活动:支持礼包兑换

This commit is contained in:
qiaoxin
2021-04-27 20:52:42 +08:00
parent 2996a899e2
commit 2ec957c619
8 changed files with 326 additions and 131 deletions
@@ -0,0 +1,110 @@
import { GIFT_PACKAGE_TYPE, ACTIVITY_RESOURCES_TYPE } from '../consts';
import { gameData } from '../pubUtils/data';
import { addItems, createHeroes } from './rewardService';
import { RewardParam } from '../domain/activityField/rewardField';
import { CreateHeroParam } from '../domain/roleField/hero';
import { DicGiftPackage } from '../pubUtils/dictionary/DicGiftPackage';
/**
* 兑换礼包
* @param giftID 礼包id
* @param roleId 角色id
* @param roleName 角色名称
* @param sid
*/
export async function useGiftPackage(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], giftID: number, selected: Array<number> = []) {
let result = { goods: [], addHeros: [] }
let giftPackageData = gameData.giftPackage.get(giftID);
if (!giftPackageData) {
return result
}
let giftType = giftPackageData.type;//礼包类型
let reward = giftPackageData.reward;//奖励内容,数组
switch (giftType) {
case GIFT_PACKAGE_TYPE.ALL://全部
{
result = await addReward(roleId, roleName, sid, serverId, funcs, reward);
break;
}
case GIFT_PACKAGE_TYPE.SELECTED_X://手选
{
let count = giftPackageData.count;//选择个数
if (selected.length != count) {
break;
}
let selectedReward = getSelectedReward(giftPackageData, selected)
result = await addReward(roleId, roleName, sid, serverId, funcs, selectedReward);
break;
}
case GIFT_PACKAGE_TYPE.RANDOM_X://随机
{
let count = giftPackageData.count;//随机个数
let randomArray = randomSelectedData(count);
let selectedReward = getSelectedReward(giftPackageData, randomArray)
result = await addReward(roleId, roleName, sid, serverId, funcs, selectedReward);
break;
}
default:
break;
}
return result;
}
//结算奖励的内容
export async function addReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], reward: Array<RewardParam>) {
let giftReward = rewardItemData(reward);
let goodArray = giftReward.goods;
let heroArray = giftReward.heroes;
//兑换物品
let goods = await addItems(roleId, roleName, sid, goodArray)
let addHeros = [];
if (heroArray.length > 0) {
let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroArray);
goods = goods.concat(heroResult.goods)
addHeros = addHeros.concat(heroResult.heroes);
}
return { goods, addHeros }
}
//表中的奖励数据(包括礼包)转换成具体对应奖励物品的实例
function rewardItemData(reward: Array<RewardParam>) {
let goods: Array<RewardInter> = [];
let heroes: Array<CreateHeroParam> = [];
for (let obj of reward) {
switch (obj.type) {
case ACTIVITY_RESOURCES_TYPE.HERO:
heroes.push({ hid: obj.id, count: obj.count })
break;
case ACTIVITY_RESOURCES_TYPE.GOODS:
goods.push({ id: obj.id, count: obj.count })
break;
case ACTIVITY_RESOURCES_TYPE.GIFTPACKAGE://配置成礼包会立刻兑换,配置成物品会把礼包放入背包中
let goodData = gameData.goods.get(obj.id);//礼包物品
let giftPackageData = gameData.giftPackage.get(1)//gameData.giftPackage.get(goodData.gift);//礼包数据
let giftReward = rewardItemData(giftPackageData.reward)
goods = goods.concat(giftReward.goods)
heroes = heroes.concat(giftReward.heroes)
break;
default:
break;
}
}
return { goods, heroes }
}
function getSelectedReward(giftData: DicGiftPackage, selected: Array<number>) {
let selectedReward = [];
return selectedReward;
}
function randomSelectedData(count: number) {
let arr = [];
return arr;
}
@@ -17,4 +17,14 @@ export enum ACTIVITY_RESOURCES_TYPE {
HERO = 1, // 英雄表 HERO = 1, // 英雄表
GOODS = 2, // 物品表 GOODS = 2, // 物品表
RMB = 3, // RMB RMB = 3, // RMB
GIFTPACKAGE = 4, //礼包
}
/**
* 礼包类型
*/
export enum GIFT_PACKAGE_TYPE {
ALL = 1, // 全部
SELECTED_X = 2, // 多选*
RANDOM_X = 3, // 多随*
} }
+4 -1
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@@ -31,6 +31,7 @@ export const CONSUME_TYPE = {
HEAD: 11, // 头像 HEAD: 11, // 头像
FRAME: 12, // 相框 FRAME: 12, // 相框
SPINE: 13, // 形象 SPINE: 13, // 形象
GIFT_PACKAGE: 14, // 礼包
}; };
export enum ROLE_TERAPH { export enum ROLE_TERAPH {
@@ -139,7 +140,9 @@ const itid_array = [
{ id: 49, name: '玩家好感道具', table: 'item', type: CONSUME_TYPE.FRIEND_FAVOUR }, { id: 49, name: '玩家好感道具', table: 'item', type: CONSUME_TYPE.FRIEND_FAVOUR },
