名将擂台:排行榜&每日排行奖励
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@@ -5,17 +5,16 @@ import { gameData } from '../../../pubUtils/data';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { LadderMatchModel, LadderUpdateInter } from '../../../db/LadderMatch';
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import { battleEndWhenChange, checkRank, generateInitRecInfo, getBuyCntCost, getLadderData, getLadderOppStatus, ladderBattleEndReward, refreshLadderDaily, refreshLadderEnemies } from '../../../services/ladderService';
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import { battleEndWhenChange, checkRank, generateInitRecInfo, getBuyCntCost, getLadderData, getLadderOppStatus, ladderBattleEndReward, refreshLadderDaily, refreshLadderEnemies, sendLadderDailyReward } from '../../../services/ladderService';
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import { LadderDataReturn, LadderDefense, LadderDefenseHero, LadderOppDetailReturn, LadderOppLineupReturn, LadderOppPlayerHeroInfo, LadderOppPlayerReturn } from '../../../domain/battleField/ladder';
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import { LadderMatchRecModel } from '../../../db/LadderMatchRec';
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import { HeroModel } from '../../../db/Hero';
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import { LADDER } from '../../../pubUtils/dicParam';
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import { handleCost } from '../../../services/role/rewardService';
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import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, REDIS_KEY } from '../../../consts';
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import { DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, REDIS_KEY } from '../../../consts';
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import { getHeroesAttributes } from '../../../services/playerCeService';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { Rank } from '../../../services/rankService';
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import { WarReward } from '../../../services/warRewardService';
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import { ServerlistModel } from '../../../db/Serverlist';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -40,8 +39,7 @@ export class LadderHandler {
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let { roleId: targetRoleId, rank } = msg;
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
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if(!checkRank(ladderData.rank, rank)) return resResult(STATUS.LADDER_RANK_ERROR);
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if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
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let { oppPlayers = [] } = ladderData;
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let curOppPlayer = oppPlayers.find(cur => cur.roleId == targetRoleId);
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@@ -66,7 +64,7 @@ export class LadderHandler {
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let { roleId: targetRoleId, rank, myRank } = msg;
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// 检查双方排名等,不行的刷新对手回去
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
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if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
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let { status, isRobot, hisLadderData } = await getLadderOppStatus(ladderData, targetRoleId, myRank, rank);
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if(status != LADDER_OPP_STATUS.BATTLE) {
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@@ -187,7 +185,7 @@ export class LadderHandler {
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let rank = rec.defenseInfo.oldRank;
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
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if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
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// 取消 checkBattle 的倒计时
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pinus.app.rpc.systimer.systimerRemote.cancelLadderCountDown.broadcast(battleCode);
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@@ -205,12 +203,12 @@ export class LadderHandler {
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rec = await LadderMatchRecModel.battleEnd(battleCode, isSuccess);
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}
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let isBreak = ladderData.historyRank > atkLadderMatch.rank;
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ladderData = await LadderMatchModel.updateByRoleId(roleId, { historyRank: isBreak? atkLadderMatch.rank: ladderData.historyRank, locked: 0 });
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let historyRank = ladderData.historyRank;
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ladderData = await LadderMatchModel.updateByRoleId(roleId, { historyRank: historyRank > atkLadderMatch.rank? atkLadderMatch.rank: historyRank, locked: 0 });
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result.setLadderData(ladderData, rec);
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// 获取奖励
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let { battleGoods, breakGoods } = await ladderBattleEndReward(roleId, roleName, sid, rank, isSuccess, isBreak, 1);
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let { battleGoods, breakGoods } = await ladderBattleEndReward(roleId, roleName, sid, rank, isSuccess, historyRank, 1);
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return resResult(STATUS.SUCCESS, {...pick(result, ['rank', 'historyRank', 'challengeCnt','status', 'time', 'oppPlayers']), battleGoods, breakGoods});
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}
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@@ -226,7 +224,7 @@ export class LadderHandler {
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}
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
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if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
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if(ladderData.rank >= rank) return resResult(STATUS.LADDER_RANK_ERR);
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@@ -244,7 +242,7 @@ export class LadderHandler {
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ladderData = await LadderMatchModel.updateByRoleIdAndInclude(roleId, update);
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// 获取奖励
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let { battleGoods } = await ladderBattleEndReward(roleId, roleName, sid, rank, true, false, count);
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let { battleGoods } = await ladderBattleEndReward(roleId, roleName, sid, rank, true, rank, count);
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return resResult(STATUS.SUCCESS, {
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challengeCnt: ladderData.challengeCnt,
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@@ -282,7 +280,7 @@ export class LadderHandler {
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let sid = session.get('sid');
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
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if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
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let update: LadderUpdateInter = {};
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// 刷新次数
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@@ -340,4 +338,31 @@ export class LadderHandler {
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let list = await LadderMatchRecModel.findRec(roleId);
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return resResult(STATUS.SUCCESS, { list });
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}
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// debug接口
