名将擂台:排行榜&每日排行奖励

This commit is contained in:
luying
2022-07-16 17:21:29 +08:00
parent 0fbc8bd7d8
commit 2cf7c4c3e4
10 changed files with 121 additions and 40 deletions

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@@ -5,17 +5,16 @@ import { gameData } from '../../../pubUtils/data';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
import { LadderMatchModel, LadderUpdateInter } from '../../../db/LadderMatch';
import { battleEndWhenChange, checkRank, generateInitRecInfo, getBuyCntCost, getLadderData, getLadderOppStatus, ladderBattleEndReward, refreshLadderDaily, refreshLadderEnemies } from '../../../services/ladderService';
import { battleEndWhenChange, checkRank, generateInitRecInfo, getBuyCntCost, getLadderData, getLadderOppStatus, ladderBattleEndReward, refreshLadderDaily, refreshLadderEnemies, sendLadderDailyReward } from '../../../services/ladderService';
import { LadderDataReturn, LadderDefense, LadderDefenseHero, LadderOppDetailReturn, LadderOppLineupReturn, LadderOppPlayerHeroInfo, LadderOppPlayerReturn } from '../../../domain/battleField/ladder';
import { LadderMatchRecModel } from '../../../db/LadderMatchRec';
import { HeroModel } from '../../../db/Hero';
import { LADDER } from '../../../pubUtils/dicParam';
import { handleCost } from '../../../services/role/rewardService';
import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, REDIS_KEY } from '../../../consts';
import { DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, REDIS_KEY } from '../../../consts';
import { getHeroesAttributes } from '../../../services/playerCeService';
import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
import { Rank } from '../../../services/rankService';
import { WarReward } from '../../../services/warRewardService';
import { ServerlistModel } from '../../../db/Serverlist';
export default function (app: Application) {
new HandlerService(app, {});
@@ -40,8 +39,7 @@ export class LadderHandler {
let { roleId: targetRoleId, rank } = msg;
let ladderData = await LadderMatchModel.findByRoleId(roleId);
if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
if(!checkRank(ladderData.rank, rank)) return resResult(STATUS.LADDER_RANK_ERROR);
if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
let { oppPlayers = [] } = ladderData;
let curOppPlayer = oppPlayers.find(cur => cur.roleId == targetRoleId);
@@ -66,7 +64,7 @@ export class LadderHandler {
let { roleId: targetRoleId, rank, myRank } = msg;
// 检查双方排名等,不行的刷新对手回去
let ladderData = await LadderMatchModel.findByRoleId(roleId);
if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
let { status, isRobot, hisLadderData } = await getLadderOppStatus(ladderData, targetRoleId, myRank, rank);
if(status != LADDER_OPP_STATUS.BATTLE) {
@@ -187,7 +185,7 @@ export class LadderHandler {
let rank = rec.defenseInfo.oldRank;
let ladderData = await LadderMatchModel.findByRoleId(roleId);
if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
// 取消 checkBattle 的倒计时
pinus.app.rpc.systimer.systimerRemote.cancelLadderCountDown.broadcast(battleCode);
@@ -205,12 +203,12 @@ export class LadderHandler {
rec = await LadderMatchRecModel.battleEnd(battleCode, isSuccess);
}
let isBreak = ladderData.historyRank > atkLadderMatch.rank;
ladderData = await LadderMatchModel.updateByRoleId(roleId, { historyRank: isBreak? atkLadderMatch.rank: ladderData.historyRank, locked: 0 });
let historyRank = ladderData.historyRank;
ladderData = await LadderMatchModel.updateByRoleId(roleId, { historyRank: historyRank > atkLadderMatch.rank? atkLadderMatch.rank: historyRank, locked: 0 });
result.setLadderData(ladderData, rec);
// 获取奖励
let { battleGoods, breakGoods } = await ladderBattleEndReward(roleId, roleName, sid, rank, isSuccess, isBreak, 1);
let { battleGoods, breakGoods } = await ladderBattleEndReward(roleId, roleName, sid, rank, isSuccess, historyRank, 1);
return resResult(STATUS.SUCCESS, {...pick(result, ['rank', 'historyRank', 'challengeCnt','status', 'time', 'oppPlayers']), battleGoods, breakGoods});
}
@@ -226,7 +224,7 @@ export class LadderHandler {
}
let ladderData = await LadderMatchModel.findByRoleId(roleId);
if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
if(ladderData.rank >= rank) return resResult(STATUS.LADDER_RANK_ERR);
@@ -244,7 +242,7 @@ export class LadderHandler {
ladderData = await LadderMatchModel.updateByRoleIdAndInclude(roleId, update);
// 获取奖励
let { battleGoods } = await ladderBattleEndReward(roleId, roleName, sid, rank, true, false, count);
let { battleGoods } = await ladderBattleEndReward(roleId, roleName, sid, rank, true, rank, count);
return resResult(STATUS.SUCCESS, {
challengeCnt: ladderData.challengeCnt,
@@ -282,7 +280,7 @@ export class LadderHandler {
let sid = session.get('sid');
let ladderData = await LadderMatchModel.findByRoleId(roleId);
if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
let update: LadderUpdateInter = {};
// 刷新次数
@@ -340,4 +338,31 @@ export class LadderHandler {
let list = await LadderMatchRecModel.findRec(roleId);
return resResult(STATUS.SUCCESS, { list });
}
// debug接口
// 重置挑战次数 & 购买次数
async resetCnt(msg: { magicWord: string }, session: BackendSession) {
const { magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
let roleId = session.get('roleId');
let ladderData = await LadderMatchModel.findByRoleId(roleId);
if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
await LadderMatchModel.updateByRoleId(roleId, { refDaily: new Date(Date.now() - 86400000) });
return resResult(STATUS.SUCCESS);
}
async sendDailyReward(msg: { magicWord: string }, session: BackendSession) {
const { magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
let servers = await ServerlistModel.findByEnv(pinus.app.get('env'));
for(let { serverId } of servers) {
await sendLadderDailyReward(serverId);
}
return resResult(STATUS.SUCCESS)
}
}

