镶嵌:修复任务

This commit is contained in:
luying
2021-06-17 17:20:59 +08:00
parent 46595fcbed
commit 301ec2e762

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@@ -590,7 +590,7 @@ export class EquipHandler {
if (goods.length) if (goods.length)
await addItems(roleId, roleName, sid, goods); await addItems(roleId, roleName, sid, goods);
if (!!equip.hid) { if (!!equip.hid) {
let hero = await HeroModel.findByHidAndRole(equip.hid, roleId); let hero = await HeroModel.findByHidAndRoleWithEquip(equip.hid, roleId);
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.JEWEL_ON, sid, roleId, hero, {}, [jewel, oldJewel]); await calPlayerCeAndSave(HERO_SYSTEM_TYPE.JEWEL_ON, sid, roleId, hero, {}, [jewel, oldJewel]);
//任务 //任务
//英雄满装备且都镶嵌相同阶数的宝石 //英雄满装备且都镶嵌相同阶数的宝石