天梯派遣功能
fix:
天梯挂机等bug修复
This commit is contained in:
liangtongchuan
2020-10-15 23:17:01 +08:00
parent 85940779d2
commit 31c1190e2c
7 changed files with 245 additions and 45 deletions
@@ -5,9 +5,9 @@ import { HangUpRecordModel } from './../../../db/HangUpRecord';
import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus';
import { getTaskIdByQuality, getTowerDataByLv } from '../../../util/gamedata';
import { getTaskById, getTaskIdByQuality, getTowerDataByLv } from '../../../util/gamedata';
import { decodeArrayStr, decodeIdCntArrayStr, getRandEelm } from '../../../util/util';
import { calcuHangUpReward } from '../../../services/battleService';
import { calcuHangUpReward, checkTaskConditions } from '../../../services/battleService';
import { handleFixedReward } from '../../../services/rewardService';
export default function(app: Application) {
@@ -154,23 +154,110 @@ export class TowerBattleHandler {
};
}
async getTask(msg: {}, session: BackendSession) {
async getTasks(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let curTask = await TowerTaskRecModel.getCurTask(roleId);
if (!curTask) {
let curTasks = await TowerTaskRecModel.getCurTasks(roleId);
if (!curTasks || curTasks.length == 0) {
let taskIds = [];
TOWER_TASK_CONST.RAND_CNT.forEach(qualityId => {
const ids = getTaskIdByQuality(qualityId);
taskIds.concat(getRandEelm(ids, 1));
TOWER_TASK_CONST.RAND_CNT.forEach((cnt, idx) => {
const ids = getTaskIdByQuality(idx + 1);
const tmp = getRandEelm(ids, cnt);
taskIds = taskIds.concat(getRandEelm(ids, cnt));
})
curTask = await TowerTaskRecModel.createTask(roleId, roleName, taskIds);
curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, taskIds);
}
return {
code: 200,
data: {
msg: '成功',
curTask
curTasks
}
}
}
async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
let roleId = session.get('roleId');
const curTasks = await TowerTaskRecModel.getCurTasks(roleId);
if (!curTasks || curTasks.length == 0) {
return { code: 201, data: {msg: '没有可用派遣任务'}};
}
let usedHeroes = [];
const tasksCode = [];
curTasks.forEach(task => {
usedHeroes = usedHeroes.concat(task.heroes);
tasksCode.push(task.taskCode);
});
for (let task of msg.tasks) {
if (task.heroes.length > TOWER_TASK_CONST.MAX_HEROES_NUM) {
return { code: 201, data: {msg: '一个任务最多派遣三个武将'}};
}
if (usedHeroes.length > 0) {
let used = false;
task.heroes.forEach(hid => {
if (usedHeroes.indexOf(hid) !== -1) {
used = true;
}
})
if (used) {
return { code: 201, data: {msg: '武将已经派遣到其他任务'}};
}
}
if (tasksCode.indexOf(task.taskCode) === -1) {
return { code: 201, data: {msg: '未找到此任务编号'}};
}
}
const curTime = new Date();
const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, msg.tasks, curTime);
if (!recs || recs.length === 0) {
return { code: 201, data: {msg: '任务更新失败,请检查任务编号'}};
}
return {
code: 200,
data: {
msg: '派遣成功',
tasks: recs
}
}
}
async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let allFlag = !msg.taskCode;
const curTime = new Date();
const curTasks = await TowerTaskRecModel.getCurTasks(roleId);
if (!curTasks || curTasks.length == 0) {
return { code: 201, data: {msg: '没有可用派遣任务'}};
}
const compTasks = [];
let goods = [];
for (let task of curTasks) {
if (task.batchCode !== msg.batchCode) {
return { code: 201, data: {msg: '派遣编码错误'}};
}
if ((allFlag || task.taskCode === msg.taskCode) && task.status === 1) {
let {completeTime, reward, bonusCondition, bonus} = getTaskById(task.taskId);
if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) {
compTasks.push(task.taskCode);
const rewardGoods = await handleFixedReward(roleId, roleName, reward, 1);
goods = goods.concat(rewardGoods);
if(bonusCondition) {
const res = checkTaskConditions(roleId, task.heroes, bonusCondition);
const bonusGoods = await handleFixedReward(roleId, roleName, bonus, 1);
goods = goods.concat(bonusGoods);
}
}
}
}
await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
return {
code: 200,
data: {
msg: '成功',
compTasks, goods
}
}
}