feature:
天梯派遣功能 fix: 天梯挂机等bug修复
This commit is contained in:
@@ -5,9 +5,9 @@ import { HangUpRecordModel } from './../../../db/HangUpRecord';
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import { RoleModel } from './../../../db/Role';
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import { TowerRecordModel } from './../../../db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import { getTaskIdByQuality, getTowerDataByLv } from '../../../util/gamedata';
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import { getTaskById, getTaskIdByQuality, getTowerDataByLv } from '../../../util/gamedata';
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import { decodeArrayStr, decodeIdCntArrayStr, getRandEelm } from '../../../util/util';
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import { calcuHangUpReward } from '../../../services/battleService';
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import { calcuHangUpReward, checkTaskConditions } from '../../../services/battleService';
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import { handleFixedReward } from '../../../services/rewardService';
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export default function(app: Application) {
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@@ -154,23 +154,110 @@ export class TowerBattleHandler {
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};
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}
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async getTask(msg: {}, session: BackendSession) {
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async getTasks(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let curTask = await TowerTaskRecModel.getCurTask(roleId);
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if (!curTask) {
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let curTasks = await TowerTaskRecModel.getCurTasks(roleId);
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if (!curTasks || curTasks.length == 0) {
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let taskIds = [];
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TOWER_TASK_CONST.RAND_CNT.forEach(qualityId => {
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const ids = getTaskIdByQuality(qualityId);
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taskIds.concat(getRandEelm(ids, 1));
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TOWER_TASK_CONST.RAND_CNT.forEach((cnt, idx) => {
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const ids = getTaskIdByQuality(idx + 1);
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const tmp = getRandEelm(ids, cnt);
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taskIds = taskIds.concat(getRandEelm(ids, cnt));
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})
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curTask = await TowerTaskRecModel.createTask(roleId, roleName, taskIds);
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curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, taskIds);
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}
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return {
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code: 200,
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data: {
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msg: '成功',
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curTask
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curTasks
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}
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}
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}
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async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
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let roleId = session.get('roleId');
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const curTasks = await TowerTaskRecModel.getCurTasks(roleId);
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if (!curTasks || curTasks.length == 0) {
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return { code: 201, data: {msg: '没有可用派遣任务'}};
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}
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let usedHeroes = [];
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const tasksCode = [];
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curTasks.forEach(task => {
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usedHeroes = usedHeroes.concat(task.heroes);
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tasksCode.push(task.taskCode);
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});
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for (let task of msg.tasks) {
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if (task.heroes.length > TOWER_TASK_CONST.MAX_HEROES_NUM) {
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return { code: 201, data: {msg: '一个任务最多派遣三个武将'}};
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}
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if (usedHeroes.length > 0) {
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let used = false;
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task.heroes.forEach(hid => {
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if (usedHeroes.indexOf(hid) !== -1) {
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used = true;
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}
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})
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if (used) {
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return { code: 201, data: {msg: '武将已经派遣到其他任务'}};
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}
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}
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if (tasksCode.indexOf(task.taskCode) === -1) {
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return { code: 201, data: {msg: '未找到此任务编号'}};
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}
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}
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const curTime = new Date();
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const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, msg.tasks, curTime);
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if (!recs || recs.length === 0) {
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return { code: 201, data: {msg: '任务更新失败,请检查任务编号'}};
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}
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return {
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code: 200,
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data: {
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msg: '派遣成功',
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tasks: recs
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}
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}
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}
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async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let allFlag = !msg.taskCode;
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const curTime = new Date();
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const curTasks = await TowerTaskRecModel.getCurTasks(roleId);
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if (!curTasks || curTasks.length == 0) {
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return { code: 201, data: {msg: '没有可用派遣任务'}};
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}
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const compTasks = [];
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let goods = [];
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for (let task of curTasks) {
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if (task.batchCode !== msg.batchCode) {
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return { code: 201, data: {msg: '派遣编码错误'}};
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}
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if ((allFlag || task.taskCode === msg.taskCode) && task.status === 1) {
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let {completeTime, reward, bonusCondition, bonus} = getTaskById(task.taskId);
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if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) {
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compTasks.push(task.taskCode);
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const rewardGoods = await handleFixedReward(roleId, roleName, reward, 1);
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goods = goods.concat(rewardGoods);
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if(bonusCondition) {
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const res = checkTaskConditions(roleId, task.heroes, bonusCondition);
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const bonusGoods = await handleFixedReward(roleId, roleName, bonus, 1);
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goods = goods.concat(bonusGoods);
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}
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}
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}
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}
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await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
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return {
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code: 200,
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data: {
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msg: '成功',
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compTasks, goods
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}
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}
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}
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@@ -1,10 +1,11 @@
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import { HeroModel } from './../db/Hero';
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import { HangUpRecordModel } from './../db/HangUpRecord';
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import { ChannelService } from 'pinus';
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import { HANG_UP_CONSTS } from './../consts/consts';
