名将擂台:排行榜&每日排行奖励

This commit is contained in:
luying
2022-07-19 17:14:11 +08:00
parent 0fbc8bd7d8
commit 2cf7c4c3e4
10 changed files with 121 additions and 40 deletions
+29 -8
View File
@@ -1,14 +1,15 @@
import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, PUSH_ROUTE, REDIS_KEY } from "../consts";
import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY } from "../consts";
import { HeroType } from "../db/Hero";
import { LadderMatchModel, LadderMatchType, LadderUpdateInter } from "../db/LadderMatch";
import { LadderMatchRecModel } from "../db/LadderMatchRec";
import { RoleModel, RoleType } from "../db/Role";
import { LadderDataReturn, LadderDefense, LadderOppPlayerHeroInfo, LadderOppPlayerInDB, LadderOppPlayerInfo, LadderOppPlayerReturn } from "../domain/battleField/ladder";
import { RoleAndGuildRankInfo, RoleRankInfo } from "../domain/rank";
import { gameData, getDicLadderMatchByMyRank } from "../pubUtils/data";
import { gameData, getDicLadderMatchByMyRank, getLadderRankReward } from "../pubUtils/data";
import { EXTERIOR, LADDER } from "../pubUtils/dicParam";
import { ItemInter } from "../pubUtils/interface";
import { ItemInter, RewardInter } from "../pubUtils/interface";
import { getRandValueByMinMax, shouldRefresh } from "../pubUtils/util";
import { sendMailByContent } from "./mailService";
import { sendMessageToUserWithSuc } from "./pushService";
import { Rank } from "./rankService";
import { addItems } from "./role/rewardService";
@@ -92,9 +93,9 @@ async function getOppPlayerDetailByDb(serverId: number, oppPlayers: LadderOppPla
}
// 获取redis当中的玩家排名数据
export async function getLadderMatchByRank(serverId: number, from: number, to: number) {
export async function getLadderMatchByRank(serverId: number, max: number|'+inf', min: number|'-inf') {
let r = new Rank(REDIS_KEY.LADDER, { serverId }, false, 3000);
let rawResults = await r.getRankByRangeRaw(from, to, false);
let rawResults = await r.getRankByRangeRaw(max, min, false);
return rawResults.map(cur => ({ rank: cur.scores[0], roleId: cur.field }))
}
@@ -102,7 +103,7 @@ export async function refreshLadderEnemies(ladderData: LadderMatchType, update:
let rankNumbers = randOppRankNumbers(ladderData.rank); // 随机出想要的排名
let min = rankNumbers[0], max = rankNumbers[rankNumbers.length - 1];
let ranks = await getLadderMatchByRank(ladderData.serverId, min, max);
let ranks = await getLadderMatchByRank(ladderData.serverId, max, min);
let oppPlayers: LadderOppPlayerReturn[] = [], oppPlayersSave: LadderOppPlayerInDB[] = [];
for(let rank of rankNumbers) {
@@ -188,6 +189,11 @@ export function checkRank(myRank: number, targetRank: number) {
} else { // 向前打
if(myRank - dicLadderMatch.rangeBeforeMax > targetRank) return false;
}
if(targetRank <= 10 && !dicLadderMatch.topChallenge) {
return false
}
return true;
}
@@ -289,14 +295,19 @@ export async function battleEndWhenChange(ladderMatch: LadderMatchType) {
return oppPlayers
}
export async function ladderBattleEndReward(roleId: string, roleName: string, sid: string, rank: number, isSuccess: boolean, isBreak: boolean, num: number) {
export async function ladderBattleEndReward(roleId: string, roleName: string, sid: string, rank: number, isSuccess: boolean, historyRank: number, num: number) {
let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
if(!dicLadderDifficultRatio) return null;
let warReward = new WarReward(roleId, roleName, sid, dicLadderDifficultRatio.gkId, isSuccess);
warReward.setLadderReward(dicLadderDifficultRatio.randomFailReward, true);
warReward.setLadderReward(dicLadderDifficultRatio.randomWinReward, false);
let battleGoods = await warReward.saveReward(num);
let breakGoods = isBreak? await addItems(roleId, roleName, sid, dicLadderDifficultRatio?.onceReward||[], ITEM_CHANGE_REASON.LADDER_BATTLE_REWARD): [];
let breakRewards: RewardInter[] = [];
for(let i = historyRank - 1; i >= rank; i--) {
let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(i);
breakRewards.push(...(dicLadderDifficultRatio?.onceReward||[]));
}
let breakGoods = breakRewards.length > 0? await addItems(roleId, roleName, sid, dicLadderDifficultRatio?.onceReward||[], ITEM_CHANGE_REASON.LADDER_BATTLE_REWARD): [];
return { battleGoods, breakGoods };
}
@@ -315,4 +326,14 @@ export function completeLadderRanks(ranks: RoleAndGuildRankInfo[]) {
}
}
return result;
}
export async function sendLadderDailyReward(serverId: number) {
let ranks = await getLadderMatchByRank(serverId, '+inf', '-inf');
for(let { rank, roleId } of ranks) {
let dicRankReward = getLadderRankReward(rank);
if(dicRankReward && dicRankReward.reward && dicRankReward.reward.length > 0) {
await sendMailByContent(MAIL_TYPE.LADDER, roleId, { params: [`${rank}`], goods: dicRankReward.reward });
}
}
}