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// 重置挑战次数 & 购买次数
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async resetCnt(msg: { magicWord: string }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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let roleId = session.get('roleId');
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
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await LadderMatchModel.updateByRoleId(roleId, { refDaily: new Date(Date.now() - 86400000) });
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return resResult(STATUS.SUCCESS);
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}
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async sendDailyReward(msg: { magicWord: string }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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let servers = await ServerlistModel.findByEnv(pinus.app.get('env'));
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for(let { serverId } of servers) {
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await sendLadderDailyReward(serverId);
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}
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return resResult(STATUS.SUCCESS)
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}
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}
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@@ -1,14 +1,15 @@
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import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, PUSH_ROUTE, REDIS_KEY } from "../consts";
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import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY } from "../consts";
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import { HeroType } from "../db/Hero";
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import { LadderMatchModel, LadderMatchType, LadderUpdateInter } from "../db/LadderMatch";
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import { LadderMatchRecModel } from "../db/LadderMatchRec";
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import { RoleModel, RoleType } from "../db/Role";
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import { LadderDataReturn, LadderDefense, LadderOppPlayerHeroInfo, LadderOppPlayerInDB, LadderOppPlayerInfo, LadderOppPlayerReturn } from "../domain/battleField/ladder";
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import { RoleAndGuildRankInfo, RoleRankInfo } from "../domain/rank";
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import { gameData, getDicLadderMatchByMyRank } from "../pubUtils/data";
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import { gameData, getDicLadderMatchByMyRank, getLadderRankReward } from "../pubUtils/data";
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import { EXTERIOR, LADDER } from "../pubUtils/dicParam";
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import { ItemInter } from "../pubUtils/interface";
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import { ItemInter, RewardInter } from "../pubUtils/interface";
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import { getRandValueByMinMax, shouldRefresh } from "../pubUtils/util";
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import { sendMailByContent } from "./mailService";
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import { sendMessageToUserWithSuc } from "./pushService";
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import { Rank } from "./rankService";
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import { addItems } from "./role/rewardService";
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@@ -92,9 +93,9 @@ async function getOppPlayerDetailByDb(serverId: number, oppPlayers: LadderOppPla
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}
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// 获取redis当中的玩家排名数据
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export async function getLadderMatchByRank(serverId: number, from: number, to: number) {
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export async function getLadderMatchByRank(serverId: number, max: number|'+inf', min: number|'-inf') {
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let r = new Rank(REDIS_KEY.LADDER, { serverId }, false, 3000);
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let rawResults = await r.getRankByRangeRaw(from, to, false);
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let rawResults = await r.getRankByRangeRaw(max, min, false);
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return rawResults.map(cur => ({ rank: cur.scores[0], roleId: cur.field }))
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}
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@@ -102,7 +103,7 @@ export async function refreshLadderEnemies(ladderData: LadderMatchType, update:
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let rankNumbers = randOppRankNumbers(ladderData.rank); // 随机出想要的排名
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let min = rankNumbers[0], max = rankNumbers[rankNumbers.length - 1];
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let ranks = await getLadderMatchByRank(ladderData.serverId, min, max);
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let ranks = await getLadderMatchByRank(ladderData.serverId, max, min);
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let oppPlayers: LadderOppPlayerReturn[] = [], oppPlayersSave: LadderOppPlayerInDB[] = [];
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for(let rank of rankNumbers) {
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@@ -188,6 +189,11 @@ export function checkRank(myRank: number, targetRank: number) {
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} else { // 向前打
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if(myRank - dicLadderMatch.rangeBeforeMax > targetRank) return false;
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}
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if(targetRank <= 10 && !dicLadderMatch.topChallenge) {
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return false
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}
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return true;
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}
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@@ -289,14 +295,19 @@ export async function battleEndWhenChange(ladderMatch: LadderMatchType) {
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return oppPlayers
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}
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export async function ladderBattleEndReward(roleId: string, roleName: string, sid: string, rank: number, isSuccess: boolean, isBreak: boolean, num: number) {
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export async function ladderBattleEndReward(roleId: string, roleName: string, sid: string, rank: number, isSuccess: boolean, historyRank: number, num: number) {
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let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
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if(!dicLadderDifficultRatio) return null;
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let warReward = new WarReward(roleId, roleName, sid, dicLadderDifficultRatio.gkId, isSuccess);
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warReward.setLadderReward(dicLadderDifficultRatio.randomFailReward, true);
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warReward.setLadderReward(dicLadderDifficultRatio.randomWinReward, false);
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let battleGoods = await warReward.saveReward(num);
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let breakGoods = isBreak? await addItems(roleId, roleName, sid, dicLadderDifficultRatio?.onceReward||[], ITEM_CHANGE_REASON.LADDER_BATTLE_REWARD): [];
