leagueCode? (ourTeamCnt+= teamCnt): (oppTeamCnt += teamCnt);
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}
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return resResult(STATUS.SUCCESS, {
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cityId,
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guardLeague: { leagueCode, name, icon },
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startTime,
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endTime: scheduleTime, // ! endTime 修正
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ourTeamCnt: leagueTeamCnt,
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oppTeamCnt: cityTeamCnt - leagueTeamCnt, // ! 总数是否直接存储在城池中,或有其它更好的方案
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startTime: startFightTime,
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endTime: endFightTime,
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ourTeamCnt,
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oppTeamCnt,
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});
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}
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@@ -120,13 +135,15 @@ export class GVGBattleHandler {
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return resResult(STATUS.GVG_USER_NOT_FOUND);
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}
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let teamObj = getGVGBattleData(groupId, serverType);
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let teams: GVGTeamType[] = [];
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// 检测是否已经在城池中,玩家不在这个城池中时进行处理
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if (gvgUserData.cityId !== cityId) {
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if (!await GVGTeamModel.checkCity(roleId, cityId, groupId, serverType)) {
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if(gvgUserData.cityId > 0) { // 如果leaveCity没有退出成功,玩家还遗留在上一座城中,做一下处理
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await GVGCityModel.decreasePlayer(configId, groupId, serverType, gvgUserData.cityId, roleId);
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}
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city = await GVGCityModel.increasePlayer(configId, groupId, serverType, cityId, roleId, myLeague.leagueCode);
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const roleTeamCnt = await GVGTeamModel.getTeamCntByRole(roleId);
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city = await GVGCityModel.increasePlayer(configId, groupId, serverType, cityId, roleId, myLeague.leagueCode, roleTeamCnt);
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if(!city) return resResult(STATUS.GVG_BATTLE_CITY_FULL);
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gvgUserData = await GVGUserDataModel.changeCity(configId, myLeague.leagueCode, roleId, cityId);
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@@ -134,7 +151,6 @@ export class GVGBattleHandler {
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let areaId = getBirthAreaOfCity(city, myLeague.leagueCode);
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await GVGTeamModel.enterCity(roleId, cityId, areaId, groupId, serverType);
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teams = await GVGTeamModel.findByRole(roleId);
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let teamObj = getGVGBattleData(groupId, serverType);
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teamObj.enterCity(teams);
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}
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@@ -155,13 +171,12 @@ export class GVGBattleHandler {
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// 离开城池
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async leaveCity(msg: { cityId: number }, session: BackendSession) {
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if(!checkGVGPeriod(GVG_PERIOD.BATTLE)) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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const roleId = session.get('roleId');
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const guildCode = session.get('guildCode');
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const serverId = session.get('serverId');
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const { cityId } = msg;
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let { configId } = getGVGPeriodData();
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let { configId, period } = getGVGPeriodData();
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if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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let groupId = await getGroupIdOfServer(serverId);
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let serverType = await getGVGServerType(serverId);
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@@ -191,6 +206,61 @@ export class GVGBattleHandler {
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return resResult(STATUS.SUCCESS);
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}
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// 获取区域上的队伍
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async getAreaTeams(msg: { cityId: number, areaIds: number[] }, session: BackendSession) {
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const serverId = session.get('serverId');
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const { cityId, areaIds } = msg;
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if(!checkAreaIsInCity(cityId, areaIds)) return resResult(STATUS.GVG_AREA_NOT_IN_CITY);
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let groupId = await getGroupIdOfServer(serverId);