{ id: 50, name: '形象', table: 'role', type: CONSUME_TYPE.HEAD }, { id: 50, name: '形象', table: 'role', type: CONSUME_TYPE.HEAD },
{ id: 51, name: '相框', table: 'role', type: CONSUME_TYPE.FRAME }, { id: 51, name: '相框', table: 'role', type: CONSUME_TYPE.FRAME },
{ id: 52, name: '玩家形象', table: 'role', type: CONSUME_TYPE.SPINE } { id: 52, name: '玩家形象', table: 'role', type: CONSUME_TYPE.SPINE },
{ id: 54, name: '礼包分类', table: 'item', type: CONSUME_TYPE.GIFT_PACKAGE }
]; ];
export const ITID = new Map<number, { id: number, name: string, table: string, type?: number, isCurrency?: boolean, equipJewel?: number }>(); export const ITID = new Map<number, { id: number, name: string, table: string, type?: number, isCurrency?: boolean, equipJewel?: number }>();
+1
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@@ -474,6 +474,7 @@ export const FILENAME = {
DIC_ACHIEVEMENT_BOX: 'dic_zyz_achievementBox', DIC_ACHIEVEMENT_BOX: 'dic_zyz_achievementBox',
DIC_GACHA: 'dic_zyz_gacha', DIC_GACHA: 'dic_zyz_gacha',
DIC_GACHA_CONTENT: 'dic_zyz_recruitContent', DIC_GACHA_CONTENT: 'dic_zyz_recruitContent',
DIC_GIFT_PACKAGE: 'dic_zyz_giftPackage',
} }
export const WAR_RELATE_TABLES = [ export const WAR_RELATE_TABLES = [
@@ -0,0 +1,6 @@
//奖励资源
export interface RewardParam {
type: number;
id: number;
count: number;
}
+3 -1
View File
@@ -78,6 +78,7 @@ import { dicMainTaskStage } from "./dictionary/DicMainTaskStage";
import { dicTaskBox } from './dictionary/DicTaskBox'; import { dicTaskBox } from './dictionary/DicTaskBox';
import { dicGacha } from "./dictionary/DicGacha"; import { dicGacha } from "./dictionary/DicGacha";
import { dicGachaContent, dicGachaContentHero } from "./dictionary/DicGachaContent"; import { dicGachaContent, dicGachaContentHero } from "./dictionary/DicGachaContent";
import { dicGiftPackage } from "./dictionary/DicGiftPackage";
export const gameData = { export const gameData = {
blurprtCompose: dicBlueprtCompose, blurprtCompose: dicBlueprtCompose,
@@ -190,7 +191,8 @@ export const gameData = {
gachaContentHero: dicGachaContentHero, gachaContentHero: dicGachaContentHero,
gachaHope: getGachaHopePercent(), gachaHope: getGachaHopePercent(),
gachaTurntable: getGachaTurntablePercent(), gachaTurntable: getGachaTurntablePercent(),
heroTransPiece: getHeroTransPiece() heroTransPiece: getHeroTransPiece(),
giftPackage: dicGiftPackage
}; };
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据 // 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
@@ -0,0 +1,40 @@
// 礼包奖励表
import { decodeArrayListStr, readJsonFile } from '../util';
import { FILENAME } from '../../consts';
import { RewardParam } from '../../domain/activityField/rewardField';
export interface DicGiftPackage {
// 礼包id
readonly id: number;
// 礼包类型 GIFT_PACKAGE_TYPE 1.全部;2.选择;3.随机
readonly type: number;
// 个数 type=1时,无效
readonly count: number;
// 礼包内容
readonly reward: Array<RewardParam>;
// 描述
readonly des: string;
}
const str = readJsonFile(FILENAME.DIC_GIFT_PACKAGE);
let arr = JSON.parse(str);
export const dicGiftPackage = new Map<number, DicGiftPackage>();
arr.forEach(o => {
o.reward = parseAttr(o.reward);
dicGiftPackage.set(o.id, o);
});
function parseAttr(str: string) {
let result = new Array<{ type: number, id: number, count: number }>();
if (!str) return result;
let decodeArr = decodeArrayListStr(str);
for (let [type, id, count] of decodeArr) {
if (isNaN(parseInt(type)) || isNaN(parseInt(id)) || isNaN(parseInt(count))) {
throw new Error('data table format wrong');
}
result.push({ type: parseInt(type), id: parseInt(id), count: parseInt(count) });
}
return result
}
@@ -0,0 +1,23 @@
[
{
"id": 1, //礼包id
"des": "成年人,全都要",
"type": 1, //礼包类型
"count": 3, //奖励内容个数
"reward": "2&1&1|2&7&1|2&33028&1" //所有奖励 奖励类型&物品id&数量
},
{
"id": 2,
"des": "小学生才做的选择题",
"type": 2,
"count": 1,
"reward": "2&1&1|2&7&1|2&33028&1"
},
{
"id": 3,
"des": "别人说了算",
"type": 3,
"count": 1,
"reward": "2&1&1|2&7&1|2&33028&1"
}
]