init
This commit is contained in:
@@ -1,166 +1,167 @@
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import { Application, BackendSession, HandlerService } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { ACTIVITY_RESOURCES_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, DAILY_COIN_BOX_STATUS, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { getGoldObject, handleCost } from '../../../services/role/rewardService';
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import { getPlayerDailyCoinData, mergeData } from '../../../services/activity/dailyCoinService';
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import { ConsumeExchangeFormulaItem, CoinRewardFormulaItem } from '../../../domain/activityField/dailyCoinField';
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import { ActivityDailyCoinModel } from '../../../db/ActivityDailyCoin';
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import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { RewardParam } from '../../../domain/activityField/rewardField';
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import { ItemInter } from '../../../pubUtils/interface';
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import { RoleModel } from '../../../db/Role';
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import moment = require('moment');
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export default function (app: Application) {
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new HandlerService(app, {});
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return new DailyCoinHandler(app);
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}
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export class DailyCoinHandler {
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constructor(private app: Application) {
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}
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/************************每日兑换铜币****************************/
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/**
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* @description 获取每日铜币活动数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof DailyCoinHandler
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*/
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async getDailyCoinActivity(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 兑换
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* @param {{ activityId: number, count:number}} msg
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* @param {BackendSession} session
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* @memberof DailyCoinHandler
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*/
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async exchangeCoin(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let curIndex = playerData.exchangeCount;
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if (curIndex + count > playerData.countMax) {
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return resResult(STATUS.ACTIVITY_MAX_COUNT);
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}
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let allConsume: Array<ItemInter> = []
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let allReward: Array<RewardParam> = [];
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let role = await RoleModel.findByRoleId(roleId)
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let rateArray = [];//暴击记录
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for (let i = 1; i <= count; i++) {
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let index = curIndex + i;
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if (index > playerData.freeCount) {//消耗资源
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let consumeItem: ConsumeExchangeFormulaItem = playerData.findConsumeExchangeFormulaItem(index);
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let times = index;
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let consumeCount = eval(consumeItem.consumeFormula)
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let consume = getGoldObject(consumeCount)
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allConsume = allConsume.concat(consume)
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}
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let rate = playerData.getRate()//翻几倍
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rateArray.push(rate);
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let lv = role.lv;//玩家等级
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let rewardItem: CoinRewardFormulaItem = playerData.findCoinRewardFormulaItem(lv);
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if (!rewardItem) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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let coinRewardCount = eval(rewardItem.rewardFormula);
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// console.log('******** coinReward', lv, rewardItem.rewardFormula, coinRewardCount)
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let baseRewardParamArr: Array<RewardParam> = [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN), count: coinRewardCount, type: ACTIVITY_RESOURCES_TYPE.GOODS }];
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// console.log('第几次抽奖:', index, ' 基础奖励翻倍:', rate, JSON.stringify(baseRewardParamArr),)
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for (let reward of baseRewardParamArr) {
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reward.count = reward.count * rate;
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}
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allReward = allReward.concat(baseRewardParamArr);
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}
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let newConsume = mergeData(allConsume);
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let newReward = mergeData(allReward);
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// console.log('所有消耗', JSON.stringify(newConsume))
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// console.log('所有奖励', JSON.stringify(newReward))
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//检查资源
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let consumeResult = await handleCost(roleId, sid, newConsume, ITEM_CHANGE_REASON.DAILY_COIN_EXCHANGE);
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if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
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let addCoin = 0
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let coinId = CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN);
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for (let obj of newReward) {
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if (obj.id === coinId) {
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addCoin += obj.count;
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}
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}
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let consumeGold = 0;
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let goldId = CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD);
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for (let obj of newConsume) {
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if (obj.id === goldId) {
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consumeGold += obj.count;
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}
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}
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//免费期间
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let time = moment(new Date()).valueOf();
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let result = await addReward(roleId, roleName, sid, serverId, newReward, ITEM_CHANGE_REASON.DAILY_COIN_EXCHANGE);
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let extraReward = playerData.addExchangeCount(count);
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await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.roundIndex, count, addCoin, `${count}&${consumeGold}&${addCoin}&${time}`, playerData.hasNotReceivedBox());
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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param: { activityId, count, extraReward },
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item: { exchangeCount: playerData.exchangeCount, recordMsg: `${count}&${consumeGold}&${addCoin}&${time}`, rateArray },
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}));
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}
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/**
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* @description 领取宝箱
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* @param {{ activityId: number, cellIndex:number}} msg
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* @param {BackendSession} session
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* @memberof DailyCoinHandler
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*/
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async receiveExtraReward(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
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const { activityId, cellIndex } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let box = await playerData.findBoxByCellIndex(cellIndex);
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if(!box) return resResult(STATUS.DAILY_COIN_BOX_NOT_FOUND);
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if(box.status != DAILY_COIN_BOX_STATUS.CAN_OPEN) return resResult(STATUS.DAILY_COIN_BOX_CANNOT_RECEIVE);
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let rewardArray = stringToRewardParam(box.reward)
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.ACT_DAILY_COIN_RECEIVE_BOX);
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let item = playerData.receiveBox(cellIndex);
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await ActivityDailyCoinModel.receiveBox(serverId, activityId, roleId, playerData.roundIndex, cellIndex, playerData.hasNotReceivedBox());
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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item,
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param: { activityId },
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}));
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}
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}
