fix 训练小阶解锁等级应该以当前兵种为准
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@@ -21,13 +21,13 @@ const filePath = (_pinus as any).FILEPATH;
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filePath.MASTER = '/config/master';
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filePath.SERVER = '/config/servers';
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filePath.CRON = '/config/crons';
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if(process.env.NODE_ENV == 'local') {
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// if(process.env.NODE_ENV == 'local') {
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filePath.LOG = '/config/log4js.local';
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// } else if(process.env.NODE_ENV == 'prod'){
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// filePath.LOG = '/config/log4js.prod';
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} else {
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filePath.LOG = '/config/log4js.prod';
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}
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// } else {
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// filePath.LOG = '/config/log4js.prod';
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// }
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filePath.SERVER_PROTOS = '/config/serverProtos';
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filePath.CLIENT_PROTOS = '/config/clientProtos';
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filePath.MASTER_HA = '/config/masterha';
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@@ -273,7 +273,7 @@ export class HeroHandler {
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if (!hero)
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return resResult(STATUS.HERO_NOT_FIND);
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let heroJob = gameData.job.get(hero.job);
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let nextHeroJob = getJobByGradeAndClass(heroJob.job_class, heroJob.grade + 1);
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let nextHeroJob = getJobByGradeAndClass(heroJob.job_class, heroJob.grade);
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if (nextHeroJob.unlockLevel > hero.lv)
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return resResult(STATUS.NOT_REACH_UNLOCK_LEVEL);
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if (hero.jobStage >= 6)
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