镶嵌:修复任务
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@@ -590,7 +590,7 @@ export class EquipHandler {
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if (goods.length)
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if (goods.length)
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await addItems(roleId, roleName, sid, goods);
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await addItems(roleId, roleName, sid, goods);
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if (!!equip.hid) {
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if (!!equip.hid) {
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let hero = await HeroModel.findByHidAndRole(equip.hid, roleId);
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let hero = await HeroModel.findByHidAndRoleWithEquip(equip.hid, roleId);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.JEWEL_ON, sid, roleId, hero, {}, [jewel, oldJewel]);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.JEWEL_ON, sid, roleId, hero, {}, [jewel, oldJewel]);
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//任务
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//任务
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//英雄满装备且都镶嵌相同阶数的宝石
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//英雄满装备且都镶嵌相同阶数的宝石
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