体力:修改体力逻辑
This commit is contained in:
@@ -32,6 +32,7 @@ export const CONSUME_TYPE = {
|
||||
FRAME: 12, // 相框
|
||||
SPINE: 13, // 形象
|
||||
GIFT_PACKAGE: 14, // 礼包
|
||||
AP: 15, // 回复体力道具
|
||||
};
|
||||
|
||||
export enum ROLE_TERAPH {
|
||||
@@ -142,7 +143,8 @@ const itid_array = [
|
||||
{ id: 50, name: '形象', table: 'role', type: CONSUME_TYPE.HEAD },
|
||||
{ id: 51, name: '相框', table: 'role', type: CONSUME_TYPE.FRAME },
|
||||
{ id: 52, name: '玩家形象', table: 'role', type: CONSUME_TYPE.SPINE },
|
||||
|
||||
{ id: 55, name: '回复体力道具', table: 'item', type: CONSUME_TYPE.AP },
|
||||
|
||||
];
|
||||
|
||||
export const ITID = new Map<number, { id: number, name: string, table: string, type?: number, isCurrency?: boolean, equipJewel?: number }>();
|
||||
|
||||
Reference in New Issue
Block a user