✨ feat(gvg): 激战期接口详细返回
This commit is contained in:
@@ -367,6 +367,8 @@ export const STATUS = {
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GVG_TEAM_ATTACKING: { code: 21405, simStr: '您的编队正在攻击冷却中' },
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GVG_TEAM_DEFENSEING: { code: 21406, simStr: '选择的编队正在防守冷却中' },
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GVG_BATTLEREC_NOT_FOUND: { code: 21407, simStr: '未找到该记录' },
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GVG_AREA_NOT_IN_CITY: { code: 21408, simStr: '选择区域不在这座城池中' },
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GVG_TEAM_NOT_FOUND: { code: 21409, simStr: '未找到这个队伍' },
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// 通用 30000 - 30099
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DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
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+14
-3
@@ -6,6 +6,8 @@ class Player {
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leagueCode: string;
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@prop({ required: true })
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roleId: string;
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@prop({ required: true })
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teamCnt: number;
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}
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@@ -27,6 +29,9 @@ export default class GVGCity extends BaseModel {
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@prop({ required: true, default: [], type: Player, _id: false })
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players: Player[]; // 联军
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@prop({ required: false })
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hasGuard: boolean; // 是否有联军占领
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@prop({ required: false })
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guardLeague: string; // 占领的联军
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@@ -42,7 +47,7 @@ export default class GVGCity extends BaseModel {
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// 创建城市
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public static async createCity(configId: number, groupId: number, serverType: number, cityId: number) {
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let doc = new GVGCityModel();
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let update = Object.assign(doc.toJSON(), { configId, cityId});
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let update = Object.assign(doc.toJSON(), { configId, cityId, groupId, serverType});
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const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, cityId, groupId, serverType }, { $setOnInsert: update }, { upsert: true, new: true }).lean();
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return city;
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}
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@@ -54,8 +59,8 @@ export default class GVGCity extends BaseModel {
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}
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// 添加人数
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public static async increasePlayer(configId: number, groupId: number, serverType: number, cityId: number, roleId: string, leagueCode: string) {
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const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupId, serverType, cityId, userCnt: { $lt: 200 } }, { $inc: { userCnt: 1 }, $push: { players: { roleId, leagueCode } }}, { new: true, upsert: true }).lean();
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public static async increasePlayer(configId: number, groupId: number, serverType: number, cityId: number, roleId: string, leagueCode: string, teamCnt: number) {
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const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupId, serverType, cityId, userCnt: { $lt: 200 } }, { $inc: { userCnt: 1 }, $push: { players: { roleId, leagueCode, teamCnt } }}, { new: true, upsert: true }).lean();
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return city;
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}
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@@ -64,6 +69,12 @@ export default class GVGCity extends BaseModel {
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const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupId, serverType, cityId, 'players.roleId': roleId }, { $inc: { userCnt: -1 }, $pull: { players: { roleId } }}, { new: true, upsert: true }).lean();
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return city;
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}
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// 查询联军驻守情况
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public static async findGuardCityByLeague(configId: number, groupId: number, serverType: number, ) {
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const cities: GVGCityType[] = await GVGCityModel.find({ configId, groupId, serverType, hasGuard: true }).lean();
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return cities
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}
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}
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+35
-9
@@ -15,6 +15,12 @@ export default class GVGTeam extends BaseModel {
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@prop({ required: true })
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roleId: string; // 玩家id
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@prop({ required: true })
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roleName: string; // 玩家名
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@prop({ required: true })
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serverId: number; // 小区id
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@prop({ required: true })
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teamCode: string; // 玩家队伍唯一标识
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@@ -24,6 +30,9 @@ export default class GVGTeam extends BaseModel {
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@prop({ required: true })
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leagueCode: string; // 联军
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@prop({ required: true })
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leagueName: string; // 联军
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@prop({ required: true })
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guildCode: string; // 军团
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@@ -48,12 +57,18 @@ export default class GVGTeam extends BaseModel {
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@prop({ required: true, default: 0 })
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durability: number; // 耐久
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@prop({ required: true, default: 0 })
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maxDurability: number; // 耐久
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@prop({ required: true, default: 0 })
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restartTime: number; // 修整期倒计时
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@prop({ required: true, default: 0 })
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attackTime: number; // 进攻冷却时间
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@prop({ required: true, default: 0 })
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fromAreaId: number; // 从那个区域移动
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@prop({ required: true, default: 0 })
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startMoveTime: number;
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@@ -82,19 +97,19 @@ export default class GVGTeam extends BaseModel {
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isRobot: boolean; // 是否是机器人
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// 创建队伍
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public static async createTeam(roleId: string, leagueCode: string, teamId: number, head: number, spine: number, frame: number, lineup: [LineupHero]) {