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import { BattleRecordModel } from './../db/BattleRecord';
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import { TowerRecordModel } from './../db/TowerRecord';
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import { RoleModel } from './../db/Role';
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import { getTowerDataByLv } from "../util/gamedata"
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import { getHeroInfoById, getJobInfoById, getTowerDataByLv } from "../util/gamedata"
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import { decodeArrayStr, shouldRefresh } from '../util/util';
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import { handleFixedReward } from './rewardService';
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@@ -119,4 +120,59 @@ export async function calcuHangUpReward(roleId: string, speedUp = false, speedUp
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timeReward: towerInfo.timeReward,
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multi
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};
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}
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async function checkCond(roleId: string, heroes, type: number, parm: number, cnt: number) {
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let heroCnt = 0;
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switch (type) {
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case 1:
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for(let hid of heroes) {
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const rec = await HeroModel.findByHidAndRole(hid, roleId);
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if (rec.star >= parm) {
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heroCnt++;
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}
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}
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break;
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case 2:
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for(let hid of heroes) {
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const hInfo = getHeroInfoById(hid);
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if (hInfo.camp === parm) {
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heroCnt++;
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}
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}
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break;
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case 3:
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for(let hid of heroes) {
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const hInfo = getHeroInfoById(hid);
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if (getJobInfoById(hInfo.jobid) === parm) {
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heroCnt++;
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}
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}
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break;
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default:
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break;
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}
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if (heroCnt >= cnt) {
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return true;
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}
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return false;
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}
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export async function checkTaskConditions(roleId: string, heroes: Array<number>, conditionsStr: string) {
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const condArr = conditionsStr.split('|');
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if (condArr.length < 1) return false;
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let res = true;
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for (let cond of condArr) {
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const condDetail = cond.split('&');
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if (condDetail && condDetail.length === 3) {
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const checkRes = await checkCond(roleId, heroes, parseInt(condDetail[0]), parseInt(condDetail[1]), parseInt(condDetail[2]))
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if (!checkRes) {
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res = false;
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break;
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}
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}
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}
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return res;
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}
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@@ -7,6 +7,8 @@ const allWarInfos = new Map<number, any>();
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const towerInfos = new Map<number, any>();
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const towerTaskInfos = new Map<number, any>();
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const towerTasksByQuality = new Map<number, Array<number>>();
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const heroInfos = new Map<number, any>();
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const jobInfos = new Map<number, any>();
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function parseWarData() {
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let result = null;
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@@ -44,6 +46,26 @@ function parseTowerTaskData() {
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});
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}
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function parseHeroData() {
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const heroFile = 'dic_zyz_hero';
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const heroesData = gamedata['jsons'][heroFile] || [];
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heroesData.forEach(elem => {
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if (elem && elem.heroId) {
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heroInfos.set(elem.heroId, elem);
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}
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});
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}
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function parseJobData() {
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const jobFile = 'dic_zyz_job';
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const jobsData = gamedata['jsons'][jobFile] || [];
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jobsData.forEach(elem => {
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if (elem && elem.jobid) {
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heroInfos.set(elem.jobid, elem);
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}
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});
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}
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function initData (folder) {
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if(!gamedata.hasOwnProperty(folder)) {
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gamedata[folder] = {};
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@@ -71,6 +93,8 @@ function parseData() {
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parseWarData();
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parseTowerData();
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parseTowerTaskData();
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parseHeroData();
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parseJobData();
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}
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initData('jsons'); // 加载一般json
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@@ -116,4 +140,14 @@ export function getTaskById(tid: number) {
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export function getTaskIdByQuality(quality: number) {
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const taskIds = towerTasksByQuality.get(quality);
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return taskIds;
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}
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export function getHeroInfoById(hid: number) {
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const heroInfo = heroInfos.get(hid);
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return heroInfo;
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}
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export function getJobInfoById(jid: number) {
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const jobInfo = jobInfos.get(jid);
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return jobInfo;
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}
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@@ -174,7 +174,7 @@ export function getRandEelm(source: Array<any> = [], cnt = 1): Array<any> {
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if (cnt > source.length) return null;
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if (cnt === source.length) return source;
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let idxs = new Set();
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for (let i = 1; i < cnt; ++i) {
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for (let i = 0; i < cnt; ++i) {
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let rand = Math.floor(Math.random() * source.length);
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idxs.add(rand);
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if (idxs.size == cnt) {
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@@ -78,6 +78,7 @@ export const HANG_UP_CONSTS = {
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export const TOWER_TASK_CONST = {
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REFRESH_TIME: 5,
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RAND_CNT: [1, 1, 1, 1, 1],
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MAX_HEROES_NUM: 3
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}