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@@ -1,14 +1,15 @@
import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, PUSH_ROUTE, REDIS_KEY } from "../consts";
import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY } from "../consts";
import { HeroType } from "../db/Hero";
import { LadderMatchModel, LadderMatchType, LadderUpdateInter } from "../db/LadderMatch";
import { LadderMatchRecModel } from "../db/LadderMatchRec";
import { RoleModel, RoleType } from "../db/Role";
import { LadderDataReturn, LadderDefense, LadderOppPlayerHeroInfo, LadderOppPlayerInDB, LadderOppPlayerInfo, LadderOppPlayerReturn } from "../domain/battleField/ladder";
import { RoleAndGuildRankInfo, RoleRankInfo } from "../domain/rank";
import { gameData, getDicLadderMatchByMyRank } from "../pubUtils/data";
import { gameData, getDicLadderMatchByMyRank, getLadderRankReward } from "../pubUtils/data";
import { EXTERIOR, LADDER } from "../pubUtils/dicParam";
import { ItemInter } from "../pubUtils/interface";
import { ItemInter, RewardInter } from "../pubUtils/interface";
import { getRandValueByMinMax, shouldRefresh } from "../pubUtils/util";
import { sendMailByContent } from "./mailService";
import { sendMessageToUserWithSuc } from "./pushService";
import { Rank } from "./rankService";
import { addItems } from "./role/rewardService";
@@ -92,9 +93,9 @@ async function getOppPlayerDetailByDb(serverId: number, oppPlayers: LadderOppPla
}
// 获取redis当中的玩家排名数据
export async function getLadderMatchByRank(serverId: number, from: number, to: number) {
export async function getLadderMatchByRank(serverId: number, max: number|'+inf', min: number|'-inf') {
let r = new Rank(REDIS_KEY.LADDER, { serverId }, false, 3000);
let rawResults = await r.getRankByRangeRaw(from, to, false);
let rawResults = await r.getRankByRangeRaw(max, min, false);
return rawResults.map(cur => ({ rank: cur.scores[0], roleId: cur.field }))
}
@@ -102,7 +103,7 @@ export async function refreshLadderEnemies(ladderData: LadderMatchType, update:
let rankNumbers = randOppRankNumbers(ladderData.rank); // 随机出想要的排名
let min = rankNumbers[0], max = rankNumbers[rankNumbers.length - 1];
let ranks = await getLadderMatchByRank(ladderData.serverId, min, max);
let ranks = await getLadderMatchByRank(ladderData.serverId, max, min);
let oppPlayers: LadderOppPlayerReturn[] = [], oppPlayersSave: LadderOppPlayerInDB[] = [];
for(let rank of rankNumbers) {
@@ -188,6 +189,11 @@ export function checkRank(myRank: number, targetRank: number) {
} else { // 向前打
if(myRank - dicLadderMatch.rangeBeforeMax > targetRank) return false;
}
if(targetRank <= 10 && !dicLadderMatch.topChallenge) {
return false
}
return true;
}
@@ -289,14 +295,19 @@ export async function battleEndWhenChange(ladderMatch: LadderMatchType) {
return oppPlayers
}
export async function ladderBattleEndReward(roleId: string, roleName: string, sid: string, rank: number, isSuccess: boolean, isBreak: boolean, num: number) {
export async function ladderBattleEndReward(roleId: string, roleName: string, sid: string, rank: number, isSuccess: boolean, historyRank: number, num: number) {
let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
if(!dicLadderDifficultRatio) return null;
let warReward = new WarReward(roleId, roleName, sid, dicLadderDifficultRatio.gkId, isSuccess);
warReward.setLadderReward(dicLadderDifficultRatio.randomFailReward, true);
warReward.setLadderReward(dicLadderDifficultRatio.randomWinReward, false);
let battleGoods = await warReward.saveReward(num);
let breakGoods = isBreak? await addItems(roleId, roleName, sid, dicLadderDifficultRatio?.onceReward||[], ITEM_CHANGE_REASON.LADDER_BATTLE_REWARD): [];
let breakRewards: RewardInter[] = [];
for(let i = historyRank - 1; i >= rank; i--) {
let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(i);
breakRewards.push(...(dicLadderDifficultRatio?.onceReward||[]));
}
let breakGoods = breakRewards.length > 0? await addItems(roleId, roleName, sid, dicLadderDifficultRatio?.onceReward||[], ITEM_CHANGE_REASON.LADDER_BATTLE_REWARD): [];
return { battleGoods, breakGoods };
}
@@ -315,4 +326,14 @@ export function completeLadderRanks(ranks: RoleAndGuildRankInfo[]) {
}
}
return result;
}
export async function sendLadderDailyReward(serverId: number) {
let ranks = await getLadderMatchByRank(serverId, '+inf', '-inf');
for(let { rank, roleId } of ranks) {
let dicRankReward = getLadderRankReward(rank);
if(dicRankReward && dicRankReward.reward && dicRankReward.reward.length > 0) {
await sendMailByContent(MAIL_TYPE.LADDER, roleId, { params: [`${rank}`], goods: dicRankReward.reward });
}
}
}