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public static async createTeam(roleId: string, roleName: string, serverId: number, leagueCode: string, leagueName: string, teamId: number, head: number, spine: number, frame: number, durability: number, lineup: [LineupHero], lineupCe: number) {
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const doc = new GVGTeamModel();
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const teamCode = genCode(8);
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const update = Object.assign(doc.toJSON(), { roleId, leagueCode, teamId, teamCode, head, spine, frame, lineup });
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const update = Object.assign(doc.toJSON(), { roleId, roleName, serverId, leagueCode, leagueName, teamId, teamCode, head, spine, frame, lineup, durability, maxDurability: durability, lineupCe });
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const team: GVGTeamType | null = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $setOnInsert: update }, { upsert: true, new: true }).lean();
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return team;
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}
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// 保存队伍
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public static async saveTeam(roleId: string, leagueCode: string, teamId: number, head: number, spine: number, frame: number, lineup: [LineupHero]) {
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public static async saveTeam(roleId: string, roleName: string, serverId: number, leagueCode: string, leagueName: string, teamId: number, head: number, spine: number, frame: number, durability: number, lineup: [LineupHero], lineupCe: number) {
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let team: GVGTeamType = await GVGTeamModel.findOne({ roleId, teamId }).lean();
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if (!team) {
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team = await this.createTeam(roleId, leagueCode, teamId, head, spine, frame, lineup);
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team = await this.createTeam(roleId, roleName, serverId, leagueCode, leagueName, teamId, head, spine, frame, durability, lineup, lineupCe);
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return team;
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}
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@@ -122,6 +137,10 @@ export default class GVGTeam extends BaseModel {
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return teams.length;
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}
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public static async checkCity(roleId: string, cityId: number, groupId: number, serverType: number) {
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return await GVGTeamModel.exists({ roleId, cityId, groupId, serverType });
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}
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// 玩家切换城池更新队伍信息
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public static async enterCity(roleId: string, cityId: number, areaId: number, groupId: number, serverType: number) {
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const res = await GVGTeamModel.updateMany({ roleId }, { cityId, areaId, pointId: 0, groupId, serverType }).lean();
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@@ -141,13 +160,13 @@ export default class GVGTeam extends BaseModel {
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}
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// 移动
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public static async startMove(teamCode: string, areaId: number) {
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const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, stopMoveTime: nowSeconds() + GVG.GVG_DEFAULT_MOVE_CD } }).lean();
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public static async startMove(teamCode: string, areaId: number, fromAreaId: number) {
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const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, fromAreaId, stopMoveTime: nowSeconds() + GVG.GVG_DEFAULT_MOVE_CD } }).lean();
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return res;
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}
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public static async stopMove(teamCode: string, areaId: number) {
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const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, stopMoveTime: nowSeconds() } }).lean();
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const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, fromAreaId: 0, stopMoveTime: nowSeconds() } }).lean();
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return res;
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}
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@@ -161,7 +180,7 @@ export default class GVGTeam extends BaseModel {
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}
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return { attackTeam, defenseTeam }
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}
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public static async checkRobot(groupId: number, serverType: number, cityId: number) {
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return await GVGTeamModel.exists({ groupId, serverType, cityId, isRobot: true });
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}
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@@ -171,10 +190,12 @@ export default class GVGTeam extends BaseModel {
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return {
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updateOne: {
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filter: { groupId, serverType, cityId, pointId: dic.pointId },
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update: { $setOnInsert: { teamCode: `robot${dic.pointId}`, ...dic, isRobot: true } }, upsert: true
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update: { $setOnInsert: { teamCode: `robot${dic.pointId}`, ...dic, roleName: dic.name, isRobot: true } }, upsert: true
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}
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}
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}));
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const team: GVGTeamType[] = await GVGTeamModel.find({ groupId, serverType, cityId, isRobot: true }).lean();
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return team;
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}
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// 攻击方攻击cd
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@@ -188,6 +209,11 @@ export default class GVGTeam extends BaseModel {
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const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD, groupId, serverType } }, { new: true }).lean();
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return team;
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}
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public static async findByAreaId(groupId: number, serverType: number, cityId: number, areaId: number) {
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const team: GVGTeamType[] = await GVGTeamModel.find({ groupId, serverType, cityId, areaId, stopMoveTime: { $lte: nowSeconds() } }).lean();
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return team;
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}
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}
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@@ -1,4 +1,4 @@
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import { GVGTeamType, GVGTeamUpdate } from "../../db/GVGTeam";
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import GVGTeam, { GVGTeamType } from "../../db/GVGTeam";
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// 积分点分类统计,1-3级积分点代表从小到大
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export class LeagueCityPoint {
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@@ -20,42 +20,43 @@ export class LeagueCityPoint {
