活动:修复七天乐任务无效
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@@ -87,7 +87,7 @@ export class ActivityRemote {
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}
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public async updateActivities(activities: ActivityInRemote[]) {
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console.log('******* activities', activities)
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// console.log('******* activities', activities)
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let activityIds: number[] = [];
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for(let activity of activities) {
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this.activities.set(activity.activityId, activity);
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@@ -256,6 +256,13 @@ export class FriendHandler {
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roles.push(role);
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// 任务
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await checkTaskWithRoles(serverId, roleId, sid, TASK_TYPE.FRIEND_NUM, roles);
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for(let curRole of roles) {
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if(curRole.roleId == role.roleId) {
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.FRIEND_NUM, curRole.friendCnt);
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} else {
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await checkActivityTask(serverId, null, curRole.roleId, TASK_TYPE.FRIEND_NUM, curRole.friendCnt);
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}
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}
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// 特殊处理:如果他点一键同意,有很多人,这个单独的人就不做这个额外的提示,直接把他好友申请删掉就好
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if (str == getResStr(STATUS.FRIEND_HAS_ADD) && resultApplyCodeList.length > 1) str = '';
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@@ -423,6 +430,8 @@ export class FriendHandler {
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// 任务
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await checkTaskWithRoles(serverId, roleId, sid, TASK_TYPE.FRIEND_NUM, [role, friend]);
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await checkActivityTask(serverId, sid, role.roleId, TASK_TYPE.FRIEND_NUM, role.friendCnt);
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await checkActivityTask(serverId, null, friend.roleId, TASK_TYPE.FRIEND_NUM, friend.friendCnt);
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return resResult(STATUS.SUCCESS, {
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frdRoleIds, blackRoleIds,
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@@ -384,10 +384,10 @@ export class HeroHandler {
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});
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_TRAIN, hero, [oldJob, oldJobStage]);
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await checkTask(roleId, sid, TASK_TYPE.HERO_TRAIN_SUM, 1, true, {});
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await checkTask(roleId, sid, TASK_TYPE.HERO_TRAIN_SUM, newJobStage - oldJobStage, true, {});
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//活动统计
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_TRAIN_SUM, 1)
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_TRAIN, 1, { hid })
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_TRAIN_SUM, newJobStage - oldJobStage);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_TRAIN, newJobStage - oldJobStage, { hid })
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return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, job: hero.job, jobStage: hero.jobStage } });
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}
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@@ -347,7 +347,10 @@ export class RoleHandler {
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await calAllHeroCe(HERO_SYSTEM_TYPE.SCROLL, sid, roleId, {}, [hid]); // 全局增加战力
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// 任务
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if (!scrollActive) await checkTask(roleId, sid, TASK_TYPE.ROLE_SCROLL_ACTIVE, 1, true, {});
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if (!scrollActive) {
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await checkTask(roleId, sid, TASK_TYPE.ROLE_SCROLL_ACTIVE, 1, true, {});
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.ROLE_SCROLL_ACTIVE, 1);
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}
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return resResult(STATUS.SUCCESS, {
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curHero: {
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@@ -527,7 +527,7 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
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let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, activity.activityId, parma, recordData);
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if (addCount) {
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if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE || taskType == TASK_TYPE.BATTLE_TOWER_LV) {
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if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE || taskType == TASK_TYPE.BATTLE_TOWER_LV || taskType == TASK_TYPE.FRIEND_NUM) {
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let playerRecord = await ActivityGrowthModel.setTaskCount(serverId, activity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount);
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//推送
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task.totalCount = playerRecord.totalCount;
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@@ -554,7 +554,7 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
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let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, activity.activityId, parma, recordData);
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console.log('******* dailyChallenge', addCount, record)
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if (addCount) {
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if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE || taskType == TASK_TYPE.BATTLE_TOWER_LV) {
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if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE || taskType == TASK_TYPE.BATTLE_TOWER_LV || taskType == TASK_TYPE.FRIEND_NUM) {
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let playerRecord = await ActivityDailyChallengesModel.setTaskCount(serverId, activity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount);
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//推送
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task.totalCount = playerRecord.totalCount;
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@@ -1230,6 +1230,12 @@ export function isComplete(_roleId: string, taskType: TASK_TYPE, taskParam: stri
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addCount = count;
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}
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break;
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case TASK_TYPE.FRIEND_NUM:
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addCount = count;
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break;
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case TASK_TYPE.ROLE_SCROLL_ACTIVE:
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addCount = count;
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break;
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default:
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addCount = 0;
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break;
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