✨ feat(gvg): 激战期接口详细返回
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+14
-3
@@ -6,6 +6,8 @@ class Player {
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leagueCode: string;
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@prop({ required: true })
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roleId: string;
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@prop({ required: true })
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teamCnt: number;
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}
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@@ -27,6 +29,9 @@ export default class GVGCity extends BaseModel {
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@prop({ required: true, default: [], type: Player, _id: false })
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players: Player[]; // 联军
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@prop({ required: false })
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hasGuard: boolean; // 是否有联军占领
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@prop({ required: false })
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guardLeague: string; // 占领的联军
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@@ -42,7 +47,7 @@ export default class GVGCity extends BaseModel {
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// 创建城市
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public static async createCity(configId: number, groupId: number, serverType: number, cityId: number) {
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let doc = new GVGCityModel();
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let update = Object.assign(doc.toJSON(), { configId, cityId});
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let update = Object.assign(doc.toJSON(), { configId, cityId, groupId, serverType});
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const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, cityId, groupId, serverType }, { $setOnInsert: update }, { upsert: true, new: true }).lean();
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return city;
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}
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@@ -54,8 +59,8 @@ export default class GVGCity extends BaseModel {
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}
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// 添加人数
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public static async increasePlayer(configId: number, groupId: number, serverType: number, cityId: number, roleId: string, leagueCode: string) {
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const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupId, serverType, cityId, userCnt: { $lt: 200 } }, { $inc: { userCnt: 1 }, $push: { players: { roleId, leagueCode } }}, { new: true, upsert: true }).lean();
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public static async increasePlayer(configId: number, groupId: number, serverType: number, cityId: number, roleId: string, leagueCode: string, teamCnt: number) {
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const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupId, serverType, cityId, userCnt: { $lt: 200 } }, { $inc: { userCnt: 1 }, $push: { players: { roleId, leagueCode, teamCnt } }}, { new: true, upsert: true }).lean();
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return city;
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}
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@@ -64,6 +69,12 @@ export default class GVGCity extends BaseModel {
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const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupId, serverType, cityId, 'players.roleId': roleId }, { $inc: { userCnt: -1 }, $pull: { players: { roleId } }}, { new: true, upsert: true }).lean();
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return city;
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}
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// 查询联军驻守情况
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public static async findGuardCityByLeague(configId: number, groupId: number, serverType: number, ) {
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const cities: GVGCityType[] = await GVGCityModel.find({ configId, groupId, serverType, hasGuard: true }).lean();
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return cities
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}
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}
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+35
-9
@@ -15,6 +15,12 @@ export default class GVGTeam extends BaseModel {
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@prop({ required: true })
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roleId: string; // 玩家id
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@prop({ required: true })
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roleName: string; // 玩家名
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@prop({ required: true })
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serverId: number; // 小区id
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@prop({ required: true })
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teamCode: string; // 玩家队伍唯一标识
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@@ -24,6 +30,9 @@ export default class GVGTeam extends BaseModel {
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@prop({ required: true })
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leagueCode: string; // 联军
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@prop({ required: true })
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leagueName: string; // 联军
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@prop({ required: true })
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guildCode: string; // 军团
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@@ -48,12 +57,18 @@ export default class GVGTeam extends BaseModel {
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@prop({ required: true, default: 0 })
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durability: number; // 耐久
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@prop({ required: true, default: 0 })
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maxDurability: number; // 耐久
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@prop({ required: true, default: 0 })
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restartTime: number; // 修整期倒计时
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@prop({ required: true, default: 0 })
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attackTime: number; // 进攻冷却时间
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@prop({ required: true, default: 0 })
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fromAreaId: number; // 从那个区域移动
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@prop({ required: true, default: 0 })
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startMoveTime: number;
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@@ -82,19 +97,19 @@ export default class GVGTeam extends BaseModel {
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isRobot: boolean; // 是否是机器人
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// 创建队伍
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public static async createTeam(roleId: string, leagueCode: string, teamId: number, head: number, spine: number, frame: number, lineup: [LineupHero]) {