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import { Application, BackendSession, HandlerService } from 'pinus';
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import { resResult } from '@pubUtils/util';
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import { ACTIVITY_RESOURCES_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, DAILY_COIN_BOX_STATUS, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { getGoldObject, handleCost } from '../../../services/role/rewardService';
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import { getPlayerDailyCoinData, mergeData } from '../../../services/activity/dailyCoinService';
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import { ConsumeExchangeFormulaItem, CoinRewardFormulaItem } from '@domain/activityField/dailyCoinField';
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import { ActivityDailyCoinModel } from '@db/ActivityDailyCoin';
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import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { RewardParam } from '@domain/activityField/rewardField';
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import { ItemInter } from '@pubUtils/interface';
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import { RoleModel } from '@db/Role';
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import moment = require('moment');
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export default function (app: Application) {
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new HandlerService(app, {});
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return new DailyCoinHandler(app);
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}
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export class DailyCoinHandler {
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constructor(private app: Application) {
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}
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/************************每日兑换铜币****************************/
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/**
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* @description 获取每日铜币活动数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof DailyCoinHandler
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*/
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async getDailyCoinActivity(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 兑换
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* @param {{ activityId: number, count:number}} msg
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* @param {BackendSession} session
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* @memberof DailyCoinHandler
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*/
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async exchangeCoin(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let curIndex = playerData.exchangeCount;
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if (curIndex + count > playerData.countMax) {
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return resResult(STATUS.ACTIVITY_MAX_COUNT);
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}
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let allConsume: Array<ItemInter> = []
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let allReward: Array<RewardParam> = [];
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let role = await RoleModel.findByRoleId(roleId)
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let rateArray = [];//暴击记录
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for (let i = 1; i <= count; i++) {
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let index = curIndex + i;
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if (index > playerData.freeCount) {//消耗资源
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let consumeItem: ConsumeExchangeFormulaItem = playerData.findConsumeExchangeFormulaItem(index);
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let times = index;
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let consumeCount = eval(consumeItem.consumeFormula)
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let consume = getGoldObject(consumeCount)
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allConsume = allConsume.concat(consume)
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}
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let rate = playerData.getRate()//翻几倍
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rateArray.push(rate);
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let lv = role.lv;//玩家等级
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let rewardItem: CoinRewardFormulaItem = playerData.findCoinRewardFormulaItem(lv);
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if (!rewardItem) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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let coinRewardCount = eval(rewardItem.rewardFormula);
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// console.log('******** coinReward', lv, rewardItem.rewardFormula, coinRewardCount)
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let baseRewardParamArr: Array<RewardParam> = [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN), count: coinRewardCount, type: ACTIVITY_RESOURCES_TYPE.GOODS }];
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// console.log('第几次抽奖:', index, ' 基础奖励翻倍:', rate, JSON.stringify(baseRewardParamArr),)
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for (let reward of baseRewardParamArr) {
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reward.count = reward.count * rate;
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}
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allReward = allReward.concat(baseRewardParamArr);
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}
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let newConsume = mergeData(allConsume);
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let newReward = mergeData(allReward);
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// console.log('所有消耗', JSON.stringify(newConsume))
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// console.log('所有奖励', JSON.stringify(newReward))
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//检查资源
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let consumeResult = await handleCost(roleId, sid, newConsume, ITEM_CHANGE_REASON.DAILY_COIN_EXCHANGE);
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if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
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let addCoin = 0
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let coinId = CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN);
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for (let obj of newReward) {
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if (obj.id === coinId) {
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addCoin += obj.count;
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}
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}
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let consumeGold = 0;
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let goldId = CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD);
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for (let obj of newConsume) {
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if (obj.id === goldId) {
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consumeGold += obj.count;
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}
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}
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//免费期间
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let time = moment(new Date()).valueOf();
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let result = await addReward(roleId, roleName, sid, serverId, newReward, ITEM_CHANGE_REASON.DAILY_COIN_EXCHANGE);
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let extraReward = playerData.addExchangeCount(count);
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await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.roundIndex, count, addCoin, `${count}&${consumeGold}&${addCoin}&${time}`, playerData.hasNotReceivedBox());
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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param: { activityId, count, extraReward },
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item: { exchangeCount: playerData.exchangeCount, recordMsg: `${count}&${consumeGold}&${addCoin}&${time}`, rateArray },
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}));
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}
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/**
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* @description 领取宝箱
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* @param {{ activityId: number, cellIndex:number}} msg
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* @param {BackendSession} session
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* @memberof DailyCoinHandler
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*/
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async receiveExtraReward(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
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const { activityId, cellIndex } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let box = await playerData.findBoxByCellIndex(cellIndex);
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if(!box) return resResult(STATUS.DAILY_COIN_BOX_NOT_FOUND);
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if(box.status != DAILY_COIN_BOX_STATUS.CAN_OPEN) return resResult(STATUS.DAILY_COIN_BOX_CANNOT_RECEIVE);
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let rewardArray = stringToRewardParam(box.reward)
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.ACT_DAILY_COIN_RECEIVE_BOX);
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let item = playerData.receiveBox(cellIndex);
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await ActivityDailyCoinModel.receiveBox(serverId, activityId, roleId, playerData.roundIndex, cellIndex, playerData.hasNotReceivedBox());
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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item,
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param: { activityId },
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}));
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}
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}
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