后台:军团活动debug
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@@ -5,20 +5,22 @@ import { getEvent } from '../../../services/eventSercive';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts/statusCode';
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import { GMMailModel } from '../../../db/GMMail';
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import { setGmMails } from '../../../pubUtils/gmData/gmDataUtil';
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import { getRoleOnlineInfo } from '../../../services/redisService';
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import { delGuildActivityRank, getRoleOnlineInfo } from '../../../services/redisService';
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import { SendMailFun } from '../../../services/mailService';
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import { GM_MAIL_TYPE } from '../../../consts';
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import { RewardInter } from '../../../pubUtils/interface';
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import { MarqueeModel } from '../../../db/Marquee';
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import { ServerlistModel } from '../../../db/Serverlist';
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import { getWorldChannelSid } from '../../../services/chatService';
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import { pushCurrentTime } from '../../../services/chatService';
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import { MaintenanceModel } from '../../../db/Maintenance';
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import { initMaintenance, stopMaintenance } from '../../../services/gmService';
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import { checkActivityEditable, checkActivityGroupType } from '../../../services/activity/activityService';
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import { ActivityModel } from '../../../db/Activity';
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import { ActivityGroupModel } from '../../../db/ActivityGroup';
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import { ActivityGroupTypeModel } from '../../../db/ActivityGroupType';
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import { GuildActivityCityModel } from '../../../db/GuildActivityCity';
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import { GuildActivityRecordModel } from '../../../db/GuildActivityRec';
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import { getTimeFunM } from '../../../pubUtils/timeUtil';
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export default function (app: Application) {
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return new GmHandler(app);
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}
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@@ -335,7 +337,49 @@ export class GmHandler {
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return resResult(STATUS.SUCCESS)
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}
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async setGuildActivityDebug(msg: { startActivity: number, }, session: BackendSession) {
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// 1. 将军团活动的时间设置到
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/**
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* 开启军团活动到拍卖行debug
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* @param msg
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* @param session
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*/
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async setGuildActivityDebug(msg: { aid: number, day: number, startActivity: number, endActivity: number, startGuildAuction: number, endGuildAuction: number, startWorldAuction: number, endWorldAuction: number }, session: BackendSession) {
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const { aid, day, startActivity = 0, endActivity = 0, startGuildAuction = 0, endGuildAuction = 0, startWorldAuction = 0, endWorldAuction = 0 } = msg;
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const uid = session.get('uid');
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if(aid == undefined || day == undefined ) {
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return resResult(STATUS.WRONG_PARMS);
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}
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// 设置字典
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let now = new Date();
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let startTimes = await pinus.app.rpc.guild.guildActivityRemote.setDicGuildActivity.broadcast(now.getTime(), aid, startActivity, endActivity);
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await pinus.app.rpc.systimer.systimerRemote.setDicGuildActivity.broadcast(now.getTime(), aid, startActivity, endActivity);
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await pinus.app.rpc.guild.guildActivityRemote.setDicAuctionTime.broadcast(startTimes[0], endActivity, startGuildAuction, endGuildAuction, startWorldAuction, endWorldAuction);
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await pinus.app.rpc.systimer.systimerRemote.setDicAuctionTime.broadcast(startTimes[0], endActivity, startGuildAuction, endGuildAuction, startWorldAuction, endWorldAuction);
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await pinus.app.rpc.guild.guildActivityRemote.setDay.broadcast(day);
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await pinus.app.rpc.systimer.systimerRemote.setDay.broadcast(day);
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// 清空旧数据
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if (day <= 2) {
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await GuildActivityCityModel.deleteMany({});
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}
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if(aid != 0) await delGuildActivityRank(aid);
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await GuildActivityRecordModel.updateTodayInfo({ status: 2 });
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// 开启定时器
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await pinus.app.rpc.systimer.systimerRemote.setAuctionSchedule.broadcast();
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await pinus.app.rpc.systimer.systimerRemote.setGuildActivitySchedule.broadcast();
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// 向客户端发送时间
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let time = <number>getTimeFunM().getTimeWithWeek(day, 20, 0, 0) - startActivity;
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await pushCurrentTime(time);
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return resResult(STATUS.SUCCESS, {
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startActivity: startTimes[0],
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endActivity: startTimes[0] + endActivity * 1000,
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startGuildAuction: startTimes[0] + endActivity * 1000 + startGuildAuction * 1000,
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endGuildAuction: startTimes[0] + endActivity * 1000 + startGuildAuction * 1000 + endGuildAuction * 1000,
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startWorldAuction: startTimes[0] + endActivity * 1000 + startGuildAuction * 1000 + endGuildAuction * 1000 + startWorldAuction * 1000,
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endWorldAuction: startTimes[0] + endActivity * 1000 + startGuildAuction * 1000 + endGuildAuction * 1000 + startWorldAuction * 1000 + endWorldAuction * 1000,
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});
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}
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}
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@@ -193,7 +193,8 @@ export class GuildHandler {