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@@ -708,7 +708,7 @@ export class Rank {
}
// 获取区间里的排行榜,格式 {rank, field, score}[]
public async getRankByRangeRaw(from: number | string = '+inf', to: number | string = '-inf', isReverse = true) {
public async getRankByRangeRaw(max: number | string = '+inf', min: number | string = '-inf', isReverse = true) {
let ranks: { rank: number, field: string, scores: number[] }[] = [];
let key = this.keyName.getName();
if (this.isUnion) {
@@ -716,8 +716,8 @@ export class Rank {
}
const rankFromDb = isReverse?
(await redisClient().zrevrangebyscoreAsync(key, from, to, "WITHSCORES")):
(await redisClient().zrangebyscoreAsync(key, from, to, "WITHSCORES"));
(await redisClient().zrevrangebyscoreAsync(key, max, min, "WITHSCORES")):
(await redisClient().zrangebyscoreAsync(key, min, max, "WITHSCORES"));
let num = 0;
for (let ii = 0; ii < rankFromDb.length; ii += 2) {
@@ -728,8 +728,8 @@ export class Rank {
return ranks
}
public async getRankByRange(from: number | string = '+inf', to: number | string = '-inf', isReverse = true) {
let raws = await this.getRankByRangeRaw(from, to, isReverse);
public async getRankByRange(max: number | string = '+inf', min: number | string = '-inf', isReverse = true) {
let raws = await this.getRankByRangeRaw(max, min, isReverse);
let ranks = new Array<RoleRankInfo | GuildRankInfo>();
for (let { rank, field, scores } of raws) {
@@ -1186,7 +1186,7 @@ export async function getRankInHandler(redisKey: REDIS_KEY, type: RANK_TYPE, key
return result
}));
let { ranks, myRank } = await r.getRankListWithMyRank({ roleId, guildCode }, type == RANK_TYPE.LADDER);
let { ranks, myRank } = await r.getRankListWithMyRank({ roleId, guildCode }, type != RANK_TYPE.LADDER);
if (!myRank) {
let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true);
if (type == RANK_TYPE.TOP_LINTUP) {

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@@ -39,7 +39,7 @@ import { resResult } from '../pubUtils/util';
import { checkPopUpConditionWhenGuildActivityEnd } from './activity/popUpShopService';
import { pushRefreshTime } from './connectorService';
import { sendUnReceivedActivityDailyCoin } from './activity/dailyCoinService';
import { ladderTimeout } from './ladderService';
import { ladderTimeout, sendLadderDailyReward } from './ladderService';
const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60;
@@ -97,6 +97,9 @@ export async function init() {
// 限时排行榜
await initTimeLimitRank();
// 名将擂台每日奖励
await ladderDailyReward();
}
// 每日刷新
@@ -751,4 +754,12 @@ export async function cancelLadderCountDown(battleCode: string) {
}
}
async function ladderDailyReward() {
scheduleJob('ladderDailyReward', '0 0 22 * * ?', async () => {
let servers = await ServerlistModel.findByEnv(pinus.app.get('env'));
for(let { serverId } of servers) {
await sendLadderDailyReward(serverId);
}
});
}
// —————————————— 名将擂台 end —————————————— //