寻宝:匹配多选
This commit is contained in:
@@ -101,10 +101,10 @@ export class ComBattleHandler {
|
||||
* @returns
|
||||
* @memberof ComBattleHandler
|
||||
*/
|
||||
async searchTeam(msg: { lv: number }, session: BackendSession) {
|
||||
async searchTeam(msg: { lv: number[] }, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let sid = session.get('sid');
|
||||
const { lv = 1 } = msg;
|
||||
const { lv: lvs = [] } = msg;
|
||||
const roleInfo = await RoleModel.findByRoleId(roleId, null, true);
|
||||
const { lv: playerLv } = roleInfo;
|
||||
let { topLineupCe = 1000 } = roleInfo;
|
||||
@@ -113,30 +113,26 @@ export class ComBattleHandler {
|
||||
return resResult(STATUS.COM_BATTLE_IS_RUNNING);
|
||||
}
|
||||
|
||||
if (comBtlLvInvalid(playerLv, lv)) {
|
||||
if (comBtlLvInvalid(playerLv, lvs)) {
|
||||
return resResult(STATUS.COM_BATTLE_ASSIST_LV_NOT_ENOUGH);
|
||||
}
|
||||
|
||||
if (!gameData.blueprtByLv.has(lv)) {
|
||||
return resResult(STATUS.COM_BLUEPRT_QUALITY_ERROR);
|
||||
}
|
||||
|
||||
const teams = await ComBattleTeamModel.getOtherTeamByLvAndSt(roleId, lv, COM_TEAM_STATUS.DEFAULT, topLineupCe);
|
||||
const teams = await ComBattleTeamModel.getOtherTeamByLvAndSt(roleId, lvs, COM_TEAM_STATUS.DEFAULT, topLineupCe);
|
||||
const team: ComBattleTeamType = await oneTeamNotInBlack(teams, roleId);
|
||||
if (team && team.roleIds.length < 3 && team.status === COM_TEAM_STATUS.DEFAULT && team.roleIds.indexOf(roleId) === -1 && team.blacklist && team.blacklist.indexOf(roleId) === -1) {
|
||||
return resResult(STATUS.SUCCESS, {teamCode: team.teamCode});
|
||||
}
|
||||
|
||||
let teamCode = session.get('teamCode');
|
||||
await setTeamSearchReq(roleId, sid, lv);
|
||||
await setTeamSearchReq(roleId, sid, lvs);
|
||||
let thiz = this;
|
||||
// 倒计时匹配两个机器人
|
||||
setTimeout(async () => {
|
||||
let inQueue = await checkRoleInQueue(roleId, sid, lv);
|
||||
let inQueue = await checkRoleInQueue(roleId, sid, lvs);
|
||||
if (!inQueue) return;
|
||||
await rmRoleFromQueue(roleId, sid, lv);
|
||||
await rmRoleFromQueue(roleId, sid, lvs);
|
||||
// 创建队伍
|
||||
let blueprtId = getRandBlueprtId(lv).pop();
|
||||
let blueprtId = getRandBlueprtId(lvs).pop();
|
||||
let comTeam = new MemComBtlTeam(teamCode, false, blueprtId, 'robot', 0)
|
||||
|
||||
let isFrd = await getFrd(roleId);
|
||||
@@ -147,7 +143,7 @@ export class ComBattleHandler {
|
||||
addUserToChannel(channel, new ChannelUser(roleId, sid));
|
||||
|
||||
// 创建并添加机器人
|
||||
await addRobotsToTeam(comTeam, roleId, topLineupCe, lv, thiz.teamMap, thiz.teamDisTimer, channel, 2);
|
||||
await addRobotsToTeam(comTeam, roleId, topLineupCe, playerLv, thiz.teamMap, thiz.teamDisTimer, channel, 2);
|
||||
|
||||
await ComBattleTeamModel.createTeam(comTeam);
|
||||
thiz.teamMap.set(teamCode, comTeam);
|
||||
@@ -196,7 +192,7 @@ export class ComBattleHandler {
|
||||
|
||||
if (lv < COM_BTL_CONST.ENABLE_LV) {
|
||||
return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
|
||||
} else if (comBtlLvInvalid(lv, teamStatus.lv)) {
|
||||
} else if (comBtlLvInvalid(lv, [teamStatus.lv])) {
|
||||
return resResult(STATUS.COM_BATTLE_ASSIST_LV_NOT_ENOUGH);
|
||||
} else if (topLineupCe < teamStatus.ceLimit) {
|
||||
return resResult(STATUS.COM_BATTLE_CE_LIMIT);
|
||||
|
||||
@@ -25,9 +25,14 @@ import { handleCost } from './rewardService';
|
||||
* @param lv 品质数组,在所有给定品质的藏宝图中筛选1
|
||||
* @param cnt 返回藏宝图数量
|
||||
*/
|
||||
export function getRandBlueprtId(lv: number, cnt = 1) {
|
||||
if (!gameData.blueprtByLv.has(lv)) return null;
|
||||
let blueprtIdArr: number[] = gameData.blueprtByLv.get(lv)||[];
|
||||
export function getRandBlueprtId(lvs: number[], cnt = 1) {
|
||||
if (!lvs || !lvs.length) return null;
|
||||
|
||||
let blueprtIdArr: number[] = [];
|
||||
for (let lv of lvs) {
|
||||
blueprtIdArr = blueprtIdArr.concat(gameData.blueprtByLv.get(lv));
|
||||
}
|
||||
if (blueprtIdArr.length === 0) return null;
|
||||
|
||||
const res = getRandEelm(blueprtIdArr, cnt);
|
||||
// console.log('******** getRandBlueprtId', blueprtIdArr, cnt, res)
|
||||
