名将擂台:排行榜&每日排行奖励
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@@ -1,14 +1,15 @@
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import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, PUSH_ROUTE, REDIS_KEY } from "../consts";
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import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY } from "../consts";
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import { HeroType } from "../db/Hero";
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import { LadderMatchModel, LadderMatchType, LadderUpdateInter } from "../db/LadderMatch";
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import { LadderMatchRecModel } from "../db/LadderMatchRec";
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import { RoleModel, RoleType } from "../db/Role";
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import { LadderDataReturn, LadderDefense, LadderOppPlayerHeroInfo, LadderOppPlayerInDB, LadderOppPlayerInfo, LadderOppPlayerReturn } from "../domain/battleField/ladder";
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import { RoleAndGuildRankInfo, RoleRankInfo } from "../domain/rank";
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import { gameData, getDicLadderMatchByMyRank } from "../pubUtils/data";
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import { gameData, getDicLadderMatchByMyRank, getLadderRankReward } from "../pubUtils/data";
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import { EXTERIOR, LADDER } from "../pubUtils/dicParam";
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import { ItemInter } from "../pubUtils/interface";
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import { ItemInter, RewardInter } from "../pubUtils/interface";
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import { getRandValueByMinMax, shouldRefresh } from "../pubUtils/util";
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import { sendMailByContent } from "./mailService";
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import { sendMessageToUserWithSuc } from "./pushService";
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import { Rank } from "./rankService";
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import { addItems } from "./role/rewardService";
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@@ -92,9 +93,9 @@ async function getOppPlayerDetailByDb(serverId: number, oppPlayers: LadderOppPla
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}
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// 获取redis当中的玩家排名数据
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export async function getLadderMatchByRank(serverId: number, from: number, to: number) {
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export async function getLadderMatchByRank(serverId: number, max: number|'+inf', min: number|'-inf') {
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let r = new Rank(REDIS_KEY.LADDER, { serverId }, false, 3000);
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let rawResults = await r.getRankByRangeRaw(from, to, false);
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let rawResults = await r.getRankByRangeRaw(max, min, false);
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return rawResults.map(cur => ({ rank: cur.scores[0], roleId: cur.field }))
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}
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@@ -102,7 +103,7 @@ export async function refreshLadderEnemies(ladderData: LadderMatchType, update:
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let rankNumbers = randOppRankNumbers(ladderData.rank); // 随机出想要的排名
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let min = rankNumbers[0], max = rankNumbers[rankNumbers.length - 1];
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let ranks = await getLadderMatchByRank(ladderData.serverId, min, max);
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let ranks = await getLadderMatchByRank(ladderData.serverId, max, min);
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let oppPlayers: LadderOppPlayerReturn[] = [], oppPlayersSave: LadderOppPlayerInDB[] = [];
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for(let rank of rankNumbers) {
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@@ -188,6 +189,11 @@ export function checkRank(myRank: number, targetRank: number) {
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} else { // 向前打
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if(myRank - dicLadderMatch.rangeBeforeMax > targetRank) return false;
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}
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if(targetRank <= 10 && !dicLadderMatch.topChallenge) {
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return false
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}
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return true;
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}
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@@ -289,14 +295,19 @@ export async function battleEndWhenChange(ladderMatch: LadderMatchType) {
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return oppPlayers
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}
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export async function ladderBattleEndReward(roleId: string, roleName: string, sid: string, rank: number, isSuccess: boolean, isBreak: boolean, num: number) {
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export async function ladderBattleEndReward(roleId: string, roleName: string, sid: string, rank: number, isSuccess: boolean, historyRank: number, num: number) {
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let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
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if(!dicLadderDifficultRatio) return null;
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let warReward = new WarReward(roleId, roleName, sid, dicLadderDifficultRatio.gkId, isSuccess);
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warReward.setLadderReward(dicLadderDifficultRatio.randomFailReward, true);
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warReward.setLadderReward(dicLadderDifficultRatio.randomWinReward, false);
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let battleGoods = await warReward.saveReward(num);
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let breakGoods = isBreak? await addItems(roleId, roleName, sid, dicLadderDifficultRatio?.onceReward||[], ITEM_CHANGE_REASON.LADDER_BATTLE_REWARD): [];
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let breakRewards: RewardInter[] = [];
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for(let i = historyRank - 1; i >= rank; i--) {
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let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(i);
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breakRewards.push(...(dicLadderDifficultRatio?.onceReward||[]));
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}
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let breakGoods = breakRewards.length > 0? await addItems(roleId, roleName, sid, dicLadderDifficultRatio?.onceReward||[], ITEM_CHANGE_REASON.LADDER_BATTLE_REWARD): [];
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return { battleGoods, breakGoods };
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}
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@@ -315,4 +326,14 @@ export function completeLadderRanks(ranks: RoleAndGuildRankInfo[]) {
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}
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}
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return result;
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}
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export async function sendLadderDailyReward(serverId: number) {
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let ranks = await getLadderMatchByRank(serverId, '+inf', '-inf');
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for(let { rank, roleId } of ranks) {
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let dicRankReward = getLadderRankReward(rank);
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if(dicRankReward && dicRankReward.reward && dicRankReward.reward.length > 0) {
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await sendMailByContent(MAIL_TYPE.LADDER, roleId, { params: [`${rank}`], goods: dicRankReward.reward });
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}
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}
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}
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