活动:新将演绎接口

This commit is contained in:
qiaoxin
2021-06-22 20:26:09 +08:00
parent 9cf83efd04
commit 43dd3eb400
7 changed files with 314 additions and 3 deletions

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@@ -0,0 +1,68 @@
import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { STATUS } from '../../../consts';
import { challengeNewHeroGK, getPlayerNewHeroGKData } from '../../../services/activity/newHeroGKService';
import { NewHeroGKItem } from '../../../domain/activityField/newHeroGKField';
export default function (app: Application) {
return new NewHeroGKHandler(app);
}
export class NewHeroGKHandler {
constructor(private app: Application) {
}
/************************新将演绎 (通用每日关卡,分页,自定义每个关卡开放的时间长短);(配置N个武将每个武将有X个关卡活动期间*天(时间自定义)开启每个武将对应的一个关卡,只有第一次通关会获得奖励)****************************/
/**
* @description 获取关卡活动数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof NewHeroGKHandler
*/
async getNewHeroGKActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerNewHeroGKData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 获取今日挑战的单个奖励
* @param {{ activityId: number, pageIndex: number, index:number}} msg
* @param {BackendSession} session
* @memberof NewHeroGKHandler
*/
async getGK(msg: { activityId: number, pageIndex: number, index: number }, session: BackendSession) {
const { activityId, pageIndex, index } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs = session.get('funcs');
let playerData = await getPlayerNewHeroGKData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let dailyItemData: NewHeroGKItem = playerData.findNewHeroGKItem(pageIndex, index);
if (!dailyItemData) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
if (dailyItemData.begin > playerData.todayIndex || dailyItemData.end < playerData.todayIndex) {
return resResult(STATUS.ACTIVITY_DAY_INDEX_OVER);
}
await challengeNewHeroGK(serverId, roleId, activityId, pageIndex, dailyItemData.gk)
return resResult(STATUS.SUCCESS, {
gkId: dailyItemData.gk
});
}
}

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@@ -23,6 +23,7 @@ import { checkTaskWithWar, checkTaskInBattleEnd, checkActivityTask } from '../..
import { ActivitySelfServiceModel } from '../../../db/ActivitySelfService';
import { getSelfServiceShopActivityData } from '../../../services/activity/selfServiceShopActivityService';
import { challengeDailyGK } from '../../../services/activity/dailyGKService';
import { challengeNewHeroGK } from '../../../services/activity/newHeroGKService';
export default function (app: Application) {
return new NormalBattleHandler(app);
@@ -120,13 +121,15 @@ export class NormalBattleHandler {
}
// 关卡结算,记录使用的武将,获得奖励
async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array<any>, activityId: number }, session: BackendSession) {
const { battleCode, battleId, isSuccess, heroes = [], star, activityId } = msg;
async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array<any>, activityId: number, pageIndex: number }, session: BackendSession) {
const { battleCode, battleId, isSuccess, heroes = [], star, activityId, pageIndex } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
const funcs: number[] = session.get('funcs');
let serverId = session.get('serverId');
let skipReward = false;//是否跳过奖励结算
let warInfo = gameData.war.get(battleId);
if (!warInfo) {
return resResult(STATUS.BATTLE_MISS_INFO);
@@ -218,6 +221,11 @@ export class NormalBattleHandler {
if (isSuccess) {
await challengeDailyGK(serverId, roleId, activityId, battleId)
}
} else if (warInfo.warType == WAR_TYPE.ACT_NEW_HERO_GK) {
if (isSuccess) {
let isFirst = await challengeNewHeroGK(serverId, roleId, activityId, pageIndex, battleId)
skipReward = !isFirst;
}
}
if (isSuccess) { // 挑战胜利
@@ -237,7 +245,10 @@ export class NormalBattleHandler {
await updateWarStar(roleId, battleId, warInfo.warType, star);
}
let reward = await warReward.saveReward(1);
let reward = null;
if (!skipReward) {
reward = await warReward.saveReward(1);
}
const updateResult = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: { status: isSuccess ? 1 : 2, star, record: { heroes } }

