体力:等级体力接口

This commit is contained in:
luying
2022-05-18 15:08:37 +08:00
parent 464f8175ce
commit 2d8e252a4a
3 changed files with 40 additions and 8 deletions

View File

@@ -214,6 +214,25 @@ export class ItemHandler {
return resResult(STATUS.SUCCESS, { apJson });
}
public async getApByLv(msg: { lv: number }, session: BackendSession) {
const { lv } = msg;
let roleId = session.get('roleId');
let ip = session.get('ip');
let { lvRecords = [] } = await ActionPointModel.getAp(roleId);
let lvRecord = lvRecords.find(cur => cur.lv == lv);
let ap = 0, apBefore = 0;
if(!lvRecord) {
let role = await RoleModel.findByRoleId(roleId, 'lv');
let apJson = await getAp(roleId, ip, role.lv);
ap = apJson.ap;
apBefore = apJson.ap;
} else {
({ ap, apBefore } = lvRecord);
}
return resResult(STATUS.SUCCESS, { ap, apBefore });
}
public async debugResetBuyTimes(msg: { magicWord: string }, session: BackendSession) {
const { magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {

View File

@@ -18,6 +18,7 @@ import { uniq } from 'underscore';
import { checkPopUpCondition } from './activity/popUpShopService';
import { calculateCeWithRole } from './playerCeService';
import { sendMessageToUserWithSuc } from './pushService';
import { ActionPointModel } from '../db/ActionPoint';
export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kingExp: number = 0, session: BackendSession) {
const serverId = session.get('serverId');
@@ -30,12 +31,6 @@ export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kin
let ratio = gameData.kingExpRaio.get(lv)?.get(type)||0;
let newExp = canGetExp ? exp + Math.floor(kingExp * ratio) : exp;
let newLv = getLvByExp(newExp);
// 等级超过最高级之后,经验依然可以稍微溢出一些,以备下一次提升等级
// let nextExpObj = getExpByLv(newLv + 1);
// let curExpObj = getExpByLv(newLv);
// if(curExpObj && !nextExpObj && newExp > curExpObj.sum) {
// newExp = curExpObj.sum;
// }
role = await RoleModel.levelup(roleId, newLv, newExp);
if (newLv > lv) { // 升级
@@ -74,7 +69,8 @@ export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kin
});
if(i != lv) { // 升级加体力
let dicAp = getDicApByLv(i);
await setAp(serverId, roleId, ip, i, dicAp.restoreAp, sid, ITEM_CHANGE_REASON.LV_UP);
let { ap, apBefore } = await setAp(serverId, roleId, ip, i, dicAp.restoreAp, sid, ITEM_CHANGE_REASON.LV_UP);
await ActionPointModel.setLvRecord(roleId, i, ap, apBefore);
}
}
// 推送

View File

@@ -1,6 +1,15 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
class LvRecord {
@prop({ required: true })
lv: number;
@prop({ required: true })
apBefore: number;
@prop({ required: true })
ap: number;
}
/**
* 体力系统
*/
@@ -22,8 +31,11 @@ export default class ActionPoint extends BaseModel {
@prop({ required: true })
buyTimes: number; // 当前体力
@prop({ required: true, type: LvRecord, _id: false })
lvRecords: LvRecord[]; // 当前体力
public static async getAp(roleId: string, lean = true) {
let result: ActionPointType = await ActionPointModel.findOne({roleId}).select('ap refTime buyRefTime buyTimes apBefore').lean(lean);
let result: ActionPointType = await ActionPointModel.findOne({roleId}).select('ap refTime buyRefTime buyTimes apBefore lvRecords').lean(lean);
if(!result) {
result = await ActionPointModel.findOneAndUpdate({roleId}, { $setOnInsert: { ap: 0, refTime: 0, buyRefTime: 0, buyTimes: 0 } }, {new: true, upsert: true}).lean(lean)
}
@@ -35,6 +47,11 @@ export default class ActionPoint extends BaseModel {
return result;
}
public static async setLvRecord(roleId: string, lv: number, ap: number, apBefore: number) {
let result: ActionPointType = await ActionPointModel.findOneAndUpdate({ roleId }, { $push: {lvRecords: { lv, ap, apBefore }}}, {new: true}).lean();
return result;
}
public static async saveBuyTimes(roleId: string, buyTimes: number, buyRefTime: number) {
let result: ActionPointType = await ActionPointModel.findOneAndUpdate({ roleId }, { $set: {buyTimes, buyRefTime}, $setOnInsert: { ap: 0, refTime: 0 } }, {upsert: true, new: true}).lean();
return result;