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let serverType = await getGVGServerType(serverId);
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let serverNames = await getAllServerName();
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let teamObj = getGVGBattleData(groupId, serverType);
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let result: GVGAreaInMap[] = [];
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for(let areaId of areaIds) {
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let teams = teamObj.findTeamsByArea(areaId);
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let spines = teams.map(team => new GVGTeamSpineInMap(team, serverNames));
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result.push({ areaId, spines })
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}
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return resResult(STATUS.SUCCESS, { cityId, areas: result });
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}
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// 点击自己的编队获取区域列表
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async getAreaOfMyTeam(msg: { cityId: number, teamCode: string }, session: BackendSession) {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const { cityId, teamCode } = msg;
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let groupId = await getGroupIdOfServer(serverId);
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let serverType = await getGVGServerType(serverId);
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let myTeam = await GVGTeamModel.findByTeamCode(roleId, teamCode);
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if(!myTeam) return resResult(STATUS.GVG_TEAM_NOT_FOUND);
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if(myTeam.cityId != cityId) return resResult(STATUS.GVG_BATTLE_IS_NOT_IN_CITY);
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let teams = await GVGTeamModel.findByAreaId(groupId, serverType, cityId, myTeam.areaId);
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let points: GVGTeamInListOnPoint[] = [], players: GVGTeamInList[] = [];
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let pointIds = gameData.gvgPointByAreaId.get(myTeam.areaId)||[];
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for(let pointId of pointIds) {
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let team = teams.find(cur => cur.pointId == pointId);
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let obj = new GVGTeamInListOnPoint(pointId, !!team, team);
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points.push(obj);
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}
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for(let team of teams) {
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if(team.pointId == 0) {
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let obj = new GVGTeamInList(team);
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players.push(obj);
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}
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}
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return resResult(STATUS.SUCCESS, {
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cityId, areaId: myTeam.areaId, points, players
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});
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}
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// 开始移动
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// areaId: 要移动的目标据点 id
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async startMove(msg: { cityId: number, areaId: number, teamCode: string }, session: BackendSession) {
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@@ -205,11 +275,11 @@ export class GVGBattleHandler {
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let checkResult = checkMoveStatus(team, cityId, areaId);
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if(checkResult.code != 0) return resResult(checkResult);
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team = await GVGTeamModel.startMove(teamCode, areaId);
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team = await GVGTeamModel.startMove(teamCode, areaId, team.areaId);
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// 更新内存数据
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let teamObj = getGVGBattleData(groupId, serverType);
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teamObj.move(teamCode, areaId, team.startMoveTime, team.stopMoveTime);
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teamObj.move(teamCode, areaId, team.fromAreaId, team.startMoveTime, team.stopMoveTime);
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return resResult(STATUS.SUCCESS, { areaId, cityId, stopMoveTime: team.stopMoveTime });
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}
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@@ -231,7 +301,7 @@ export class GVGBattleHandler {
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team = await GVGTeamModel.stopMove(teamCode, areaId);
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// 更新内存数据
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let teamObj = getGVGBattleData(groupId, serverType);
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teamObj.move(teamCode, areaId, team.startMoveTime, team.stopMoveTime);
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teamObj.move(teamCode, areaId, 0, team.startMoveTime, team.stopMoveTime);
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return resResult(STATUS.SUCCESS, { areaId, cityId, curTeam: team });
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}
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@@ -286,10 +356,10 @@ export class GVGBattleHandler {
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const { battleCode, isSuccess } = msg;
