天梯派遣功能
fix:
天梯挂机等bug修复
This commit is contained in:
liangtongchuan
2020-10-15 23:16:58 +08:00
parent 85940779d2
commit 31c1190e2c
7 changed files with 245 additions and 45 deletions

View File

@@ -5,9 +5,9 @@ import { HangUpRecordModel } from './../../../db/HangUpRecord';
import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus';
import { getTaskIdByQuality, getTowerDataByLv } from '../../../util/gamedata';
import { getTaskById, getTaskIdByQuality, getTowerDataByLv } from '../../../util/gamedata';
import { decodeArrayStr, decodeIdCntArrayStr, getRandEelm } from '../../../util/util';
import { calcuHangUpReward } from '../../../services/battleService';
import { calcuHangUpReward, checkTaskConditions } from '../../../services/battleService';
import { handleFixedReward } from '../../../services/rewardService';
export default function(app: Application) {
@@ -154,23 +154,110 @@ export class TowerBattleHandler {
};
}
async getTask(msg: {}, session: BackendSession) {
async getTasks(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let curTask = await TowerTaskRecModel.getCurTask(roleId);
if (!curTask) {
let curTasks = await TowerTaskRecModel.getCurTasks(roleId);
if (!curTasks || curTasks.length == 0) {
let taskIds = [];
TOWER_TASK_CONST.RAND_CNT.forEach(qualityId => {
const ids = getTaskIdByQuality(qualityId);
taskIds.concat(getRandEelm(ids, 1));
TOWER_TASK_CONST.RAND_CNT.forEach((cnt, idx) => {
const ids = getTaskIdByQuality(idx + 1);
const tmp = getRandEelm(ids, cnt);
taskIds = taskIds.concat(getRandEelm(ids, cnt));
})
curTask = await TowerTaskRecModel.createTask(roleId, roleName, taskIds);
curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, taskIds);
}
return {
code: 200,
data: {
msg: '成功',
curTask
curTasks
}
}
}
async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
let roleId = session.get('roleId');
const curTasks = await TowerTaskRecModel.getCurTasks(roleId);
if (!curTasks || curTasks.length == 0) {
return { code: 201, data: {msg: '没有可用派遣任务'}};
}
let usedHeroes = [];
const tasksCode = [];
curTasks.forEach(task => {
usedHeroes = usedHeroes.concat(task.heroes);
tasksCode.push(task.taskCode);
});
for (let task of msg.tasks) {
if (task.heroes.length > TOWER_TASK_CONST.MAX_HEROES_NUM) {
return { code: 201, data: {msg: '一个任务最多派遣三个武将'}};
}
if (usedHeroes.length > 0) {
let used = false;
task.heroes.forEach(hid => {
if (usedHeroes.indexOf(hid) !== -1) {
used = true;
}
})
if (used) {
return { code: 201, data: {msg: '武将已经派遣到其他任务'}};
}
}
if (tasksCode.indexOf(task.taskCode) === -1) {
return { code: 201, data: {msg: '未找到此任务编号'}};
}
}
const curTime = new Date();
const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, msg.tasks, curTime);
if (!recs || recs.length === 0) {
return { code: 201, data: {msg: '任务更新失败,请检查任务编号'}};
}
return {
code: 200,
data: {
msg: '派遣成功',
tasks: recs
}
}
}
async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let allFlag = !msg.taskCode;
const curTime = new Date();
const curTasks = await TowerTaskRecModel.getCurTasks(roleId);
if (!curTasks || curTasks.length == 0) {
return { code: 201, data: {msg: '没有可用派遣任务'}};
}
const compTasks = [];
let goods = [];
for (let task of curTasks) {
if (task.batchCode !== msg.batchCode) {
return { code: 201, data: {msg: '派遣编码错误'}};
}
if ((allFlag || task.taskCode === msg.taskCode) && task.status === 1) {
let {completeTime, reward, bonusCondition, bonus} = getTaskById(task.taskId);
if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) {
compTasks.push(task.taskCode);
const rewardGoods = await handleFixedReward(roleId, roleName, reward, 1);
goods = goods.concat(rewardGoods);
if(bonusCondition) {
const res = checkTaskConditions(roleId, task.heroes, bonusCondition);
const bonusGoods = await handleFixedReward(roleId, roleName, bonus, 1);
goods = goods.concat(bonusGoods);
}
}
}
}
await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
return {
code: 200,
data: {
msg: '成功',
compTasks, goods
}
}
}