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let breakRewards: RewardInter[] = [];
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for(let i = historyRank - 1; i >= rank; i--) {
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let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(i);
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breakRewards.push(...(dicLadderDifficultRatio?.onceReward||[]));
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}
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let breakGoods = breakRewards.length > 0? await addItems(roleId, roleName, sid, dicLadderDifficultRatio?.onceReward||[], ITEM_CHANGE_REASON.LADDER_BATTLE_REWARD): [];
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return { battleGoods, breakGoods };
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}
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@@ -315,4 +326,14 @@ export function completeLadderRanks(ranks: RoleAndGuildRankInfo[]) {
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}
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}
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return result;
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}
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export async function sendLadderDailyReward(serverId: number) {
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let ranks = await getLadderMatchByRank(serverId, '+inf', '-inf');
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for(let { rank, roleId } of ranks) {
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let dicRankReward = getLadderRankReward(rank);
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if(dicRankReward && dicRankReward.reward && dicRankReward.reward.length > 0) {
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await sendMailByContent(MAIL_TYPE.LADDER, roleId, { params: [`${rank}`], goods: dicRankReward.reward });
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}
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}
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}
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@@ -708,7 +708,7 @@ export class Rank {
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}
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// 获取区间里的排行榜,格式 {rank, field, score}[]
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public async getRankByRangeRaw(from: number | string = '+inf', to: number | string = '-inf', isReverse = true) {
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public async getRankByRangeRaw(max: number | string = '+inf', min: number | string = '-inf', isReverse = true) {
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let ranks: { rank: number, field: string, scores: number[] }[] = [];
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let key = this.keyName.getName();
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if (this.isUnion) {
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@@ -716,8 +716,8 @@ export class Rank {
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}
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const rankFromDb = isReverse?
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(await redisClient().zrevrangebyscoreAsync(key, from, to, "WITHSCORES")):
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(await redisClient().zrangebyscoreAsync(key, from, to, "WITHSCORES"));
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(await redisClient().zrevrangebyscoreAsync(key, max, min, "WITHSCORES")):
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(await redisClient().zrangebyscoreAsync(key, min, max, "WITHSCORES"));
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let num = 0;
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for (let ii = 0; ii < rankFromDb.length; ii += 2) {
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@@ -728,8 +728,8 @@ export class Rank {
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return ranks
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}
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public async getRankByRange(from: number | string = '+inf', to: number | string = '-inf', isReverse = true) {
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let raws = await this.getRankByRangeRaw(from, to, isReverse);
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public async getRankByRange(max: number | string = '+inf', min: number | string = '-inf', isReverse = true) {
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let raws = await this.getRankByRangeRaw(max, min, isReverse);
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let ranks = new Array<RoleRankInfo | GuildRankInfo>();
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for (let { rank, field, scores } of raws) {
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@@ -1186,7 +1186,7 @@ export async function getRankInHandler(redisKey: REDIS_KEY, type: RANK_TYPE, key
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return result
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}));
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let { ranks, myRank } = await r.getRankListWithMyRank({ roleId, guildCode }, type == RANK_TYPE.LADDER);
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let { ranks, myRank } = await r.getRankListWithMyRank({ roleId, guildCode }, type != RANK_TYPE.LADDER);
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if (!myRank) {
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let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true);
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if (type == RANK_TYPE.TOP_LINTUP) {
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@@ -39,7 +39,7 @@ import { resResult } from '../pubUtils/util';
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import { checkPopUpConditionWhenGuildActivityEnd } from './activity/popUpShopService';
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import { pushRefreshTime } from './connectorService';
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import { sendUnReceivedActivityDailyCoin } from './activity/dailyCoinService';
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import { ladderTimeout } from './ladderService';
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import { ladderTimeout, sendLadderDailyReward } from './ladderService';
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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@@ -97,6 +97,9 @@ export async function init() {
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// 限时排行榜
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await initTimeLimitRank();
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// 名将擂台每日奖励
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await ladderDailyReward();
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}
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// 每日刷新
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@@ -751,4 +754,12 @@ export async function cancelLadderCountDown(battleCode: string) {
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}
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}
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async function ladderDailyReward() {
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scheduleJob('ladderDailyReward', '0 0 22 * * ?', async () => {
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let servers = await ServerlistModel.findByEnv(pinus.app.get('env'));
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for(let { serverId } of servers) {
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await sendLadderDailyReward(serverId);
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}
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});
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}
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// —————————————— 名将擂台 end —————————————— //
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