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const record = await GVGBattleRecModel.findByBattleCode(battleCode);
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if(!record) return resResult(STATUS.GVG_BATTLEREC_NOT_FOUND);
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const teamCode = '';
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const myTeam = await GVGTeamModel.findByTeamCode(record.attackTeam.roleId, record.attackTeam.teamCode);
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const leagueGoods: LeagueGood[] = null;
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// ! 计算并更新两支队伍耐久
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const curTeam = await GVGTeamModel.findOneAndUpdate({ teamCode }, {}).lean();
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const curTeam = await GVGTeamModel.findOneAndUpdate({ teamCode: myTeam.teamCode }, {}).lean();
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// ! 推送战斗结果给对手队伍
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// const channel = this.channelService.getChannel(teamCode, false);
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// if (!!channel) {
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@@ -337,17 +407,4 @@ export class GVGBattleHandler {
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// ! 重新组织每个城市的数据,添加据点和积分点的信息
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return resResult(STATUS.SUCCESS, { cities });
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}
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// 获取区域上的队伍
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async getAreaTeams(msg: { cityId: number, areaIds: [number] }, session: BackendSession) {
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const { cityId, areaIds } = msg;
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const queryParam = {};
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areaIds.forEach(areaId => {
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queryParam[areaId] = [{ $match: { areaId, cityId } }, { $limit: 20 }];
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});
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const teams = await GVGTeamModel.aggregate([
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{ $facet: queryParam },
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]);
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return resResult(STATUS.SUCCESS, { teams });
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}
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}
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@@ -4,7 +4,7 @@ import { GVGLeagueModel } from "../../../db/GVGLeague";
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import { GVGLeaguePrepareModel } from "../../../db/GVGLeaguePrepare";
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import { GVGMainData, LeagueContributeInfo, LeagueMemberContributeInfo, LeagueMemberListInfo } from "../../../domain/gvgField/returnData";
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import { resResult } from "../../../pubUtils/util";
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import { calLeagueCe, getGVGConfig, getGVGPeriodData, getGVGServerType, getServerTypeByTime } from "../../../services/gvg/gvgService";
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import { calLeagueCe, getGroupIdOfServer, getGVGConfig, getGVGPeriodData, getGVGServerType, getServerTypeByTime } from "../../../services/gvg/gvgService";
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import { autoCreateLeague, checkCanChooseJob, checkCanPrepare, checkLeagueAuth, getMyAuth } from "../../../services/gvg/gvgTeamService";
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import { getAllServerName } from "../../../services/redisService";
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import { Contribute, GVGUserDataModel } from "../../../db/GVGUserData";
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@@ -89,7 +89,11 @@ export class GVGHandler {
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let { configId, period, countdownTime } = getGVGPeriodData();
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let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
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let cities = await getGVGCitiesInfo(myLeague);
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let groupId = await getGroupIdOfServer(serverId);
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let serverType = await getGVGServerType(serverId);
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let cities = await getGVGCitiesInfo(configId, groupId, serverType, myLeague);
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let vestiges = await getMyVestiges(serverId, roleId);
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return resResult(STATUS.SUCCESS, {
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@@ -7,7 +7,7 @@ import { GVGLeagueApplyModel } from "../../../db/GVGLeagueApply";
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import { calLeagueCe, getGroupIdOfServer, getGVGConfig, getGVGPeriodData, getGVGServerType, getServersOfSameGroup } from "../../../services/gvg/gvgService";
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import { checkCanManage, checkGuildLeader, checkLeagueAuth, createLeague, getLeagueApplyData, getLeagueInviteData, getMyAuth, joinGuildToLeague } from "../../../services/gvg/gvgTeamService";
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import { LeagueGuildInfo, LeagueListInfo, LeagueMemberListInfo, LeagueSimpleInfo } from "../../../domain/gvgField/returnData";
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import { getAllServerName, getServerName, updateUserInfo } from "../../../services/redisService";