@@ -322,11 +327,14 @@ export function clearRobotHurtTimer(teamStatus, robotHurtTimer: Map<string, Node
|
||||
* @param {number} blueprtLv 藏宝图等级
|
||||
* @returns
|
||||
*/
|
||||
export function comBtlLvInvalid(playerLv: number, blueprtLv: number) {
|
||||
const range = gameData.comBtlLvRange.get(blueprtLv);
|
||||
if (!range) return true;
|
||||
let { min, max } = range;
|
||||
return playerLv < min || playerLv > max;
|
||||
export function comBtlLvInvalid(playerLv: number, blueprtLvs: number[]) {
|
||||
for(let blueprtLv of blueprtLvs) {
|
||||
const range = gameData.comBtlLvRange.get(blueprtLv);
|
||||
if (!range) return true;
|
||||
let { min, max } = range;
|
||||
if(playerLv < min || playerLv > max) return false;
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
export async function dismissTeam(teamStatus: MemComBtlTeam, teamMap: Map<string, MemComBtlTeam>, roleId: string, teamDisTimer: Map<string, NodeJS.Timer>, channel) {
|
||||
|
||||
@@ -158,10 +158,15 @@ function getComTeamValue(roleId: string, sid: string) {
|
||||
* @param {number} lvRange
|
||||
* @returns
|
||||
*/
|
||||
export async function setTeamSearchReq(roleId: string, sid: string, lv: number) {
|
||||
export async function setTeamSearchReq(roleId: string, sid: string, lvs: number[]) {
|
||||
let cmds = [];
|
||||
lvs.forEach(lv => {
|
||||
if (lv) {
|
||||
cmds.push(['sadd', getComTeamKey(lv), getComTeamValue(roleId, sid)]);
|
||||
}
|
||||
});
|
||||
const res = await redisClient().multi(cmds).execAsync();
|
||||
|
||||
const res = await redisClient().saddAsync(getComTeamKey(lv), [getComTeamValue(roleId, sid)]);
|
||||
console.log('setTeamSearchReq: ', res);
|
||||
return res;
|
||||
}
|
||||
|
||||
@@ -172,11 +177,13 @@ export async function setTeamSearchReq(roleId: string, sid: string, lv: number)
|
||||
* @param {string} sid
|
||||
* @param {number} lv 如果不填表示所有品阶
|
||||
*/
|
||||
export async function rmRoleFromQueue(roleId: string, sid: string, lv?: number) {
|
||||
export async function rmRoleFromQueue(roleId: string, sid: string, lvs?: number[]) {
|
||||
|
||||
let cmds = [];
|
||||
if (lv) {
|
||||
cmds.push(['srem', getComTeamKey(lv), getComTeamValue(roleId, sid)]);
|
||||
if (lvs) {
|
||||
for(let lv of lvs) {
|
||||
cmds.push(['srem', getComTeamKey(lv), getComTeamValue(roleId, sid)]);
|
||||
}
|
||||
} else {
|
||||
for (let range of comBtlRanges()) {
|
||||
cmds.push(['srem', getComTeamKey(range), getComTeamValue(roleId, sid)]);
|
||||
@@ -216,11 +223,14 @@ export async function getTeamSearchByLv(lv: number) {
|
||||
* @param {number} lv
|
||||
* @returns
|
||||
*/
|
||||
export async function checkRoleInQueue(roleId: string, sid: string, lv: number) {
|
||||
let res = await redisClient().sismemberAsync(getComTeamKey(lv), `${roleId}:${sid}`);
|
||||
if (res) {
|
||||
return true;
|
||||
}
|
||||
export async function checkRoleInQueue(roleId: string, sid: string, lvs: number[]) {
|
||||
for (let lv of lvs) {
|
||||
let res = await redisClient().sismemberAsync(getComTeamKey(lv), `${roleId}:${sid}`);
|
||||
if (res) {
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -289,9 +289,9 @@ export default class ComBattleTeam extends BaseModel {
|
||||
return team;
|
||||
}
|
||||
|
||||
public static async getOtherTeamByLvAndSt(roleId: string, lv: number, status: number, ce = 0, pub = true, cntLmt = 2, lean = true) {
|
||||
public static async getOtherTeamByLvAndSt(roleId: string, lvs: number[], status: number, ce = 0, pub = true, cntLmt = 2, lean = true) {
|
||||
const curTime = new Date(Date.now() - 10 * 60 * 1000); // 10分钟之前
|
||||
const team: ComBattleTeamType[] = await ComBattleTeamModel.find({ lv, status, ceLimit: {$lte: ce}, pub, roleCnt: {$lte: cntLmt}, roleIds: {$nin: [roleId]}, updatedAt: {$gte: curTime}}).lean(lean);
|
||||
const team: ComBattleTeamType[] = await ComBattleTeamModel.find({ lv: { $in: lvs }, status, ceLimit: {$lte: ce}, pub, roleCnt: {$lte: cntLmt}, roleIds: {$nin: [roleId]}, updatedAt: {$gte: curTime}}).lean(lean);
|
||||
return team;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user