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}
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// 队伍状态
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export class GVGTeamMem implements GVGTeamUpdate {
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roleId: string; // 玩家id
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id: number;
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teamCode: string;
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teamId: number;
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leagueCode: string;
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guildCode: string;
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areaId: number;
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cityId: number;
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pointId: number;
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head: number;
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spine: number;
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frame: number;
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durability: number;
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restartTime: number;
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attackTime: number;
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defenseTime: number;
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startMoveTime: number;
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stopMoveTime: number;
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export class GVGTeamMem extends GVGTeam {
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isMoving: boolean;
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point: number;
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constructor(team: GVGTeamType) {
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for(let key in team) {
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this[key] = team[key];
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}
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super();
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this.roleId = team.roleId;
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this.roleName = team.roleName;
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this.serverId = team.serverId;
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this.teamCode = team.teamCode;
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this.teamId = team.teamId;
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this.leagueCode = team.leagueCode;
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this.guildCode = team.guildCode;
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this.areaId = team.areaId;
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this.fromAreaId = team.fromAreaId;
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this.cityId = team.cityId;
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this.pointId = team.pointId;
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this.head = team.head;
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this.spine = team.spine;
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this.frame = team.frame;
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this.durability = team.durability;
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this.restartTime = team.restartTime;
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this.attackTime = team.attackTime;
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this.defenseTime = team.defenseTime;
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this.startMoveTime = team.startMoveTime;
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this.stopMoveTime = team.stopMoveTime;
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this.point = team.point;
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}
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public setCity(cityId: number, areaId = 0) {
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public setCity(cityId: number, areaId = 0, pointId = 0) {
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this.cityId = cityId;
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this.areaId = areaId;
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this.pointId = 0;
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this.pointId = pointId;
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}
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public moveToArea(areaId: number, startMoveTime: number, stopMoveTime: number) {
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public moveToArea(areaId: number, fromAreaId: number, startMoveTime: number, stopMoveTime: number) {
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this.areaId = areaId;
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this.fromAreaId = fromAreaId;
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this.startMoveTime = startMoveTime;
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this.stopMoveTime = stopMoveTime;
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}
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@@ -11,6 +11,9 @@ import { DicWarJson } from "../../pubUtils/dictionary/DicWarJson";
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import { gameData } from "../../pubUtils/data";
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import { HeroType } from "../../db/Hero";
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import { RoleRankInfo } from "../rank";
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import { GVGCityType } from "../../db/GVGCity";
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import { GVGTeamMem } from "../battleField/gvgBattle";
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import { GVGTeamType } from "../../db/GVGTeam";
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class LeagueLeaderInfo {
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name: string; // 盟主名
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@@ -257,7 +260,6 @@ export class LeagueMemberListInfo {
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this.serverName = serverNames[role.serverId];
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this.ce = role.ce;
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this.quitTime = role.quitTime;
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this.isOnline = role.quitTime == role.loginTime;
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}
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setByUserData(data: GVGUserDataType) {
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@@ -269,6 +271,10 @@ export class LeagueMemberListInfo {
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setAuth(auth: number) {
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this.auth = auth;
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}
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setOnline(isOnline: boolean) {
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this.isOnline = isOnline;
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}
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}
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export class LeagueMemberContributeInfo extends LeagueMemberListInfo{
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@@ -588,4 +594,88 @@ export class VestigeRank {
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this.lineupCe = 0;
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this.score = 0;
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}
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}
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// 大地图上城池占林
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export class GVGCityMapInfo {
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cityId: number; // 城池id
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guardLeagueCode: string; // 驻守城池的联军id
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guardLeagueName: string; // 驻守这个城池的联军
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guardLeagueIcon: number; // 驻守这个城池的联军的icon
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teamCnt: number; // 我方队伍数量
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constructor(city: GVGCityType, teamCnt: number) {