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import { getAllServerName, getServerName, isRoleOnline, updateUserInfo } from "../../../services/redisService";
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import { GVG } from "../../../pubUtils/dicParam";
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import { RoleModel } from "../../../db/Role";
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import { GVGUserDataModel } from "../../../db/GVGUserData";
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@@ -373,14 +373,17 @@ export class GVGManageHandler {
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const roles = await RoleModel.findByRoleIds(roleIds);
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const serverNames = await getAllServerName();
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const userdatas = await GVGUserDataModel.findByRoles(configId, targetLeagueCode, roleIds);
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const result = roles.map(role => {
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const result: LeagueMemberListInfo[] = [];
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for(let role of roles) {
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let obj = new LeagueMemberListInfo(role, serverNames);
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let userdata = userdatas.find(userdata => userdata.roleId == role.roleId);
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if(userdata) obj.setByUserData(userdata);
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let member = members.find(cur => cur.roleId == role.roleId);
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if(member) obj.setAuth(member.auth);
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return obj;
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});
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let isOnline = await isRoleOnline(role.roleId);
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obj.setOnline(!!isOnline);
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result.push(obj);
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}
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// 返回
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return resResult(STATUS.SUCCESS, {
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@@ -14,29 +14,41 @@ class GVGBattleData {
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private rolePoints: Map<string, number[]> = new Map(); // roleId => pointId[],用于更新玩家的积分
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private roleToTeam: Map<string, string[]> = new Map(); // roleId => teamCode
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private areaToTeams: Map<number, Set<string>> = new Map(); // areaId => teamCode set,用于定时下发地图玩家数据
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private hasRobot: Map<number, boolean> = new Map(); // cityId => boolean
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constructor(groupId: number, serverType: number) {
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this.groupId = groupId;
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this.serverType = serverType;
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}
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public findTeamsByArea(areaId: number) {
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let teamCodes = this.areaToTeams.get(areaId)||new Set();
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let teams: GVGTeamMem[] = [];
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for(let teamCode of teamCodes) {
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let team = this.teams.get(teamCode);
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if(team) teams.push(team);
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}
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return teams.slice(0, 20);
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}
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public leaveCity(roleId: string) {
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let teamCodes = this.roleToTeam.get(roleId)||[];
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for(let teamCode of teamCodes) {
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let team = this.teams.get(teamCode);
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if(team) team.setCity(0, 0);
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if(team) team.setCity(0);
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}
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this.rolePoints.delete(roleId);
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}
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public enterCity(teams: GVGTeamType[]) {
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for(let team of teams) {
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let fromAreaId = this.teams.get(team.teamCode)?.areaId||0;
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console.log('#### team', team.teamCode)
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if(!this.teams.has(team.teamCode)) {
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this.teams.set(team.teamCode, new GVGTeamMem(team))
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}
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let originTeam = this.teams.get(team.teamCode);
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let fromAreaId = originTeam.areaId;
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originTeam.setCity(team.cityId, team.areaId);
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this.teams.get(team.teamCode).setCity(team.cityId, team.areaId, team.pointId);
