🐞 fix(稷下学宫): 在battleEnd时主动将这层置为通过,防止端不调用nodeEnd接口

This commit is contained in:
zhangxk
2023-09-20 21:08:36 +08:00
parent e2c60530d5
commit 26e8728a35

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@@ -485,6 +485,9 @@ export class RougeHandler {
const layerReward = getLayerRewardOneData(dbRecord.type, dbRecord.grade, layer, newNodeType);
incCoin = Math.floor((layerReward.coin || 0) * (1 + coinRatio / 100) + coinAdd);
await RougelikeRecordModel.updateByGameCode(gameCode, { $inc: { coin: incCoin, coinTotal: incCoin } });
//battleEnd 主动将hasPass置为true
await RougelikeLayerModel.updateByGameCode(gameCode, layer, { $set: { hasPass: true } });
}
// let coinReward = rewards.find(cur => cur.rewardType == 0);
@@ -634,9 +637,10 @@ export class RougeHandler {
groupStatus = ROUGE_LIKE_CHOOSE_REWARD.CHOOSE;
await RougelikeLayerModel.updateByGameCode(gameCode, layer, { $set: { hasPass: true } })
if (nodeType != ROUGE_LIKE_NODE_TYPE.CHALLENGE) {
if (nodeType == ROUGE_LIKE_NODE_TYPE.CHALLENGE) {
// 挑战关领奖更新
await RougelikeLayerModel.updateByGameCode(gameCode, layer, { $set: { hasPass: true } })
} else {
// 更新进度
await updateChalleng(dbRecord, roleId, sid, gameCode, layer, []); // 更新挑战进度
}