军团限时付费:退出军团后减少付费人数
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@@ -40,25 +40,48 @@ export async function getGuildPayDataShow(serverId: number, activityId: number,
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export async function addGuildPay(role: RoleType, price: number) {
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let { hasGuild, roleId, roleName, serverId, guildCode } = role;
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if(hasGuild) { // 向全军团推送充值的人
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let { openTime } = await ServerlistModel.findByServerId(serverId);
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let activities = await getActivitiesByType(serverId, ACTIVITY_TYPE.GUILD_PAY);
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let pushResult: pushActivityInter[] = [];
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for(let activityData of activities) {
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let { activityId, type: activityType } = activityData;
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let obj = new GuildPayData(activityData, 0, openTime * 1000);
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if(obj && obj.canShow()) {
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let { isNew, result } = await ActivityGuildPayModel.addRecord(serverId, activityId, obj.roundIndex, guildCode, {
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roleId, roleName, price
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});
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if(isNew) {
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let { memberRecord } = result;
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pushResult.push({ activityId, activityType, param: { payMember: roleName, payMemberCnt: memberRecord.length } });
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}
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if(!hasGuild) return;
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let serverTime = await getServerCreateTime(serverId);
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let activities = await getActivitiesByType(serverId, ACTIVITY_TYPE.GUILD_PAY);
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let pushResult: pushActivityInter[] = [];
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for(let activityData of activities) {
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let { activityId, type: activityType } = activityData;
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let obj = new GuildPayData(activityData, 0, serverTime);
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if(obj && obj.canPay()) {
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let { isNew, result } = await ActivityGuildPayModel.addRecord(serverId, activityId, obj.roundIndex, guildCode, {
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roleId, roleName, price, hasQuit: false
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});
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if(isNew) {
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let { memberRecord = [] } = result;
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let payMemberCnt = memberRecord.filter(member => !member.hasQuit).length;
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pushResult.push({ activityId, activityType, param: { payMember: roleName, payMemberCnt } });
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}
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}
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await pushActivitiesToGuild(pushResult, guildCode);
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}
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console.log('##### addGuildPay', pushResult.length)
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await pushActivitiesToGuild(pushResult, guildCode);
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}
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export async function guildPayQuitGuild(serverId: number, guildCode: string, roleId: string) {
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if(!guildCode) return;
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let serverTime = await getServerCreateTime(serverId);
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let activities = await getActivitiesByType(serverId, ACTIVITY_TYPE.GUILD_PAY);
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let pushResult: pushActivityInter[] = [];
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for(let activityData of activities) {
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let { activityId, type: activityType } = activityData;
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let obj = new GuildPayData(activityData, 0, serverTime);
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if(obj && obj.canPay()) {
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let result = await ActivityGuildPayModel.quitGuild(serverId, activityId, obj.roundIndex, guildCode, roleId);
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if(result) {
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let { memberRecord = [] } = result;
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let records = memberRecord.filter(member => !member.hasQuit);
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let payRecord = records.map(member => member.roleName);
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pushResult.push({ activityId, activityType, param: { payRecord, payMemberCnt: payRecord.length } });
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}
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}
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}
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await pushActivitiesToGuild(pushResult, guildCode);
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}
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export async function changeGuildActivity(guildCode: string, serverId: number, roleId: string, sid: string) {
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