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if(team.pointId > 0) {
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if(!this.rolePoints.has(team.roleId)) this.rolePoints.set(team.roleId, []);
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this.rolePoints.get(team.roleId).push(team.pointId);
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@@ -45,6 +57,8 @@ class GVGBattleData {
|
||||
if(teamCodesOfRole.indexOf(team.teamCode) == -1) teamCodesOfRole.push(team.teamCode);
|
||||
this.roleToTeam.set(team.roleId, teamCodesOfRole);
|
||||
this.setAreaMap(team.teamCode, fromAreaId, team.areaId);
|
||||
|
||||
if(team.isRobot) this.hasRobot.set(team.cityId, team.isRobot);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,11 +75,10 @@ class GVGBattleData {
|
||||
}
|
||||
}
|
||||
|
||||
public move(teamCode: string, areaId: number, startMoveTime: number, stopMoveTime: number) {
|
||||
public move(teamCode: string, areaId: number, fromAreaId: number, startMoveTime: number, stopMoveTime: number) {
|
||||
let team = this.teams.get(teamCode);
|
||||
if(!team) return;
|
||||
let fromAreaId = team.areaId;
|
||||
team.moveToArea(areaId, startMoveTime, stopMoveTime);
|
||||
team.moveToArea(areaId, fromAreaId, startMoveTime, stopMoveTime);
|
||||
this.setAreaMap(teamCode, fromAreaId, areaId);
|
||||
}
|
||||
|
||||
@@ -82,6 +95,10 @@ class GVGBattleData {
|
||||
if(!team) return;
|
||||
team.pointId = pointId;
|
||||
}
|
||||
|
||||
public checkHasRobot(cityId: number) {
|
||||
return this.hasRobot.get(cityId)||false;
|
||||
}
|
||||
}
|
||||
|
||||
export function getGVGBattleData(groupId: number, serverType: number) {
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
import { GVGTeamMem } from "../../domain/battleField/gvgBattle";
|
||||
import { GVGLeagueType } from "../../db/GVGLeague";
|
||||
import { GVGTeamModel, GVGTeamType } from "../../db/GVGTeam";
|
||||
import { GVGCityType } from "../../db/GVGCity";
|
||||
import { GVGCityModel, GVGCityType } from "../../db/GVGCity";
|
||||
import { gameData } from "../../pubUtils/data";
|
||||
import { STATUS } from "../../consts";
|
||||
import { nowSeconds } from "../../pubUtils/timeUtil";
|
||||
import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint";
|
||||
import { getGVGBattleData } from "./gvgBattleMemory";
|
||||
import { GVGCityMapInfo } from "../../domain/gvgField/returnData";
|
||||
|
||||
|
||||
/**
|
||||
@@ -27,11 +29,18 @@ export async function getGVGCities(league: GVGLeagueType) {
|
||||
}
|
||||
|
||||
/**
|
||||
* TODO 获取当前城池状态
|
||||
* 获取当前城池状态
|
||||
* @returns [{cityId: number, guardLeagueCode: string, guardLeagueName: string, teamCnt: number }]
|
||||
*/
|
||||
export async function getGVGCitiesInfo(league: GVGLeagueType): Promise<{cityId: number, guardLeagueName: string, teamCnt: number }[]> {
|
||||
return [];
|
||||
export async function getGVGCitiesInfo(configId: number, groupId: number, serverType: number, league: GVGLeagueType): Promise<{cityId: number, guardLeagueName: string, teamCnt: number }[]> {
|
||||
let cities = await GVGCityModel.findGuardCityByLeague(configId, groupId, serverType);
|
||||
let result: GVGCityMapInfo[] = [];
|
||||
for(let city of cities) {
|
||||
let players = (city.players||[]).filter(cur => cur.leagueCode == league.leagueCode);
|
||||
let obj = new GVGCityMapInfo(city, players.length);
|
||||
result.push(obj);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -63,13 +72,23 @@ export function checkMoveStatus(team: GVGTeamType, cityId: number, areaId: numbe
|
||||
}
|
||||
|
||||
export async function initRobots(groupId: number, serverType: number, cityId: number) {
|
||||
let hasRobot = await GVGTeamModel.checkRobot(groupId, serverType, cityId);
|
||||
if(!hasRobot) {
|
||||
let teamObj = getGVGBattleData(groupId, serverType);
|
||||
if(!teamObj.checkHasRobot(cityId)) {
|
||||
let dicPoints: DicGVGAreaPoint[] = [];
|
||||
let { areaIds = []} = gameData.gvgCity.get(cityId);
|
||||
for(let [_, point] of gameData.gvgAreaPoint) {
|
||||
if(areaIds.indexOf(point.areaId) != -1) dicPoints.push(point);
|
||||
}
|
||||
await GVGTeamModel.initRobots(groupId, serverType, cityId, dicPoints);
|
||||
let teams = await GVGTeamModel.initRobots(groupId, serverType, cityId, dicPoints);
|
||||
teamObj.enterCity(teams);
|
||||
}
|
||||
}
|
||||
|
||||
export function checkAreaIsInCity(cityId: number, areaIds: number[]) {
|
||||
let dicCity = gameData.gvgCity.get(cityId);
|
||||
if(!dicCity) return false;
|
||||
for(let areaId of areaIds) {
|
||||
if(dicCity.areaIds.indexOf(areaId) == -1) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -545,7 +545,7 @@ export async function getAllServers() {
|
||||
return serverlist;
|
||||
}
|
||||
|
||||
export async function getAllServerName() {
|
||||
export async function getAllServerName(): Promise<{[serverId: string]: string}> {
|
||||
let servers = await redisClient().hgetallAsync(REDIS_KEY.SERVER);
|
||||
return servers;
|
||||
}
|
||||
|
||||
@@ -367,6 +367,8 @@ export const STATUS = {
|
||||
GVG_TEAM_ATTACKING: { code: 21405, simStr: '您的编队正在攻击冷却中' },
|
||||
GVG_TEAM_DEFENSEING: { code: 21406, simStr: '选择的编队正在防守冷却中' },
|
||||
GVG_BATTLEREC_NOT_FOUND: { code: 21407, simStr: '未找到该记录' },
|
||||
GVG_AREA_NOT_IN_CITY: { code: 21408, simStr: '选择区域不在这座城池中' },
|
||||
GVG_TEAM_NOT_FOUND: { code: 21409, simStr: '未找到这个队伍' },
|
||||
|
||||
// 通用 30000 - 30099
|
||||
DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
|
||||
|
||||
+14
-3
@@ -6,6 +6,8 @@ class Player {
|
||||
leagueCode: string;
|
||||
@prop({ required: true })
|
||||
roleId: string;
|
||||
@prop({ required: true })
|
||||
teamCnt: number;
|
||||
}
|
||||
|
||||
|
||||
@@ -27,6 +29,9 @@ export default class GVGCity extends BaseModel {
|
||||
@prop({ required: true, default: [], type: Player, _id: false })