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@@ -0,0 +1,77 @@
import { ACTIVITY_TYPE } from '../../consts';
import { ActivityModel, ActivityModelType } from '../../db/Activity';
import { ActivityNewHeroGKModel, ActivityNewHeroGKModelType } from '../../db/ActivityNewHeroGK';
import { ServerlistModel } from '../../db/Serverlist';
import { NewHeroGKData, NewHeroGKItem } from '../../domain/activityField/newHeroGKField';
/**
* 获取活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function newHeroGKActivity(serverId: number, roleId: string) {
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let activityDataArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.DAILY_GK, new Date());
if (activityDataArray.length === 0) {
return null;
}
let activityData: ActivityModelType = activityDataArray[0];
let playerRecord: ActivityNewHeroGKModelType = await ActivityNewHeroGKModel.findData(serverId, activityData.activityId, roleId);
let playerData = new NewHeroGKData(activityData);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 玩家玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerNewHeroGKData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerRecord: ActivityNewHeroGKModelType = await ActivityNewHeroGKModel.findData(serverId, activityId, roleId);
let playerData = new NewHeroGKData(activityData);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 挑战每日关卡成功
*
* @param {number} activityId 活动id
* @param {number} gk 关卡id
*
*/
export async function challengeNewHeroGK(serverId: number, roleId: string, activityId: number, pageIndex: number, gk: number) {
let isFirst = false;
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerRecords = await ActivityNewHeroGKModel.findData(serverId, activityId, roleId);
let records = playerRecords && playerRecords.records ? playerRecords.records : [];
let playerData = new NewHeroGKData(activityData);
let item = playerData.findItemByGK(pageIndex, gk);
if (item) {
let index = item.index;
let recordIndex = records.findIndex(obj => { return obj.pageIndex == pageIndex && obj.index == index });
if (recordIndex == -1) {
isFirst = true;
await ActivityNewHeroGKModel.addRecord(serverId, activityId, roleId, pageIndex, index);
}
} else {
console.log('challengeNewHeroGK没有找到对应关卡活动数据', activityId, gk)
}
return isFirst;
}

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@@ -50,6 +50,7 @@ export enum ACTIVITY_TYPE {
MONOPOLY = 35, //大富翁游戏
COMMON_SIGN_IN = 36, //通用签到
NEW_HERO_GIFTS = 37, //新将好礼(很多红包,用积分兑换一遍结束)
NEW_HERO_GK = 38, //新将演绎 (配置N个武将每个武将有X个关卡活动期间*天(时间自定义)开启每个武将对应的一个关卡,只有第一次通关会获得奖励)
}
/**

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@@ -27,6 +27,7 @@ export const WAR_TYPE = {
ACT_TREASURE_HUNT: 15, // 神州探秘
ACT_SELF_SHOP: 16, // 糜家商队
ACT_DAILY_GK: 17, // 每日关卡活动
ACT_NEW_HERO_GK: 18, // 新将演绎活动
};
// 藏宝图掉落参数

