体力:等级体力接口
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@@ -214,6 +214,25 @@ export class ItemHandler {
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return resResult(STATUS.SUCCESS, { apJson });
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}
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public async getApByLv(msg: { lv: number }, session: BackendSession) {
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const { lv } = msg;
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let roleId = session.get('roleId');
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let ip = session.get('ip');
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let { lvRecords = [] } = await ActionPointModel.getAp(roleId);
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let lvRecord = lvRecords.find(cur => cur.lv == lv);
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let ap = 0, apBefore = 0;
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if(!lvRecord) {
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let apJson = await getAp(roleId, ip, role.lv);
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ap = apJson.ap;
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apBefore = apJson.ap;
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} else {
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({ ap, apBefore } = lvRecord);
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}
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return resResult(STATUS.SUCCESS, { ap, apBefore });
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}
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public async debugResetBuyTimes(msg: { magicWord: string }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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@@ -18,6 +18,7 @@ import { uniq } from 'underscore';
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import { checkPopUpCondition } from './activity/popUpShopService';
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import { calculateCeWithRole } from './playerCeService';
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import { sendMessageToUserWithSuc } from './pushService';
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import { ActionPointModel } from '../db/ActionPoint';
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export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kingExp: number = 0, session: BackendSession) {
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const serverId = session.get('serverId');
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@@ -30,12 +31,6 @@ export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kin
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let ratio = gameData.kingExpRaio.get(lv)?.get(type)||0;
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let newExp = canGetExp ? exp + Math.floor(kingExp * ratio) : exp;
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let newLv = getLvByExp(newExp);
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// 等级超过最高级之后,经验依然可以稍微溢出一些,以备下一次提升等级
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// let nextExpObj = getExpByLv(newLv + 1);
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// let curExpObj = getExpByLv(newLv);
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// if(curExpObj && !nextExpObj && newExp > curExpObj.sum) {
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// newExp = curExpObj.sum;
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// }
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role = await RoleModel.levelup(roleId, newLv, newExp);
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if (newLv > lv) { // 升级
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@@ -74,7 +69,8 @@ export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kin
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});
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if(i != lv) { // 升级加体力
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let dicAp = getDicApByLv(i);
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await setAp(serverId, roleId, ip, i, dicAp.restoreAp, sid, ITEM_CHANGE_REASON.LV_UP);
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let { ap, apBefore } = await setAp(serverId, roleId, ip, i, dicAp.restoreAp, sid, ITEM_CHANGE_REASON.LV_UP);
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await ActionPointModel.setLvRecord(roleId, i, ap, apBefore);
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}
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}
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// 推送
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@@ -1,6 +1,15 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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class LvRecord {
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@prop({ required: true })
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lv: number;
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@prop({ required: true })
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apBefore: number;
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@prop({ required: true })
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ap: number;
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}
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/**
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* 体力系统
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*/
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@@ -22,8 +31,11 @@ export default class ActionPoint extends BaseModel {
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@prop({ required: true })
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buyTimes: number; // 当前体力
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@prop({ required: true, type: LvRecord, _id: false })
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lvRecords: LvRecord[]; // 当前体力
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public static async getAp(roleId: string, lean = true) {
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let result: ActionPointType = await ActionPointModel.findOne({roleId}).select('ap refTime buyRefTime buyTimes apBefore').lean(lean);
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let result: ActionPointType = await ActionPointModel.findOne({roleId}).select('ap refTime buyRefTime buyTimes apBefore lvRecords').lean(lean);
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if(!result) {
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result = await ActionPointModel.findOneAndUpdate({roleId}, { $setOnInsert: { ap: 0, refTime: 0, buyRefTime: 0, buyTimes: 0 } }, {new: true, upsert: true}).lean(lean)
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}
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@@ -35,6 +47,11 @@ export default class ActionPoint extends BaseModel {
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return result;
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}
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public static async setLvRecord(roleId: string, lv: number, ap: number, apBefore: number) {
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let result: ActionPointType = await ActionPointModel.findOneAndUpdate({ roleId }, { $push: {lvRecords: { lv, ap, apBefore }}}, {new: true}).lean();
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return result;
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}
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public static async saveBuyTimes(roleId: string, buyTimes: number, buyRefTime: number) {
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let result: ActionPointType = await ActionPointModel.findOneAndUpdate({ roleId }, { $set: {buyTimes, buyRefTime}, $setOnInsert: { ap: 0, refTime: 0 } }, {upsert: true, new: true}).lean();
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return result;
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