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if(!city) return;
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this.cityId = city.cityId;
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this.guardLeagueCode = city.guardLeague;
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this.guardLeagueName = city.guardLeagueName;
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this.guardLeagueIcon = city.guardLeagueIcon;
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this.teamCnt = teamCnt;
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}
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}
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export class GVGTeamSpineInMap {
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spine: number = 0;
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roleName: string = '';
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serverName: string = '';
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startMoveTime: number = 0;
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stopMoveTime: number = 0;
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isMoving: boolean = false;
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pointId: number = 0;
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fromAreaId: number = 0;
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constructor(obj: GVGTeamMem, serverNames: {[serverId: string]: string}) {
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this.spine = obj.spine;
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this.roleName = obj.roleName;
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if(obj.serverId) this.serverName = serverNames[obj.serverId];
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this.startMoveTime = obj.startMoveTime;
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this.stopMoveTime = obj.stopMoveTime;
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this.isMoving = nowSeconds() < this.stopMoveTime;
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this.pointId = obj.pointId;
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this.fromAreaId = obj.fromAreaId;
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}
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}
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export class GVGAreaInMap {
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areaId: number;
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spines: GVGTeamSpineInMap[] = [];
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}
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// 地图右边列表上的队伍信息
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export class GVGTeamInList {
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teamCode: string;
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roleName: string;
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head: number;
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frame: number;
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lineupCe: number;
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leagueCode: string;
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leagueName: string;
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durability: number; // 耐久
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maxDurability: number; // 最大耐久
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constructor(team: GVGTeamType) {
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if(!team) return;
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this.teamCode = team.teamCode;
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this.roleName = team.roleName;
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this.head = team.head;
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this.frame = team.frame;
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this.lineupCe = team.lineupCe;
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this.leagueCode = team.leagueCode;
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this.leagueName = team.leagueName;
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this.durability = team.durability;
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this.maxDurability = team.maxDurability;
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}
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}
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export class GVGTeamInListOnPoint extends GVGTeamInList {
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pointId: number; // 积分点
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hasTeam: boolean; // 是否有队伍占领
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isRobot: boolean; // 这个队伍是不是擂台守卫者
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constructor(pointId: number, hasTeam: boolean, team?: GVGTeamType) {
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super(team);
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this.pointId = pointId;
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this.hasTeam = hasTeam;
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if(team) this.isRobot = team.isRobot;
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}
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}
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+12
-1
@@ -131,7 +131,7 @@ import { dicGVGVestigeByType, dicGVGVestigeName, loadGVGVestigeType } from './di
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import { dicGVGVestige, loadGVGVestige } from './dictionary/DicGVGVestige';
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import { DicGVGVestigeRange, dicGVGVestigeRange, loadGVGVestigeRange } from './dictionary/DicGVGVestigeRange';
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import { DicGVGVestigeLeagueRank, dicGVGVestigeLeagueRank, loadGVGVestigeLeagueRank } from "./dictionary/DicGVGVestigeLeagueRank";
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import { dicGVGAreaPoint, loadGVGAreaPoint } from "./dictionary/DicGVGAreaPoint";
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import { dicGVGAreaPoint, loadGVGAreaPoint, dicGVGPointsByAreaId } from "./dictionary/DicGVGAreaPoint";
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import { DicGVGBattleRankReward, dicGVGBattleRankReward, loadGVGBattleRankReward } from './dictionary/DicGVGBattleRankReward';
|
||||
|
||||
export const gameData = {
|
||||
@@ -335,6 +335,8 @@ export const gameData = {
|
||||
gvgAreaPoint: dicGVGAreaPoint,
|
||||
gvgBattleRankReward: dicGVGBattleRankReward,
|
||||
gvgBattleDurabilityMinus: { win: 0, fail: 0 },
|
||||
gvgTeamDurability: new Map<number, number>(),
|
||||
gvgPointByAreaId: dicGVGPointsByAreaId,
|
||||
};
|
||||
|
||||
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
|
||||
@@ -1220,6 +1222,14 @@ function parseGVGDurabilityMinus() {
|
||||
gameData.gvgBattleDurabilityMinus.fail = range[0];
|
||||
}
|
||||
|
||||
function parseGVGTeamDurability() {
|
||||
let arr = decodeArrayListStr(param.GVG.GVG_TEAM_NUMBER);
|
||||
for(let [index, _lv, durability] of arr) {
|
||||
gameData.gvgTeamDurability.set(parseInt(index), parseInt(durability));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// 初始加载
|
||||
function initDatas() {
|
||||
parseDicParam();
|
||||
@@ -1244,6 +1254,7 @@ function parseDicParam() {
|
||||
parseGVGFieldAdd();
|
||||
parseGVGVestigeCnt();
|
||||
parseGVGDurabilityMinus();
|
||||
parseGVGTeamDurability();
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -24,12 +24,18 @@ export interface DicGVGAreaPoint {
|
||||
}
|
||||
|
||||
export const dicGVGAreaPoint = new Map<number, DicGVGAreaPoint>();
|
||||
export const dicGVGPointsByAreaId = new Map<number, number[]>();
|
||||
export function loadGVGAreaPoint() {
|
||||
dicGVGAreaPoint.clear();
|
||||
dicGVGPointsByAreaId.clear();
|
||||
|
||||
let arr = readFileAndParse(FILENAME.DIC_GVG_AREA_POINT);
|
||||
arr.forEach(o => {
|
||||
dicGVGAreaPoint.set(o.pointId, o);
|
||||
if(!dicGVGPointsByAreaId.has(o.areaId)) {
|
||||
dicGVGPointsByAreaId.set(o.areaId, []);
|
||||
}
|
||||
dicGVGPointsByAreaId.get(o.areaId).push(o.pointId);
|
||||
});
|
||||
arr = undefined;
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user