fix 训练小阶解锁等级应该以当前兵种为准

This commit is contained in:
luying
2020-12-15 17:08:29 +08:00
parent e877b0190d
commit 275ce6a6fb
2 changed files with 5 additions and 5 deletions
+4 -4
View File
@@ -21,13 +21,13 @@ const filePath = (_pinus as any).FILEPATH;
filePath.MASTER = '/config/master'; filePath.MASTER = '/config/master';
filePath.SERVER = '/config/servers'; filePath.SERVER = '/config/servers';
filePath.CRON = '/config/crons'; filePath.CRON = '/config/crons';
if(process.env.NODE_ENV == 'local') { // if(process.env.NODE_ENV == 'local') {
filePath.LOG = '/config/log4js.local'; filePath.LOG = '/config/log4js.local';
// } else if(process.env.NODE_ENV == 'prod'){ // } else if(process.env.NODE_ENV == 'prod'){
// filePath.LOG = '/config/log4js.prod'; // filePath.LOG = '/config/log4js.prod';
} else { // } else {
filePath.LOG = '/config/log4js.prod'; // filePath.LOG = '/config/log4js.prod';
} // }
filePath.SERVER_PROTOS = '/config/serverProtos'; filePath.SERVER_PROTOS = '/config/serverProtos';
filePath.CLIENT_PROTOS = '/config/clientProtos'; filePath.CLIENT_PROTOS = '/config/clientProtos';
filePath.MASTER_HA = '/config/masterha'; filePath.MASTER_HA = '/config/masterha';
@@ -273,7 +273,7 @@ export class HeroHandler {
if (!hero) if (!hero)
return resResult(STATUS.HERO_NOT_FIND); return resResult(STATUS.HERO_NOT_FIND);
let heroJob = gameData.job.get(hero.job); let heroJob = gameData.job.get(hero.job);
let nextHeroJob = getJobByGradeAndClass(heroJob.job_class, heroJob.grade + 1); let nextHeroJob = getJobByGradeAndClass(heroJob.job_class, heroJob.grade);
if (nextHeroJob.unlockLevel > hero.lv) if (nextHeroJob.unlockLevel > hero.lv)
return resResult(STATUS.NOT_REACH_UNLOCK_LEVEL); return resResult(STATUS.NOT_REACH_UNLOCK_LEVEL);
if (hero.jobStage >= 6) if (hero.jobStage >= 6)