登录:修改初始角色流程
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@@ -1,10 +1,10 @@
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import { STATUS } from '../../../consts/statusCode';
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import { RoleModel } from './../../../db/Role';
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import Role, { RoleModel } from './../../../db/Role';
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import { HeroModel } from '../../../db/Hero';
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import { resResult, decodeIdCntArrayStr, parseGoodStr } from '../../../pubUtils/util';
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import { Application, BackendSession, pinus } from 'pinus';
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import { handleCost } from '../../../services/rewardService';
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import { getTitle, getTeraph, gameData, getScollByStar, getFriendLvByExp } from '../../../pubUtils/data';
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import { handleCost, addItems, createHeroes } from '../../../services/rewardService';
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import { getTitle, getTeraph, gameData, getScollByStar, getFriendLvByExp, getHeroExpByLv } from '../../../pubUtils/data';
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import { SCHOOL, SCROLL, EXTERIOR } from '../../../pubUtils/dicParam';
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import { getAtrrNameById } from '../../../consts/constModules/abilityConst'
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import { findIndex } from 'underscore';
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@@ -12,12 +12,13 @@ import { SclResultInter, SclPosInter } from '../../../pubUtils/interface';
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import { SchoolModel } from '../../../db/School';
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import { checkTeraphMaterialEnough } from '../../../services/roleService'
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import { calPlayerCeAndSave, calAllHeroCe } from '../../../services/playerCeService';
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import { HERO_SYSTEM_TYPE, LINEUP_NUM, ROLE_SELECT, REDIS_KEY, TASK_TYPE } from '../../../consts';
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import { HERO_SYSTEM_TYPE, LINEUP_NUM, ROLE_SELECT, REDIS_KEY, TASK_TYPE, DEFAULT_HEROES, DEFAULT_HERO_LV, DEFAULT_ITEMS, DEFAULT_EQUIPS, DEFAULT_GOLD, DEFAULT_COIN } from '../../../consts';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { Rank } from '../../../services/rankService';
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import { updateUserInfo } from '../../../services/redisService';
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import { checkTaskWithHero, checkTask, checkTaskWithArgs } from '../../../services/taskService';
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import { accomplishTask } from '../../../pubUtils/taskUtil';
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import { getGoldObject, getCoinObject } from '../../../pubUtils/itemUtils';
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export default function (app: Application) {
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return new RoleHandler(app);
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@@ -57,22 +58,35 @@ export class RoleHandler {
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await HeroModel.createHero(heroInfo);
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}
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async initRole(msg: { content: string, target: string }, session: BackendSession) {
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async initRole(msg: { roleName: string }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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console.log('role in initRole: ', roleId, roleName);
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let serverId = session.get('serverId');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let { roleName } = msg;
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let role = await RoleModel.findByRoleId(roleId, 'roleName hasInit');
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if(role.hasInit) return resResult(STATUS.ROLE_HAS_INIT);
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let heros = await HeroModel.findByRole(roleId);
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if (!heros || heros.length === 0) {
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await this.initHeros(roleId, roleName);
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let heroInfos = [];
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for (let hid of DEFAULT_HEROES) {
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heroInfos.push({
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hid, lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1) || 0
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});
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}
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let heroes = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfos);
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session.set('roleName', roleName);
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session.push('roleName', () => { });
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// let equips = await EquipModel.findbyRole(roleId);
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// if (!equips || equips.length === 0) {
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await this.initEquips(roleId, roleName);
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// }
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let items = [].concat(DEFAULT_ITEMS, DEFAULT_EQUIPS, [getGoldObject(DEFAULT_GOLD)], [getCoinObject(DEFAULT_COIN)]);
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await addItems(roleId, roleName, sid, items);
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console.log('initRole finish');
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role = await RoleModel.updateRoleInfo(roleId, { hasInit: true, roleName })
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return resResult(STATUS.SUCCESS, {
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roleId, roleName, heroes
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})
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}
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async getRoleInfo(msg: { targetRoleId: string }, session: BackendSession) {
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@@ -25,6 +25,7 @@ export const STATUS = {
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AUTHEN_FAIL: { code: 10013, simStr: '实名失败' },
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TEL_LEN_ERR: { code: 10014, simStr: '手机长度错误' },
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NAME_HAS_USED: { code: 10015, simStr: '该名字已使用' },
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ROLE_HAS_INIT: { code: 10016, simStr: '该角色已初始过' },
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// 战斗相关状态 20000 - 29999
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// 战斗通用 20000 - 20099
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BATTLE_MISS_INFO: { code: 20001, simStr: '缺少关卡信息' },
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@@ -120,6 +120,8 @@ export default class Role extends BaseModel {
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blocked: boolean; // 是否屏蔽
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@prop({ required: true })
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code: string; // 邀请码
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@prop({ required: true, default: false })
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hasInit: boolean; // 是否初始化过
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@prop({ required: true, type: Number })
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showLineup: number[]; // 展示阵容
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@@ -78,6 +78,14 @@ export function getGoldObject(count: number) {
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return { id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count };