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public static async createTeam(roleId: string, roleName: string, serverId: number, leagueCode: string, leagueName: string, teamId: number, head: number, spine: number, frame: number, durability: number, lineup: [LineupHero], lineupCe: number) {
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const doc = new GVGTeamModel();
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const teamCode = genCode(8);
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const update = Object.assign(doc.toJSON(), { roleId, leagueCode, teamId, teamCode, head, spine, frame, lineup });
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const update = Object.assign(doc.toJSON(), { roleId, roleName, serverId, leagueCode, leagueName, teamId, teamCode, head, spine, frame, lineup, durability, maxDurability: durability, lineupCe });
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const team: GVGTeamType | null = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $setOnInsert: update }, { upsert: true, new: true }).lean();
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return team;
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}
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// 保存队伍
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public static async saveTeam(roleId: string, leagueCode: string, teamId: number, head: number, spine: number, frame: number, lineup: [LineupHero]) {
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public static async saveTeam(roleId: string, roleName: string, serverId: number, leagueCode: string, leagueName: string, teamId: number, head: number, spine: number, frame: number, durability: number, lineup: [LineupHero], lineupCe: number) {
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let team: GVGTeamType = await GVGTeamModel.findOne({ roleId, teamId }).lean();
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if (!team) {
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team = await this.createTeam(roleId, leagueCode, teamId, head, spine, frame, lineup);
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team = await this.createTeam(roleId, roleName, serverId, leagueCode, leagueName, teamId, head, spine, frame, durability, lineup, lineupCe);
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return team;
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}
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@@ -122,6 +137,10 @@ export default class GVGTeam extends BaseModel {
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return teams.length;
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}
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public static async checkCity(roleId: string, cityId: number, groupId: number, serverType: number) {
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return await GVGTeamModel.exists({ roleId, cityId, groupId, serverType });
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}
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// 玩家切换城池更新队伍信息
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public static async enterCity(roleId: string, cityId: number, areaId: number, groupId: number, serverType: number) {
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const res = await GVGTeamModel.updateMany({ roleId }, { cityId, areaId, pointId: 0, groupId, serverType }).lean();
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@@ -141,13 +160,13 @@ export default class GVGTeam extends BaseModel {
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}
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// 移动
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public static async startMove(teamCode: string, areaId: number) {
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const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, stopMoveTime: nowSeconds() + GVG.GVG_DEFAULT_MOVE_CD } }).lean();
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public static async startMove(teamCode: string, areaId: number, fromAreaId: number) {
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const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, fromAreaId, stopMoveTime: nowSeconds() + GVG.GVG_DEFAULT_MOVE_CD } }).lean();
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return res;
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}
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public static async stopMove(teamCode: string, areaId: number) {
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const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, stopMoveTime: nowSeconds() } }).lean();
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const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, fromAreaId: 0, stopMoveTime: nowSeconds() } }).lean();
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return res;
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}
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@@ -161,7 +180,7 @@ export default class GVGTeam extends BaseModel {
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}
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return { attackTeam, defenseTeam }
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}
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public static async checkRobot(groupId: number, serverType: number, cityId: number) {
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return await GVGTeamModel.exists({ groupId, serverType, cityId, isRobot: true });
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}
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@@ -171,10 +190,12 @@ export default class GVGTeam extends BaseModel {
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return {
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updateOne: {
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filter: { groupId, serverType, cityId, pointId: dic.pointId },
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update: { $setOnInsert: { teamCode: `robot${dic.pointId}`, ...dic, isRobot: true } }, upsert: true
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update: { $setOnInsert: { teamCode: `robot${dic.pointId}`, ...dic, roleName: dic.name, isRobot: true } }, upsert: true
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}
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}
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}));
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const team: GVGTeamType[] = await GVGTeamModel.find({ groupId, serverType, cityId, isRobot: true }).lean();
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return team;
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}
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// 攻击方攻击cd
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@@ -188,6 +209,11 @@ export default class GVGTeam extends BaseModel {
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const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD, groupId, serverType } }, { new: true }).lean();
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return team;
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}
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public static async findByAreaId(groupId: number, serverType: number, cityId: number, areaId: number) {
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const team: GVGTeamType[] = await GVGTeamModel.find({ groupId, serverType, cityId, areaId, stopMoveTime: { $lte: nowSeconds() } }).lean();
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return team;
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}
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}
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