|
||||
players: Player[]; // 联军
|
||||
|
||||
@prop({ required: false })
|
||||
hasGuard: boolean; // 是否有联军占领
|
||||
|
||||
@prop({ required: false })
|
||||
guardLeague: string; // 占领的联军
|
||||
|
||||
@@ -42,7 +47,7 @@ export default class GVGCity extends BaseModel {
|
||||
// 创建城市
|
||||
public static async createCity(configId: number, groupId: number, serverType: number, cityId: number) {
|
||||
let doc = new GVGCityModel();
|
||||
let update = Object.assign(doc.toJSON(), { configId, cityId});
|
||||
let update = Object.assign(doc.toJSON(), { configId, cityId, groupId, serverType});
|
||||
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, cityId, groupId, serverType }, { $setOnInsert: update }, { upsert: true, new: true }).lean();
|
||||
return city;
|
||||
}
|
||||
@@ -54,8 +59,8 @@ export default class GVGCity extends BaseModel {
|
||||
}
|
||||
|
||||
// 添加人数
|
||||
public static async increasePlayer(configId: number, groupId: number, serverType: number, cityId: number, roleId: string, leagueCode: string) {
|
||||
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupId, serverType, cityId, userCnt: { $lt: 200 } }, { $inc: { userCnt: 1 }, $push: { players: { roleId, leagueCode } }}, { new: true, upsert: true }).lean();
|
||||
public static async increasePlayer(configId: number, groupId: number, serverType: number, cityId: number, roleId: string, leagueCode: string, teamCnt: number) {
|
||||
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupId, serverType, cityId, userCnt: { $lt: 200 } }, { $inc: { userCnt: 1 }, $push: { players: { roleId, leagueCode, teamCnt } }}, { new: true, upsert: true }).lean();
|
||||
return city;
|
||||
}
|
||||
|
||||
@@ -64,6 +69,12 @@ export default class GVGCity extends BaseModel {
|
||||
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupId, serverType, cityId, 'players.roleId': roleId }, { $inc: { userCnt: -1 }, $pull: { players: { roleId } }}, { new: true, upsert: true }).lean();
|
||||
return city;
|
||||
}
|
||||
|
||||
// 查询联军驻守情况
|
||||
public static async findGuardCityByLeague(configId: number, groupId: number, serverType: number, ) {
|
||||
const cities: GVGCityType[] = await GVGCityModel.find({ configId, groupId, serverType, hasGuard: true }).lean();
|
||||
return cities
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
+35
-9
@@ -15,6 +15,12 @@ export default class GVGTeam extends BaseModel {
|
||||
@prop({ required: true })
|
||||
roleId: string; // 玩家id
|
||||
|
||||
@prop({ required: true })
|
||||
roleName: string; // 玩家名
|
||||
|
||||
@prop({ required: true })
|
||||
serverId: number; // 小区id
|
||||
|
||||
@prop({ required: true })
|
||||
teamCode: string; // 玩家队伍唯一标识
|
||||
|
||||
@@ -24,6 +30,9 @@ export default class GVGTeam extends BaseModel {
|
||||
@prop({ required: true })
|
||||
leagueCode: string; // 联军
|
||||
|
||||
@prop({ required: true })
|
||||
leagueName: string; // 联军
|
||||
|
||||
@prop({ required: true })
|
||||
guildCode: string; // 军团
|
||||
|
||||
@@ -48,12 +57,18 @@ export default class GVGTeam extends BaseModel {
|
||||
@prop({ required: true, default: 0 })
|
||||
durability: number; // 耐久
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
maxDurability: number; // 耐久
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
restartTime: number; // 修整期倒计时
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
attackTime: number; // 进攻冷却时间
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
fromAreaId: number; // 从那个区域移动
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
startMoveTime: number;
|
||||
|
||||
@@ -82,19 +97,19 @@ export default class GVGTeam extends BaseModel {
|
||||
isRobot: boolean; // 是否是机器人
|
||||
|
||||
// 创建队伍
|
||||
public static async createTeam(roleId: string, leagueCode: string, teamId: number, head: number, spine: number, frame: number, lineup: [LineupHero]) {
|
||||
public static async createTeam(roleId: string, roleName: string, serverId: number, leagueCode: string, leagueName: string, teamId: number, head: number, spine: number, frame: number, durability: number, lineup: [LineupHero], lineupCe: number) {
|
||||
const doc = new GVGTeamModel();
|
||||
const teamCode = genCode(8);
|
||||
const update = Object.assign(doc.toJSON(), { roleId, leagueCode, teamId, teamCode, head, spine, frame, lineup });
|
||||
const update = Object.assign(doc.toJSON(), { roleId, roleName, serverId, leagueCode, leagueName, teamId, teamCode, head, spine, frame, lineup, durability, maxDurability: durability, lineupCe });
|
||||
const team: GVGTeamType | null = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $setOnInsert: update }, { upsert: true, new: true }).lean();
|
||||
return team;
|
||||
}
|
||||
|
||||
// 保存队伍
|
||||
public static async saveTeam(roleId: string, leagueCode: string, teamId: number, head: number, spine: number, frame: number, lineup: [LineupHero]) {
|
||||
public static async saveTeam(roleId: string, roleName: string, serverId: number, leagueCode: string, leagueName: string, teamId: number, head: number, spine: number, frame: number, durability: number, lineup: [LineupHero], lineupCe: number) {
|
||||
let team: GVGTeamType = await GVGTeamModel.findOne({ roleId, teamId }).lean();
|
||||
if (!team) {
|
||||
team = await this.createTeam(roleId, leagueCode, teamId, head, spine, frame, lineup);
|
||||
team = await this.createTeam(roleId, roleName, serverId, leagueCode, leagueName, teamId, head, spine, frame, durability, lineup, lineupCe);
|
||||
return team;
|
||||
}
|
||||
|
||||
@@ -122,6 +137,10 @@ export default class GVGTeam extends BaseModel {
|
||||
return teams.length;
|
||||
}
|
||||
|
||||
public static async checkCity(roleId: string, cityId: number, groupId: number, serverType: number) {
|
||||
return await GVGTeamModel.exists({ roleId, cityId, groupId, serverType });
|
||||
}
|