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export const WAR_JSON_ATTRIBUTE_TYPE = {
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@@ -22,6 +22,14 @@ function genCodeTmp(len) {
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return code;
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}
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function getRefTime(curTime = new Date()) {
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if (curTime.getHours() < 5) {
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curTime.setDate(curTime.getDate() - 1);
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}
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curTime.setHours(5, 0, 0, 0);
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return curTime;
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}
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/**
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* 天梯派遣记录表
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*/
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@@ -29,59 +37,73 @@ function genCodeTmp(len) {
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@index({ batchCode: 1 })
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export default class TowerTaskRec extends BaseModel {
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@prop({ required: true })
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roleId: string; // 角色 id
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roleId: string; // 角色 id
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@prop({ required: true })
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roleName: string; // 角色名
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@prop({ required: true})
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batchCode: string; // 本批派遣任务唯一标识
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@prop({ required: true, default: 0})
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status: number; // 本批任务是否完成,0-未完成,1-已完成,2-已领取
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@prop({ required: true, type: TowerTask, default: [] })
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tasks: Array<TowerTask>; // 本批次任务列表
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status: number; // 派遣任务当前状态,0-可派遣,1-已派遣,2-已完成,3-已领取
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@prop({ required: true, type: Number, default: [] })
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heroes: Array<number>; // 此批派遣使用的全部武将
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public static async getCurTask(roleId: string, lean = true) {
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const curTime = new Date();
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curTime.setHours(5, 0, 0, 0);
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const rec = await TowerTaskRecModel.findOne({roleId, createdAt: {$gte: curTime}}).lean(lean);
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return rec;
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@prop({ required: true})
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taskId: number; // 任务唯一 Id,来自任务表
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@prop({ required: true })
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taskCode: string; // 服务器生成的任务唯一编号
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@prop({ required: false })
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sendTime: Date; // 派遣时间
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public static async getCurTasks(roleId: string, lean = true) {
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const refTime = getRefTime();
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const recs = await TowerTaskRecModel.find({roleId, createdAt: {$gte: refTime}}).lean(lean);
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return recs;
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}
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public static async createTask(roleId: string, roleName: string, taskIds: Array<number>, lean = true) {
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public static async createTasks(roleId: string, roleName: string, taskIds: Array<number>, lean = true) {
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const batchCode = genCodeTmp(8);
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const tasksData = taskIds.map(id => {
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const taskModel = new TowerTaskRecModel();
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const taskCode = genCodeTmp(6);
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const taskData = Object.assign(new TowerTask(), {id, taskCode});
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const taskData = Object.assign(taskModel.toJSON(), {batchCode, taskId: id, taskCode, roleId, roleName});
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return taskData;
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});
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const recDoc = new TowerTaskRecModel();
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const update = Object.assign(recDoc.toJSON(), {tasks: tasksData, roleId, roleName});
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const rec = await TowerTaskRecModel.findOneAndUpdate({roleId, batchCode}, update, {upsert: true, new: true}).lean(lean);
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return rec;
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const recs = await TowerTaskRecModel.insertMany(tasksData, {ordered: false});
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return recs;
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}
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public static async updateTask(roleId: string, batchCode: string, tasks: Array<{taskCode:string, heroes: Array<number>}>, lean = true) {
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let allHeroes = [];
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tasks.forEach(task => {
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allHeroes.concat(task.heroes);
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})
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const curRec = await TowerTaskRecModel.findOne({batchCode, heroes: {$nin: allHeroes}}).lean(lean);
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if (!curRec) return null;
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public static async getTasksByCode(batchCode: string, lean = true) {
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const recs = await TowerTaskRecModel.find({batchCode}).lean(lean);
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return recs;
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}
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let {status, tasks: recTasks, heroes: recHeroes} = curRec;
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if (status == 2 || status == 1) return curRec;
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public static async sendHeroes(roleId: string, batchCode: string, tasks: Array<{taskCode:string, heroes: Array<number>}>, sendTime: Date, lean = true) {
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let recs = [];
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const refTime = getRefTime();
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for (let task of tasks) {
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for (let recTask of recTasks) {
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if (task.taskCode == recTask.taskCode) {
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recTask.heroes = task.heroes;
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recHeroes.concat(task.heroes);
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}
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}
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const rec = await TowerTaskRecModel.findOneAndUpdate(
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{batchCode, taskCode: task.taskCode, createdAt: {$gte: refTime}},
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{heroes: task.heroes, status: 1, sendTime},
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{new: true}).lean(lean);
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recs.push(rec);
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}
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const newRec = await TowerTaskRecModel.findOneAndUpdate({batchCode}, {heroes: recHeroes, tasks: recTasks}, {new: true}).lean(lean);
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return newRec;
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return recs;
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}
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public static async finishTask(batchCode: string, tasks: Array<string>, lean = true) {
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let recs = [];
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const refTime = getRefTime();
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for (let task of tasks) {
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const rec = await TowerTaskRecModel.findOneAndUpdate(
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{batchCode, taskCode: task},
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{status: 3},
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{new: true}).lean(lean);
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recs.push(rec);
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}
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return recs;
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}
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}
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@@ -17,7 +17,7 @@
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"bonus": "3&2|4&1",
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"bonusCondition": "1&5&2",
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"actorCnt": 2,
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"completeTime": 40
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"completeTime": 120
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},
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{
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"taskId": 3,
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