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if(!bossInstance) return resResult(STATUS.GUILD_SCRIPT_NOT_OPENED);
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let { myEncourageCnt } = await refreshUserGuildOfBoss(userGuild);
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let costGold = (myEncourageCnt + count - dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_FREECOUNT) * dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_COST;
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let freeCount = dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_FREECOUNT - myEncourageCnt > 0? dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_FREECOUNT - myEncourageCnt: 0;
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let costGold = (count - freeCount) * dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_COST;
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if(costGold < 0) costGold = 0;
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let { gold } = await RoleModel.findByRoleId(roleId, 'gold');
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if(gold < costGold) return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
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@@ -1,5 +1,5 @@
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import { Application, ChannelService, HandlerService, } from 'pinus';
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import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend, sendRaceStartMsg } from '../../../services/guildActivityService';
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import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend, sendRaceStartMsg, setDicGuildActivity, setDicAuctionTime } from '../../../services/guildActivityService';
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import { gameData } from '../../../pubUtils/data';
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import { setWeek } from '../../../pubUtils/timeUtil';
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@@ -65,6 +65,22 @@ export class GuildActivityRemote {
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}
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}
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/**
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* 改变字典表中的军团活动开始时间&持续时间
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* @param {number} aid 活动
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* @param {number} startSeconds 从现在开始几秒后开启活动
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* @param {number} endSeconds 从开始之后几秒后结束活动
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*/
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async setDicGuildActivity(now: number, aid: number, startSeconds: number, endSeconds: number) {
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return setDicGuildActivity(now, aid, startSeconds, endSeconds);
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}
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/**
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* 改变字典表中的拍卖行时间
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*/
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async setDicAuctionTime(startTime: number, endActivity: number, startGuild: number, endGuild: number, startWorld: number, endWorld: number) {
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setDicAuctionTime(startTime, endActivity, startGuild, endGuild, startWorld, endWorld);
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}
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/**
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* !! 注意,这条函数会改变内存时间,影响甚大,请考虑清楚后使用
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@@ -1,9 +1,11 @@
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import { Application, ChannelService } from 'pinus';
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import { resetPvpSeasonTime, setPvpDefResult, guildActivityStart, gateActivityEnd, cityActivityEnd, raceActivityEnd } from '../../../services/timeTaskService';
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import { resetPvpSeasonTime, setPvpDefResult, guildActivityStart, gateActivityEnd, cityActivityEnd, raceActivityEnd, guildActivitySchedule, auctionSchedule } from '../../../services/timeTaskService';
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import PvpDefenseType from '../../../db/PvpDefense';
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import { DicGuildActivity } from '../../../pubUtils/dictionary/DicGuildActivity';
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import { reloadResources } from '../../../pubUtils/data';
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import { setMarquee, cancelMarquee } from '../../../services/gmService';
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import { setDicAuctionTime, setDicGuildActivity } from '../../../services/guildActivityService';
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import { setWeek } from '../../../pubUtils/timeUtil';
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export default function (app: Application) {
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return new SystimerRemote(app);
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@@ -59,4 +61,36 @@ export class SystimerRemote {
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public async cancelMarquee(code: string) {
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return await cancelMarquee(code);
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}
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/**
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* 改变字典表中的军团活动开始时间&持续时间
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* @param {number} aid 活动
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* @param {number} startSeconds 从现在开始几秒后开启活动
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* @param {number} endSeconds 从开始之后几秒后结束活动
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*/
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public async setDicGuildActivity(now: number, aid: number, startSeconds: number, endSeconds: number) {
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setDicGuildActivity(now, aid, startSeconds, endSeconds);
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}
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/**
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* 改变字典表中的拍卖行时间
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*/
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public async setDicAuctionTime(startTime: number, endActivity: number, startGuild: number, endGuild: number, startWorld: number, endWorld: number) {
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setDicAuctionTime(startTime, endActivity, startGuild, endGuild, startWorld, endWorld);
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}
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public async setGuildActivitySchedule() {
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await guildActivitySchedule();
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}
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public async setAuctionSchedule() {
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auctionSchedule();
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}
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/**
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* !! 注意,这条函数会改变内存时间,影响甚大,请考虑清楚后使用
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*/
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async setDay(week: number) {
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setWeek(week);
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}
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}
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