||||
|
||||
// 玩家切换城池更新队伍信息
|
||||
public static async enterCity(roleId: string, cityId: number, areaId: number, groupId: number, serverType: number) {
|
||||
const res = await GVGTeamModel.updateMany({ roleId }, { cityId, areaId, pointId: 0, groupId, serverType }).lean();
|
||||
@@ -141,13 +160,13 @@ export default class GVGTeam extends BaseModel {
|
||||
}
|
||||
|
||||
// 移动
|
||||
public static async startMove(teamCode: string, areaId: number) {
|
||||
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, stopMoveTime: nowSeconds() + GVG.GVG_DEFAULT_MOVE_CD } }).lean();
|
||||
public static async startMove(teamCode: string, areaId: number, fromAreaId: number) {
|
||||
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, fromAreaId, stopMoveTime: nowSeconds() + GVG.GVG_DEFAULT_MOVE_CD } }).lean();
|
||||
return res;
|
||||
}
|
||||
|
||||
public static async stopMove(teamCode: string, areaId: number) {
|
||||
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, stopMoveTime: nowSeconds() } }).lean();
|
||||
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, fromAreaId: 0, stopMoveTime: nowSeconds() } }).lean();
|
||||
return res;
|
||||
}
|
||||
|
||||
@@ -161,7 +180,7 @@ export default class GVGTeam extends BaseModel {
|
||||
}
|
||||
return { attackTeam, defenseTeam }
|
||||
}
|
||||
|
||||
|
||||
public static async checkRobot(groupId: number, serverType: number, cityId: number) {
|
||||
return await GVGTeamModel.exists({ groupId, serverType, cityId, isRobot: true });
|
||||
}
|
||||
@@ -171,10 +190,12 @@ export default class GVGTeam extends BaseModel {
|
||||
return {
|
||||
updateOne: {
|
||||
filter: { groupId, serverType, cityId, pointId: dic.pointId },
|
||||
update: { $setOnInsert: { teamCode: `robot${dic.pointId}`, ...dic, isRobot: true } }, upsert: true
|
||||
update: { $setOnInsert: { teamCode: `robot${dic.pointId}`, ...dic, roleName: dic.name, isRobot: true } }, upsert: true
|
||||
}
|
||||
}
|
||||
}));
|
||||
const team: GVGTeamType[] = await GVGTeamModel.find({ groupId, serverType, cityId, isRobot: true }).lean();
|
||||
return team;
|
||||
}
|
||||
|
||||
// 攻击方攻击cd
|
||||
@@ -188,6 +209,11 @@ export default class GVGTeam extends BaseModel {
|
||||
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD, groupId, serverType } }, { new: true }).lean();
|
||||
return team;
|
||||
}
|
||||
|
||||
public static async findByAreaId(groupId: number, serverType: number, cityId: number, areaId: number) {
|
||||
const team: GVGTeamType[] = await GVGTeamModel.find({ groupId, serverType, cityId, areaId, stopMoveTime: { $lte: nowSeconds() } }).lean();
|
||||
return team;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { GVGTeamType, GVGTeamUpdate } from "../../db/GVGTeam";
|
||||
import GVGTeam, { GVGTeamType } from "../../db/GVGTeam";
|
||||
|
||||
// 积分点分类统计,1-3级积分点代表从小到大
|
||||
export class LeagueCityPoint {
|
||||
@@ -20,42 +20,43 @@ export class LeagueCityPoint {
|
||||
}
|
||||
|
||||
// 队伍状态
|
||||
export class GVGTeamMem implements GVGTeamUpdate {
|
||||
roleId: string; // 玩家id
|
||||
id: number;
|
||||
teamCode: string;
|
||||
teamId: number;
|
||||
leagueCode: string;
|
||||
guildCode: string;
|
||||
areaId: number;
|
||||
cityId: number;
|
||||
pointId: number;
|
||||
head: number;
|
||||
spine: number;
|
||||
frame: number;
|
||||
durability: number;
|
||||
restartTime: number;
|
||||
attackTime: number;
|
||||
defenseTime: number;
|
||||
startMoveTime: number;
|
||||
stopMoveTime: number;
|
||||
export class GVGTeamMem extends GVGTeam {
|
||||
isMoving: boolean;
|
||||
point: number;
|
||||
|
||||
constructor(team: GVGTeamType) {
|
||||
for(let key in team) {
|
||||
this[key] = team[key];
|
||||
}
|
||||
super();
|
||||
this.roleId = team.roleId;
|
||||
this.roleName = team.roleName;
|
||||
this.serverId = team.serverId;
|
||||
this.teamCode = team.teamCode;
|
||||
this.teamId = team.teamId;
|
||||
this.leagueCode = team.leagueCode;
|
||||
this.guildCode = team.guildCode;
|
||||
this.areaId = team.areaId;
|
||||
this.fromAreaId = team.fromAreaId;
|
||||
this.cityId = team.cityId;
|
||||
this.pointId = team.pointId;
|
||||
this.head = team.head;
|
||||
this.spine = team.spine;
|
||||
this.frame = team.frame;
|
||||
this.durability = team.durability;
|
||||
this.restartTime = team.restartTime;
|
||||
this.attackTime = team.attackTime;
|
||||
this.defenseTime = team.defenseTime;
|
||||
this.startMoveTime = team.startMoveTime;
|
||||
this.stopMoveTime = team.stopMoveTime;
|
||||
this.point = team.point;
|
||||
}
|
||||
|
||||
public setCity(cityId: number, areaId = 0) {
|
||||
public setCity(cityId: number, areaId = 0, pointId = 0) {
|
||||
this.cityId = cityId;
|
||||
this.areaId = areaId;
|
||||
this.pointId = 0;
|
||||
this.pointId = pointId;
|
||||
}
|
||||
|
||||
public moveToArea(areaId: number, startMoveTime: number, stopMoveTime: number) {
|
||||
public moveToArea(areaId: number, fromAreaId: number, startMoveTime: number, stopMoveTime: number) {
|
||||
this.areaId = areaId;
|
||||
this.fromAreaId = fromAreaId;
|
||||
this.startMoveTime = startMoveTime;
|
||||
this.stopMoveTime = stopMoveTime;
|
||||
}
|
||||
|
||||
@@ -11,6 +11,9 @@ import { DicWarJson } from "../../pubUtils/dictionary/DicWarJson";
|
||||
import { gameData } from "../../pubUtils/data";
|
||||
import { HeroType } from "../../db/Hero";
|
||||
import { RoleRankInfo } from "../rank";
|
||||
import { GVGCityType } from "../../db/GVGCity";
|
||||
import { GVGTeamMem } from "../battleField/gvgBattle";
|
||||
import { GVGTeamType } from "../../db/GVGTeam";
|
||||
|
||||
class LeagueLeaderInfo {
|
||||
name: string; // 盟主名
|
||||
@@ -257,7 +260,6 @@ export class LeagueMemberListInfo {
|
||||
this.serverName = serverNames[role.serverId];
|
||||
this.ce = role.ce;
|
||||
this.quitTime = role.quitTime;
|
||||