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@@ -0,0 +1,51 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
export class Record {
@prop({ required: true })
pageIndex: number; //第几页
@prop({ required: true })
index: number; //下标记录
@prop({ required: true })
time: Date; //兑换时间
}
/**
* 活动系统 - 新将演绎活动
*/
@index({ roleId: 1 })
export default class Activity_New_Hero_GK extends BaseModel {
@prop({ required: true })
serverId: number; // 服id
@prop({ required: true })
activityId: number; // 活动Id
@prop({ required: true })
roleId: string; // 用户Id
@prop({ required: true })
records: Record[]; // 通关记录
//通关记录
public static async addRecord(serverId: number, activityId: number, roleId: string, pageIndex: number, index: number) {
let result: ActivityNewHeroGKModelType = await ActivityNewHeroGKModel.findOneAndUpdate({ serverId, roleId, activityId },
{ $push: { records: { pageIndex, index, time: new Date() } } }, { upsert: true, new: true }).lean(true);
return result;
}
//根据活动id查询活动数据
public static async findData(serverId: number, activityId: number, roleId: string) {
let result: ActivityNewHeroGKModelType = await ActivityNewHeroGKModel.findOne({ serverId, roleId, activityId }).lean(true);
return result;
}
//删除活动领取记录
public static async deleteActivity(serverId: number, activityId: number, roleId: string) {
await ActivityNewHeroGKModel.deleteMany({ serverId, roleId, activityId });
}
}
export const ActivityNewHeroGKModel = getModelForClass(Activity_New_Hero_GK);
export interface ActivityNewHeroGKModelType extends Pick<DocumentType<Activity_New_Hero_GK>, keyof Activity_New_Hero_GK> { }
export type ActivityNewHeroGKModelTypeParam = Partial<ActivityNewHeroGKModelType>; // 将所有字段变成可选项

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@@ -0,0 +1,102 @@
import { ActivityModelType } from '../../db/Activity';
import { ActivityNewHeroGKModelType } from '../../db/ActivityNewHeroGK';
import { ActivityBase } from './activityField';
// 每日配置数据
export class NewHeroGKItem {
pageIndex: number;
begin: number; // 第几天开始,从1开始1表示第一天0点开始
end: number; // 第几天结束,2表示第二天24点结束
index: number; // 下标
gk: number; // 关卡
name: string; // 名称
reward: string; // 奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄2.物品
isSuccess: boolean; //是否成功
constructor(data: any, pageIndex: number) {
this.pageIndex = pageIndex;
this.begin = data.begin;
this.end = data.end;
this.index = data.index;
this.gk = data.gk;
this.name = data.name;
this.reward = data.reward;
this.isSuccess = false;
}
}
// 每日配置数据
export class NewHeroGKPage {
items: Array<NewHeroGKItem> = [];
pageIndex: number; // 页码
name: string; // 名称
hid: number; //武将id
constructor(data: any) {
this.pageIndex = data.pageIndex;
this.name = data.name;
this.hid = data.hid;
this.items = [];
for (let obj of data.items) {
this.items.push(new NewHeroGKItem(obj, this.pageIndex))
}
}
}
// 每日关卡活动数据
export class NewHeroGKData extends ActivityBase {
list: Array<NewHeroGKPage> = [];
name: string; // 名称
public findItemByGK(pageIndex: number, gk: number) {
for (let pageData of this.list) {
if (pageData.pageIndex == pageIndex) {
let index = pageData.items.findIndex(obj => { return obj.gk == gk })
return (index != -1) ? pageData.items[index] : null;
}
}
return null;
}
public findNewHeroGKItem(pageIndex: number, dayIndex: number) {
for (let pageData of this.list) {
if (pageData.pageIndex == pageIndex) {
let index = pageData.items.findIndex(obj => { return obj.begin <= dayIndex && obj.end >= dayIndex })
return (index != -1) ? pageData.items[index] : null;
}
}
return null;
}
//解析玩家记录
public setPlayerRecords(data: ActivityNewHeroGKModelType) {
if (!data)
return;
let records = data.records ? data.records : [];
for (let pageData of this.list) {
for (let item of pageData.items) {
let index = records.findIndex(obj => { return pageData.pageIndex == obj.pageIndex && item.index == obj.index })
if (index != -1) {
item.isSuccess = true
}
}
}
}
public initData(data: string) {
let dataObj = JSON.parse(data);
this.name = dataObj.name;
let arr = dataObj.data;
for (let obj of arr) {
this.list.push(new NewHeroGKPage(obj))
}
}
constructor(activityData: ActivityModelType) {
super(activityData)
this.initData(activityData.data)
}
}