View File

@@ -1,10 +1,11 @@
import { HeroModel } from './../db/Hero';
import { HangUpRecordModel } from './../db/HangUpRecord';
import { ChannelService } from 'pinus';
import { HANG_UP_CONSTS } from './../consts/consts';
import { BattleRecordModel } from './../db/BattleRecord';
import { TowerRecordModel } from './../db/TowerRecord';
import { RoleModel } from './../db/Role';
import { getTowerDataByLv } from "../util/gamedata"
import { getHeroInfoById, getJobInfoById, getTowerDataByLv } from "../util/gamedata"
import { decodeArrayStr, shouldRefresh } from '../util/util';
import { handleFixedReward } from './rewardService';
@@ -119,4 +120,59 @@ export async function calcuHangUpReward(roleId: string, speedUp = false, speedUp
timeReward: towerInfo.timeReward,
multi
};
}
async function checkCond(roleId: string, heroes, type: number, parm: number, cnt: number) {
let heroCnt = 0;
switch (type) {
case 1:
for(let hid of heroes) {
const rec = await HeroModel.findByHidAndRole(hid, roleId);
if (rec.star >= parm) {
heroCnt++;
}
}
break;
case 2:
for(let hid of heroes) {
const hInfo = getHeroInfoById(hid);
if (hInfo.camp === parm) {
heroCnt++;
}
}
break;
case 3:
for(let hid of heroes) {
const hInfo = getHeroInfoById(hid);
if (getJobInfoById(hInfo.jobid) === parm) {
heroCnt++;
}
}
break;
default:
break;
}
if (heroCnt >= cnt) {
return true;
}
return false;
}
export async function checkTaskConditions(roleId: string, heroes: Array<number>, conditionsStr: string) {
const condArr = conditionsStr.split('|');
if (condArr.length < 1) return false;
let res = true;
for (let cond of condArr) {
const condDetail = cond.split('&');
if (condDetail && condDetail.length === 3) {
const checkRes = await checkCond(roleId, heroes, parseInt(condDetail[0]), parseInt(condDetail[1]), parseInt(condDetail[2]))
if (!checkRes) {
res = false;
break;
}
}
}
return res;
}

View File

@@ -7,6 +7,8 @@ const allWarInfos = new Map<number, any>();
const towerInfos = new Map<number, any>();
const towerTaskInfos = new Map<number, any>();
const towerTasksByQuality = new Map<number, Array<number>>();
const heroInfos = new Map<number, any>();
const jobInfos = new Map<number, any>();
function parseWarData() {
let result = null;
@@ -44,6 +46,26 @@ function parseTowerTaskData() {
});
}
function parseHeroData() {
const heroFile = 'dic_zyz_hero';
const heroesData = gamedata['jsons'][heroFile] || [];
heroesData.forEach(elem => {
if (elem && elem.heroId) {
heroInfos.set(elem.heroId, elem);
}
});
}
function parseJobData() {
const jobFile = 'dic_zyz_job';
const jobsData = gamedata['jsons'][jobFile] || [];
jobsData.forEach(elem => {
if (elem && elem.jobid) {
heroInfos.set(elem.jobid, elem);
}
});
}
function initData (folder) {
if(!gamedata.hasOwnProperty(folder)) {
gamedata[folder] = {};
@@ -71,6 +93,8 @@ function parseData() {
parseWarData();
parseTowerData();
parseTowerTaskData();
parseHeroData();
parseJobData();
}
initData('jsons'); // 加载一般json
@@ -116,4 +140,14 @@ export function getTaskById(tid: number) {
export function getTaskIdByQuality(quality: number) {
const taskIds = towerTasksByQuality.get(quality);
return taskIds;
}
export function getHeroInfoById(hid: number) {
const heroInfo = heroInfos.get(hid);
return heroInfo;
}
export function getJobInfoById(jid: number) {
const jobInfo = jobInfos.get(jid);
return jobInfo;
}

View File

@@ -174,7 +174,7 @@ export function getRandEelm(source: Array<any> = [], cnt = 1): Array<any> {
if (cnt > source.length) return null;
if (cnt === source.length) return source;
let idxs = new Set();
for (let i = 1; i < cnt; ++i) {
for (let i = 0; i < cnt; ++i) {
let rand = Math.floor(Math.random() * source.length);
idxs.add(rand);
if (idxs.size == cnt) {