this.isOnline = role.quitTime == role.loginTime;
|
||||
}
|
||||
|
||||
setByUserData(data: GVGUserDataType) {
|
||||
@@ -269,6 +271,10 @@ export class LeagueMemberListInfo {
|
||||
setAuth(auth: number) {
|
||||
this.auth = auth;
|
||||
}
|
||||
|
||||
setOnline(isOnline: boolean) {
|
||||
this.isOnline = isOnline;
|
||||
}
|
||||
}
|
||||
|
||||
export class LeagueMemberContributeInfo extends LeagueMemberListInfo{
|
||||
@@ -588,4 +594,88 @@ export class VestigeRank {
|
||||
this.lineupCe = 0;
|
||||
this.score = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// 大地图上城池占林
|
||||
export class GVGCityMapInfo {
|
||||
cityId: number; // 城池id
|
||||
guardLeagueCode: string; // 驻守城池的联军id
|
||||
guardLeagueName: string; // 驻守这个城池的联军
|
||||
guardLeagueIcon: number; // 驻守这个城池的联军的icon
|
||||
teamCnt: number; // 我方队伍数量
|
||||
|
||||
constructor(city: GVGCityType, teamCnt: number) {
|
||||
if(!city) return;
|
||||
this.cityId = city.cityId;
|
||||
this.guardLeagueCode = city.guardLeague;
|
||||
this.guardLeagueName = city.guardLeagueName;
|
||||
this.guardLeagueIcon = city.guardLeagueIcon;
|
||||
this.teamCnt = teamCnt;
|
||||
}
|
||||
}
|
||||
|
||||
export class GVGTeamSpineInMap {
|
||||
spine: number = 0;
|
||||
roleName: string = '';
|
||||
serverName: string = '';
|
||||
startMoveTime: number = 0;
|
||||
stopMoveTime: number = 0;
|
||||
isMoving: boolean = false;
|
||||
pointId: number = 0;
|
||||
fromAreaId: number = 0;
|
||||
|
||||
constructor(obj: GVGTeamMem, serverNames: {[serverId: string]: string}) {
|
||||
this.spine = obj.spine;
|
||||
this.roleName = obj.roleName;
|
||||
if(obj.serverId) this.serverName = serverNames[obj.serverId];
|
||||
this.startMoveTime = obj.startMoveTime;
|
||||
this.stopMoveTime = obj.stopMoveTime;
|
||||
this.isMoving = nowSeconds() < this.stopMoveTime;
|
||||
this.pointId = obj.pointId;
|
||||
this.fromAreaId = obj.fromAreaId;
|
||||
}
|
||||
}
|
||||
|
||||
export class GVGAreaInMap {
|
||||
areaId: number;
|
||||
spines: GVGTeamSpineInMap[] = [];
|
||||
}
|
||||
|
||||
// 地图右边列表上的队伍信息
|
||||
export class GVGTeamInList {
|
||||
teamCode: string;
|
||||
roleName: string;
|
||||
head: number;
|
||||
frame: number;
|
||||
lineupCe: number;
|
||||
leagueCode: string;
|
||||
leagueName: string;
|
||||
durability: number; // 耐久
|
||||
maxDurability: number; // 最大耐久
|
||||
|
||||
constructor(team: GVGTeamType) {
|
||||
if(!team) return;
|
||||
this.teamCode = team.teamCode;
|
||||
this.roleName = team.roleName;
|
||||
this.head = team.head;
|
||||
this.frame = team.frame;
|
||||
this.lineupCe = team.lineupCe;
|
||||
this.leagueCode = team.leagueCode;
|
||||
this.leagueName = team.leagueName;
|
||||
this.durability = team.durability;
|
||||
this.maxDurability = team.maxDurability;
|
||||
}
|
||||
}
|
||||
|
||||
export class GVGTeamInListOnPoint extends GVGTeamInList {
|
||||
pointId: number; // 积分点
|
||||
hasTeam: boolean; // 是否有队伍占领
|
||||
isRobot: boolean; // 这个队伍是不是擂台守卫者
|
||||
|
||||
constructor(pointId: number, hasTeam: boolean, team?: GVGTeamType) {
|
||||
super(team);
|
||||
this.pointId = pointId;
|
||||
this.hasTeam = hasTeam;
|
||||
if(team) this.isRobot = team.isRobot;
|
||||
}
|
||||
}
|
||||
+12
-1
@@ -131,7 +131,7 @@ import { dicGVGVestigeByType, dicGVGVestigeName, loadGVGVestigeType } from './di
|
||||
import { dicGVGVestige, loadGVGVestige } from './dictionary/DicGVGVestige';
|
||||
import { DicGVGVestigeRange, dicGVGVestigeRange, loadGVGVestigeRange } from './dictionary/DicGVGVestigeRange';
|
||||
import { DicGVGVestigeLeagueRank, dicGVGVestigeLeagueRank, loadGVGVestigeLeagueRank } from "./dictionary/DicGVGVestigeLeagueRank";
|
||||
import { dicGVGAreaPoint, loadGVGAreaPoint } from "./dictionary/DicGVGAreaPoint";
|
||||
import { dicGVGAreaPoint, loadGVGAreaPoint, dicGVGPointsByAreaId } from "./dictionary/DicGVGAreaPoint";
|
||||
import { DicGVGBattleRankReward, dicGVGBattleRankReward, loadGVGBattleRankReward } from './dictionary/DicGVGBattleRankReward';
|
||||
|
||||
export const gameData = {
|
||||
@@ -335,6 +335,8 @@ export const gameData = {
|
||||
gvgAreaPoint: dicGVGAreaPoint,
|
||||
gvgBattleRankReward: dicGVGBattleRankReward,
|
||||
gvgBattleDurabilityMinus: { win: 0, fail: 0 },
|
||||
gvgTeamDurability: new Map<number, number>(),
|
||||
gvgPointByAreaId: dicGVGPointsByAreaId,
|
||||
};
|
||||
|
||||
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
|
||||
@@ -1220,6 +1222,14 @@ function parseGVGDurabilityMinus() {
|
||||
gameData.gvgBattleDurabilityMinus.fail = range[0];
|
||||
}
|
||||
|
||||
function parseGVGTeamDurability() {
|
||||
let arr = decodeArrayListStr(param.GVG.GVG_TEAM_NUMBER);
|
||||
for(let [index, _lv, durability] of arr) {
|
||||
gameData.gvgTeamDurability.set(parseInt(index), parseInt(durability));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// 初始加载
|
||||
function initDatas() {
|
||||
parseDicParam();
|
||||
@@ -1244,6 +1254,7 @@ function parseDicParam() {
|
||||
parseGVGFieldAdd();
|
||||
parseGVGVestigeCnt();
|
||||
parseGVGDurabilityMinus();
|
||||
parseGVGTeamDurability();
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -24,12 +24,18 @@ export interface DicGVGAreaPoint {
|
||||
}
|
||||
|
||||
export const dicGVGAreaPoint = new Map<number, DicGVGAreaPoint>();
|
||||
export const dicGVGPointsByAreaId = new Map<number, number[]>();
|
||||
export function loadGVGAreaPoint() {
|
||||
dicGVGAreaPoint.clear();
|
||||
dicGVGPointsByAreaId.clear();
|
||||
|
||||
let arr = readFileAndParse(FILENAME.DIC_GVG_AREA_POINT);
|
||||
arr.forEach(o => {
|
||||
dicGVGAreaPoint.set(o.pointId, o);
|
||||
if(!dicGVGPointsByAreaId.has(o.areaId)) {
|
||||
dicGVGPointsByAreaId.set(o.areaId, []);
|
||||
}
|
||||
dicGVGPointsByAreaId.get(o.areaId).push(o.pointId);
|
||||
});
|
||||
arr = undefined;
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user