体力:修改体力逻辑

This commit is contained in:
luying
2021-06-22 20:33:45 +08:00
parent 43dd3eb400
commit 2baa41ab63
14 changed files with 184 additions and 41 deletions
@@ -42,7 +42,8 @@ export class NormalBattleHandler {
if (!warInfo) {
return resResult(STATUS.BATTLE_MISS_INFO);
}
let apJson = await getAp(Date.now(), roleId);
let role = await RoleModel.findByRoleId(roleId, 'lv');
let apJson = await getAp(roleId, role.lv);
let { ap } = apJson;
if (ap < warInfo.cost) {
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
@@ -104,7 +105,7 @@ export class NormalBattleHandler {
return resResult(STATUS.SUCCESS, {
battleId, battleCode, status, apJson, dailyNum, towerData, dungeonNum
battleId, battleCode, status, dailyNum, towerData, dungeonNum
});
}
@@ -153,8 +154,8 @@ export class NormalBattleHandler {
return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
}
const now = Date.now(); // 当前时间戳
let apJson = await setAp(now, roleId, sid, funcs, -1 * warInfo.cost); // 扣除体力
let role = await RoleModel.findByRoleId(roleId, 'lv');
let apJson = await setAp(roleId, role.lv, -1 * warInfo.cost, sid, funcs); // 扣除体力
if (!apJson) {
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
@@ -263,7 +264,6 @@ export class NormalBattleHandler {
return resResult(STATUS.SUCCESS, {
battleCode, battleId, status,
battleGoods: reward,
apJson,
towerStatus, dailyNum, dungeonNum,
...actordata
});
@@ -288,8 +288,8 @@ export class NormalBattleHandler {
}
// 扣体力
const now = Date.now(); // 当前时间戳
let apJson = await setAp(now, roleId, sid, funcs, -1 * warInfo.cost * count); // 扣除体力
let role = await RoleModel.findByRoleId(roleId, 'lv');
let apJson = await setAp(roleId, role.lv, -1 * warInfo.cost * count, sid, funcs); // 扣除体力
if (!apJson) {
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
@@ -333,7 +333,6 @@ export class NormalBattleHandler {
return resResult(STATUS.SUCCESS, {
battleId, count,
battleGoods: result,
apJson,
dailyNum, dungeonNum,
...actordata
});