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}
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/**
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* @description 获取金币物品 { id, count }
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* @param count 元宝数量
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*/
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export function getCoinObject(count: number) {
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return { id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN), count };
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}
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/**
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* @description 获取友情点物品 { id, count }
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* @param count 友情点数量
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@@ -46,8 +46,8 @@ export default class AccountController extends Controller {
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public async createRole() {
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const { ctx } = this;
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const { serverId, roleName } = ctx.request.body;
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ctx.body = await ctx.service.auth.createRole(serverId, roleName);
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const { serverId } = ctx.request.body;
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ctx.body = await ctx.service.auth.createRole(serverId);
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}
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public async bind() {
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@@ -1,20 +1,16 @@
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import { COUNTER, DEFAULT_LV, DEFAULT_ITEMS, ITID, DEFAULT_GOLD, DEFAULT_HERO_LV, DEFAULT_EQUIPS, DEFAULT_COIN, ADULT_AGE, GUEST_MAX_TIME, TASK_TYPE } from '@consts';
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import { DEFAULT_HEROES } from '@consts';
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import { HeroModel } from '@db/Hero';
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import { COUNTER, DEFAULT_LV, ADULT_AGE, GUEST_MAX_TIME, TASK_TYPE } from '@consts';
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import { RoleModel } from '@db/Role';
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import { UserModel, UserType } from '@db/User';
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import { STATUS, GET_SMS_TYPE, ADDICTION_PREVENTION_CODE } from '@consts';
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import { smsModel } from '@db/Sms';
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import { Service } from 'egg';
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import Counter from '@db/Counter';
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import { getHeroInfoById } from '../pubUtils/gamedata';
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import { getExpByLv, getHeroExpByLv, gameData } from '../pubUtils/data';
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import { getExpByLv } from '../pubUtils/data';
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import { isString } from 'underscore';
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import { getAge } from '../pubUtils/timeUtil';
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import { shouldRefresh, resResult } from '../pubUtils/util';
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import { authenticate } from '../pubUtils/httpUtil';
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import { createHeroes } from '../pubUtils/itemUtils';
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import { checkTask, getCreateUserFuncs } from 'app/pubUtils/taskUtil';
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/**
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@@ -289,7 +285,7 @@ export default class Auth extends Service {
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return ctx.service.utils.resResult(STATUS.ROLE_NOT_FOUND);
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}
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public async createRole(serverId: number, roleName: string) {
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public async createRole(serverId: number) {
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console.log('enter Auth createRole');
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const ctx = this.ctx;
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const { uid } = ctx;
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@@ -297,44 +293,9 @@ export default class Auth extends Service {
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const code = ctx.service.utils.genCode(6);
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const seqId = await Counter.getNewCounter(COUNTER.ROLE) || -1;
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let checkName = await RoleModel.checkName(roleName, serverId);
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if(checkName) return ctx.service.utils.resResult(STATUS.NAME_HAS_USED);
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const role = await RoleModel.createRole(uid, serverId, { roleId, code, roleName, seqId, lv: DEFAULT_LV, exp: (getExpByLv(DEFAULT_LV - 1) || { sum: 0 }).sum || 0 });
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const role = await RoleModel.createRole(uid, serverId, { roleId, code, roleName: roleId, seqId, lv: DEFAULT_LV, exp: (getExpByLv(DEFAULT_LV - 1) || { sum: 0 }).sum || 0 });
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if (role) {
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let funcs = await getCreateUserFuncs(role.funcs, role.lv);
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let heroInfos = [];
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for (let hid of DEFAULT_HEROES) {
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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if (hero) continue
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let dicHero = getHeroInfoById(hid);
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if (!dicHero) break;
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heroInfos.push({
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hid, lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1) || 0
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});
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}
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await createHeroes(roleId, role.roleName, serverId, heroInfos, funcs);
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for (let { id, count } of DEFAULT_ITEMS) {
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let dicGoods = gameData.goods.get(id);
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if (!dicGoods) continue;
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let itidObj = ITID.get(dicGoods.itid);
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if (!itidObj) continue;
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await ctx.service.utils.addBags(roleId, role.roleName, { id, itemName: dicGoods.name, count, type: itidObj.type, hid: 0 });
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}
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for (let { id, count } of DEFAULT_EQUIPS) {
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for (let j = 0; j < count; j++) {
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let dicGoods = gameData.goods.get(id);
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if (!dicGoods) continue;
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await ctx.service.utils.addEquips(roleId, role.roleName, { id, ...dicGoods, hid: 0 });
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}
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}
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await RoleModel.addGoldFree(roleId, DEFAULT_GOLD);
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await RoleModel.addCoin(roleId, DEFAULT_COIN);
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// 任务
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await checkTask(roleId, TASK_TYPE.ROLE_LV, role.lv, false, {}, funcs);
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